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More Realism = better

More Realism = better

Less Realism = worse

 

 

Imagine Minecraft with this structural physics:

http://www.youtube.com/watch?v=J9HaT23b-xc&feature=related

http://www.youtube.com/watch?v=3Ilojin4vQ8&feature=related

http://www.youtube.com/watch?v=tRZw_t2mM-E&feature=related

I don't play minecraft cause it's sort of unrealistic, but if it were more realistic I would play.  I don't like how the ground just floats in places with no structural supports.

Look at this guy, he made a computer inside of Minecraft:  http://www.youtube.com/user/theinternetftw#p/a/u/2/7sNge0Ywz-M  Computer chips have no moving parts, so no structural physics needed to simulate a computer.

 

 

It doesn't matter what genre you're thinking of, this question works for all genres. 

-Is more realism better in BF3?  Or do you prefer your FPS games to be like Quake1.

-Is more realism better in Elder Scrolls Oblivion/Skyrim?  Or do you think dropping stuff on the ground and having it stay on the ground is useless, or having dynamic lighting follow glowing objects you place on the ground so you can make your lair glow a useless addition?

-Is more realism better in RTS games?  Do you think Starcraft2 is more fun than World In Conflict?

-Is more realism better in flight simulators?  Answer should be obvious to that one.

Wut?

«13

Comments

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    They are video games. They are meant for entertainment. I could care less about realism in that medium. If I want realism, I step away from the computer.

  • JoliustJoliust Member Posts: 1,329

    I voted no. Realism is just another superficial thing that really doesn't matter a whole lot. Flying and shooting fire from your hands is far from realistic, it can still be fun. Everything boils down to whatever is fun, nothing else really matters.

    Sent me an email if you want me to mail you some pizza rolls.

  • Loke666Loke666 Member EpicPosts: 21,441

    More realism can be good, particularly the MMO genre could use a slightly more realistic combat system.

    But more realism and 100% realism is not the same thing. Making weapons, armors, attacks and even wounds a bit more realistic would give the games a different feeling and that might be for the better, it is often rather silly right now.

    But not too realistic, and no FPS mechanics in MMOS, they still need to be more focused on strategy than fast clicking.

    I have given it some thought myself, and I think you can make a fun combat system that is a lot more realistic and have actual sword attacks as a base, but magic can never really be realistic no matter how you do.

    So a realistic fatasy MMO would have to be low fantasy like "Game of thrones" and Conan (the novels, not AoC) with very little magic.

    And yes, I don't see the lack of combat healing as a problem, without it you need to ration your HP in another way, but it wouldn't be less interesting  if you balance the fights right with damage and armor protection.

  • kaliniskalinis Member Posts: 1,428

    i so disagree. for one stylyzed graphics are way better to me then realistic ill take them over realistic ones every day of the week.

    2 i dont want realistic combat in my mmos. maybe a bit more fast paced but never realistic.. I dont mind blood and guts but i dont want to see my character or another take 10 hrs to die from a gut wound. or have teh grisly realism of combat real heroes like the marines and army and navy see daily in there lives in afghanistan or iraq to invade my games.

    to me realism is not only not better it makes games worse i perfer to lose myself in a fantasy land. thats why i play games not be in a situation that gives soldiers ptsd in reali life in my video games.

  • goblagobla Member UncommonPosts: 1,412

    I really think there's two layers of realism to consider.

    There's the deeper more intuitive realism: physics, momentum, causality etc.

    And there's the more superficial realism: the wrappings.

    The first is absolutely vital and more of it is better. The second of it is not, more of it can in fact easily make a game worse.

     

    A wolf-like creature doesn't need fur, four legs and a single tail. They're equally fine, if not better, with scales, six legs and two scorpion tails.

    But their movements do need to follow intuitive and realistical rules, if it's sprinting it's legs should move in a natural fashion and it shouldn't suddenly come to a full stop without reason. If it makes a biting movement that connects then that should do damage. If it gets hit it should stagger. etc.

     

    Even with things that seem to break these rules, such as things flying without any wings or other visual reason, have to keep to them. You expect superman to have some momentum, without momentum he just looks wrong. You suspect superman to have to accelerate, even if very fast. etc.

     

    Even those saying that they prefer their games as fantastical as possible still want that first type of realism. Without it they'll complain about bad animations. They'll complain about a lack of weight and feedback to the gameplay. etc.

    Realism, the deeper kind, does make a game better.

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  • WizardryWizardry Member LegendaryPosts: 19,332

    That actually was one of the funniest videos i have watched becuase it was sooooo nerd.A cpu inside of Minecraft? lmao.

    IDK it didn't even look like a CPU but that guy sure was proud of his work,,haha made me laugh a bit :D

    I always prefer realism but when i say that i don't  mean realism as in it HAS to be soemthing that is the same as real life,i mean realism as in the context it is used.Obviously there is no magic casting people in real life but IF there was i want to see a realistic design utilizing it.This means io don't want to see fire coming out their,well you know.

    I don't want to see 50 sword swings then flipping through the air killing 10 mobs in 5 secs.Sure it was funny to watch in old Kung Fu movies with the snake/dragon/lizard and Toad but it is not realistic.

    I have been able to accept some totally off the wall ideas in games,becuase i believe somewhere in a games design departments your bound to find a few odd ball designers.A perfect world and a perfect game just isn't going to happen.So what i look for is to not make it so bad it leaves me shaking my head thinking ..NO WAY.

    As for your query on BF3 and Quake,the yare two totally different games.BF3 is trying  to simulate real world war battles,whilst Quake is trying to simulate future Space type combat.As long as each game keeps it in the correct context i have no prolbem with either.As i said every game is bound to have a few real dumb ideas,example a rocket jump is unrealsitic,you would kill yourself.War type games like BF3 and COD SHOULD have better hearing mechanics,i mean nobody could walk up on me in real life running at full speed and not able to hear them.

    I love the idea of better physics for realism ,however it costs extra to license those engines and to design with them,developers seem to be too cheap to give us better games.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • idgaradidgarad Member Posts: 174

    I think the realism fad is coming to a close. I'd wager people will want more art and less grit so to speak. Maybe time for a Tron mmo finally...

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    That was actually pretty awesome...a cpu inside Minecraft. I thought the pig thing jumping around inside his CPU was kind of funny. That might explain why Windows runs so poorly sometimes. :-)

    Anyway, I like realism up to a point. Usually it's the point where the computer or the program just isn't any good at creating realism, but it can also be the point at which the game gets too realistic, which makes it hard to believe. You're usually starting with a totally unrealistic premise in a video game...adding realism doesn't make flying, fireballs or teleportation any more realistic.

    I can not remember winning or losing a single debate on the internet.

  • TheCrow2kTheCrow2k Member Posts: 953

    The art to making a game fun is striking the balance between realistic & fun.

    - I dont want to have to wait for my character to take a dump but if the game setting calls for it I may want my character to have to eat and drink. In a survivalist game where clean water & food are scarce for example eating and drinking becomes a part of the challenge as you need to make sure you can find, buy or steal what is required to keep you alive.

    - I dont always want an FPS where 1-2 bullets from a pistol is enough to incapacitate &/or kill me. But sometimes in games like Red Orchestra or hardcore rules server for BF or CoD games those rules are called for & fit the game & what the players want.

     

    As I said in my first line, finding the balance between realism and fun is what seperates a great game from an average game.

  • PukeBucketPukeBucket Member Posts: 867

    I won't be happy until there's a POOP bar in my MMO like in the SIMS!

    It has to be dictated by my CON stat and I lose DEX until I have to BRB BIO my team. Then after the deed is done I get a 2 min buff of general relief. Then as I gain levels I also get a chance to proc random tinkle breaks. 

    Who wouldn't want that?!

    I used to play MMOs like you, but then I took an arrow to the knee.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Loke666

    More realism can be good, particularly the MMO genre could use a slightly more realistic combat system.

    Yep.

    At the same time, there's a number of completely unrealistic things about combat that we must accept every day in MMOs, in the name better gameplay.

    Consider an MMO with a realistic system of justice--where'd all the PVP go--oh right, all those crazy guys got hanged.  Consider an MMO with realistic scarring from accumulating old wounds, and an unavoidable degredation of performance as a result--bye bye PVE.

    Too much realism has the potential to completely wreck MMO combat, too.  Remember PnP games that tried complex Critical systems (a.k.a. One Hundred Ways to Die Completely Randomly)?

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by gobla

    A wolf-like creature doesn't need fur, four legs and a single tail. They're equally fine, if not better, with scales, six legs and two scorpion tails.

    I always wondered why Canid humanoid females didn't have multiple nipples, and placed considerably lower on their torsos.

    Isn't it odd how even non-mammalian female humanoids always have a classic human chest arrangement?  Heh.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • thepoptartthepoptart Member Posts: 61

    That depends on what I'm plying. If I'm playing a war sim then by all means put ballistics in but if I'm playin an mmo I'm gonna shot some damn lightning out of my hands and turn invisible. Now what Gobla said is also true but I don't really like to that realism although I guess that's the best term for it.

  • FikusIIFikusII Member Posts: 45

     

     do you mean realism as in like the real world or realism like the world created by the author? Big difference.

     

     

  • skeaserskeaser Member RarePosts: 4,208

    Too much realism will kill a game. Imagine a 24 hour day/night cycle where your character needs around 8 hours of sleep to function, must eat frequently and use the restroom as well.

    Sig so that badges don't eat my posts.


  • pharazonicpharazonic Member Posts: 860

     

    It really depends on how, when, what and why it is done. Realism in video games is a boon and a bane. 

    Furthermore, it means different things to different people. 

     

    Unfortunately OP, your post and poll happen to be too superficial and polarizing to spawn a discussion on whether realism ultimately benefits a game (or doesn't).


    "Never argue with a fool; onlookers may not be able to tell the difference."

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  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Unfortunately, "realism" does not have a common definition.  It is impossible to have a poll such as this without the term being clearly defined.  Two people might think the same thing is good, but because their definition of the term is different - they might vote yes and no instead of both no or both yes.

    And...people tend to be all or nothing in regard to saying they hate the idea of "realism" in the game . . . often ignorant of just how much realism already exists in the game.  They will say they do not want more, and they will often site absurd examples that even the people asking for more realism are not looking for...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by VirusDancer
    Unfortunately, "realism" does not have a common definition.  It is impossible to have a poll such as this without the term being clearly defined.  Two people might think the same thing is good, but because their definition of the term is different - they might vote yes and no instead of both no or both yes.
    And...people tend to be all or nothing in regard to saying they hate the idea of "realism" in the game . . . often ignorant of just how much realism already exists in the game.  They will say they do not want more, and they will often site absurd examples that even the people asking for more realism are not looking for...

    I agree with this. Realism is open to interpretation. It becomes part of the artistic expression. Its like arguing over colors schemes or ambient sound. You have to approach each game as a stand alone piece and see if it works, and only works, for that one piece.
  • DisdenaDisdena Member UncommonPosts: 1,093

    There are too many different things that realism can mean, and too few of those things improve my enjoyment of the game. By your examples (BF3 vs. Quake,  SC2 vs. World in Conflict), you seem to be including even setting under the Realism heading. I wouldn't even dream of prefering games that are set in Earth's history or Earth's present day over games that are set in another universe.

    image
  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    The topic came up in the immersion thread.  A certain lack of realism can break immersion for some people.

    One example for me is encumbrance...actually, the lack of it.  My guy can carry every kitchen sink from the village while swining a sword twice his size 24/7... massive lack of realism - breaks immersion.

    People often ask how folks can want realism while playing a game where a guy can shoot fireballs from his hands.  It is a fantasy setting - most people can accept that for a fantasy setting - folks have read the books and seen the movies.  Now imagine that you are playing a modern day game where there is no magic - no superscience - folks are using guns, knives, etc . . . and somebody starts shooting fireballs from his hands.  WTF?

    There are things I want to have a greater level of realism.  This does not mean I want to see a popup on my screen telling me that my character needs to have a bowel movement.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Drekker17Drekker17 Member Posts: 296

    More realism isn't always better, if they made Mario realistic, do you think it would be better...Mario jumps on a mushroom and it just gets squashed...

    They are trying to make Tomb Raider more realistic. My sister, a huge Tomb Raider fan, is not so enthusiastic about this change saying, "I liked that she could jump around all over the place, solving puzzles that would never exist, not to play a survivor game."

    I'm usually neutral about realism, but hearing more and more people say it's so great and anything not realistic ruins games, just makes me anti-realism. However, I'm actually sick of this semi-realism that dominates MMO's, that's why I'm excited about Tera, a game that drives realism freaks crazy, but I would love to see an extremely realistic MMO too, as it would be different.

    Ultimately, I hate when games change their style to fit what other people want...it makes a world that was coehisive, thus more immersive, become a complete mess because it's trying to satisfy everyones preferred realism.

     

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  • LobotomistLobotomist Member EpicPosts: 5,981

    Definetly more realism.

    Games should move towards Star Trek Virtual simulation room games , and not towards Pac man.

    Sadly they are moving in direction of pacman right now



  • AdamantineAdamantine Member RarePosts: 5,094

    Nope.

     

    /thread

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by Icewhite

    Originally posted by gobla

    A wolf-like creature doesn't need fur, four legs and a single tail. They're equally fine, if not better, with scales, six legs and two scorpion tails.

    I always wondered why Canid humanoid females didn't have multiple nipples, and placed considerably lower on their torsos.

    Isn't it odd how even non-mammalian female humanoids always have a classic human chest arrangement?  Heh.

    Depends on which perspective you take.

    From an immersive perspective? Yup, it's weird.

    From a "men, and even women, like boobs?" perspective? Nope, not weird at all.

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  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    I'm really not sure.  Depends on the game I guess.  I don't think it is a universal yes or no.

    I self identify as a monkey.

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