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http://www.arena.net/blog/eric-flannum-on-the-guild-wars-2-g-star-demo
They not only talk about the G-star demo...they sneak in info about changes to Character creation, the UI, and the new skill acquisition system!
The new skill acquisition sounds awesome to me...doing challenges to gain skill points, and being able to spend them on all the skills in a particular category in any order the player chooses. This provides the most flexibility while still allowing skill acquisition to be a viable horizontal advancement path over the longer term.
The only tiny, teensy worry I have is that some players might consider skill acquisition "easy" and not part of advancement, and therefore might not consider buying skill points to be "buying advantage". ArenaNet might try to justify selling skill points in the cash shop with that rationale. I really hope they don't.
Comments
Just read through the blog post and wow! I thought, from a Korean article, that you'll just gain skill points as you level but to think they'll have players complete challenges in order to earn their skills is a fantastic idea. Esepcially since the challenges are generic across all professions, meaning that me an my friend could do a challenge together. Now I wonder how trait acquisition will be handled, because that was originally meant to be how players would earn their traits.
Eitherway, it's another example of ArenaNet, not being a afraid to look back at their game and say "this is good, but we can do better."
As somebody pointed out in GW2guru, the following screenshot actually shows what happens when a character is side-kicked down, to the area's content level. Their Effective level is reduced and all their new stats are shown in green.
(click image for full size)
That's interesting, because the derived stats don't show green numbers (attack, crit, armor, health)... I wonder if those are simply adjusted based on the stats automatically, or if they stay the same regardless of your effective level. The fact that the character has 6000 hp (with an effective level of 3) makes me think that HP don't get scaled down.
Maybe they forgot to implement that part, because I would assume that the derived stats would also have green numbers, to that represent your character's effective level. It's hard to believe ArenaNet allowing a player with over 6k HP in a low level zone.
Maybe that's their intention... high level players will be decreased in stats so that they can't grief, but will retain their hp so there's no way they will die. *shrug* I'm not sure.
well if I can stand in the middle of an event, AFK while some mobs chip away at my ridiculously high health pool then where's the fun in that. What is the point in that?
Also you might wanna edit the title of this thread so that people know what's in here. Something like: ArenaNet Blog | Eric Flannum on the Guild Wars 2 G-Star Demo
Good point but I believe they just missed it. As I see it right now, power affects attack, precision affects critical, toughness affects armor and vitality affects health, that would be the logical conclusion. High health wouldn't be a problem I guess but that attack would destroy a lvl 3 mob in probably 1 hit. I think in the end they will have all of the 4 lower stats reduced/improved when sidekicked.
Is it just me or do the digits look photo shopped, they dont look unform in size.
Holy crap, you can actually do attractive males using the character creation engine.
Even ruggedly attractive ones. That's like a miracle. Usually you just get a choice of ugly.
... or if it's a Korean game, you just get a choice of girlish.
Very nice, and finally a more in-depth look into the character creation system.
I think the idling characters fidget too much, though. It makes them look like they have to pee. Which makes me feel like I have to pee.
brb
I fully agree with you on this....
The skill aquisition is just more awsomness out of Arenanets innovative hat.... But seeling skillpoints in the casshop couls easilly ruin the whole feature...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Is anyone else thinking they will be spending over an hour making a character on this game?
http://www.hbo.com/game-of-thrones/index.html
My second character maybe.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Good God, even if this game meets a tenth of the expectation it has set up - will be awesome.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
More like 5 hours! :P
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
You had to do certain missions in GW1 to get 200 attribute points. They didn't sell attribute points in GW1. Selling attribute points is an advantage plain and simple no question about it and their fanbase will let them know without hesitation.
This is not a game.
I hope you're right...but there are definitely some people who don't see it as an advantage at all, and would be totally fine with selling skill points. Strange the way people will justify things to themselves sometimes.
Some folks on GW2Guru noticed that in the screenshots of the new hero panel in the UI, you can see a diamond icon with the number "150" next to it. This is very likely cash shop currency...which if true would imply a lot of things. Sadly, they aren't talking specifics about the shop yet, and we're just going to have to wait. There is literally nothing that would stop me from trying GW2 besides the cash shop, so it's really the only thing I'm really waiting impatiently to hear details on...I hope they don't screw the pooch.
Did anet actually say that is cash shop currency or are we just assuming?
This is not a game.
I hope you're right...but there are definitely some people who don't see it as an advantage at all, and would be totally fine with selling skill points. Strange the way people will justify things to themselves sometimes.
Some folks on GW2Guru noticed that in the screenshots of the new hero panel in the UI, you can see a diamond icon with the number "150" next to it. This is very likely cash shop currency...which if true would imply a lot of things. Sadly, they aren't talking specifics about the shop yet, and we're just going to have to wait. There is literally nothing that would stop me from trying GW2 besides the cash shop, so it's really the only thing I'm really waiting impatiently to hear details on...I hope they don't screw the pooch.
Did anet actually say that is cash shop currency or are we just assuming?
Some people who are in the know have said it is "gems" and that it has to do with the cash shop, they couldn't say any more. The general consensus is that it's cash shop currency, but it could be something else. Like I said, they are being very ambiguous about everything...and this is pretty much the only area where the ambiguity worries me.
That is the one part that could break this game, the cash shop. If they stick with a cash shop like in the original GW then there shouldn't be a problem. If they don't sell enough boxes, or if they sell way more than expected, they just might get greedy. But for the moment I see no reason to distrust Anet just yet.