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I thought higher agility may have better chances to avoid being attacked by the mob so I increase my agility from base 22 up to 30. Considering it was a big increases. At level 3 I foght with Level 1 sabertooth invader, level 2 Beetle, and white con level 3 bettle, sabertooth mystic level 3.
The result eas exactly the same as Agility 22. I got every hit from the mobs not missing one hit. Most times if I had avoided to get hit was the mobs avoided my hit first. Sometimes, I avoid to get hit but it is nothing to do with agility high or low.
I click on the Knowledge base looking for AGILITY to know wth is Agility all about in this game. I got the result:
There is only one subject contains the word "Agility" after search.
"What does the character trait Agility do?"
I double click on this subject and the game knowledge base explain it as:
"In your persona tab, if you click on the number next to Agility, you will find how it affects your stats."
Seems to me the knowledge from EQ2 base is quite limited. is there any one in SOE knows better about Agility in EQ2?
Comments
Yes it does affect your chance of getting hit in combat. Im a lvl 26 Troubador and my agility can get as high as 156 with buffs and equipment. It does have an affect and it also explains it in the manual, you did read the manual didn't you, heck there are 3 versions of the manual, 2 installed on your computer and a hard copy.
Also you can't really perform data analysis fighting 3 different mobs, especially a mystic since that uses arcane magic, to avoid that you don't need agility but a high resistance.
thats hardly enough of an increase to make a noticeable different. You have to remember, this isn't AD&D or something with base low and high numbers, each time the hit can do from 0 to whatever the max is and stats can go atleast to 200 points, so a 22 to 30 increase is marginal at best and considering the way the system resolves combat you would probably never notice unless you sat and grossly crunched numbers.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
The problem is I have max my agility for this level so basically I should be able to see the difference because the mob is lower or equal level than me. The same to wepaon damage, health, stamnia etc what you see is what you get. But I did not run faster or jumping farther due to higher agility, and I did not hit faster so talking unknown in unknown theory does not make it as known. If the game did not calculate the added agility number then it will not avoid to get hit.
If I can't see the difference at this level then I will never see any difference on the mobs again, and if I was even higher level then it is useless to kill these low level mobs. BUT, when I use only potion to increase my agility then I can see slightly difference.
So I think the game currently only calculate on base stats without counting the adds from armors and jewelries.
Otherwise, how high is the agility I should have to avoid to get hit and what level of mobs?
BTW, the sabertooth mystic has 2 shots to cast magic attack then use melee attack.
Larry, why are you so keen to know whether you can avoid mobs, do you not understand the consider system? If the mob is grey then it will hardly touch you, it can still cause you damange. That is when they don't hit you, by then it's not worth fighting. This is because grey mobs do not give experience, you do play Everquest 2 don't you?
Agility affects whether you get hit or not, combined with AC. It will never affect your running speed or your jumping speed, read the fucking manual!
The game does take the additional stats from equipment. Why don't you search the official forums for a combat stats monitor there is one there, look for it!
Yes I'm flaming you because you didn't bother to read the manual and you think the game is broken because of it!
I can't believe I'm actually going to respond to another one of your posts, but I don't want people that are thinking about playing to read what you say and believe you have any clue what the hell you're talking about:
So you increase your agility a couple of points and think that makes you invulnerable? The mob you attacked was only 2 levels below you, and your agility was FAR from maxed out for your level. You also what attacked once? Do you know how many times it would take to get an accurate percentage increase or not to prove your theory?
I've said it before, and I'm sure I'll say it again: You are absolutely clueless.
Don't mention the gd manual. SOE can't even print the manual correctly. It just tell you how to use your Microsoft mouse. My manual has total page 66 but it reads refer page 77.
SOE official website only makes me feel like porn site with too many advertising and it's really hard to browse as same as EQ2.
30 is still low enough agility to get hit by everything and so is 22 obviously, kibda like saying increasing from 1 to 2 is a 100% increase but it still will not change anything.
I recently made a twink, a bard no less and I only aimed for agility, pretty much everything he has is made from rare recources and at lvl 12 he has a whooping 80 in agility. I can tell you that mostly nothing up to orange mobs can touch him, at all. The key here is the parry and riposte skills, they are the golden ones and they are very affected by agil. So much even that they recently had to change lvl 40+ mobs attackrating cause 200-250 agil scouts classes could tank them effortlessly, they were never ever hit cept by spells.
That still means though that up until you start figthing 40+ mobs agil is yout true lifesaver and also makes you a solo monster, properly equipped.
So much in fact that I am close to dumping my 39 warden in favor of this Bard, only problem is I dumped like 40 gold on his 0-20 equippment and 20-30 and beyond will amount to several plats if I want to keep him uber twinked. Not really a problem as money starts to roll in pretty fast when you approach the end game but I am still a bit divided
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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I AM NOT CLUELESS AND YOU ARE A SAD FUCKING TROLL WHO HAS STARTED ANOTHER MORONIC POST, DO ME A FAVOUR AND DIE YOU FREAK
I AM NOT CLUELESS AND YOU ARE A SAD F*ING TROLL WHO HAS STARTED ANOTHER MORONIC POST, DO ME A FAVOUR AND DIE YOU FREAK
??? I thought he was responding to Larry with that.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
That's sounds more familiar to me. Hihger agility should have better ability to avoid to get hit so frequently. I have another alt is better in parry but the parry skill is capped by level so he is barely parry from time to time. With higher agility then both can crossover each other to avoid to get hit.
You see, the problem is how high the agility should be for each level considered as high enough to avoid get hit frequently.
Whoops sorry J, but the rest of it is aimed at Larry
The irony is that today SoE have put an uber patch on the server including
"Huge differences (including buffs and debuffs) in stats will no longer have as pronounced an effect in battle. For example, players with +150 in stacked Agility buffs are no longer unhittable by NPCs ten levels above them."
http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html