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There is no excuse

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  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by rt33

    Originally posted by pharazonic

    Or maybe you need to wise up to the fact that this game isn't as big you thought it would be?

     

    It might be YOUR world but that doesn't make it everyone else's world. 

    Your post is unbelievably arrogant. 

    That's the problem, I've said it before, it's going to be a good game, an OK game for some (not everyone), it's not the second coming, the arrogance goes beyond the fans as well, it comes from Bioware with some of the stuff they blurt out. Like they are completely put out that you might not play it.



    For this to be good for me it would have to be exactly like kotor with ME 2 graphics, not go kill ten "x" and they fetch 20 "y".



    There is a reason Skyrim, Mass Effect, original kotor games and so on Totally Rock, it's you and the world. Not you and bunch of people jumping around like bunny rabbits. There is a reason a good mmo is a good mmo.



    The two don't mix and AoC is the prime example. Two sides to that playerbase: Some wanted it to be all single player story voice acting, the rest wanted the mmo.



    You can't get the quality of story and questing of a single player game in an mmo.

    Except that everything I have seen and heard indicates that is exactly what Bioware has accomplished with SWTOR.

  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Originally posted by pharazonic

    Or maybe you need to wise up to the fact that this game isn't as big you thought it would be?

     

    It might be YOUR world but that doesn't make it everyone else's world. 

    Your post is unbelievably arrogant. 

    Not sure if it's just your choice of words being incorrect, but how exactly is the OP being arrogant?  He's simply pointing out the fact that there are plenty of keys to go around at this point, it appears that BioWare has flooded the market with them (signaling to me that this is basically their version of an open beta) and that people should quit assuming they know what the game is about, and go check it out for real.

     

    I don't see any arrogance in that.

     

    The fact that the OP suggests there will be millions of players is optimism, or perhaps even "fanboy-ism", but not arrogance.  He's not bragging about something that has already come to pass... 

     

    Anyway, I'm looking forward to the beta test.  Time to see if the game is as polished and fun as I've been hoping all along.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Atlan99

    Except that everything I have seen and heard indicates that is exactly what Bioware has accomplished with SWTOR.

    I cannot confirm nor deny the correctness or incorrectness of that statement.

    Based on what has been publically revealed, Bioware has indeed created a MMO that has all the great MMO qualities yet also all of the great single-player RPG qualities.

     

  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168

    Im just concerned that the stories will be leaked with the dropping of the NDA. it would be the same as telling someone the ending of a movie. Some people just dont like that and could ruin it for some. Dropping the NDA for gameplay I wouldnt mind.

    ***Raises plunger in salute to 3rd season of Clone wars on DVD!***

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
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  • AkaisAkais Member UncommonPosts: 274

    This is really one of those arguments that won't end until the game launches...

    NDA's make players nervous as companies have hidden trash games behind them until they were launched.

    ToR is an MMO and was developed after WoW, which is also an MMO. Therefore it must be a clone...

    It's the Star Wars IP which, like Star Trek, tends to have a polarizing effect on SciFi fans.

     

    My stance on all of it is different entirely.

     

    I don't worry so much about the NDA as it's a Bioware game. They don't typically do bad stories, so i expect that game will have a lot to love about it.

    Every upcoming MMO had better incorporate some of WoW's mechanics to encourage familiarity to newer players to MMOs (not to mention that some of those mechanics were just plain great). Innovation and Improvments on the formula should be readily apparent though to seperate itself from its' predecessor, of course.

    One of the things I liked about KoToR was that the Star Wars IP was moreso happenstance than it was a focus of the game or it's story.  The Star Wars trilogies (movies) were rather boring to me (except ESB, cause it rocked) I always tended to like the story lines in the EU more than those in the movies.

    The world itself: Incredible.

    Lucas' stories in it: Not so much.

    So long as Lucas doesn't make them introduce Gungans as a race in the game, you will get no complaints from me.

     

     

  • GrahorGrahor Member Posts: 828

    Originally posted by BadSpock

    Originally posted by Atlan99



    Except that everything I have seen and heard indicates that is exactly what Bioware has accomplished with SWTOR.

    I cannot confirm nor deny the correctness or incorrectness of that statement.

    Based on what has been publically revealed, Bioware has indeed created a MMO that has all the great MMO qualities yet also all of the great single-player RPG qualities.

     

    Oh, oh, so, if, say, in Skyrim I decide to, say, go some path, and kill, say, a Big Bad Guy, that decision sticks in the world and influences it all the way through... And Big Bad Guy is not respawned 30 seconds later. When I crush Dark Brotherhood, it stays crushed. That's what I like in Single-Player RPGs. The singular quality I enjoy the most.

     

    It appears that Bioware has that great single-player RPG quality, yes? Or is it "oh, it has ALL of them, EXCEPT that one"?... How about not confirming nor denying this one?

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by kappazord

    just one question...

    i finally managed to redeem my key ( server was busy ) but now how do i really test the game ? where do i go to download the client ? or must i wait for an e-mail ?  [ got my key merged to the account yesterday ]

     

    many thanks


     

    http://www.swtor.com/tester

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Grahor

    Oh, oh, so, if, say, in Skyrim I decide to, say, go some path, and kill, say, a Big Bad Guy, that decision sticks in the world and influences it all the way through... And Big Bad Guy is not respawned 30 seconds later. When I crush Dark Brotherhood, it stays crushed. That's what I like in Single-Player RPGs. The singular quality I enjoy the most.

     It appears that Bioware has that great single-player RPG quality, yes? Or is it "oh, it has ALL of them, EXCEPT that one"?... How about not confirming nor denying this one?

    I think it's rather obvious that SWTOR's questing won't have all the possibilities and range that quests in singleplayer games have for the obvious reasons, but that it'll have more possibilities and range than quests currently in MMO's have, and in that way it comes closer to the quality and immersion level that quests in singleplayer games offer.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • KyleranKyleran Member LegendaryPosts: 44,093

    Originally posted by MMO.Maverick

    Originally posted by Grahor



    Oh, oh, so, if, say, in Skyrim I decide to, say, go some path, and kill, say, a Big Bad Guy, that decision sticks in the world and influences it all the way through... And Big Bad Guy is not respawned 30 seconds later. When I crush Dark Brotherhood, it stays crushed. That's what I like in Single-Player RPGs. The singular quality I enjoy the most.

     It appears that Bioware has that great single-player RPG quality, yes? Or is it "oh, it has ALL of them, EXCEPT that one"?... How about not confirming nor denying this one?

    I think it's rather obvious that SWTOR's questing won't have all the possibilities and range that quests in singleplayer games have for the obvious reasons, but that it'll have more possibilities and range than quests currently in MMO's have, and in that way it comes closer to the quality and immersion level that quests in singleplayer games offer.

    MMORPG's cannot possibly be designed like Grahor suggests, they would need unlimited content like a living breathing world.  The only style game that might possibly close the gap is a sandbox style one where the players make/live the story, but no theme park game will ever come close.  It's not even fair to ask them to.

     

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  • GrahorGrahor Member Posts: 828

    Originally posted by MMO.Maverick

    I think it's rather obvious that SWTOR's questing won't have all the possibilities and range that quests in singleplayer games have for the obvious reasons, but that it'll have more possibilities and range than quests currently in MMO's have, and in that way it comes closer to the quality and immersion level that quests in singleplayer games offer.

    It certainly does quests better than they were ever done before. However, I was replying to pompous declaration which proclaimed, in a manner, by the way, which annoys me to no end, with his "confirm or deny", that all the feats of single-player games will be there, while blissfully forgeting the singularly most important feat of the single-player games.

  • ZenIrishChaiZenIrishChai Member UncommonPosts: 527

    Originally posted by Kyleran

    Originally posted by MMO.Maverick


    Originally posted by Grahor



    Oh, oh, so, if, say, in Skyrim I decide to, say, go some path, and kill, say, a Big Bad Guy, that decision sticks in the world and influences it all the way through... And Big Bad Guy is not respawned 30 seconds later. When I crush Dark Brotherhood, it stays crushed. That's what I like in Single-Player RPGs. The singular quality I enjoy the most.

     It appears that Bioware has that great single-player RPG quality, yes? Or is it "oh, it has ALL of them, EXCEPT that one"?... How about not confirming nor denying this one?

    I think it's rather obvious that SWTOR's questing won't have all the possibilities and range that quests in singleplayer games have for the obvious reasons, but that it'll have more possibilities and range than quests currently in MMO's have, and in that way it comes closer to the quality and immersion level that quests in singleplayer games offer.

    MMORPG's cannot possibly be designed like Grahor suggests, they would need unlimited content like a living breathing world.  The only style game that might possibly close the gap is a sandbox style one where the players make/live the story, but no theme park game will ever come close.  It's not even fair to ask them to.

     

     

    That is not true. If a single-player RPG can do one, and an MMO can do the other, then there is no reason you can't have both co-exist within one game just under different circumstances where the single-player-like events conclude one way and MMO-style events conclude another way. Instead of making two games that only do one or the other, you get one that provides both styles at different times, allowing the game as a whole to appeal to both crowds. Not going to be more specific, but that should give a better idea until you see for yourself.

  • AirwrenAirwren Member UncommonPosts: 648

    I'm getting worn out by those that proclaim that this game doesn't innovate.  I can't go into details but there are quite a few things that this game does, and will do that other MMO's do not.  Whether those innovations appeal to someone enough to make them want to play the game, well that is a different discussion.  But to blindly run around and yell that the game is a WoW clone misses the point, and also misses what the game actually is.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Akais

    This is really one of those arguments that won't end until the game launches...

    Won't end then, either.  The original pre-launch WoW haters still pull out their soap boxes from time to time.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • BergirBergir Member Posts: 299

    Originally posted by MMO.Maverick

    Originally posted by Grahor



    Oh, oh, so, if, say, in Skyrim I decide to, say, go some path, and kill, say, a Big Bad Guy, that decision sticks in the world and influences it all the way through... And Big Bad Guy is not respawned 30 seconds later. When I crush Dark Brotherhood, it stays crushed. That's what I like in Single-Player RPGs. The singular quality I enjoy the most.

     It appears that Bioware has that great single-player RPG quality, yes? Or is it "oh, it has ALL of them, EXCEPT that one"?... How about not confirming nor denying this one?

    I think it's rather obvious that SWTOR's questing won't have all the possibilities and range that quests in singleplayer games have for the obvious reasons, but that it'll have more possibilities and range than quests currently in MMO's have, and in that way it comes closer to the quality and immersion level that quests in singleplayer games offer.

    Exactly! well stated Maverick. Thank you.



    People don't understand why I'm not impressed with swtor (and possibly others like me)  it's not going to be Kotor 3,4,5,6,7,8,9... as Bioware continually insists it is.



    We wanted Kotor 3,4,5,6,7,8,9... not WoW 2.0



    Unfortunately at the end of the day SWToR is as traditionally an mmo at it's core as every other mmo, except they are bringing it to the next level with tons of voice acting. But, still, at it's core it's still go kill 10 "x" fetch 20 "y".



    If you loved the first 20 levels of AoC, then Welcome to Paradise, the entire game is that in a nutshell, years worth of that for ya.



    If your like me and eventually got so sick of waiting to play the mmo of AoC then SWToR is most likely not for you.



    I'm lucky i love both genre, i play SP for that experience and i play MMO for that experience, I love them both for what each one is special for. I thought AoC was going to be a match made in heaven, but when i realized that all that voice acting was simply encased in your standard mmo systems, mechanics of kill x fetch y and was really only holding up the mmo game, i fell out of love with this concept and returned to playing each one for what it's strength is all about.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by Grahor

    Oh, oh, so, if, say, in Skyrim I decide to, say, go some path, and kill, say, a Big Bad Guy, that decision sticks in the world and influences it all the way through... And Big Bad Guy is not respawned 30 seconds later. When I crush Dark Brotherhood, it stays crushed. That's what I like in Single-Player RPGs. The singular quality I enjoy the most.

     

    It appears that Bioware has that great single-player RPG quality, yes? Or is it "oh, it has ALL of them, EXCEPT that one"?... How about not confirming nor denying this one?

    Really? You honestly can't figure this one out on your own? 

    If you don't see the problem(s) this would spur, you haven't played many MMOs. 

     

    And I would say "It appears Bioware has a GREAT MMORPG experience in SWTOR". 

  • ZenIrishChaiZenIrishChai Member UncommonPosts: 527

    Originally posted by TUX426

    Originally posted by Grahor

    Oh, oh, so, if, say, in Skyrim I decide to, say, go some path, and kill, say, a Big Bad Guy, that decision sticks in the world and influences it all the way through... And Big Bad Guy is not respawned 30 seconds later. When I crush Dark Brotherhood, it stays crushed. That's what I like in Single-Player RPGs. The singular quality I enjoy the most.

     

    It appears that Bioware has that great single-player RPG quality, yes? Or is it "oh, it has ALL of them, EXCEPT that one"?... How about not confirming nor denying this one?

    Really? You honestly can't figure this one out on your own? 

    If you don't see the problem(s) this would spur, you haven't played many MMOs. 

     

    And I would say "It appears Bioware has a GREAT MMORPG experience in SWTOR". 

     

    And it seems to me that if you think that would spur problem[s], you haven't played SWTOR. Thank you for providing a sneaky way around the NDA though image I've really enjoyed SWTOR so far.

     

    Last night in Skyrim, I found this book in the college of Winterhold that reminded me of the books that after a chapter, they give the options to "If you [insert action], then go to page X". The story continues along a different path, but it is still possible you end up on similar pages to other people due to actions that led you back along a similar path albeit in a different context. I've really enjoyed those kinds of books so far. image

  • ZenjinxZenjinx Member Posts: 328

    Originally posted by IrishChai

     

    Last night in Skyrim, I found this book in the college of Winterhold that reminded me of the books that after a chapter, they give the options to "If you [insert action], then go to page X". The story continues along a different path, but it is still possible you end up on similar pages to other people due to actions that led you back along a similar path albeit in a different context. I've really enjoyed those kinds of books so far. image

    Sounds like "choose your own adventure" books. Original text based games were like this (not all of them). Interesting stuff.

  • arctarusarctarus Member UncommonPosts: 2,581

    You mean something like " choose your own advanture " series?

    I love it!

    RIP Orc Choppa

  • arctarusarctarus Member UncommonPosts: 2,581

    Originally posted by Zenjinx

     

    Sounds like "choose your own adventure" books. Original text based games were like this (not all of them). Interesting stuff.

     

    Lol! great minds think alike i guess :)

    RIP Orc Choppa

  • ZenIrishChaiZenIrishChai Member UncommonPosts: 527

    Originally posted by Zenjinx

    Originally posted by IrishChai

     

    Last night in Skyrim, I found this book in the college of Winterhold that reminded me of the books that after a chapter, they give the options to "If you [insert action], then go to page X". The story continues along a different path, but it is still possible you end up on similar pages to other people due to actions that led you back along a similar path albeit in a different context. I've really enjoyed those kinds of books so far. image

    Sounds like "choose your own adventure" books. Original text based games were like this (not all of them). Interesting stuff.

     

    Exactly image

  • ZenjinxZenjinx Member Posts: 328

    Originally posted by arctarus

    Originally posted by Zenjinx

     

    Sounds like "choose your own adventure" books. Original text based games were like this (not all of them). Interesting stuff.

     

    Lol! great minds think alike i guess :)

    Indeed. Cheers to you =).

  • GanksinatraGanksinatra Member UncommonPosts: 455

    I played this last weekend. Without breaking the NDA, let me just say that the haters will be eating their words.

  • RosmariiniRosmariini Member UncommonPosts: 154

    I hope they lift the NDA asap.

    Currently playing: N/A :(
    Retired from: GW, WAR, Aion, LOTRO, Rift, SW:TOR, Vinductus


  • grunt187grunt187 Member CommonPosts: 956

    Originally posted by Senadina

    Originally posted by dubyahite


    Originally posted by whilan

    The only thing i can figure the NDA is for now is because they haven't finished bug testing. All the actual features should be pretty much set in stone and info already released on them, and no MMO is going to come in and crash TOR's party by sniping them. Every game either already has an expansion (MOP) or isn't due to come out in a long while (all the other up-coming games), and they aren't going to be able to think something up to steal TOR thunder now a little less then a month from launch.

     

    If it weren't for the NDA I'd tell you why the NDA is still up. :)

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  • Hopscotch73Hopscotch73 Member UncommonPosts: 971

    I dunno weasel, the "haters" don't listen to arguments, and they're unlikely to patiently download lots of GBs of a client in order to be able to have a leg to stand on in discussions. It's so much easier to put your hands over your ears and go "lalalalala" at the top of your lungs than to try it out and accept that there may be a flaw in your reasoning somewhere. image

    I'd have a really nice riposte to a post upthread if it weren't for that pesky NDA, so I really wouldn't mind seeing it dropped either.

    At this point, it's being breached right, left and center anyhow, and all it's doing is creating headaches for mods here and on other boards (not least their own) who have to watch any vaguely-related threads like hawks for fear of NDA breaches.

    I'd hope we'll see it relaxed / dropped near the next testing weekend, because at that point it'll become near-impossible to police.

    I'm looking forward to seeing the discussions here when they do lift it though!

     

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