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So this idea popped into my head not to long ago, I'm honestly not sure if it isn't in the game, but I do believe it is not.
Basically in groups at the moment I believe that everyone rolls during a conversation option in order to see who wins. If someone chooses evil and wins the roll, and you choose good, you still get a few good points despite the outcome. What I thought would be neat would be if the roll only determined what happened to the story and then after the group would have reactions to who ever had the highest roll and made the story choice.
An example would be this:
Bob chooses evil and rolls higher than Joe who chooses good. Now Bob kills NPC instead of sparing him like Joe wanted so now after NPC is dead Joe argues with Bob about what just happened.
This kind of scenario would allow for even more light/dark side points to be gained and would add more fun to the group experience and maybe even tension. It would honestly make flash points feel more alive amongst the group which seems to silently agree with whoever wins the roll at the moment.
Comments
I feel like there are plenty of cut scenes / time taken away from gameplay as it is. We don't need Jerry Springer: SWTOR edition.
Hah. First, it would really only be good if you were in a ling term RP group. It just would work good for pick up groups. Plus, while it may sound good initially, it would get old, fast. As it is now, some people already want to space bar through the story, something like that would just make it worse.
First, if people aren't looking for story in this MMO then they have no reason to play it because the story is what sets it apart.
Second, I'm not saying five minute cut scenes, I'm saying a minute or so of dialogue post decision to show some life.
As it stand everyone just silently agrees with whatever the one who wins does; which, for me, hurts the immersion.
So does Light Side / Dark Side characters fighting alongside each other. It's an MMO, can't make everyone happy.
Roll on a PVP server. that takes care of the light side / dark side working together problem.
I wasn't saying its a negative aspect of the game, I was just further stating the OPs idea was not great.
Sorry, but that is crap. First of all the "story" and role-playing are two different things. Justifying your decisions isn't story, it is RPing. Forced RPing would be a bad idea. That would be less popular than forced PvP. Second, it's an MMO and people can play however they want. Who are you to tell them what and how they should play? If you want a more immersive experience, join a RPing guild and only group with them for missions, and you can argue all you want in chat.
A minute or so dalogue after every decision adds up. On top of that, people tend to run flashpoints more than once. That kind of thing would get old very quickly. Again, if you want to "show some life", do it in chat with other RPers.
The immersion factor is subjective. Right now you can write off the cecision as a group decision, that you don't agree with. However, if there are 3 lightside people in a group and the one darkside person wins the roll, how can you justify the group decision? It wouldn't make sense.
I got what you were saying. I thought about it, and realized how unpopular it would be. Even for those that would like it, the novelty would wear off fast and many would become annoyed with it. Plus, as someone already mentioned, it would be a lot of extra dialogue work, for Bioware, that doesn't add any real content.
@kiern
Make it optional then, at the cost of extra light/dark points you can skip it if you want. Press a button or something while it's going on and if the majority of the group presses said button they skip it. This is not RPing, that is done by the players on their own, this would actually be a part of the game. It would give you benefits such as additional light/dark points, which RPing would not, and if you add the option to skip it you no longer have to care about being forced to do it, provided the majority of the group wants to skip, if they don't, tough shit.
No one will like every feature in a game, you're basing your arguement on the fact that the majority don't want to spend that extra minute on group based story telling. So by adding in the ability to skip it, anyone who doesn't like it doesn't need to do it, and if the majority do like it, the minority has to deal with it.
On top of that, with all the dialogue work in the game, I believe what it'd take to do this would not be that much compared to the game as a whole and it's future patches/expansions.
@Jimmydean
You're looking at it like it's black and white, it isn't. I can be a nice bad guy, and I can be the biggest dick of a good guy you've ever seen, there is no super-ego and id when it comes to who someone is, only who they side with.
It's not a minute or so to the story, it is a minute or two for each decision. It is clear that you haven't played the game. You have many LS/DS decisions to make during a flashpoint. That will get annoying very fast. There is no way that "most" will like it. Yes, the game handles it, but it is a roleplaying concept. It has nothing to do with adding to the story, it is simply an automated way to roleplay your character. Getting extra light/dark points is irrelevant, as to whether it is RPing or not. Having your character argue over light or dark decisions is roleplaying.
[quote]if you add the option to skip it you no longer have to care about being forced to do it, provided the majority of the group wants to skip, if they don't, tough shit.[/quote]
And how is that not forcing people to do it. You would be forcing someone to do something they don't want to do because you want to do it and if they don't want to, "tough shit". You can't seem to see the big picture. This is any idea that will only appeal to people that like to RP. In addition, it will only be fun initially but will get boring very short amount of time. Forcing people to do that will annoy a lot of them, to the point where it complicates grouping, because people will want to establish ahead of time that they will not be using it.
It adds nothing to the story, or the gameplay. It is nothing but automated RPing. The fact that you propose a reward for it, does not change that. You want extra LS/DS points for a few lines of dialogue. That will never happen. It would be far to easy to abuse for the extra points and make the whole point system meaningless.
You seem to think that this is a much better idea than it really is. It's still in beta and people already want to skip all the story dialogue during flashpoints. What do you think will happen with a bunch of additional, meaningless,non-story related dialogue? Yes, it wouldn't be as much work as creating a whole game and its future expansions. I can't believe that seemed like a reasonable response. Of course it wouldn't be that much work, that is a ridiculous comparison. The fact is that it is a lot of work, for something that adds no content to the game. There is no way that Bioware would go through all the work to implement something that would go over very badly with most people.
I'm honestly not trying to be insulting. It is simply not a good idea for an MMO. I'm sorry that you are so attached to it.
I never said that the majority will like it, that is why the ability to skip it would be there. And I suppose I was wrong by saying you wouldn't have to worry about being forced to do it.
But if of the four, three want to do it, that one person has to deal with it. Regardless of whether it is a feature in this game or any other, someone usually has to put up with something they may not want to. Now, if I said all four would have to agree, and one person was preventing them from doing so, then that one person would be forcing three others to put up with him; which would be unfair. But if two want to and two do not, or if three want to and one does not, then it is completely fair because the majority still wish to do it. It's a democracy, and in a democracy not everyone wins, just like how not everyone wins the dialogue roll.
A story focused MMO should be just as focused on the characters with in it and how they interact with other characters, this suggestion would help that by adding life to a group.
By adding life to a group, it adds life to the story and feel of the overall game. And as a story focused game this is something it wants. If the majority of the people looking forward to this game do not want more life in there characters and story, then they're looking forward to the wrong game. If you don't like all the time spent in cutscenes or focusing on the story in this game, then you're playing a game not meant for you.
And it is a perfectly reasonable response, I'm stating the time and effort put into it would not seem as arduous, or even be so, if they'd already put that much work into the game as a whole. I'm not attached to this idea, I just don't like seeing one guy who disagrees with it point out terrible reasons for why it should not be implemented.