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DeaconX Reviews SWTOR (5 months of testing)

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Comments

  • NitthNitth Member UncommonPosts: 3,904



    Originally posted by MMO.Maverick


    Originally posted by manolaren



    We are not in 2004 anymore...and yes i expect (at least me) much more from a Bioware MMO (a 500 million one) in 2012…

    Lol. Unreasonable debaters are often easily recognisable when they start throwing around unrealistic, insane numbers like this one. Try 80-100 million dollars for the MMO, it'll make people take the rest of your arguments more seriously instead of treating you like just another SWTOR basher who's afraid the game he's a fan of will get hurt by SWTOR

    Although 500 mill does seem abit too large....80-100 is still a guess too with no factual statistics am i correct?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Mellkor

     

    Although 500 mill does seem abit too large....80-100 is still a guess too with no factual statistics am i correct?

     

    When it comes to guessing and speculating, it comes a hell of a lot closer than what he was spouting, based on the statements of  BW people themselves (they stated the 300million dollar and other such numbers roaming around to be insanely high and far from the truth, budget was way, way less) and analists and the general development budget of MMORPG's.

     

    Most of the AAA MMO budgets have been in the 40-50 million dollar range for development budget.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • mikahrmikahr Member Posts: 1,066

    Originally posted by dubyahite

    Originally posted by manolaren



    Game has nothing new to offer to MMO genre or to an experienced MMO player.


     


    No real dynamic events or world (as GW2).


     


    No improved crafting experience (as Skyrim).


     


    No different PvE & PvP combat (as Tera).


     


    No new options for guilds (as GW2). Not real housing, not anything.


     


    No great graphics (most new MMO’s have better already).


     


    Not an excellent new talent system (Rift at least tried for one).


     


    Not an   feeling when you play the game (as WoW, at least sometimes) and in general no new ideas for a new and expensive MMO.


     


    On the other hand it has some good points as its story or sound, but most of them are about fans of SW and not about fans of MMO’s.


    I know that the game will succeed and maybe will continue exists after 1 year from now, but the real point is that it has nothing new and different to offer to experienced MMO players.


    Fans of SW will love it, but imho no one else will stick with it for long.

    GW 2 GW 2 SKYRIM GW 2 TERA SKYRIM GW 2 INNOVATION RAGE INNOVATION WOW MMO GW 2 SKYRIM EXPERIENCED FANBOIS LINEAR THEMEPARK GW2 SKYRIM RIFT . Sounds familiar.

     

    You know whats really not innovative? all these posts from gw 2 /skyrim fans comparing SWTOR to games that have nothing to do with it. 

     

    Your post is not dynamic, improved, new, different, creative, and has no new ideas. I have seen these same talking points and rhetoric about a single player game (what the crap) and another mmo that isn't even out yet (and doesn't interest some of us in the slightest). 

    Yes it sounds like mediocrity and settling for less. With people like you around we would still be throwng sticks/stone and live in caves just because they are adequate. Who the hell needs house with running water/heating-cooling/electricity when people lived in caves just fine.

    There, my post is creative/different/improved...

    If i will play SWTOR it will be with thought they improved very very little over 7-10 years old games (story aspect). That doesnt mean SWTOR is not ok game...for 7-10 years ago.

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    Good write up, I would say it is a fair assessment from what little I've seen so far.

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  • wilqwilq Member UncommonPosts: 144

    I hawe q for the OP, if the zones feel like hallways, can you compare them wow zones if you played it, are they similiar is somway or evem more restricted?

  • Ghost021Ghost021 Member Posts: 84
    To be quite honest the biggest threat to MMO's nowadays is the playerbase itself mostly.

    > Lets see how the game performs when it launches and have the people drawing their own conclusions about the game instead of throwing around a biased sort of "review".

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  • xenogiasxenogias Member Posts: 1,926

    Originally posted by Lashley

    Good review, quite a low score too. Expect people to come in waging war.

    If you throw out scores that are scores on the same thing (or even average them) and throw out things that dont even matter like server selection and "getting started" which have nothing to do with the game itself then the score is even lower. If you REALLY look at the review some of the stuff he gave higher scores on he talks about in other sections that he gives a lower score on. Tells me he just split them up to give it a higher score. Now if you do what I said the score isnt MUCH diffrent but there is a diffrence between an overall score (of things that actually matter and are just not split up or put in to up the score for no reason) of 6/10.

    Because of the faults of the review which I have already said AND comments like "I could write better than them."  I will take this for  what it is. Its a post with a few tidbits of information that others didnt cover and nothing more.

  • xenogiasxenogias Member Posts: 1,926

    Originally posted by Ghost021

    To be quite honest the biggest threat to MMO's nowadays is the playerbase itself mostly.

    This right here is actually 100% true. Just as an example lets look at the whole "It feels so liniar and zones feel like they are on rails." argument people LOVE to use. Lets use WoW as an example since most of us have played it even though some here on this site like to lie and say they never did and are the origional haters.

    When WoW first launched MOST zones had quests spread everywhere. You could always miss a handfull of quests in a zone simply because no other quest took you in that direction and you never went exploring. Whats happened over the years? The same complaint in WOW and most other MMO's. The PLAYERS complain about quest hubs and quests not being streamlined. They all need to be in the same area blah blah blah. 1 quest shouldnt send us west when all the others send us east.

    What the hell did people THINK would happen?

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by Paragus1

    Thanks for taking the time to put this together.   Pay no mind to people flaming you.  All reviews are based on opinion and you have done more than enough to post yours with supporting information, which is all anyone can ask.

    I wouldnt say that.

     

    Too many times you see biased BS being passed off as a legitimate review when it comes to internet wanna be bloggers. Your review of Darkfall fell flat on its face, as you basically implied that game was a virtual "best thing since sliced bread" in your review.

    This time we actually have a good MMO, and some folks are railing that it isnt cause they didnt get a game built to their style. This despite the fact it had been known for yrs what this game was aiming for.

    A person can put up pie charts, or whatever means to try to justify their stance. When they have a history of bad mouthing a game/genre, their opinion becomes moot.

     

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Moaky07

    Originally posted by Paragus1

    Thanks for taking the time to put this together.   Pay no mind to people flaming you.  All reviews are based on opinion and you have done more than enough to post yours with supporting information, which is all anyone can ask.

    I wouldnt say that.

     

    Too many times you see biased BS being passed off as a legitimate review when it comes to internet wanna be bloggers. Your review of Darkfall fell flat on its face, as you basically implied that game was a virtual "best thing since sliced bread" in your review.

    This time we actually have a good MMO, and some folks are railing that it isnt cause they didnt get a game built to their style. This despite the fact it had been known for yrs what this game was aiming for.

    A person can put up pie charts, or whatever means to try to justify their stance. When they have a history of bad mouthing a game/genre, their opinion becomes moot.

     

    Is this relevant to the OP though?  I thought the guy was looking forward to the game, and just happened to find it less than stunning.  I don't think that makes his opinion moot at all.  It just makes his opinion different from others'.

  • SupersoupsSupersoups Member Posts: 1,004

    Originally posted by Eir_S

    Originally posted by Moaky07


    Originally posted by Paragus1

    Thanks for taking the time to put this together.   Pay no mind to people flaming you.  All reviews are based on opinion and you have done more than enough to post yours with supporting information, which is all anyone can ask.

    I wouldnt say that.

     

    Too many times you see biased BS being passed off as a legitimate review when it comes to internet wanna be bloggers. Your review of Darkfall fell flat on its face, as you basically implied that game was a virtual "best thing since sliced bread" in your review.

    This time we actually have a good MMO, and some folks are railing that it isnt cause they didnt get a game built to their style. This despite the fact it had been known for yrs what this game was aiming for.

    A person can put up pie charts, or whatever means to try to justify their stance. When they have a history of bad mouthing a game/genre, their opinion becomes moot.

     

    Is this relevant to the OP though?  I thought the guy was looking forward to the game, and just happened to find it less than stunning.  I don't think that makes his opinion moot at all.  It just makes his opinion different from others'.

    I don't care if OP likes or dislikes the game really everyone has the right to their own interests. But lets be fair here. If you read the review/preview and his replies to question you would understand he was looking for more features similar to SWG and when Bioware time and time again made it clear that this game will be nothing like SWG. When the basis of your reviews is based on wrong expectations, it doesn't matter if you review is positive or negative.

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  • NitthNitth Member UncommonPosts: 3,904



    Originally posted by Moaky07


    Originally posted by Paragus1

    Thanks for taking the time to put this together.   Pay no mind to people flaming you.  All reviews are based on opinion and you have done more than enough to post yours with supporting information, which is all anyone can ask.

    I wouldnt say that.
     
    Too many times you see biased BS being passed off as a legitimate review when it comes to internet wanna be bloggers. Your review of Darkfall fell flat on its face, as you basically implied that game was a virtual "best thing since sliced bread" in your review.
    This time we actually have a good MMO, and some folks are railing that it isnt cause they didnt get a game built to their style. This despite the fact it had been known for yrs what this game was aiming for.
    A person can put up pie charts, or whatever means to try to justify their stance. When they have a history of bad mouthing a game/genre, their opinion becomes moot.
     

    An "unfavorable" review is a legitate review. 
     

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    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by Mellkor

     






    Originally posted by Moaky07





    Originally posted by Paragus1



    Thanks for taking the time to put this together.   Pay no mind to people flaming you.  All reviews are based on opinion and you have done more than enough to post yours with supporting information, which is all anyone can ask.






    I wouldnt say that.

     

    Too many times you see biased BS being passed off as a legitimate review when it comes to internet wanna be bloggers. Your review of Darkfall fell flat on its face, as you basically implied that game was a virtual "best thing since sliced bread" in your review.

    This time we actually have a good MMO, and some folks are railing that it isnt cause they didnt get a game built to their style. This despite the fact it had been known for yrs what this game was aiming for.

    A person can put up pie charts, or whatever means to try to justify their stance. When they have a history of bad mouthing a game/genre, their opinion becomes moot.

     






    An "unfavorable" review is a legitate review. 

     

     

    Not when it is done by someone without the ability to be objectionable.

     

    If you have spent the past 2 or 3 yrs bitching reguarly about this game, rather than moving on, you have the credibility of a turnip.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by DeaconX

    MY OVERALL RATING IS:  6.5/10

    Getting Started: 10/10  - It's as straight forward and streamlined as can be.  There have been no issues 'getting started'


     


    Server selection: 9/10  - This has gotten better over time - though I preferred the color bars that show how full a server is to just a word.


     


    Character Creation: 4/10 - Is there one? Yeah sure.  Does it live up to expectations for an MMORPG launching in late 2011? Heck no.  It's actually one of the biggest disappointments.


     


    -Body proportions are just awful for the most part, in my opinion. 


     


    -Hair is atrocious. 


     


    -Silly restrictions, such as only certain classes can have tattoos, piercings etc.


     


    -Cybernetics are just a write off.  They look uncreative, poorly designed, slapped on and ugly. 


     


    Quest intro: 6/10  - They aren't the most exciting but they're decently written enough. 


     


    Combat: 6/10 - It's a slight step forward from the standard mmo's of yesteryear.


     


    Itemization: 6/10  - I looked like I was a mechanic or something.  Switching out one shirt of the same shirt with slightly different color isn't much fun either.  Appearance tab would greatly help here.


     


    Inventory: 7/10  - I like how much space is given to the player and the fact that it's fairly easy to upgrade your inventory


     


    Character Sheet: 7/10  - It's functional even if a little clunky.  Nothing special really, but it serves it's purpose.


     


    Movement: 6/10  - I find the characters run WAY too slow out of the gate, which isn't a lot of fun. There is no Swimming etc, which all makes the world feel less real because we can't interact with it. 


     


    Zones: 5/10  - As many others have described including my friends, a lot of the time the zones feel like hallways.  Sometimes the hallway is a little thicker in places, but you pretty much always feel like you're in a contained, controlled environment. 


     


    Graphics in game: 6/10  - Artistic Direction for Characters is pretty uninspired.  Artistic direction for just about everything else is much better. 


     


    Story Line/Voice overs: 9/10  - Stories are pretty decent


     


    The MAP: 5/10  - It's functional, but I find myself squinting sometimes. 


     


    Guild Options: 4/10  - Guild support is fairly weak at the moment. 


     


    Crafting: 6/10  - A lot of crafters are NOT going to be happy with this. 


     


    Space: 5/10 - I see this space experience as 'Space Combat on Training Wheels.' 


     


    Housing: 5/10  - The only housing in game right now is your ship


     


    Perhaps BioWare was so focused on controlling the player experience to maximize ‘fun’ they missed the point of how much fun it is for the players to have some degree of freedom and control over their game experience.


     



    To explain my lacking enthusiasm for TOR in my post history, well, that just came with the more I learned the less I was excited about many directions BioWare was opting to go in.  Not that it's wrong, I was simply less enthusiastic.


     

    Sorry for the heavy edit, but it's just for clarity and emphasis the points I agree with.

    Good overview, even  if I think the 'housing', space combat, and character creation/ models were scored too high.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Mellkor

     

    Skyrim having Several 100 hours of gameplay? i doubt it, ive capped out every faction with 120 hours played, only things left remaining are a few side quests. ( you probably could stretch the gameplay value out even more if you really wanted/tried)

    Problem with sryim is content goes quicker the longer you have been playing; like more map fast travel nodes and clearing dungeons by 1 shotting enemies because of extensive perks.

    That comes back to your playstyle and what you define as "completed".

    There are people with 100 hours into the game who still have half the map to uncover and plenty more still in their quest journal.

    You *say* you only have a few side quests to do... How do you know that? You know the exact number of quests in the game?

    Also, you do realize that what quests you do get and what quests you don't get is largely dependent on what choices you make, what NPCs you interact with, which folks you side with (Storm Cloaks or Imperials), and so forth? There are likely entire storylines you may have missed and don't even know it due to your decisions or actions well before you'd have even gotten them.

    You also realize that the game's quest system is constantly generating quest content dynamically based on where you are in the story, where you've been, where you haven't, etc? Todd Howard's noted that the Radiant system in Skyrim has been tweaked to where it will continue generating content for you for pretty much as long as you choose to keep playing so there really is no way to "finish the game". There's only deciding you've done everything you're interested in doing and are ready to put it down, which is likely the case here. You haven't nearly "completed nearly everything the game offers". You've "completed nearly everything you're interested in doing". Big difference.

    So, maybe there's not "several hundreds of hours" for you. There certainly will be for others.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

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  • TJixleeTJixlee Member Posts: 159

    Originally posted by kb056

    Originally posted by TJixlee


    Originally posted by Narcin1


    Originally posted by kwai


    Originally posted by Supersoups


    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

    Guise, betas typically have bugs, you know. A lot of games even have some bugs at initial launch. 

     

    Clearly, you haven't tested enough.

    i have tested very many Deacon obviously hasnt and doesnt relise he was chosen to test and fix not to paly and give an official review as if its released already

     TJ, Deacon is not only an SWG VET, which means he has been around MMO's a long time but he was the first to break the story about Lucas and BW making SW:TOR.

     

    I will take his experience with SW:TOR to heart and not bother to play over you Newbie Fanbio attitude any day.

     

    Good luck playing a game with a 1 year life span.

    this site is not EVERYTHING i've most deffinately been around as long as him just never made an account. never had a reason too. I wasnt going to say anything because everyone is already blasting you for your comment. so be well. hahahahaa

     

    more specifically i remember when he broke the story it was AWESOME. BTW if SWG is your point i played too PRE-CU so get over it lol. also played diablo1 and 2 so where does that put me....... oh noes thats way before swg's time. SWG was a life changer i was there captain untill SOE grew an even bigger head and made my jedi grind and jedi totally worthless.

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  • ZodiacMeteorZodiacMeteor Member Posts: 6

    Originally posted by DeaconXy work 


    Combat: 6/10 - It's a slight step forward from the standard mmo's of yesteryear.  Personally, if you want us to feel heroic and go with this combat system, I'd through about 3 times as many NPC's at the players but have weapons deal much more damage so it feels like you're plowing down the enemy and the only time you start feeling the panic is when you're truly outnumbered.  CC's already a big part of the game anyway.  Don't outnumber a player 3 to 1 and have them pretty much stand around spamming skills while enemies slowly go down.  Outnumber the player 5 to 1 with enemies dropping much quicker.  That would already make you feel like more of a badass.

     

    To feel heroic you have to overcome a difficult challenge! Learn from DragonsNest, just because you have 40 enemies littered in one room and you blast through all of them doesn't make it more fun. If anything it makes it more tedious. Keep in mind, DragonsNest is a close beat-em-up-style MMO, adding it to an RPG-like game SWTOR is just bad.



    This is why Dark Souls is amazing and a perfect example of good challenge = fun gameplay. The fear of death and the thrill of victory is what makes heroic combat.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Nice review.  The main thing with this game to me, and it has always been, is how it can retain subs and grow healthily.  Once people play the story once and reach end game how will it progress?  They said that they expect players to reroll different classes for a truly unique experience, but it seems that it just won't be as exciting as they planned.

    They need to do something unique and grow the game in the right way.  If they just follow WoW I don't see this being anything special.  I never really have and I still don't anyway.  If they do something cool to grow the game I would jump on board but we will just have to see.  With a grind through treadmill where you never return to the old lands the end game can become very small and shallow.  Tacking on more grind isn't the answer.  I think this is the biggest hurdle these theme park MMO's need to figure out.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Supersoups

    Ahahah Badspock is such a comedian. Even though i might not agree with what he says but damn he is funny lol. 

    Hurray someone finally gets my "point' on these forums!

    Anyone who has ever taken anything I've said seriously is an idiot lol

     

    Great point someone made, this "review' highlights what the game is not rather then reviewing what the game is.

    As such, it's a decent op-ed.

    OP wants SWG 2.0.

    Sad panda, go wait for Archeage and hope/pray/sacrifice goats to the Eastern Grinding Gods that that game is anything but crap like the other 99.99% of Eastern Made MMOs.

     

  • TillerTiller Member LegendaryPosts: 11,489

    Sup DeaconX, long tie no see. I think we are the last folks still standing who thought this game would see the light of day way back in 06.


     


    I've been in testing for some time as well and I agree with your summary. I mirror your thoughts on lack of open world. Even though the worlds do open up a bit, you are still kept pretty much on the same train track path, even if you do go exploring, there is little to see outside the track boundaries.  The game like you said is robust in some areas, and majorly lacking in others. I will still buy the game, but with the hopes that future patches and updates based on consumer feedback will be applied that will make this one of the best games for a Star Wars fan ever.


     


      As of now, I find myself getting burnt out within a few days, after which I take a break, come back and play. It’s not going to be a game that will hold my attention 24/7, which sucks because I had hoped it would. Either way there are some aspects that are fun, and I think once a player can get in with people they know, it should become much more fun even though I found myself able to solo a lot of the main parts of the game.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ZenjinxZenjinx Member Posts: 328

    Originally posted by tillamook


    Sup DeaconX, long tie no see. I think we are the last folks still standing who thought this game would see the light of day way back in 06.


     


    I've been in testing for some time as well and I agree with your summary. I mirror your thoughts on lack of open world. Even though the worlds do open up a bit, you are still kept pretty much on the same train track path, even if you do go exploring, there is little to see outside the track boundaries.  The game like you said is robust in some areas, and majorly lacking in others. I will still buy the game, but with the hopes that future patches and updates based on consumer feedback will be applied that will make this one of the best games for a Star Wars fan ever.


     


      As of now, I find myself getting burnt out within a few days, after which I take a break, come back and play. It’s not going to be a game that will hold my attention 24/7, which sucks because I had hoped it would. Either way there are some aspects that are fun, and I think once a player can get in with people they know, it should become much more fun even though I found myself able to solo a lot of the main parts of the game.

    I too played SWG. I too was an elder jedi. I let go of it a long time ago though. I never expected this game to be as open as SWG, so I am not upset that it does not have enough SWG in it.

    I loved SWGs openess, but I could not stand the huge list of bugs, imbalance, and lack of anything significant in that wide open space they provided us with. You spent so much time in SWG doing nothing but waiting, searching (hoping to find something worth while), and basically standing around.

    I like many of us look back on the good of SWG and highlight those portions. But if you truly reflect back on the game and compare it to something like SWTOR, then you will find that SWG was mostly just a shell of a game. They tried to fix it with the CU and the NGE, but failed.

    I find that some SWG vets are not willing to accept a game unless it mirrors SWG. It may be subconsious, but it is there all the same.

    Good luck to you, I hope you find what you are looking for.

  • TillerTiller Member LegendaryPosts: 11,489

    Originally posted by Zenjinx

    Originally posted by tillamook



    Sup DeaconX, long tie no see. I think we are the last folks still standing who thought this game would see the light of day way back in 06.


     


    I've been in testing for some time as well and I agree with your summary. I mirror your thoughts on lack of open world. Even though the worlds do open up a bit, you are still kept pretty much on the same train track path, even if you do go exploring, there is little to see outside the track boundaries.  The game like you said is robust in some areas, and majorly lacking in others. I will still buy the game, but with the hopes that future patches and updates based on consumer feedback will be applied that will make this one of the best games for a Star Wars fan ever.


     


      As of now, I find myself getting burnt out within a few days, after which I take a break, come back and play. It’s not going to be a game that will hold my attention 24/7, which sucks because I had hoped it would. Either way there are some aspects that are fun, and I think once a player can get in with people they know, it should become much more fun even though I found myself able to solo a lot of the main parts of the game.

    I too played SWG. I too was an elder jedi. I let go of it a long time ago though. I never expected this game to be as open as SWG, so I am not upset that it does not have enough SWG in it.

    I loved SWGs openess, but I could not stand the huge list of bugs, imbalance, and lack of anything significant in that wide open space they provided us with. You spent so much time in SWG doing nothing but waiting, searching (hoping to find something worth while), and basically standing around.

    I like many of us look back on the good of SWG and highlight those portions. But if you truly reflect back on the game and compare it to something like SWTOR, then you will find that SWG was mostly just a shell of a game. They tried to fix it with the CU and the NGE, but failed.

    I find that some SWG vets are not willing to accept a game unless it mirrors SWG. It may be subconsious, but it is there all the same.

    Good luck to you, I hope you find what you are looking for.

     


    Don't get me wrong, I’m not expecting it to play like SWG did. This is pretty mcuh the only MMO I will be investing in from here on out. That game was so long ago for me and I've played so many other MMOs that I'm not so much interested in that game style anymore. I just think that SWTOR can become more, and I expect it will in time. Weather effects, day night cycles on some planets, dynamic events ect would go a long ways to foster immersion. Eventually they are gonna have to give some more open worlds to explore for the explorers as well. When I play SWTOR and put my mind into the KOTOR state, it really feels like KOTOR, and I like that. But when I compare it to other MMOs, it seems lacking on some fronts and those issues I highlighted are the key things it’s lacking. Me getting burnt out, is due mostly to the fact that I've played the same classes so many times each build.


     


     I hate to say this but I kind of liked Rift in some ways, though I felt it was lacking as well on some fronts. I think this goes for any MMO to be honest. At launch it will never be everything we want, but it doesn’t mean I won’t play it.


     


    I have played through 3 builds of TOR and each update they have added things people asked for to make the game better and better. I know BioWare is on the ball and this is why I am investing into the game; I know it will in time get better and better just like WoW did. So don’t think for one second I am bashing the game, I like it, I just wanted to point out things I think could use a real boost to make the game better for some players.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • IncomparableIncomparable Member UncommonPosts: 1,138
    I'm not sure what you are trying to here DeaconX. I feel you are trying to post something negative on mmorpg because that's what people want to hear.

    I say this because you seem to ignore things in your review such as why you would test a game for 5 months. Maybe because for an mmo, swtor is actually a good game. However you seem to review the game more as a single player game.

    You do give credit for BW's strong points, their story but then claim you can write a better intro. I don't know what the story is but mmos target to a larger audience of different ages, so as long as the overall story and theme is good the choice of lamen terms should not be an issue for an mmo. Which you also put a quote as proof.

    Character creation is important to me but you make it to be a complete fail, the same with combat, housing, and ships. Again, as an mmo they have development time and a lot of fine tuning. There also seems to be a lot of pvp elements in the game as well. WoW did not have much when it released, so keep that in mind as to how they developed the game to squeeze certain features while allowing for certain features to be expanded upon.

    I say this because you left out that possibility of future expansions by giving a very negative picture of swtor and also not considering what is the actual focus. The focus is not housing, and it's not space combat and therefore those can be added. Also we don't know about character creation if it's going to get a patch soon with many more options or not since your review is of beta.

    You seem very critical of beta, but of course your opinion is valid, and if people share your concern they will improve on what you ask. But it seems you went about it in a very round about way instead of looking at it as a nice feature for what it was and asking for more. Instead of giving a negative review to possibly get the devs attention or possibly get heard on mmorpg so future swtor customers can make the same requests.

    I digress. I too want amazing character creation. A space expansion.

    I am not sure about the combat but it seems good for what mmo combat entails.

    I do hope for some smart combat scenarios in PVE to keep us on our toes like puzzles and tricky npcs.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • MMOExposedMMOExposed Member RarePosts: 7,400

    wow so much bashing on the OP. was he/she a troll in the community or something?

    Philosophy of MMO Game Design

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    Originally posted by skeaser

    So the zones never open up? I'd only managed to finish the first 2 planets last weekend and was hoping things would open up later, I guessed that's why you couldn't get a bike until higher level. This bums me out, I need to EXPLORE!

    False  though theres speedbike points all over every planet to discovery and  use as travel points until lvl 25.  Which is half of the way to max level so i mean I guess for now its fair.

    Played-Everything
    Playing-LoL

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