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For those of you who didn't like SW:TOR after trying it during this weekend's beta, I'm curious as to why you thought the game would be more than it is.
Aside from somewhat of a lack of character customization and somewhat lifeless enviornments, BioWare delivered on all their promises. BioWare made it quite clear from day one that this game was going to follow the World of Warcraft model with story elements added, and that's exactly what we have with SW:TOR. Rather, so much criticism with this game seems to revolve more around what people "thought" this game would be, which leds me to believe that the vast amount of people coming here complaining about the game had some legitimate reason to believe the game would be anything more than it is.
To me, this is just a case of order chicken salad at a restaurant and then getting upset at the waiter because you thought you were gonna get tuna.
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wait and see. DOOM for this game I predict. Merging of server within 6month will be.
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Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
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Lao-Tze
I didnt read too much about it and I guess expected more in every which way. One of the biggest let downs so far. I find the combat worse then WOW's and WOW is very old. After playing the whole morning I still cant find anything that they have done better then other MMO's. The game failed on every aspect. Combat is very slow and boring. I actually find LOTRO's combat to be more exciting. Graphics are far from dated. I think WOW has better graphics. I havent been in a space ship or done any crafting, but I hear crafting is very simple and not like galaxies or VG.
I guess I was hoping for something special.
No... but then then I didn't expect much as no matter what Bioware believe's writers are crappy programmers.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Personally, I really like a chicken ceaser salad, if it's cooked right. A nice juicy breast of grilled chicken on top of a tasty ceaser salad is a very yummy and rather healthy meal, compared to alot of other meals people tend to eat. As for SWTOR, I don't think it looks or plays anything like what I would want a Star Wars MMO to be like, but as you've stated, it is what they said they were delivering. I'm disappointed, but not at all surprised. So I'm not going to spend any money on SWTOR, I'll save it for the salad.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
There are many people on these forums that are bitter for the sheer fact that it isn't SWG.
People who are familiar with Bioware games tend to have gotten more realistic expectations.
Explain
Because this game is the most expensive game ever made, in development for very long time . It should revolutionize the genre or at least, evolutionize it to a whole new level. Instead the game end up as just another standard WoW style MMORPG with a story(which imo, feel rather gimmicky) attached. And I feel the package as a whole, doesn't feel very well put together, also apart from the story, it doesn't do anything better than WoW, or at least doesn't do significantly. And in several aspects, it's worse than WoW(like exploration, quests gimmicks,etc.....)
lol, of course servers are going around of before that time. It doesn't take nostrodomous to figure that out because it happens to 99% of games. They plan for it. They always start with a maximum number of servers to handle what they thiink they are going to keep queue times and other overcrowding concerns. Then as the game stabalizes, the number of servers is reduced. 'I predict a server merge' HA, you make a funny.
I self identify as a monkey.
Just because of very long development and massive budget doesn't meen that they would revolutionize the genre, or even evolutionize it unless they were intending to do so. I didn't follow the development of the game, so I don't know, but many others have said that they announced what they were planning to develop. From my understanding, it was to be a themepark game with the addition of the extensive story based system.
So revolution or evolution, absolutely not. A game designed to entertain the largest population of gamers on the net. The casual, themepark audience. You may not like that decision and wish for another game (I for one would have preferred a much more sandbox type of game), but honestly, you are in the minority.
I self identify as a monkey.
Funny
When I was saying this 6 months ago I was flamed and bashed by pople that I dont know nothing about the game, that it wont be like WoW at all ... just look at the older threads - for example the " SWTOR is not WoW in space" one??
Now the only arguments from fanboys are that they knew all the time it will be like WoW..SO spare me please..
Oh and boy do I remember the same situation with Rift ...and look how succesful that is in the long run..
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
wheres the question
Well, my criticism of this game was always based on EXACTLY what Bioware said it is going to be.
Since Bioware seems to have kept all their promises, I'm vindicated, they're vindicated and that's pretty much it.
We'll see. What will be, will be....
Tor has never strived to be some next-gen MMO. It was also never supposed to be SWG2. It follows the standard most MMO's do and is a solid game in that regard. While some dont like the linear aspect of it the game opens up more as you level but most games are fairly linear in the initial levels. TOR had to maintain that linearity due to the storylines which are a major part of what the game is all about. This is a story driven MMO, some people wont like that or dont appreciate it *shrugs*, many of us do.
It's just sooo boring to me. The game feels like it moves in slow motion, that's how uneventful playing it is. The world's are compeltely lifeless, same as the npc's. Combat animations are great, but it feels as scripted as the stories. I eventually got sick of going through the "choices" (how much of a choice is it when ti effects nothing?), that I eventually was discouraged when picking up a quest because I knew I would have to go through the dialogue again.
It just doesn't feel lively at all. Even when the choices were suppose to effect your story, it didn't effect your gameplay at all. And no I didn't test the game for months, but I think logging 45 ish hours into the game is more than enough time to justify my boredness.
I'm just done with these kind of games. If you're not, then there's nothing really wrong with it.
well no.
If that's what you think then great but it's not based on anything other than what you want. There is no actual reason why, if a game cost more, that it should be development in a way that you want. Maybe they are aiming for the ultimate theme park?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Am I the only one that found that having pretty much every skill on GCD slowed the game to the point it was boring. One of my posts was the LOTRO's combat is more exciting and ya it is. Most Lotro skills need to be chained or proc instantly on a action. This seems like every time I do a skill I have to wait till the GCD is done then just do another skill.. Very boring and if they dont fix that then I could see it being a huge issue.
You could say this about any MMO that launches these days and be right... because they all merged servers or lost populace quickly. Yet to claim Doom upon a Star Wars game... I think you underestimate the fanbase... even Rift still has servers going strong.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
Exactly, except the Fanbase is going to hate this. Anyone who grew up with star wars, star wars galaxies, and MMO's in general is going to hate the direction this took.
IMO this will attract the kids from WOW who want something a little more different.
I don't have a problem with it. I can still level a group of 4 mobs very quickly using the correct skills.
No offense but if a 1-ish second gcd is hurting you, maybe go back to FPS and console games.
Like everyone has told you in previous times...that can be changed on preferences.
I definitely agree with him though. The combat bored me pretty bad. I don't think it has anything to do with a (artifical or not)gcd, but the combat (at least in the class i played) was very dry. No chaining, no procs, or dynamic features to it. Just a scripted rotation. But I'll give the game the benefit of the doubt of me just playing a boring class.
What are you talking about.. this is the first time I brought it up and GCD can NOT be changed.
I played a consular and maybe thats why it was so blah. I started with 3 skills and when ever I used one I had to wait 2 sec or something like that to then use the next skill. No chaining, procs, no excitement at all.
All MMO's have few skills at the beginning. Wait until you get to level 30 and have a lot more :P
Yeah.....gets a lot more fun when you get a few more abilities.
I discovered last night that if I shoot an explosive dart at one mob in a group, and then a rocket immediately after, I can launch the mob into the air to expode in the faces of the others.
there are all kinds of sweet combos and chains you can do in this game. You just don't get a little flashing icon telling that it's time to play whack-a-mole. You gotta be creative.