During this last weekend beta. I spent most of my time crafting to get a better feel for it. The crewskills I choose were Biochem, Bioanalysis, and Diplomacy. Before the crafting glich i was 84 biochem, 141 bioanalysis, and 40 diplomacy. Crafting is attached to your lvl. I was unble to do 25-36 mission becase my lvl was at 20. It seems BW has put in place a system that does not allow to gather mats outside your current lvl range.
I was not one of those individuals that ran out of credits. If i remember currectly I had 15,000 credit before I logged off last night. Its of my opinion that crafting is not as easy as it seems. Its a very costly and its a credit sink. Some thought has to be given on why and when you should accuire a new recipe. Just because its available does not mean you should obtain the recipe at that time. Using your compainion as the only means of gathering will only break you. Your compain should only be used to gather hard to find items.
Also, inventory seems to post a problem in this game. If your a crafter, your must send your compainion out regularly to sell your grey or trash items in you bag. Remember to purchase your first inventory upgrade ASAP when you have enought credits. This will allow you to carry more and sell more trash items.
During this last weekend beta. I spent most of my time crafting to get a better feel for it. The crewskills I choose were Biochem, Bioanalysis, and Diplomacy. Before the crafting glich i was 84 biochem, 141 bioanalysis, and 40 diplomacy. Crafting is attached to your lvl. I was unble to do 25-36 mission becase my lvl was at 20. It seems BW has put in place a system that does not allow to gather mats outside your current lvl range.
Hrmm.. that's interesting. Perhaps the reason i was eble to make level 20 stuff at 16 was because level 20 is technically in the same "range" as level 16. It sucks if this is true and there is a limit. It should really be just based on your Crew Skill, not on your character level.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
huh? companions can have different crafting/gathering skills then your char? up to now everything i know (didnt played and not sure if i ever will) pointed to the fact that your selected 3 crew skills are only skills you or your companions can use.
does it mean that teoretically between all the companions you can have all crew skills?
No all your crew members have the same 3 crew skills. He's talking about alts.
To have everything covered you gonna need 6 alts, as there's 6 crafting skills. Also it would require you to level all your alts, seeing how the missons are bound to character level.
Actually, I'm pretty sure it's bound to your crafting skill level. I'm slicing 42-50 level boxes(and missions) and have done so since lvl 37-ish.
Originally posted by arieste Originally posted by Soopaman During this last weekend beta. I spent most of my time crafting to get a better feel for it. The crewskills I choose were Biochem, Bioanalysis, and Diplomacy. Before the crafting glich i was 84 biochem, 141 bioanalysis, and 40 diplomacy. Crafting is attached to your lvl. I was unble to do 25-36 mission becase my lvl was at 20. It seems BW has put in place a system that does not allow to gather mats outside your current lvl range.
Hrmm.. that's interesting. Perhaps the reason i was eble to make level 20 stuff at 16 was because level 20 is technically in the same "range" as level 16. It sucks if this is true and there is a limit. It should really be just based on your Crew Skill, not on your character level.
Are all crew skills bound by your level, or is it just the gathering and/or mission skills? Perhaps you could have a low level crafting alt, but they would be unable to gather anything (which was noted in a post above).
I can not remember winning or losing a single debate on the internet.
Sorry for not clariftying my last statement. I dont know if you can craft beyond your current lvl. But you can only run crew skill missions within a lvl range. The first crew skills mission range is 10-16 and the second crew skills mission range is 17 to 24 if i'm not mistaken. During the last beta i out leveled the 17-24 range and was unble to do any missions in the next range.
Here is a little crafting write up i found. Hope it helps.
SWTOR Crafting Guide
Hi Guys! I'm not sure how much interest there is around here in SWTOR, but I figured since I spent quite a bit of time in my short beta weekend and more time in the week since reading every piece of info I can get my hands on about the crafting system, I would share some information. If people are very interested in becoming a Jawa (the new goblin!) I'll try and keep things updated as I hope to explore more of the skills in the next beta weekend.
Crew Skills
Professions in SWTOR are called "Crew Skills" as your companions and ship droid (your crew) do much of the heavy lifting for you. You can have up to 3 professions per character, but only one of those professions can be a crafting profession . In as much as I've tested, there are no "levels" to crew skills. That is, once you learn it you do not have to go back to a trainer to learn rank 2 of that profession to keep leveling it once you reach a certain level (i.e. no "grand master archeology"). You do need to return to crafting trainers to learn new recipes, however. Crew skills fall into one of three catagories:
Crafting Skills (you can only have one per character)
- Armormech - Creates armor aimed at +AIM and +CUNNING players (so Trooper/Bounty Hunter and Agent/Smuggler)
- Synthweaving - Creates armor aimed at +STRENGTH and +WILLPOWER players (so Knights/Warriors and Consulars/Inquisitors)
- Armstech - Creates blasters/rifles and the modifications associated with them - primarily +AIM and +CUNNING
- Artiface - Creates color crystals and modifications for lightsabers
Each crafting skill has an associated gathering profession that you will need to level it through it's basic progression.
- Archeology - Find Artifacts, Power crystals, and Color Crystals from nodes on the ground
- Bioanalysis - Find genetic material from dead animals (skinning) or plant nodes on the ground
- Scavenging - Collect droid parts from dead droids or from damaged technology nodes
- Slicing - Hack into secured computer terminals and lockboxes to gather lockboxes (containing gear, credits, or rare schematics)
Mission Skills
Mission skills are a bit different from crafting professions (which you level by crafting) or gathering professions (leveled primarily through gathering from mobs/nodes) as it is only leveled by sending a companion (either your active one or one that is on your ship) on a mission to gather materials of your choosing. It's worth noting that you can also level gathering professions this way, but as missions cost credits to perform, the return on investment was very low for the gathering professions (at least in the last build) - recently Mission Skill missions were buffed and now the profits are much better. Most of these allow you to either increase your "reputation" in some way (either your Light Side / Dark Side or your Affection rating with your companion) and can provide the materials you need to create prototype (blue) and artifact (purple) quality gear. As far as I can tell you should be able to level the crafting professions without this, but you would be unable to craft any non-green items without visiting the Auction House.
- Diplomacy : You can use this to increase your light side / dark side points and to gather Medical supplies for Biochem
- Investigation : Possibility to find rare schematics and Compounds for Armstech recipes
- Treasure Hunting : Find gemstones used for rare Artiface recipes. Can also find mission boxes with credits
- Underworld trading : Find Metals for Armortech & Cybertech and Cloth for Synthweaving
Learning new recipes:
There are several ways to learn new recipes. Primarily, there's the trusty trainer. The vast majority of these recipes are green quality (though the green quality gear *is* good for leveling in SWTOR). At lvl 50 there are some artifact (purple) quality recipes on the vendor as well. The rarest schematics are from slicing and investigation (I have yet to see these, but some rumors are that these are sellable). The easiest way to get blue and purple recipes is a mechanic called "reverse engineering" (think disenchanting). Whenever you obtain an item in the class you can craft (so say light armor if you are a synthweaver) or craft an item, you have the option to break this item back down into some of its components (very similar to salvage if you played RIFT). Each time you do this, you have a chance to learn a rarer version of that recipe. So if I RE a green robe, I have a chance to learn the pattern for the blue version with has the same stats as the green plus a bonus stat or modification slot. Similarly, if I RE a blue version that I craft, I have a chance to get the purple version. These blue and purple versions of the gear are very good for their level. Best thing is if you have a stack of 5 items you would like to RE, you can do so in a single click
Modifications :
I've mentioned modifications a few times so far, so that's worth noting. In addition to crafting gear, you can craft modifications that go into specific slots in some gear to change the stats of the gear. You can think of these similar to gem slots, but on the best items, it's not that you are adding stats to the item, but you are completely creating the stats on the item from the modification. For example, the lightsaber you start off with is a fully mod-able item (not all items have mod slots) - if you take all the mods off, you have pretty much a metal case in your hand that is worthless. For a lightsaber, you can craft hilts, color crystals, focus lenses, emitter matrix, and power crystals which each change the stats of the item. Modifications are removable (at a cost that scales with level), but currently removed mods are Bound to you (though you can still use them on a companion if you would like). One interesting thing for modifications is that since *every* stat of the item is tied to the modifications, say you have some ugly heavy armor as a bounty hunter and get a really cool robe you want to wear. Since the robe is light armor, you would rarely want to use that as a tank, but you could remove all the modifications out of your current heavy armor piece and slide them into the light armor and now you are a bounty hunter in a robe. No promises this will make it to release, but it does imply that high-quality mods will be important to the game similar to how enchants/gems are in WoW.
I like Credits, but I don't want miss any personal bonuses!
This is one part of the professions I'm basing very heavily on datamined data, so forgive anything that turns out different at launch. It does appear that each of the crafting professions (and some others) give specific bonuses beyond just crafting to your character. It's unclear to me current if any of these are really long lasting bonuses to the class or more quality of life bonuses, but I'll give a run down of any I know of.
Armormech - At 50, there are purple quality items that are BoP to the crafter. It's unclear how these compare to heroic/raid drops.
Slicing - In previous builds, slicing was the "if you take slicing you're rich, if you don't you're poor" profession. The lockboxes you gather from nodes often contain large sums of credits with minimal effort (while leveling). That said, it seems like that latest build lowered the spawn rate of these, so it's unclear how amazing this will be at launch.
Armstech - ??? - I didn't play this much and the datamined information shows no obvious endgame BoP items.
Artiface - Level 50 relics (think trinkets) which are 1 slot modable.
Biochem - BoP Craftable implants which are 1 slot modable at lvl 50. Also most medpacks, stims, etc, have an epic craftable version that are only useable to Biochems. These give the same effects as the green quality version, but are not consumed (so think alchemist potion from Wrath).
Cybertech - Similar to biochem, but they have unconsumed grenades/bombs. As well as BoP epic earpieces. Also, they can craft ship upgrades and mounts. In the current datamined data, the mount is BoP
Synthweaving - *Lots* of BoP crafted epics at 50. It seems like nearly every slot.
Suggested Pairings :
This is my list of suggested pairings in order of Crafting/Gathering/Mission. Note that if you are completely uninterested in blue/purple crafting while leveling, you can always drop the Mission skill for Slicing or take 3 gathering professions for maximum profit.
With all the mats, it takes 3 minutes for my companion to craft 1 blue stimpack...
So i guess i will never be able to sell 10 stacks of 20 stimpacks/potions like i always do in other games
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time." otacu
I tried out the crafting experience this weekend, armormech to 80ish, scavenging to 145 and underworld trading to 95. I was very happy with the way it all worked out, got my spaceship which made it much easier as you get a worker drone before that you kind of need your companion as extra dps.
Scavenging is very easy lots of nodes and a lot of droids you or anyone else kills can be done, a nice touch if you have 2 close together you can tell your companion do do 1 while you do the other.
Armormech you craft from basic recipe(green), i generally reverse engineered which if you were lucky gave you the next level of recipe(blue) as well as mats, if you craft and get a crit you get an extra augment slot, re these apparently gives a better chance of a better recipe, i managed to upgrade to a purple on my 1st blue re, probably lucky didnt really re many blues after this, so your basic green had 2 stats the purple had 4 stats both equipable at lev 9.
This leads me onto Underworld trading where my experience was not so good, you can choose companion gifts or metal and fabric quests. I wanted to make my purple belt so spent a lot of credits sending out my minion.You will get blue metal or fabric from your missions unless it crits which is when you get the purple mats required, after roughly 40 missions for craft goods i ended up with 23 fabric and 6 metal epics as i didnt find a use for the fabric this did not seem a very efficient method but i am unaware if you can find these metals any other way except the galactic trade network which will be pricey.
So i invested roughly 40k credits for 3 lev 9 epic belts which i doubt will sell for more than 2-3k as noone will have much money and will outlev the starter zones quite quickly. I was unlucky with the procs but it gives you an idea.
I also did the companion gifts as the higher your companion likes you the better chance of critical sucess you have so more epic mats. you need 10k for the big blue heart at lev 20 my companion was at 1600 with only a few gifts a blue awards 95 if you choose the right one.
So from my experience which i really enjoyed i wouldnt bother going too hard into the more expensive mission skills for mats as your not likely to get your return back, the companion gifts are much cheaper missions i would store them till you get a companion with the right skills you require then get them to love you for max crit on mission skills at max lev for hopefully your bast return.
So many craftig proffessions... im just gonna gather and sell the mats.
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time." otacu
huh? companions can have different crafting/gathering skills then your char? up to now everything i know (didnt played and not sure if i ever will) pointed to the fact that your selected 3 crew skills are only skills you or your companions can use.
does it mean that teoretically between all the companions you can have all crew skills?
No all your crew members have the same 3 crew skills. He's talking about alts.
To have everything covered you gonna need 6 alts, as there's 6 crafting skills. Also it would require you to level all your alts, seeing how the missons are bound to character level.
Actually, I'm pretty sure it's bound to your crafting skill level. I'm slicing 42-50 level boxes(and missions) and have done so since lvl 37-ish.
Humm ok that may be possible. I didn't get so far in 4 days time.
huh? companions can have different crafting/gathering skills then your char? up to now everything i know (didnt played and not sure if i ever will) pointed to the fact that your selected 3 crew skills are only skills you or your companions can use.
does it mean that teoretically between all the companions you can have all crew skills?
No all your crew members have the same 3 crew skills. He's talking about alts.
To have everything covered you gonna need 6 alts, as there's 6 crafting skills. Also it would require you to level all your alts, seeing how the missons are bound to character level.
Actually, I'm pretty sure it's bound to your crafting skill level. I'm slicing 42-50 level boxes(and missions) and have done so since lvl 37-ish.
Humm ok that may be possible. I didn't get so far in 4 days time.
I can confirm this. I was level 21 before I got to skill level 60 in Underworld trading. When I did, the second tier of missions opend up for me. However there were not any missions listed. The second tier of underworld trading missions were 17-24. I was level 21. So that means I was close to outleveling the bracket. It is tied to Skill level of the crew skill, not your character level. What you and I experienced was a glitch, bug, or whatever. I also comfirmed this with several people in the game, as well as people on the forums.
So is it possible to log in on a level 10 char, put your crew to scavenger. Log out?
further more can a level 10 chars have a crew farming the best materials in the space? the idea could be have a main char with 3 crafting abilities - 2 alts gathering all for him?
You can set a crew member to gather and log out, but the gathering missions I saw took a max of 6 minutes. Crafting missions were even shorter.
I'm not sure about having a level character max out leveling. I didn't test this, but I would expect there's a limit on the missions you can send your crew on based on their level. There is stuff in the world you can gather while you're questing and it's limited by the level of the mobs that are walking around. I would expect the same kind of thing with the missions you can send companions off to.
If you want crafting or gathering alts, I'd expect they'd need to be leveled up just like your 'main' characters.
** edit **
As alanthecelt said, missions are one at a time. You can't queue up 10 missions and then log off.
** edit^2 **
I did not know you got better results the more your companion likes you. That gives a reason to get companion gifts and such and a reason to weigh your light side/dark side decisions based on what your companion likes. They don't always like the obvious choices for light side/dark side stuff. I got 40 companion 'likes' for doing the right thing, but doing it by stealing so I got 50 dark side points.
I dont think affection level affects crafting successs. Let me explain why I think this:
My first companion I had 800 affection with. When I got my second companion I immediately started sending him on gathering missions. Since I immediately started sending him out I had no affection points with him. I sent both of them out at the same time. My first companion with high affection points came back with alot of unsuccessful runs, and when successful, didnt return more than one or two items. My second companion with no affection points came back with more successes, and and higher yeilds. Sometimes with 3 items, and as high as 5.
Also neither of them had bonuses for the type of missions I were making them run (underworld trading).
It is possible that this is unintended, and was only affected by the beta test build I was using, which I heard was an old build. Maybe this will change when they release the final client.
my companion can go on gathering/crafting missions and would take him out of play (id do this when i really didnt need her)
But
when you get your ship you get a droid, he lives on your ship and cant accompany you, so he can be constantly missioning for you
the cost for the missions was low, and if i sent him on slicing misisons he owuld generally bring in a smal income
This is false, if you read the dailog when meetng him he says hes not that good for combat but can still be used. He is actually a healer, with healer abilities. You can summon him from the crew skills window.
Originally posted by prfella Originally posted by alanthecelt bare in mind my companion can go on gathering/crafting missions and would take him out of play (id do this when i really didnt need her) But when you get your ship you get a droid, he lives on your ship and cant accompany you, so he can be constantly missioning for you the cost for the missions was low, and if i sent him on slicing misisons he owuld generally bring in a smal income
This is false, if you read the dailog when meetng him he says hes not that good for combat but can still be used. He is actually a healer, with healer abilities. You can summon him from the crew skills window.
All the ones I saw running around were blood thirsty, lightning spewing, little tin cans. "Enemy = Deleted!" seemed to be a common phrase. People were commenting on their aggressiveness in general chat.
I can not remember winning or losing a single debate on the internet.
Originally posted by prfella Originally posted by lizardbones
Originally posted by Hexipox So is it possible to log in on a level 10 char, put your crew to scavenger. Log out? further more can a level 10 chars have a crew farming the best materials in the space? the idea could be have a main char with 3 crafting abilities - 2 alts gathering all for him?
You can set a crew member to gather and log out, but the gathering missions I saw took a max of 6 minutes. Crafting missions were even shorter.
I'm not sure about having a level character max out leveling. I didn't test this, but I would expect there's a limit on the missions you can send your crew on based on their level. There is stuff in the world you can gather while you're questing and it's limited by the level of the mobs that are walking around. I would expect the same kind of thing with the missions you can send companions off to.
If you want crafting or gathering alts, I'd expect they'd need to be leveled up just like your 'main' characters.
** edit ** As alanthecelt said, missions are one at a time. You can't queue up 10 missions and then log off.
** edit^2 ** I did not know you got better results the more your companion likes you. That gives a reason to get companion gifts and such and a reason to weigh your light side/dark side decisions based on what your companion likes. They don't always like the obvious choices for light side/dark side stuff. I got 40 companion 'likes' for doing the right thing, but doing it by stealing so I got 50 dark side points.
I dont think affection level affects crafting successs. Let me explain why I think this:
My first companion I had 800 affection with. When I got my second companion I immediately started sending him on gathering missions. Since I immediately started sending him out I had no affection points with him. I sent both of them out at the same time. My first companion with high affection points came back with alot of unsuccessful runs, and when successful, didnt return more than one or two items. My second companion with no affection points came back with more successes, and and higher yeilds. Sometimes with 3 items, and as high as 5. Also neither of them had bonuses for the type of missions I were making them run (underworld trading).
It is possible that this is unintended, and was only affected by the beta test build I was using, which I heard was an old build. Maybe this will change when they release the final client.
A lot of that is RNG based too...so it's hard to tell exactly what their intentions are without a lot of data. Affection may increase the odds, but the base chance is so low, or the effect is so small that it's not noticeable unless you send them on a 1,000 runs. I'd like to think affection exists for a reason other than trying to make out with your companion.
I can not remember winning or losing a single debate on the internet.
All the ones I saw running around were blood thirsty, lightning spewing, little tin cans. "Enemy = Deleted!" seemed to be a common phrase. People were commenting on their aggressiveness in general chat.
I wasnt talking about T7, the droid Jedi knights get as their first companion. Im talking about C2-N2, the droid EVERYONE gets when they receive their ship, which would be everyones second companion. C2-N2 is based off the design of C3-PO, and thus is a humanoid looking droid. He is not a tin can looking droid.
Comments
During this last weekend beta. I spent most of my time crafting to get a better feel for it. The crewskills I choose were Biochem, Bioanalysis, and Diplomacy. Before the crafting glich i was 84 biochem, 141 bioanalysis, and 40 diplomacy. Crafting is attached to your lvl. I was unble to do 25-36 mission becase my lvl was at 20. It seems BW has put in place a system that does not allow to gather mats outside your current lvl range.
I was not one of those individuals that ran out of credits. If i remember currectly I had 15,000 credit before I logged off last night. Its of my opinion that crafting is not as easy as it seems. Its a very costly and its a credit sink. Some thought has to be given on why and when you should accuire a new recipe. Just because its available does not mean you should obtain the recipe at that time. Using your compainion as the only means of gathering will only break you. Your compain should only be used to gather hard to find items.
Also, inventory seems to post a problem in this game. If your a crafter, your must send your compainion out regularly to sell your grey or trash items in you bag. Remember to purchase your first inventory upgrade ASAP when you have enought credits. This will allow you to carry more and sell more trash items.
The Gaming Community Can Kiss My Arse
Hrmm.. that's interesting. Perhaps the reason i was eble to make level 20 stuff at 16 was because level 20 is technically in the same "range" as level 16. It sucks if this is true and there is a limit. It should really be just based on your Crew Skill, not on your character level.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Actually, I'm pretty sure it's bound to your crafting skill level. I'm slicing 42-50 level boxes(and missions) and have done so since lvl 37-ish.
Are all crew skills bound by your level, or is it just the gathering and/or mission skills? Perhaps you could have a low level crafting alt, but they would be unable to gather anything (which was noted in a post above).
I can not remember winning or losing a single debate on the internet.
Sorry for not clariftying my last statement. I dont know if you can craft beyond your current lvl. But you can only run crew skill missions within a lvl range. The first crew skills mission range is 10-16 and the second crew skills mission range is 17 to 24 if i'm not mistaken. During the last beta i out leveled the 17-24 range and was unble to do any missions in the next range.
The Gaming Community Can Kiss My Arse
Here is a little crafting write up i found. Hope it helps.
SWTOR Crafting Guide
Hi Guys! I'm not sure how much interest there is around here in SWTOR, but I figured since I spent quite a bit of time in my short beta weekend and more time in the week since reading every piece of info I can get my hands on about the crafting system, I would share some information. If people are very interested in becoming a Jawa (the new goblin!) I'll try and keep things updated as I hope to explore more of the skills in the next beta weekend.
Crew Skills
Professions in SWTOR are called "Crew Skills" as your companions and ship droid (your crew) do much of the heavy lifting for you. You can have up to 3 professions per character, but only one of those professions can be a crafting profession . In as much as I've tested, there are no "levels" to crew skills. That is, once you learn it you do not have to go back to a trainer to learn rank 2 of that profession to keep leveling it once you reach a certain level (i.e. no "grand master archeology"). You do need to return to crafting trainers to learn new recipes, however. Crew skills fall into one of three catagories:
Crafting Skills (you can only have one per character)
- Armormech - Creates armor aimed at +AIM and +CUNNING players (so Trooper/Bounty Hunter and Agent/Smuggler)
- Synthweaving - Creates armor aimed at +STRENGTH and +WILLPOWER players (so Knights/Warriors and Consulars/Inquisitors)
- Armstech - Creates blasters/rifles and the modifications associated with them - primarily +AIM and +CUNNING
- Artiface - Creates color crystals and modifications for lightsabers
- Cybertech - Creates droid modifications, earpieces, grenades, bombs
- Biochem - Creates serums (like flasks), medipacks (health potions) and stims (attribute potions)
Gathering Skills
Each crafting skill has an associated gathering profession that you will need to level it through it's basic progression.
- Archeology - Find Artifacts, Power crystals, and Color Crystals from nodes on the ground
- Bioanalysis - Find genetic material from dead animals (skinning) or plant nodes on the ground
- Scavenging - Collect droid parts from dead droids or from damaged technology nodes
- Slicing - Hack into secured computer terminals and lockboxes to gather lockboxes (containing gear, credits, or rare schematics)
Mission Skills
Mission skills are a bit different from crafting professions (which you level by crafting) or gathering professions (leveled primarily through gathering from mobs/nodes) as it is only leveled by sending a companion (either your active one or one that is on your ship) on a mission to gather materials of your choosing. It's worth noting that you can also level gathering professions this way, but as missions cost credits to perform, the return on investment was very low for the gathering professions (at least in the last build) - recently Mission Skill missions were buffed and now the profits are much better. Most of these allow you to either increase your "reputation" in some way (either your Light Side / Dark Side or your Affection rating with your companion) and can provide the materials you need to create prototype (blue) and artifact (purple) quality gear. As far as I can tell you should be able to level the crafting professions without this, but you would be unable to craft any non-green items without visiting the Auction House.
- Diplomacy : You can use this to increase your light side / dark side points and to gather Medical supplies for Biochem
- Investigation : Possibility to find rare schematics and Compounds for Armstech recipes
- Treasure Hunting : Find gemstones used for rare Artiface recipes. Can also find mission boxes with credits
- Underworld trading : Find Metals for Armortech & Cybertech and Cloth for Synthweaving
Learning new recipes:
There are several ways to learn new recipes. Primarily, there's the trusty trainer. The vast majority of these recipes are green quality (though the green quality gear *is* good for leveling in SWTOR). At lvl 50 there are some artifact (purple) quality recipes on the vendor as well. The rarest schematics are from slicing and investigation (I have yet to see these, but some rumors are that these are sellable). The easiest way to get blue and purple recipes is a mechanic called "reverse engineering" (think disenchanting). Whenever you obtain an item in the class you can craft (so say light armor if you are a synthweaver) or craft an item, you have the option to break this item back down into some of its components (very similar to salvage if you played RIFT). Each time you do this, you have a chance to learn a rarer version of that recipe. So if I RE a green robe, I have a chance to learn the pattern for the blue version with has the same stats as the green plus a bonus stat or modification slot. Similarly, if I RE a blue version that I craft, I have a chance to get the purple version. These blue and purple versions of the gear are very good for their level. Best thing is if you have a stack of 5 items you would like to RE, you can do so in a single click
Modifications :
I've mentioned modifications a few times so far, so that's worth noting. In addition to crafting gear, you can craft modifications that go into specific slots in some gear to change the stats of the gear. You can think of these similar to gem slots, but on the best items, it's not that you are adding stats to the item, but you are completely creating the stats on the item from the modification. For example, the lightsaber you start off with is a fully mod-able item (not all items have mod slots) - if you take all the mods off, you have pretty much a metal case in your hand that is worthless. For a lightsaber, you can craft hilts, color crystals, focus lenses, emitter matrix, and power crystals which each change the stats of the item. Modifications are removable (at a cost that scales with level), but currently removed mods are Bound to you (though you can still use them on a companion if you would like). One interesting thing for modifications is that since *every* stat of the item is tied to the modifications, say you have some ugly heavy armor as a bounty hunter and get a really cool robe you want to wear. Since the robe is light armor, you would rarely want to use that as a tank, but you could remove all the modifications out of your current heavy armor piece and slide them into the light armor and now you are a bounty hunter in a robe. No promises this will make it to release, but it does imply that high-quality mods will be important to the game similar to how enchants/gems are in WoW.
I like Credits, but I don't want miss any personal bonuses!
This is one part of the professions I'm basing very heavily on datamined data, so forgive anything that turns out different at launch. It does appear that each of the crafting professions (and some others) give specific bonuses beyond just crafting to your character. It's unclear to me current if any of these are really long lasting bonuses to the class or more quality of life bonuses, but I'll give a run down of any I know of.
Armormech - At 50, there are purple quality items that are BoP to the crafter. It's unclear how these compare to heroic/raid drops.
Slicing - In previous builds, slicing was the "if you take slicing you're rich, if you don't you're poor" profession. The lockboxes you gather from nodes often contain large sums of credits with minimal effort (while leveling). That said, it seems like that latest build lowered the spawn rate of these, so it's unclear how amazing this will be at launch.
Armstech - ??? - I didn't play this much and the datamined information shows no obvious endgame BoP items.
Artiface - Level 50 relics (think trinkets) which are 1 slot modable.
Biochem - BoP Craftable implants which are 1 slot modable at lvl 50. Also most medpacks, stims, etc, have an epic craftable version that are only useable to Biochems. These give the same effects as the green quality version, but are not consumed (so think alchemist potion from Wrath).
Cybertech - Similar to biochem, but they have unconsumed grenades/bombs. As well as BoP epic earpieces. Also, they can craft ship upgrades and mounts. In the current datamined data, the mount is BoP
Synthweaving - *Lots* of BoP crafted epics at 50. It seems like nearly every slot.
Suggested Pairings :
This is my list of suggested pairings in order of Crafting/Gathering/Mission. Note that if you are completely uninterested in blue/purple crafting while leveling, you can always drop the Mission skill for Slicing or take 3 gathering professions for maximum profit.
Synthweaving / Archeology / Underworld Trading
Armormech / Scavenging / Underworld Trading
Artiface / Archeology / Treasure Hunting
Biochem / Bioanalysis / Diplomacy
Armstech / Scavenging / Investigation
Cybertech / Scavenging / Underworld Trading
The Gaming Community Can Kiss My Arse
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu
I tried out the crafting experience this weekend, armormech to 80ish, scavenging to 145 and underworld trading to 95. I was very happy with the way it all worked out, got my spaceship which made it much easier as you get a worker drone before that you kind of need your companion as extra dps.
Scavenging is very easy lots of nodes and a lot of droids you or anyone else kills can be done, a nice touch if you have 2 close together you can tell your companion do do 1 while you do the other.
Armormech you craft from basic recipe(green), i generally reverse engineered which if you were lucky gave you the next level of recipe(blue) as well as mats, if you craft and get a crit you get an extra augment slot, re these apparently gives a better chance of a better recipe, i managed to upgrade to a purple on my 1st blue re, probably lucky didnt really re many blues after this, so your basic green had 2 stats the purple had 4 stats both equipable at lev 9.
This leads me onto Underworld trading where my experience was not so good, you can choose companion gifts or metal and fabric quests. I wanted to make my purple belt so spent a lot of credits sending out my minion.You will get blue metal or fabric from your missions unless it crits which is when you get the purple mats required, after roughly 40 missions for craft goods i ended up with 23 fabric and 6 metal epics as i didnt find a use for the fabric this did not seem a very efficient method but i am unaware if you can find these metals any other way except the galactic trade network which will be pricey.
So i invested roughly 40k credits for 3 lev 9 epic belts which i doubt will sell for more than 2-3k as noone will have much money and will outlev the starter zones quite quickly. I was unlucky with the procs but it gives you an idea.
I also did the companion gifts as the higher your companion likes you the better chance of critical sucess you have so more epic mats. you need 10k for the big blue heart at lev 20 my companion was at 1600 with only a few gifts a blue awards 95 if you choose the right one.
So from my experience which i really enjoyed i wouldnt bother going too hard into the more expensive mission skills for mats as your not likely to get your return back, the companion gifts are much cheaper missions i would store them till you get a companion with the right skills you require then get them to love you for max crit on mission skills at max lev for hopefully your bast return.
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu
that's a good plan!
I recommend scavenging + slicing + whatever you feel like it.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Humm ok that may be possible. I didn't get so far in 4 days time.
I can confirm this. I was level 21 before I got to skill level 60 in Underworld trading. When I did, the second tier of missions opend up for me. However there were not any missions listed. The second tier of underworld trading missions were 17-24. I was level 21. So that means I was close to outleveling the bracket. It is tied to Skill level of the crew skill, not your character level. What you and I experienced was a glitch, bug, or whatever. I also comfirmed this with several people in the game, as well as people on the forums.
I dont think affection level affects crafting successs. Let me explain why I think this:
My first companion I had 800 affection with. When I got my second companion I immediately started sending him on gathering missions. Since I immediately started sending him out I had no affection points with him. I sent both of them out at the same time. My first companion with high affection points came back with alot of unsuccessful runs, and when successful, didnt return more than one or two items. My second companion with no affection points came back with more successes, and and higher yeilds. Sometimes with 3 items, and as high as 5.
Also neither of them had bonuses for the type of missions I were making them run (underworld trading).
It is possible that this is unintended, and was only affected by the beta test build I was using, which I heard was an old build. Maybe this will change when they release the final client.
This is false, if you read the dailog when meetng him he says hes not that good for combat but can still be used. He is actually a healer, with healer abilities. You can summon him from the crew skills window.
So what if I messed up and learned wrong skill or I simply wanted to change , do I just go talk to the right trainer ?
Yes, you can unlearn your crafting skill anytime, you lose achieved progression in that skill though.
This is false, if you read the dailog when meetng him he says hes not that good for combat but can still be used. He is actually a healer, with healer abilities. You can summon him from the crew skills window.
All the ones I saw running around were blood thirsty, lightning spewing, little tin cans. "Enemy = Deleted!" seemed to be a common phrase. People were commenting on their aggressiveness in general chat.
I can not remember winning or losing a single debate on the internet.
You can set a crew member to gather and log out, but the gathering missions I saw took a max of 6 minutes. Crafting missions were even shorter.
I'm not sure about having a level character max out leveling. I didn't test this, but I would expect there's a limit on the missions you can send your crew on based on their level. There is stuff in the world you can gather while you're questing and it's limited by the level of the mobs that are walking around. I would expect the same kind of thing with the missions you can send companions off to.
If you want crafting or gathering alts, I'd expect they'd need to be leveled up just like your 'main' characters.
** edit **
As alanthecelt said, missions are one at a time. You can't queue up 10 missions and then log off.
** edit^2 **
I did not know you got better results the more your companion likes you. That gives a reason to get companion gifts and such and a reason to weigh your light side/dark side decisions based on what your companion likes. They don't always like the obvious choices for light side/dark side stuff. I got 40 companion 'likes' for doing the right thing, but doing it by stealing so I got 50 dark side points.
I dont think affection level affects crafting successs. Let me explain why I think this:
My first companion I had 800 affection with. When I got my second companion I immediately started sending him on gathering missions. Since I immediately started sending him out I had no affection points with him. I sent both of them out at the same time. My first companion with high affection points came back with alot of unsuccessful runs, and when successful, didnt return more than one or two items. My second companion with no affection points came back with more successes, and and higher yeilds. Sometimes with 3 items, and as high as 5.
Also neither of them had bonuses for the type of missions I were making them run (underworld trading).
It is possible that this is unintended, and was only affected by the beta test build I was using, which I heard was an old build. Maybe this will change when they release the final client.
A lot of that is RNG based too...so it's hard to tell exactly what their intentions are without a lot of data. Affection may increase the odds, but the base chance is so low, or the effect is so small that it's not noticeable unless you send them on a 1,000 runs. I'd like to think affection exists for a reason other than trying to make out with your companion.
I can not remember winning or losing a single debate on the internet.
I wasnt talking about T7, the droid Jedi knights get as their first companion. Im talking about C2-N2, the droid EVERYONE gets when they receive their ship, which would be everyones second companion. C2-N2 is based off the design of C3-PO, and thus is a humanoid looking droid. He is not a tin can looking droid.