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I loved AoC on launch and early access. I was in game the moment it started. Levels 1-20 were some of the most memoriable times I've had outside of UO in mmorpgs. Unfortunately, the game was buggy and unfinished, so I quit around level 50 when I couldn't stand to grind anymore.
I tried it again recently... and started having a great time on the new pvp server. Then I looked at the shop and the players around me. I realized that if I wanted to be competitive in pvp... or pve... I had to spend more than a monthly sub's worth of money each month to compete.
I am sad. The new pvp server really got me excited, but the cash shop ruined it. I fear Free2lose - Pay2win is becoming a new standard. The sad thing... players accept it.
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I do agree with your point but as a long time AoC player I will say the gear you can earn in both pvp and pve is better than the stuff you can buy and a solid pvp'r can still destroy a player in store bought gear even if he is wearing none. Skill over loots anyday.
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
And can a skilled PvPer without store bought stuff beat a skilled PvPer with store bought stuff?
It is not like the store is only available for unskilled players...
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You are so right. Level 1-20 was the best MMO gameing I have ever experienced, Why did AOC drop the ball after that?
Budget. They couldn't afford to create that experience to level cap and Funcom wanted the game out the door.
The store bought stuff is the beginning 80 pvp gear. Most folks who play for awhile at 80 (ie a month or two) have much better gear. However, f2p players stand no chance in pvp due to AAs.
Lol, I can tell some of you obviously don't play AOC anymore. I don't play it anymore because all my clannies left, but I'm not going to deny that it's an amazing game now, that has gotten lots of improvements. The things you can buy at the cash shop are a joke, if you actually bothered to level and gain pvp experience, you would see that the gear you can buy is just the starter pvp gear. Only people you'll be beating in that starting pvp gear are people that just turned 80 and haven't started getting gear yet.
Luckily i played this game after launch, long enough after launch where i thought 1-20 was the worst part of the game, being it was so condensed on the tortage areas and the lack of skill complexity due to level.
I thought 60-80 was great when i played, and 80+ was extremely fun with all the pvp, as level 80 pvp in AoC had some of the most entertaining combat mechanics in any mmo.
Will say that the game does get boring after a while, seiges were buggy, though still fun.
Shame to see it go f2p, but i have to laugh at these people who are pissed that the game is now designed to, you know, make money still. "How dare they try to charge me money to play their game" mentality always gets me, i find it hilarious that f2p gamers always want p2p games to go free while at the same time complaining about f2p games and how they charge money for things that people will actually spend money on...since most people dont see a real need to buy costumes and tag along pets and other non factor items.
Anyway, im actually glad to see all these "issues" with the game and how they are trying to fix them. I think im one of the few people who seem to know that they have ported the secret world engin into the game and are doing the "new engin pains" testing and fixing on a free game right now, which should benefit those of us looking forward to their new p2p game. Hopefully that game isnt nearly as buggy due to the issues being dealt with now in AoC.
With AoC, seems the game had its time in the limelight after they fixed the content issue and before things thinned out and they went f2p. Am very glad i spent 1.5 years playing during the good times. Sill have yet to experience a tab target combat game with such entertaining mechanics. Have yet to play any mage class as fun as a lightning demonologist spellweaving.
But yeah, when they go f2p it isnt a service to the poor, its to make more money than they were using a p2p model. Only way to gurantee that the hordes of new players contribute is to make paying them money something worth doing. Its one of the reason that most of us p2p only players wont touch f2p games, that and its far cheaper to play a p2p than compete in a f2p.
I dont like it when gear is sold in the cashshop either. But in the case of AoC Im pretty sure that the cashshop gear is not the best gear available. At least it wasnt when I still played just after it went f2p. You also need relatively more playerskill then in the common tabtarget MMO's.
So I dont see how it would be pay2win.