When you start over hyping a game, it always fails. Please don't do that for this game, because I do not want it to fail. Games deserve criticism so the developers can work harder and implement more features into the game. Hyping a game is never good, never.
Look at WoW, when it first started beta no where near the amount of people knew about it compard to the coverage on games now, pure testament to how the gameplay is what bring's more players, not overhyping with constant media coverage.
I agree, to me there is only 2 games that might change the outlook of the MMO world.
SWTOR is not one of them, it maybe be fun, the sotry telling might be fresh and awesome, but the combat and skill system is the same old boring crap. And for me fun combat is the most important, since thats what you need to do to level and get ahead, and its a major part of your itme in game, well for me.
So to me GW2 and TSW are the 2 games that seem to be taking combat and the skill system and levelling in a new direction.
Well Tera is also taking a different approch and making combat different, but I am afraid it wont be well received in the western world.
I agree, to me there is only 2 games that might change the outlook of the MMO world.
SWTOR is not one of them, it maybe be fun, the sotry telling might be fresh and awesome, but the combat and skill system is the same old boring crap. And for me fun combat is the most important, since thats what you need to do to level and get ahead, and its a major part of your itme in game, well for me.
So to me GW2 and TSW are the 2 games that seem to be taking combat and the skill system and levelling in a new direction.
Well Tera is also taking a different approch and making combat different, but I am afraid it wont be well received in the western world.
There are actually a few more.
White wolf and CCPs World of darkness online have a very talented team both experienced with MMOs and P&P RPGs, what I read from a few dev blogs and so on it might just take MMOs to the next level.
Undead labs Class 4 is another one making a totally new type of MMOs with never seen before mechanics. It is well funded by Microsoft and lead by the MMO vet Jeff Strain (Diablo, Warcraft 3, Wow, Guildwars 1 & 2).
Archeage. I am kinda critical to this one myself, but who knows? The idea of mixing sandbox and themepark mechanics is interesting, even though the only game I can think of that did it before, Vanguard, didn't do well. But I never heard of any of the devs and the budget seems pretty low.
And whatever Zenimax (Bethesda) is working on, the have one of the creators of DaoC as lead designer and are known for good single player sandbox games.
GW2 is still my top bet together with Class 4, both are ideas of Strain just like Wow and he is both one of the best programmers alive and is surprisingly innovative but counting out the others here might be a serious misstake.
As for TERA am I pretty critical, the only good news is the graphics and the fact that Patric Wyatt is working on the westernization of it.
I agree, to me there is only 2 games that might change the outlook of the MMO world.
SWTOR is not one of them, it maybe be fun, the sotry telling might be fresh and awesome, but the combat and skill system is the same old boring crap. And for me fun combat is the most important, since thats what you need to do to level and get ahead, and its a major part of your itme in game, well for me.
So to me GW2 and TSW are the 2 games that seem to be taking combat and the skill system and levelling in a new direction.
Well Tera is also taking a different approch and making combat different, but I am afraid it wont be well received in the western world.
There are actually a few more.
White wolf and CCPs World of darkness online have a very talented team both experienced with MMOs and P&P RPGs, what I read from a few dev blogs and so on it might just take MMOs to the next level.
I think I'll die of old age before WoD would ever come out. Or at least it's going to be in the Duke Nukem Forever category.
Look at WoW, when it first started beta no where near the amount of people knew about it compard to the coverage on games now, pure testament to how the gameplay is what bring's more players, not overhyping with constant media coverage.
Not entirely correct the Warcraft RTS series at the time was massive and had a massive following even by todays standards. These fans alone guaranteed a huge initial sales head start for WOW. Think if they made a starcraft MMO, thats the sort of fanbase they had for warcraft RTS series, when they made WOW.
Only way to know if a game is overhyped, get on the many betas games have these days and find out for yourself.
World of Darkness has actually been put on the backburner by CCP until they ship the Dust FPS, and right the ship that is EVE. The Incarna addon of EVE showed that CCP can make a great Avatar customization, but also shows how lacking they are in expertise when it comes to incorporating Avatars into a gameworld. I cringe when I have to move my avatar around his captains quarter, animation is really bad, and the controls horrendous.
My hope is that they will sell the IP to Funcom, so they can incorporate it into TSW. I believe the worlds are quite compatible and the Camarilla/Sabbath would fit in nicely with the other secret societies. Wonder a bit how PVP could be balanced against a Player Werewolf in Crinos form, but it would be exciting to find out.
Dunno, I might try this game launch, or try it some time after it releases if its a decent or good game. Age of Conan was awesome....till you leave the newbie area, my opinion of course. For the most part I think I will spend my time playing SWTOR or looking for a job....or well....both.
Honestly its not the game that's the problem, it's the company - Anyone who has dealt with Funcom know's they have a terrible history. It's taken them 5 years just to fix AoC. Maybe the game will have great graphics, maybe it will have a great story and nice mechanics, but I'm betting it will be full of bugs, class balance issues and broken quest, then it will take Funcom 5+ years to fix things during which the population will dive bomb until it ends up like AoC -a game with great potential early on, a great idea, a great population at first and then nothing..
Any mmo that follows the usual "go kill x and bring back x" model isn't going to be very successful. That model has been burnt to death over the past decade. The only hope an mmo has these days is if it brings radical change in gameplay and focuses on exporation and social interaction.
QTF! Exploration and social interaction are what made the original MMO's fun and ground breaking. MMO's today are soooo boring.
That said I am playing AoC atm and I really like it. Its been polished now although hardly anyone will give it a fair chance now. The end game content PvE wise is the most epic raiding I have ever done in any game.
I hope TSW delivers because I like funcom and their ideas and hope they deliver and innovative and polished product right out the gates.
I don't care if it does crash often as long as the game play is good.
- I want action combat not the half way house that AOC was.
- I want open world not the instanced shite that AOC was.
- I want freedom not the level based quest driven drivel that AOC was.
I and many other want something new. Not the same old WOW/SWTOR crap they throw out to us all the time. If I see another game like RIFT or SWTOR coming out I will scream !
This game and PlanetSide 2 give the MMO genre something exciting to look forward to. Something different. Something for the new decade and leave the EQ clones back in the 2000's!
My decision for TSW is to wait until 2 months post launch. After that all the hype will have died down and the reviewers that I trust would have already thrown in their lots on the game. I also was very excited about this one until I discovered certain things.
1) The Subscription + Box sale + Microtransaction Model
Big turnoff for me. Feels like it has the potential to double, if not, triple dip into the players wallets. I would accept either - or, but all three seems like a heavy investment into a game regardless of the companies past performance.
2) EA got involved as a publisher.
Another huge turnoff for me. If EA wasn't notorious for dirty tricks like this, then I wouldn't be as apprehensive of doing business with them. I also have some lingering doubts due to what they pulled on Steam. They (EA) acts like a selfish, uncaring, shovelware producing house that cares nothing of what the players want, just focused on shareholders.
3) 2012 is going to be a big year.
Sure is, with a slew of big name titles being released next year I feel that I will be selling myself short by pre-dedicating myself to a game that I haven't yet played. I want to windowshop for a bit and then let my natural gaming instincts decide of what and where I want to spend my time and money. I do have to at some point in time buy a Wii and Xenoblade Chronicles after supporting OpRa's camaign.
I am not as easily sold (hyped) as I used to be. Beta invite or no beta invite, it's going to take a damn good game to win me over.
I will find out in april...if it releases in april. I don't plan on getting SWTOR, so that won't bother me. But, I am definitely looking forward to something different.
Currently Play: ? Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE
I thought they said this game will not have PvP, if that is the case = fail.
I'd agree with this sentiment partially. PvP, in it's broadest sense, if not implemented or which doesn't transcend instanced combative situations, means TSW probably wont be as massively-multiplayer as it could be. But open-world dynamic massively-multiplayer events is what might squeek this game over the line into massively-multiplayer by a hair, if that element exists.
Hype is hype, just pr bs. No-one at this point, with the years of examples should be pre-ordering any of these games, no-one should "trust" what they're seeing/hearing as it's so very likely to be pr bs. You just have to wait, and see what the real reviews show (from the few sites you can actually have any kind of trust that they're not bough-and-paid-for). Hopefully you get some kind of trial and you can judge for yourself the actual "product". I already have a strong feeling this game has been over-hyped and just isn't going to be able to meet peoples over-blown expectations.
Remember when they learned from all their problems with AO in AoC?
Remember when they promised to fix AoC and build a new engine + rebalance for AO years ago?
Remember when I told you(FC) that people would not forget how they were treated in AO and now in AoC when looking toward newer games? How I told you it would come back to you eventually?
How can anyone be expected to believe anything FUncom says after so many lies?
Comments
When you start over hyping a game, it always fails. Please don't do that for this game, because I do not want it to fail. Games deserve criticism so the developers can work harder and implement more features into the game. Hyping a game is never good, never.
*strokes chin pensively* We shall see. -_-
Well technically it isn't the hype that fails, it is the game itself.
Look at WoW, when it first started beta no where near the amount of people knew about it compard to the coverage on games now, pure testament to how the gameplay is what bring's more players, not overhyping with constant media coverage.
I agree, to me there is only 2 games that might change the outlook of the MMO world.
SWTOR is not one of them, it maybe be fun, the sotry telling might be fresh and awesome, but the combat and skill system is the same old boring crap. And for me fun combat is the most important, since thats what you need to do to level and get ahead, and its a major part of your itme in game, well for me.
So to me GW2 and TSW are the 2 games that seem to be taking combat and the skill system and levelling in a new direction.
Well Tera is also taking a different approch and making combat different, but I am afraid it wont be well received in the western world.
There are actually a few more.
White wolf and CCPs World of darkness online have a very talented team both experienced with MMOs and P&P RPGs, what I read from a few dev blogs and so on it might just take MMOs to the next level.
Undead labs Class 4 is another one making a totally new type of MMOs with never seen before mechanics. It is well funded by Microsoft and lead by the MMO vet Jeff Strain (Diablo, Warcraft 3, Wow, Guildwars 1 & 2).
Archeage. I am kinda critical to this one myself, but who knows? The idea of mixing sandbox and themepark mechanics is interesting, even though the only game I can think of that did it before, Vanguard, didn't do well. But I never heard of any of the devs and the budget seems pretty low.
And whatever Zenimax (Bethesda) is working on, the have one of the creators of DaoC as lead designer and are known for good single player sandbox games.
GW2 is still my top bet together with Class 4, both are ideas of Strain just like Wow and he is both one of the best programmers alive and is surprisingly innovative but counting out the others here might be a serious misstake.
As for TERA am I pretty critical, the only good news is the graphics and the fact that Patric Wyatt is working on the westernization of it.
I think I'll die of old age before WoD would ever come out. Or at least it's going to be in the Duke Nukem Forever category.
Not entirely correct the Warcraft RTS series at the time was massive and had a massive following even by todays standards. These fans alone guaranteed a huge initial sales head start for WOW. Think if they made a starcraft MMO, thats the sort of fanbase they had for warcraft RTS series, when they made WOW.
Only way to know if a game is overhyped, get on the many betas games have these days and find out for yourself.
It is what, 3 or 4 years since it was announced? That is actually not that much for a MMO, even Wow was 6 years in development.
Diablo 3 BTW is 8 years, and MMOs takes longer to make.
So no, it is just you that is impatient, even though it seems like forever.
World of Darkness has actually been put on the backburner by CCP until they ship the Dust FPS, and right the ship that is EVE. The Incarna addon of EVE showed that CCP can make a great Avatar customization, but also shows how lacking they are in expertise when it comes to incorporating Avatars into a gameworld. I cringe when I have to move my avatar around his captains quarter, animation is really bad, and the controls horrendous.
My hope is that they will sell the IP to Funcom, so they can incorporate it into TSW. I believe the worlds are quite compatible and the Camarilla/Sabbath would fit in nicely with the other secret societies. Wonder a bit how PVP could be balanced against a Player Werewolf in Crinos form, but it would be exciting to find out.
Dunno, I might try this game launch, or try it some time after it releases if its a decent or good game. Age of Conan was awesome....till you leave the newbie area, my opinion of course. For the most part I think I will spend my time playing SWTOR or looking for a job....or well....both.
AoC has only been out 3.5 years.
QTF! Exploration and social interaction are what made the original MMO's fun and ground breaking. MMO's today are soooo boring.
That said I am playing AoC atm and I really like it. Its been polished now although hardly anyone will give it a fair chance now. The end game content PvE wise is the most epic raiding I have ever done in any game.
I hope TSW delivers because I like funcom and their ideas and hope they deliver and innovative and polished product right out the gates.
I don't care if it does crash often as long as the game play is good.
- I want action combat not the half way house that AOC was.
- I want open world not the instanced shite that AOC was.
- I want freedom not the level based quest driven drivel that AOC was.
I and many other want something new. Not the same old WOW/SWTOR crap they throw out to us all the time. If I see another game like RIFT or SWTOR coming out I will scream !
This game and PlanetSide 2 give the MMO genre something exciting to look forward to. Something different. Something for the new decade and leave the EQ clones back in the 2000's!
My decision for TSW is to wait until 2 months post launch. After that all the hype will have died down and the reviewers that I trust would have already thrown in their lots on the game. I also was very excited about this one until I discovered certain things.
1) The Subscription + Box sale + Microtransaction Model
Big turnoff for me. Feels like it has the potential to double, if not, triple dip into the players wallets. I would accept either - or, but all three seems like a heavy investment into a game regardless of the companies past performance.
2) EA got involved as a publisher.
Another huge turnoff for me. If EA wasn't notorious for dirty tricks like this, then I wouldn't be as apprehensive of doing business with them. I also have some lingering doubts due to what they pulled on Steam. They (EA) acts like a selfish, uncaring, shovelware producing house that cares nothing of what the players want, just focused on shareholders.
3) 2012 is going to be a big year.
Sure is, with a slew of big name titles being released next year I feel that I will be selling myself short by pre-dedicating myself to a game that I haven't yet played. I want to windowshop for a bit and then let my natural gaming instincts decide of what and where I want to spend my time and money. I do have to at some point in time buy a Wii and Xenoblade Chronicles after supporting OpRa's camaign.
I am not as easily sold (hyped) as I used to be. Beta invite or no beta invite, it's going to take a damn good game to win me over.
I will find out in april...if it releases in april. I don't plan on getting SWTOR, so that won't bother me. But, I am definitely looking forward to something different.
Currently Play: ?
Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE
I thought they said this game will not have PvP, if that is the case = fail.
(-_-)
I'd agree with this sentiment partially. PvP, in it's broadest sense, if not implemented or which doesn't transcend instanced combative situations, means TSW probably wont be as massively-multiplayer as it could be. But open-world dynamic massively-multiplayer events is what might squeek this game over the line into massively-multiplayer by a hair, if that element exists.
TSW Double-Dipping and exploitation of the general public for maximum profits: Everything is True.
'nuff said, not buying unless they can justify this.
Remember when they learned from all their problems with AO in AoC?
Remember when they promised to fix AoC and build a new engine + rebalance for AO years ago?
Remember when I told you(FC) that people would not forget how they were treated in AO and now in AoC when looking toward newer games? How I told you it would come back to you eventually?
How can anyone be expected to believe anything FUncom says after so many lies?
I really hope that the game has a great sucess just to shut those Funcom haters up.
+1,
the funny thing is, some posts here are saying this game is overhyped... lol,
if anything, this game is getting over"hated".