First off....700 mobs will take a hell of a lot longer than an hour. Have you even played the game??? There are thousands of people in EVERY area and your lucky if you can find 50 mobs an hour, so that is bullshit. And the entire time your trying to kill those 700 mobs your name is RED..meaning every person running by is going to try to kill you, so you'd be lucky to spend 5 minutes before your back in town to revive.
I should teleport somewhere else??? Where would you have me to teleport to since everything is done by lvl's? I should teleport because some moron is dancing in my face and stealing the drops while i'm fighting? Really?
As far you saying i should read and not 'close down pop ups" you think because i PK'd one...ONE... person i have never read a thing about the game? And i'm not 'grinding lvl's'..you take quest and complete them or you wont be able to do all off that teleporting you claim is the answer to it all.
You should really play a game before you come on here spouting nonsense.
Wait...someone can take your drops without getting flagged? OMG fail. I had considered trying this game out now that it's F2P, but I think I'll skip it now.
Sounds like a new way of griefing. Just annoy the crap out of someone until they PK you.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
^Pretty much. People are just starting to get creative about griefing. Since people can't kill each other for mobs, they just KS everything atm. Wait for the mob to be at very little health to deliver the last hit. Pretty much everyone you're gonna see in an area is doing it. *shrugs*
Was just about to dl the game and give it a try, thanks for the heads up. I'm gussing that the ability to remove this penalty faster is going into the shop?
^Pretty much. People are just starting to get creative about griefing. Since people can't kill each other for mobs, they just KS everything atm. Wait for the mob to be at very little health to deliver the last hit. Pretty much everyone you're gonna see in an area is doing it. *shrugs*
They need to fix that too perhaps make it so that you lock the mob after you have done 50% damage to it or who ever has the greater % when it dies. Last hit is a stupid system. Is that really how it is? I thought it would be a greatest % of damage system.
I am all for a system with a harsh penalty for PK. Ultimately you decide if you are going to finish them off. If you are going to live by the sword you have to accept dieing by the sword. But I wouldn't mind seeing it changed slightly. Someone with a red name is a target now for those who want to go green. And you do loose exp for dieing red. It would seem reasonable to allow chaotic characters to redeem at least some reputation for dying to other players hunting them. Still limit it to dying to those who can gain lawfulness from you, that way the 8hr limit will prevent friends from killing friends to wash karma. Perhaps also make it so the chaotic can only gain back reputation if they dont fight back. Call it penance or something. Just have to make sure that the chaotic has to die at least enough times to incur enough exp penalty that it would make up for the mobs that would have been killed. Perhaps also make it an option only for those under the 31 pk count. The hardcore PKers should have it tougher.
It would seem reasonable to be able to pay for your crime either through working it for through dying so long as they are pvp deaths that result in exp loss.
Either way it is not a bad system. I would rather them error on the side of being harsh on the PKers and nerf it a bit rather than erroring first on the side of being easy on the PKers
Was playing today and yes i PK'd a guy. He kept following me and making his charactor dance in my face, it really got annoying so i blasted him.
Then I turn red and noticed that i had lost 700+ rep....and the only way to remove my redname is to kill around 700 mobs. Cant gain any experiance till i do.
I dont usually pk...really i never do, but I figured since this was lineage 2 and he was an ASS, what the hell.
I understand there should be a penalty but this is a bit extreme. Shop keepers wont talk to me, teleporters wont talk to me. No, i just have to stay red until i go kill 700+ mobs.
Not to big a deal since i can reroll since i was still low lvl.
Also..I played this game when it first came out years ago for over 2 years so It's just depressing that L2 (of all games) has gone carebear.
you played this for more than a year and you dont even know that if you die you lose that karma you gained for killing a player? and its not 700mobs its 700 karma. It will take you like 20mobs at most to lose that. Please stop lying about playing this game for more than a year....
700 karma = 700 mobs....try playing the game so you know what your talking about.
Uhm... Lineage II is all BUT carebear if you ask me. The FFA PvP/PK with criminal ruleset shows it IMO.
About not gaining XP anymore when red - yeah, that sucks. Wasn't like that in the past. I remember PKing a bot a couple of months ago at Execution Gounds (lvl 30-40). Took me about 45 minutes to wash karma (that's what negative rep was called then) there and gained almost a whole level...
It only seems like a bad system because clueless people are going criminal in an area with a thousand players all killing solo mobs as soon as they spawn.
Once everyone spreads out and starts group xping on party mobs, you'll have a real chance to work off your red.
How long to wash karma in a full aoe group? Less than 10 minutes. This new system is only harsh in the beginning, and really after the first week there probably will be very few temptations to pk anyone.
Just did some testing on the EU beta servers. I PKd at level 85, got -720 reputation and went to kill some solo mobs to test if it still was +2/+1 rep for each mob. But the mobs gave me about 20 reputation for each kill. So I only had to kill 36 mobs to wash off my 'karma'.
So I guess this reputation system scales with level. So PKing will still happen at higher levels.
Sounds more like you want to pk without any penalty at all over what they got now, which is not being hardcore, to me that is pretty carebearish, since you have no fear of dieing or killing in pvp at all period. Even with this system they have now i would not mind ffa loting as much as i used to in gaming, since when i get pked or i pk i actually lose somthign for my actions.
I said i think there should be a penalty but just because you kill ONE.....ONE person you have to go spend 3 to 4 hours or more trying to remove the penalty? Killing mobs and gaining no xp.
Yeah i said it was carebear because thats what it is. It's such a harsh penalty anybody would be stupid to kill anybody. That would be fine for games like WOW an GW and such but for L2 its a bit extreme. I played it for a couple of years when it first came out and this new penalty is carebear.
And you think its carebear for a game to have ffa killing with no penalty> Really? FFA killing is carebear to you?? LMAO!!
Yeah you pk'ed him/her no matter if you got lured into it or you just chose to pk them, and as such go do your time grinding it out. You do also relise to most harsh is not carebear as it makes you have to think ( unless your a person that likes to pk with impunity.). Why would you care that you have to go grind even if it were 12 hours of mobs for pking once, as your not a pker, yet it makes the pker actually think as they are losing something unless they trully want to stay red. FFa is not carebear as it actually makes you think and not just pk for the hell of it, because you can or never worry about getting a pnalty, but no penalty makes it a mere pk fest with no real value in it at all. Also get the idea that ffa and ffa non penalty are different one promotes people actually thinking and fighting in a meaningful manner, while the other promotes gank fest and meaningless pking fields.
Don't know what carebear means anymore. I've heard carebear from everything like hello kitty to Darkfall. Just about every game i've seen hears the cry of its 'carebear'
Don't know what carebear means anymore. I've heard carebear from everything like hello kitty to Darkfall. Just about every game i've seen hears the cry of its 'carebear'
Just another word that users around "abuse on use" but most dont have any idea what it really is..
Just like "fail game", "themepark", "sandbox", "sandpark", "grinding", "ganking", etc etc...
Don't know what carebear means anymore. I've heard carebear from everything like hello kitty to Darkfall. Just about every game i've seen hears the cry of its 'carebear'
Just another word that users around "abuse on use" but most dont have any idea what it really is..
Just like "fail game", "themepark", "sandbox", "sandpark", "grinding", "ganking", etc etc...
Note: Neither do i
In L2 this is a word for the people that avoid PvP at any cost. They rather go PvE whole day and never flag or do anything PvP even if they get harassed/griefed/attacked. :P
Sounds more like you want to pk without any penalty at all over what they got now, which is not being hardcore, to me that is pretty carebearish, since you have no fear of dieing or killing in pvp at all period. Even with this system they have now i would not mind ffa loting as much as i used to in gaming, since when i get pked or i pk i actually lose somthign for my actions.
I said i think there should be a penalty but just because you kill ONE.....ONE person you have to go spend 3 to 4 hours or more trying to remove the penalty? Killing mobs and gaining no xp.
Yeah i said it was carebear because thats what it is. It's such a harsh penalty anybody would be stupid to kill anybody. That would be fine for games like WOW an GW and such but for L2 its a bit extreme. I played it for a couple of years when it first came out and this new penalty is carebear.
And you think its carebear for a game to have ffa killing with no penalty> Really? FFA killing is carebear to you?? LMAO!!
Yeah you pk'ed him/her no matter if you got lured into it or you just chose to pk them, and as such go do your time grinding it out. You do also relise to most harsh is not carebear as it makes you have to think ( unless your a person that likes to pk with impunity.). Why would you care that you have to go grind even if it were 12 hours of mobs for pking once, as your not a pker, yet it makes the pker actually think as they are losing something unless they trully want to stay red. FFa is not carebear as it actually makes you think and not just pk for the hell of it, because you can or never worry about getting a pnalty, but no penalty makes it a mere pk fest with no real value in it at all. Also get the idea that ffa and ffa non penalty are different one promotes people actually thinking and fighting in a meaningful manner, while the other promotes gank fest and meaningless pking fields.
I said there should be a penalty just not that high. Read it again if you need to. By the penalty being so high most people wont pk so it becomes a carebears game.
I guess if they made it where you had to kill 10,000 mobs for every one pk it would be less carebear than it is.
Sounds more like you want to pk without any penalty at all over what they got now, which is not being hardcore, to me that is pretty carebearish, since you have no fear of dieing or killing in pvp at all period. Even with this system they have now i would not mind ffa loting as much as i used to in gaming, since when i get pked or i pk i actually lose somthign for my actions.
I said i think there should be a penalty but just because you kill ONE.....ONE person you have to go spend 3 to 4 hours or more trying to remove the penalty? Killing mobs and gaining no xp.
Yeah i said it was carebear because thats what it is. It's such a harsh penalty anybody would be stupid to kill anybody. That would be fine for games like WOW an GW and such but for L2 its a bit extreme. I played it for a couple of years when it first came out and this new penalty is carebear.
And you think its carebear for a game to have ffa killing with no penalty> Really? FFA killing is carebear to you?? LMAO!!
I have to agree here. You should be able to kill at least maybe 5 people before you are penalized to that extreme and maybe have 1 kill work it's self off each day or something . It would be so cool to save those kills up to whack people who deserve it or those who are being an asshat! Think about it. Even 3 people would be ok. I know if you can goad someone to attack you back after you hit them then they are fair game. So I guess you could run around nekkid or somethin to make people think you are low lvl since they can't see your lvl?
System is fine, Wrender. As coldices allready mentioned is not so hard after lvl 85.
Game as change alot with GoD expansion and seems they implement a system to avoid pk at lower lvls and maybe wasnt a bad decision because the game is F2P now.
After 85, the new stuff, L2 is almost the same as befor in matters of pvp. The only thing i dont agree is we cant delevel anymore, that means if im with 0.00% of some lvl i dont care if i die or not and this is not a good thing.
The Pk system on L2 only works if what we lose when we die really matters so players think twice befor attacking others no matter for what reason.
For those who want to pvp theres is Clan wars, Territory war, Castle and fort sieges, Olymp and attack random player and then wait if he respond or not, if yes pvp hapeneds.
For the rest of situations theres PK, we can kill anyone but have to deal with the penalty if the other dont want to pvp.
Was playing today and yes i PK'd a guy. He kept following me and making his charactor dance in my face, it really got annoying so i blasted him.
Then I turn red and noticed that i had lost 700+ rep....and the only way to remove my redname is to kill around 700 mobs. Cant gain any experiance till i do.
I dont usually pk...really i never do, but I figured since this was lineage 2 and he was an ASS, what the hell.
I understand there should be a penalty but this is a bit extreme. Shop keepers wont talk to me, teleporters wont talk to me. No, i just have to stay red until i go kill 700+ mobs.
Not to big a deal since i can reroll since i was still low lvl.
Also..I played this game when it first came out years ago for over 2 years so It's just depressing that L2 (of all games) has gone carebear.
You are calling the game carebear because YOU PK'ed a guy just because he was dancing? Does the hardcore "wolf" version punch your sister in the gut when you emote a smile?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Comments
Laughed so hard at some of the comments.
Don't dance by me bro.
Wait...someone can take your drops without getting flagged? OMG fail. I had considered trying this game out now that it's F2P, but I think I'll skip it now.
Thanks!
Sounds like a new way of griefing. Just annoy the crap out of someone until they PK you.
^Pretty much. People are just starting to get creative about griefing. Since people can't kill each other for mobs, they just KS everything atm. Wait for the mob to be at very little health to deliver the last hit. Pretty much everyone you're gonna see in an area is doing it. *shrugs*
Was just about to dl the game and give it a try, thanks for the heads up. I'm gussing that the ability to remove this penalty faster is going into the shop?
*Yawn*
They need to fix that too perhaps make it so that you lock the mob after you have done 50% damage to it or who ever has the greater % when it dies. Last hit is a stupid system. Is that really how it is? I thought it would be a greatest % of damage system.
I am all for a system with a harsh penalty for PK. Ultimately you decide if you are going to finish them off. If you are going to live by the sword you have to accept dieing by the sword. But I wouldn't mind seeing it changed slightly. Someone with a red name is a target now for those who want to go green. And you do loose exp for dieing red. It would seem reasonable to allow chaotic characters to redeem at least some reputation for dying to other players hunting them. Still limit it to dying to those who can gain lawfulness from you, that way the 8hr limit will prevent friends from killing friends to wash karma. Perhaps also make it so the chaotic can only gain back reputation if they dont fight back. Call it penance or something. Just have to make sure that the chaotic has to die at least enough times to incur enough exp penalty that it would make up for the mobs that would have been killed. Perhaps also make it an option only for those under the 31 pk count. The hardcore PKers should have it tougher.
It would seem reasonable to be able to pay for your crime either through working it for through dying so long as they are pvp deaths that result in exp loss.
Either way it is not a bad system. I would rather them error on the side of being harsh on the PKers and nerf it a bit rather than erroring first on the side of being easy on the PKers
All die, so die well.
700 karma = 700 mobs....try playing the game so you know what your talking about.
Uhm... Lineage II is all BUT carebear if you ask me. The FFA PvP/PK with criminal ruleset shows it IMO.
About not gaining XP anymore when red - yeah, that sucks. Wasn't like that in the past. I remember PKing a bot a couple of months ago at Execution Gounds (lvl 30-40). Took me about 45 minutes to wash karma (that's what negative rep was called then) there and gained almost a whole level...
Well that blows i quit before GoD, looks like you cant die out of it to uggh.
This new system sounds just as bad as the one where there was no penalty for pks. Both cases are too extreme imo.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
It only seems like a bad system because clueless people are going criminal in an area with a thousand players all killing solo mobs as soon as they spawn.
Once everyone spreads out and starts group xping on party mobs, you'll have a real chance to work off your red.
How long to wash karma in a full aoe group? Less than 10 minutes. This new system is only harsh in the beginning, and really after the first week there probably will be very few temptations to pk anyone.
I guess there are mechanics you can exloit to flag them too.
I PKd at level 85, got -720 reputation and went to kill some solo mobs to test if it still was +2/+1 rep for each mob. But the mobs gave me about 20 reputation for each kill. So I only had to kill 36 mobs to wash off my 'karma'.
So I guess this reputation system scales with level. So PKing will still happen at higher levels.
Yeah you pk'ed him/her no matter if you got lured into it or you just chose to pk them, and as such go do your time grinding it out. You do also relise to most harsh is not carebear as it makes you have to think ( unless your a person that likes to pk with impunity.). Why would you care that you have to go grind even if it were 12 hours of mobs for pking once, as your not a pker, yet it makes the pker actually think as they are losing something unless they trully want to stay red. FFa is not carebear as it actually makes you think and not just pk for the hell of it, because you can or never worry about getting a pnalty, but no penalty makes it a mere pk fest with no real value in it at all. Also get the idea that ffa and ffa non penalty are different one promotes people actually thinking and fighting in a meaningful manner, while the other promotes gank fest and meaningless pking fields.
Don't know what carebear means anymore. I've heard carebear from everything like hello kitty to Darkfall. Just about every game i've seen hears the cry of its 'carebear'
I self identify as a monkey.
Just another word that users around "abuse on use" but most dont have any idea what it really is..
Just like "fail game", "themepark", "sandbox", "sandpark", "grinding", "ganking", etc etc...
Note: Neither do i
In L2 this is a word for the people that avoid PvP at any cost. They rather go PvE whole day and never flag or do anything PvP even if they get harassed/griefed/attacked. :P
I said there should be a penalty just not that high. Read it again if you need to. By the penalty being so high most people wont pk so it becomes a carebears game.
I guess if they made it where you had to kill 10,000 mobs for every one pk it would be less carebear than it is.
I have to agree here. You should be able to kill at least maybe 5 people before you are penalized to that extreme and maybe have 1 kill work it's self off each day or something . It would be so cool to save those kills up to whack people who deserve it or those who are being an asshat! Think about it. Even 3 people would be ok. I know if you can goad someone to attack you back after you hit them then they are fair game. So I guess you could run around nekkid or somethin to make people think you are low lvl since they can't see your lvl?
System is fine, Wrender. As coldices allready mentioned is not so hard after lvl 85.
Game as change alot with GoD expansion and seems they implement a system to avoid pk at lower lvls and maybe wasnt a bad decision because the game is F2P now.
After 85, the new stuff, L2 is almost the same as befor in matters of pvp. The only thing i dont agree is we cant delevel anymore, that means if im with 0.00% of some lvl i dont care if i die or not and this is not a good thing.
The Pk system on L2 only works if what we lose when we die really matters so players think twice befor attacking others no matter for what reason.
For those who want to pvp theres is Clan wars, Territory war, Castle and fort sieges, Olymp and attack random player and then wait if he respond or not, if yes pvp hapeneds.
For the rest of situations theres PK, we can kill anyone but have to deal with the penalty if the other dont want to pvp.
I like this system
You are calling the game carebear because YOU PK'ed a guy just because he was dancing? Does the hardcore "wolf" version punch your sister in the gut when you emote a smile?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
^^^ lol