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So how is Rift endgame like?

YamotaYamota Member UncommonPosts: 6,593

Been playing the game for about a month so far and I have found it mildly entertaining and not sure if I should sub for another month. So basically I am wondering how the end game content is like. Any more fun PvP than those mediocre warfronts?

Comments

  • demarc01demarc01 Member UncommonPosts: 429

    [mod edit]

    ^

    This.

     

    It has great potential, but I found the raids dull and the *world events* constant re-hashes.

    For refrence I quit after the 3rd world event (Hammerfall one) and had raided RoS and GSB.




  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Rift's endgame is very good.  There is so much to do.

     

    1.  Rift is one of only 3 supported raiding games and arguably is the best raiding game on the market now.  It has 3 10 man raids and 3 20 man raids. the raids are hard, require a lot of movement, and place a lot of responsibility on each individual.  HK has been out 5 months and only 9 guilds have finished it although there are over a 100 guilds 10/11 now.

    2.  11 expert dungeons with 3 different settings of difficulty.  Dungeon difficulty was nerfed in April and it lacks challenge for players who have played much at all.  But they are good training grounds for raiding.

    3.  4 faction areas with dailies.

    4.  6 T1 Raid Rifts 2 T2 Raid Rifts

    5.  Zone events  -  The Zone events are almost packed  with people.  The ew eevents on Emver Isle are very fun.

    6.  Achievements and Collections -  An almost endless Supply.

    7.  PvP Warfronts  -  Arguably very weak

    8.  Rifts and Invasions I have always thought they were a weak point of the game.  The new island Ember Isle has improved upon them with Sourcewell Mechanics.

    Rift has arguably the most and best endgame content of any MMO including WoW as most of WoW's endgame is outdated content.  The raiding is very well done. But if you don't raid then this might not be the game for you.  But if you don't raid I doubt any MMO has endgame content for you.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Zippy

    Rift's endgame is very good.  There is so much to do.

     

    1.  Rift is one of only 3 supported raiding games and arguably is the best raiding game on the market now.  It has 3 10 man raids and 3 20 man raids. the raids are hard, require a lot of movement, and place a lot of responsibility on each individual.  HK has been out 5 months and only 9 guilds have finished it although there are over a 100 guilds 10/11 now.

    2.  11 expert dungeons with 3 different settings of difficulty.  Dungeon difficulty was nerfed in April and it lacks challenge for players who have played much at all.  But they are good training grounds for raiding.

    3.  4 faction areas with dailies.

    4.  6 T1 Raid Rifts 2 T2 Raid Rifts

    5.  Zone events  -  The Zone events are almost packed  with people.  The ew eevents on Emver Isle are very fun.

    6.  Achievements and Collections -  An almost endless Supply.

    7.  PvP Warfronts  -  Arguably very weak

    8.  Rifts and Invasions I have always thought they were a weak point of the game.  The new island Ember Isle has improved upon them with Sourcewell Mechanics.

    Rift has arguably the most and best endgame content of any MMO including WoW as most of WoW's endgame is outdated content.  The raiding is very well done. But if you don't raid then this might not be the game for you.  But if you don't raid I doubt any MMO has endgame content for you.

    oh how dare you question WoW's raiding dominance. That is just impossible lol. Did you include Master mode version of instance with increased difficulty and one or two extra bosses?

     

    Right now we have master mode Darkening Deeps, but come 1.7 I expect master mode deepstrike mines and Caduceus Rise(has 11 bosses) as a way to gain raid gear from 5 mans. Apparently this is not enough. Also crafting that can make raid level gear.

     

    One thing you will learn about Rift OP is people have very set beliefs and most of them are from 8 months ago. The server status speaks for itself even during the OPEN FREE BETA of SWTOR the servers were extremely stable and not devoid of people as was predicted. So while EVERY single SWTOR server was reading high or full Rift was fine.

     

    Just find a guild which is not very hard at all and have fun.

  • arebareb Member Posts: 144

    I have to admit Rift endgame is pretty good.  My mage hit 50 a few months ago and he's mostly grinded Warfronts plus doing some T1 and T2 dungeons.  My warrior hit 50 a few weeks ago and has been mostly grinding T1 dungeons. 

    But if you want to gear up your toons, you do have to participate in a variety of activities.  You need to do invasions and rifts to gear up your planar essence.  You need to do PvP rifts and dailies to get Unseen rep to make the most of your PvP gear.

    I can't comment on raiding because I'm not in a guild.  But this is the only thing I really can't do in a guild.  I can join a 5-man dungeon usually in < 1 minute because I'm willing to tank or heal.  And it's pretty easy to get a group for open world stuff.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by demarc01

    For refrence I quit after the 3rd world event (Hammerfall one) and had raided RoS and GSB.

    It's called Hammerknell and it unlocked the hardest Raid dungeon seen in recent years.

     

  • ZylaxxZylaxx Member Posts: 2,574

    [mod edit]

    Pretty much this.  Rift does some things right, namely the character class system is pretty damn tight and the UI customization is great, combat is ok, the graphics are good, and the Rift DE's are pretty fun when they convert to raids.....but every thing else sucks a$$.  The macro system is a joke, the only way to get top tiered gear is raiding which Rifts version is even worse then WoW's.  The pvp is horrible.  The world is so small its like running across 1 zone in WoW.  Class balance is atrocious and the constant nerfing and buffing is stupid.  Basically except for a few small items everything is pretty much worse then WoW.  Theres a reason why it had such a drop off in subscription numbers within months after release.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
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    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

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  • EcocesEcoces Member UncommonPosts: 879

    rift endgame ...

    sit in capital city and .....

    1) grind dungeons for gear

    2) (if you have completed the first) grind raids for gear

    3) grind warfronts(battlegrounds) for gear.

     

     

  • RogoshRogosh Member UncommonPosts: 208

    Besides the raids Ember isle is huge, its basically the new western wastes or commonlands. Also pvp in the open world is pretty well done. The main issue with pvp in rift is the ranking sytem and the macro system. It has 5 warfronts with alternate modes on the weekend. Pvp rifts and constant open world pvp on pvp servers.

    "Its better to look ugly and win than pretty and lose"

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    The server status speaks for itself even during the OPEN FREE BETA of SWTOR the servers were extremely stable and not devoid of people as was predicted. So while EVERY single SWTOR server was reading high or full Rift was fine.

     

    And this speaks for itself, and this common week after week after week after week:

    http://www.riftstatus.net/shards/na/stats

     

    What this does is measure server activity, specifically how often the servers are low, medium or high.  And the kick is that this particular week 3 of the servers on that list closed so all the people on those three servers went to new servers and the end result is still negative for most servers.

     

    Rift started with 58 NA servers.  And now has 27.  Thats more than half shut down.  And there are 6 more servers out of those 27 that stayed low pop 98-100% of the time.  Which means specifically there were never (or almost never) more than 400 people online (400 is the low to medium threshold).  Puremallace will try to spin that they incresed the server cap, which they did.  From 1800 to 2000.    But 58 to 27, which is realistically at 21.  And only 1 of those servers is as populated as an average server during the first month.

     

    Now 800-1000 people online doesnt feel dead since 90% of them are level 50.  But the trend has been downward since day 1 and except for a week or so after each patch its been consistently downhill.

     

     

    Some of the actual content in game is quite good, but its very much in the WoW mold of gear treadmill.  The PA system lacks a certain pizzazz (a very common them in Rift) to be compelling.  So you still feel like you are just grinding dailies, reputations, recycled instances, lame WoW style crafting, etc.  The Invasions can be fun for sure, and while the system is boring at least PA is character growth.  So its above WoW.  but its similar enough to it, and crappy endgame has caused hundreds of thousands to leave WoW.

     

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Never done raiding in Rift, but I've always found the dungeons to be seriously lacking.  They consist almost entirely of boring hallways or dark caverns.  Every now and then you'll entire a big room that looks somewhat impressive only to go back into a series of caverns/hallways.  Charmers Caldera is probably my least favorite dungeon in terms of looks, and graphically speaking, it looks worse than Firelands in WoW.

    Pretty much the only dungeons I actually thought looked epic enough to hold my attention from WoW were Realm of the Fae and the Abyssal Precipice.

    Seeing that Rift is so similar to WoW, I find that whether or not I actually like the dungeons I'm grinding over and over again to be a big deal, because to me, that's what I really base my decision on -- which game's dungeons are more fun to grind over and over again.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Zylaxx

      The macro system is a joke,

    My soloing cleric uses literally 6 buttons.  And spends 95% of the time spamming one button.

     

    I have a spell I use for pulling.  If I do aoe ill tag several mobs with it.  but is really only used for pull

    I have a heal button.  I dont even have to use this much

    I have a button that builds up 'convictions' which are used to heal.  Almost never used

    I have a button for mana regen.

    so 4 situataional buttons.  But here is how you fight in Rift (even in many groups)

    either:

    spam single target macro

    or

    spam aoe macro

     

     

    Yes most fights in rift for me break down to either:

    3 1 1 1 1 1 1 1 1 1

    or

    3 3 3 3 2 2 2 2 2 2 2 2 2

     

  • triphex3triphex3 Member Posts: 2

    I found rift endgame to be shallow and pedantic.

  • Master10KMaster10K Member Posts: 3,065

    With Rift, I have 4 maxed level characters (of the 4 class archetypes) all with T2 dungeon and above gear, so I'm one of the few people on this forum who can say that they've experienced pretty much all that Rift's endgame has to offer. What do I think of it? Well it is fun for someone like me who isn't some jaded MMO veteran or burnt is burnt out of the typical themepark MMORPGs (mainly because I haven't played WoW).

     

    What I like is that some of the dungeon bosses, are quite a challenge, generic rifts may be dull and repetitive but raid rifts & zone wide events can be fun an exciting (and rewarding). I've exeprience every raid and they can be a fun challenge, though I kind of prefer the 10-mans. Now what I don't like is how so many boss mechnics revolve around "if 1 person fails to do this, everyone dies". It get's pretty annoying. Open World PvP is pretty much non-existent and when it happens it is always imbalanced, due to server imbalance. Warfront PvP is what really turned me off MMO PvP due to how gear dependant it is. I enjoy PvP'ing with my Mage (Pyromancer/Dominator), however I can't kill anyone because I have Rank 2 gear, whereas someone with the exact same build can do this with Rank 8.

     

    So yeah, Rift is fun in some areas, for those who can appreciate it but it's just not worth it in the long run. In 2 weeks my sub will end and I won't resub, not because I wanna play SW:TOR (I'm more looking forward to GW2), but because I feel like I've done it all in Rift and there's no point staying around when a lot of the playerbase will migrate this month.

    image

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Zippy

    Rift's endgame is very good.  There is so much to do.

     

    1.  Rift is one of only 3 supported raiding games and arguably is the best raiding game on the market now.  It has 3 10 man raids and 3 20 man raids. the raids are hard, require a lot of movement, and place a lot of responsibility on each individual.  HK has been out 5 months and only 9 guilds have finished it although there are over a 100 guilds 10/11 now.

    2.  11 expert dungeons with 3 different settings of difficulty.  Dungeon difficulty was nerfed in April and it lacks challenge for players who have played much at all.  But they are good training grounds for raiding.

    3.  4 faction areas with dailies.

    4.  6 T1 Raid Rifts 2 T2 Raid Rifts

    5.  Zone events  -  The Zone events are almost packed  with people.  The ew eevents on Emver Isle are very fun.

    6.  Achievements and Collections -  An almost endless Supply.

    7.  PvP Warfronts  -  Arguably very weak

    8.  Rifts and Invasions I have always thought they were a weak point of the game.  The new island Ember Isle has improved upon them with Sourcewell Mechanics.

    Rift has arguably the most and best endgame content of any MMO including WoW as most of WoW's endgame is outdated content.  The raiding is very well done. But if you don't raid then this might not be the game for you.  But if you don't raid I doubt any MMO has endgame content for you.

    Well it seems to have the best PvE endgame but the PvP is limited mostly to those boring Warfronts?

    That is sad but I guess Rift is primarily a PvE game then.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Rogosh

    Besides the raids Ember isle is huge, its basically the new western wastes or commonlands. Also pvp in the open world is pretty well done. The main issue with pvp in rift is the ranking sytem and the macro system. It has 5 warfronts with alternate modes on the weekend. Pvp rifts and constant open world pvp on pvp servers.

    This I did not know. Where are the open world PvP and what are the objectives? Or are people fighting just for the hell of it? Also what are PvP rifts and how do they work?

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Yamota

    Originally posted by Rogosh

    Besides the raids Ember isle is huge, its basically the new western wastes or commonlands. Also pvp in the open world is pretty well done. The main issue with pvp in rift is the ranking sytem and the macro system. It has 5 warfronts with alternate modes on the weekend. Pvp rifts and constant open world pvp on pvp servers.

    This I did not know. Where are the open world PvP and what are the objectives? Or are people fighting just for the hell of it? Also what are PvP rifts and how do they work?

    There really is no meaning to Rift's Open World PvP. I find PvP rift's to be more of an annoyance now, because they can impede on you Raid Rifts, when too close together. But what's worse is the Server imbalance. I play on the Whitefall EU server and I'm not so sure why but there was a mass exodus of Guardian's. It started off with just 2 or 3 of the top guilds, then even smaller guilds like my Guadian guild moved over to other servers and because of this we have situations like last night, when I took part in an Ember Isle event. These are usually fun, have 20+ people taking part and are very rewarding. However I felt sorry form the lone Guardian trying to take part and kept getting ganked by 2 raids full (40+) Defiant.

    image

  • wowfan1996wowfan1996 Member UncommonPosts: 719

    Rift failed and died because it had nothing new to offer to anyone who played WoW and pretty much everyone who is into MMOs at all played WoW at some point.

    Their class system could have been great if Trion didn't do all class balancing with a damn big sledgehammer. It's not fun to play against FotM and it's not fun to play FotM especially in Rift where the "wrong" class usually has no chance in PvP at all and is often of little use in PvE to boot.

    And beyond the class system they had no ideas whatsoever. Rifts were basically short public quests with no teamwork requirements. Invasions were broken because you had to know where the main boss will spawn beforehand. Otherwise you wouldn't get there in time. Planar items were a carrot you could never reach in time either. Dungeons and raids were pale shades of WoW dungeons and raids.

    They didn't have phasing at release. They didn't have LFD. Heck, they didn't even have a scripting language for modders and the default party/raid UI was horrible.

    Rift was, is and (presumably not for a long time now) will be a poor man's WoW... for the full price of the real deal.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • YamotaYamota Member UncommonPosts: 6,593

    Well to be fair I only paid 10 euros to buy Rift and WoW I have to pay what, 80? But yeah, didn't really feel that the game had much more to offer beside better GFX and cooler class system.

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