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Datamined info on 1.7, 1.8

PuremallacePuremallace Member Posts: 1,856

So I was on the pts downloaded a 365mb update and notice literally nothing changed and there were no notes. This has happened before so I went about datmining stuff and found some interesting stuff

 

New raid coming on or around 1/4/2012 (data inidicated when this world event is ending) is called Infernal Dawn

 

Infernal Dawn Cathedral:

 

Infernal Dawn Crystal cave:

 

Maelforge room:

.

 

New room in Infernal Dawn raid called the Lava room. This image is big and I did not want to resize it

 

http://oi41.tinypic.com/2e4hj44.jpg

 

There also appears to be a new race coming with Planetouched Wilds. They are called the Estrian!

 

Estria front view Power Plant:

 

 



Estrian side view Power Plant:

 

Estrian building

 

 

Main city?

 

This was filed under dungeon called Dream Hive! 5man?!?!10man?!?!



 

Random building devoted to the sun

 

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Comments

  • huskie77huskie77 Member Posts: 354

    nice work! Looking forward to it despite the fact that I have not consumed all of the current content. Hurray for casual gaming!

    image
  • MyGaronaMyGarona Member Posts: 139
    "Big time raiding is dying. . ."
    In an era where the average attention span is about 22 minutes the amount of customers willing to pay for multi hour events has to be fading fast.
  • popinjaypopinjay Member Posts: 6,539


    Originally posted by VoIgore

    This! And it makes me wonder how the heck can professional scene veterans juggling with multi-millions not get this?


    In Trion's defense, their problem isn't necessarily not listening to a major portion of their base (which they are guilty of). Trion's problem is what most every mmo before it's problem was; lack of PROPER vision.


    Trion started making Rift (plans) six years ago as an idea, a time when WoW was the game every casual player wanted to play. WoW was only two years old (gasp!) and had the genre by the balls. Everyone knew this was THE game that was going to eat your lunch because it was simple fun and everything worked. Even Hartsman as a EQ/EQ2 employee (whichever) could see that plain as day and no matter what he did, Blizzard was kicking his company's ass badly. He saw the writing on the wall back then. But the problem was he failed to diagnose the problem properly.


    He failed to anticipate that after eight years of WoW, that people would be tired of elves, dragons, most two faction anything and above all.. magic and fantasy. There is still a market to be had but most people are shifting. That's why you started to see crappy Sci-Fi games and others like Tabula Rasa, Auto Assault, Pirates of the Burning Sea, Global Agenda, etc being made back a few years back. They saw the future but didn't have the money or expertise to make proper games.

    Hartsman naively thought that the secret to WoW's success lied in dungeons and raiding when that was only a portion of the players. Most of the players wanted casual, light and non-threating stuff ala WoW. If you doubt this, look at the Rift officials at all the players saying not enough "middle content" for soloers and casuals; all raid crap.

    Making a game you THINK everyone wants in 2006 is quite different from what they will want in 2012 and it takes a real talent to know that, and even more talent to make exactly that.

    Imo, this is what Bioware knew four years or so ago and saw STORY was a missing theme in most mmos that people craved and could keep them subbed vs a loot carrot grinding endgame.

  • headphonesheadphones Member Posts: 611

    Originally posted by MyGarona

    "Big time raiding is dying. . ."

    In an era where the average attention span is about 22 minutes the amount of customers willing to pay for multi hour events has to be fading fast.

    i don't think it's attention span which did that, but instead the reality of getting large groups together who can play nice.

    personally, i play all games with my wife. we're not much into large groups because we seldom have any good experiences in guilds. i'd love a few more things built around smaller groups because they're both easier to manage, often friendlier, and less likely to turn into a lootfight over who gets what, where, when and why.

    given also that raids are just a mario bros boss with abnormal hp, a few extra jump animations and galaga-style speeding up at the end, i feel it's hardly worth the effort. give me something a little more creative than that and i'll be on it like a fly on garbage. stop mmo "dungeons" being little more than a donkey kong level.

     

  • PuremallacePuremallace Member Posts: 1,856

    I do not see big time raiding going anywhere as long as the concept of guilds exist in mmorpg's. Also yes it is 6 weeks after 11/16/2011 and I think Trion specifically gave us dates this time because of TOR

     



  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by headphones

    having said all that, i thought rift had a lot of potential. it had some great ideas. but it quickly became a raiding-focussed thing we just weren't into.

    I have 3 pieces of gear on right now that I got only doing Rifts. Like I said before there are a lot of people in this thread who have not played Rift in 5-6 months.

     

    There is a vendor who gives raid level gear for doing zone events. It is not a raid or die game like some people try and paint it. I do not understand the need to comment 5-6 months after you quit a game about something that is out dated information.

     

    It is still not a pvp game, so I would hold out for GW2 if that is what you want. No instanced raiding at all and no gear chase = best pvp'rs in the world will flock to that game and most people will be surprised how bad they get drilled.

  • teakboisteakbois Member Posts: 2,154

    12/28 will be six weeks after 1.6.  The fact that no info has been anounced, and IA isnt in game yes, leads me to believe there will be a longer delay.  

  • elockeelocke Member UncommonPosts: 4,335

    Content is content, raid or not, however.  If that's ALL there is in 1.7, 1.8 than I would have a problem with it because I am not a raider.  I really hope Trion cracks this issue because I think we've all been blinded by WoW's success and since there are so many people playing/played that game we have no real idea what percentage of players truly like WoW's endgame.  I know I hated the raiding side of it and at least 2 or 3 friends just didn't persue it.  Granted, I knew at least 2 or 3 other people who did raid but eventually they too left the game.  So....basically we need to see if this raid or die endgame can be changed  and something "new" put in to keep people playing, aside from level cap increases and expansions just making the game grow vertically.

    Personally, I am very impressed with Trion and their development plans, although I wish Rift was larger as a world and such, but they are working pretty quickly with what they have.  Heck, I can't complain, they comped me a free month 2 days ago after I had unsubbed and was going to sub back in a few months whenever they put in non raiding content and non- I need tier 2 gear to complete content like Ember Isle, lol.  So, I at least can log in each day this month and get my fae yule snowflakes to grab my reindeer mount and rudolph pet (I'm a sucker for pets, mounts and collections, hint hint).

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Puremallace
    I do not see big time raiding going anywhere as long as the concept of guilds exist in mmorpg's.
     

    You should probably read more industry news on 8-16 man raids maximum. It's the current trend.


    Even games coming out next year are staying away from 20+ man stuff so Trion COULD technically grab anyone interested in that archaic style of play, but it's definitely passe now as far as video game design.

  • PuremallacePuremallace Member Posts: 1,856

    http://www.gamesradar.com/rifts-instant-adventure-going-live-next-week/

     


    Exclusive: Rift's "Instant Adventure" going live next week


    Jump in, kill stuff, jump out starting next week


    Words: Hollander Cooper on December 2, 2011





     


     


     

    When we last saw Rift, the developers were showing off the massive 1.6 update, which added the Ember Isle to the list of the game's locations. But beyond the isle, Trion also talked up Instant Adventure – a completely new addition to the gameplay. At the time, the developers said that were unsure of a release date, though they said that it was going to be intentionally held back from release in order to give players a chance to check out the new content that came with 1.6. Apparently, Trion believes enough time has passed; it is current planning on releasing Instant Adventure next week, giving players a new way to play Rift.

    Instant Adventure is fairly simple: join into a group just as you do when joining a dungeon and you'll be given a random outdoor quest in a level-appropriate area. The quests scale to the size and level of the group, rolling into new quests as the old ones are finished. Eventually it'll peak, hitting a rare monster and giving everyone involved sweet loot, before dropping back down and continuing to push the mass of players around the level. It sounds like a great addition for both hardcore and casual players alike, as it'll give those who have done everything infinite new content to do, and those who don't have time to do everything a chance to participate in big groups for as little (or as long) as they wish.

    We'll have more about Rift next week, so check back if you're interested in finding out even more awesome Rift news.


  • marinridermarinrider Member UncommonPosts: 1,556

    I think Rift has bigger issues to address other than adding new raids.  Like the lack of a varried leveling path, or limited starting zones.  

    But, I'm at least glad they are pumping out some form of content, and if the current subscribers are enjoying it then at least they are doing something good.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by popinjay

     




    Originally posted by Puremallace

    I do not see big time raiding going anywhere as long as the concept of guilds exist in mmorpg's.

     



    You should probably read more industry news on 8-16 man raids maximum. It's the current trend.

     

     



    Even games coming out next year are staying away from 20+ man stuff so Trion COULD technically grab anyone interested in that archaic style of play, but it's definitely passe now as far as video game design.

    Big time raiding died with the release of Burning Crusade.  The fact that 10 mans are considered raids is insulting to any old EQers.

     

    Rift and, from the looks of it, GW2 at least have some content geared for massive numbers though 

  • teakboisteakbois Member Posts: 2,154

    PM:  Are IAs still 50 only?  Its absolutely mind boggling to me how Trion releases stuff that could be applied to mid levels very easily but chooses not to.  No reason for PAs to not start until 50 for instance.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by teakbois

    PM:  Are IAs still 50 only?  Its absolutely mind boggling to me how Trion releases stuff that could be applied to mid levels very easily but chooses not to.  No reason for PAs to not start until 50 for instance.

    It is confirmed 45+

     

    - Planar attunement starting earlier makes no sense really because you get two different xp bars? Also the xp for one planar attunement lvl is 500,000. That is like 15+ lowbies levels lol

     

    If you look at the UI for it there is obviously room for more areas. It says Stillmoor/Shimmersand now, but you have to remember who else in the mmo industry has this? This is like WoW's LFR finding, but for open world lol

     

    Trust me it gets reptetive if that is all you do. I do not recommend more then 30min a day doing it.

     

     

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

     

    - Planar attunement starting earlier makes no sense really because you get two different xp bars? Also the xp for one planar attunement lvl is 500,000. That is like 15+ lowbies levels lol

     

     

     

    Going to need to be 2 experience bars when they raise the cap someday.  EQ1 and 2 both started before max level.  

     

    Or maybe they never raise the cap but then they have to get real creative because people are going to want new abilties and new builds to play with.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Puremallace
    Exclusive: Rift's "Instant Adventure" going live next week Jump in, kill stuff, jump out starting next week Words: Hollander Cooper on December 2, 2011

    Imo, this is exactly the type of content Trion needs to be working on more often and not putting it in as an afterthought, which is what they've been doing. This is the type of content the ex-WoW fans want to see that they have as subs, not the raiding.


    I think it's a good idea that you post your datamined content about this new raid info here on a third-party site and NOT on the Rift official General forums. If the people on that site see that Trion is planning new raids before addressing their PvP concerns and other content issues, it probably would be the last straw from what my buddy was telling me (who's still playing atm).


    This type of news would be well received though, looks good.


  • headphonesheadphones Member Posts: 611

    Originally posted by Puremallace

    Originally posted by headphones



    having said all that, i thought rift had a lot of potential. it had some great ideas. but it quickly became a raiding-focussed thing we just weren't into.

    I have 3 pieces of gear on right now that I got only doing Rifts. Like I said before there are a lot of people in this thread who have not played Rift in 5-6 months.

     

    There is a vendor who gives raid level gear for doing zone events. It is not a raid or die game like some people try and paint it. I do not understand the need to comment 5-6 months after you quit a game about something that is out dated information.

     

    It is still not a pvp game, so I would hold out for GW2 if that is what you want. No instanced raiding at all and no gear chase = best pvp'rs in the world will flock to that game and most people will be surprised how bad they get drilled.

    good on you.

    nowhere did i say i was giving you anything new. as for why i commented - because i felt like it and it was more or less on the topic. not sure why you felt the need to comment on my comment if all you want to do is be a negative nelly. i feel and still feel rift was a positive experience. it just let us down in the whole interest department. the pvp was imbalanced to the point of idiocy with the healing issue at the time (fixed or not, i haven't followed) and the pve was hugely fun when you have a million people running from rift to rift, but not so much when game launched and you had pockets of players. the game has paved the way, i think, for the future of DEs in mmos, and for that i thank it. i'd love to see hugely challenging DEs taking the place of raids. it gets everyone involved and you meet more people in a more positive way than in guilds and raiding.

    my wife and i love our pvp. we're looking forward to continuing with the drilling.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by teakbois

    Originally posted by Puremallace
     
    - Planar attunement starting earlier makes no sense really because you get two different xp bars? Also the xp for one planar attunement lvl is 500,000. That is like 15+ lowbies levels lol
     
     
     
    Going to need to be 2 experience bars when they raise the cap someday.  EQ1 and 2 both started before max level.  
     
    Or maybe they never raise the cap but then they have to get real creative because people are going to want new abilties and new builds to play with.


    I liked EQ2's system much better. You get your AA as you level doing regular stuff, so there was no reason to go grinding mobs on Faraway Volcano Island ad nauseum. And the best part was that the skills you got actually HELPED you level along with meaningful skill boosts that weren't OP but made your leveling worthwhile.


    image

    The PA was one of the reasons I didn't resub because at 50, they weren't hardly worth much to use and just grinding points for points sake was dumb. EI gives some new quests but at the end of the day, it's still basically grinding for PA since your level is capped. That and not having a reset available for the PA and being told to Pokemon it (gotta catch em all) if you make a mistake.

    Doing it WHILE you level made it seem like non-grind, it just happened naturally.

  • PuremallacePuremallace Member Posts: 1,856

    The problem is the EQ2 system is the exact reason why it never caught on. Holocrons in TOR are a wierd way of doing Rifts PA's. They are there and small enough that it does not enrage the playerbase.

     

    EQ2 you get it or you are screwed. Instead of a gear grind they added a AA grind too. EQ2 is going F2P for a good reasons and devs need to be careful what they decide to copy.

     

    Also why would you grind? Ember Isle events gives one PA level per with up to 14 crystals that give 10k xp per. The entire point of the system is so you do not feel like grinding. It is XP you are getting anyways. I hate that WoW philosophy that you hit max level and you stop progressing.

  • VolgoreVolgore Member EpicPosts: 3,872

    Originally posted by Puremallace

    http://www.gamesradar.com/rifts-instant-adventure-going-live-next-week/

     


    Exclusive: Rift's "Instant Adventure" going live next week


    Jump in, kill stuff, jump out starting next week


    Words: Hollander Cooper on December 2, 2011

    This is good news and a great chance to finally have one thing ahead of Blizzard. If Trion handles this aspect of their game right, it may sooner or later even rival raiding.

    If i got it right, Blizzard has something similar on their memo for the panda-addon. By the time it's getting released, Trion can be way ahead in this department...and with some innovation even have instant adventure v2.0 in the making (going a bit beyond the basic 10man random quest concept) while WoW is still in the process of figuring the whole thing out.

    But 1st Trion must deliver (=legit concern as plenty new things in Rift lacked execution) and 2nd push it for once and not again drop something before it's potential got even touched (cough...rifts, cough...)

     

    image
  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Puremallace
    The problem is the EQ2 system is the exact reason why it never caught on. Holocrons in TOR are a wierd way of doing Rifts PA's. They are there and small enough that it does not enrage the playerbase.
     
    EQ2 you get it or you are screwed. Instead of a gear grind they added a AA grind too. EQ2 is going F2P for a good reasons and devs need to be careful what they decide to copy.
     
    Also why would you grind? Ember Isle events gives one PA level per with up to 14 crystals that give 10k xp per. The entire point of the system is so you do not feel like grinding. It is XP you are getting anyways. I hate that WoW philosophy that you hit max level and you stop progressing.

    Not looking for a grind but that seems to be the prevailing thing 50s do on EI. Seems like:

    1. Go to EI.

    2. Collect dailies.

    3. Do dailies, earn PA while doing dailies.

    4. Finish dailies, do rifts for PA.

    5. Log out, come back tomorrow. Rinse/repeat.

    That kind of thing. Just mainly grinding for that. I'm sure everyone doesn't do it that exact same way, but that's the general vibe that seems to take place while waiting for 1.7 apparently since the PvP is having major issues still.

    Again, the reason I liked the EQ2 way was because at level 10, you'd be doing a quest and DING! AA points! Then about 10 minutes later, you may hit your exp level 11. People like feedback (big surprise) and again, getting crit, hps, MP, and those bonused helped while leveling and were enjoyable.


    EQ2 didn't go FTP because of the AA system which you seem to suggest, lol. WoW crushed them with simplier design, and better writing and proper game management.

    Also, you might want to reconsider saying bad things about EQ2 and it's FTP status. Many people had a hand in that including:


    Scott Hartsman, Senior Producer and Creative Director for Everquest 2 (2009)
  • popinjaypopinjay Member Posts: 6,539

    edit: wrong date on above. SH worked for SoE in 2007.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    The problem is the EQ2 system is the exact reason why it never caught on. Holocrons in TOR are a wierd way of doing Rifts PA's. They are there and small enough that it does not enrage the playerbase.

     

    EQ2 you get it or you are screwed. Instead of a gear grind they added a AA grind too. EQ2 is going F2P for a good reasons and devs need to be careful what they decide to copy.

     

    Also why would you grind? Ember Isle events gives one PA level per with up to 14 crystals that give 10k xp per. The entire point of the system is so you do not feel like grinding. It is XP you are getting anyways. I hate that WoW philosophy that you hit max level and you stop progressing.

    The EQ2 AA system wouldnt work for Rift because of the class structure, EQ1s would have been better.   And the eq2 system is just experience you were getting anyway also.  

     

    I would be very careful insinuating that EQ2 is going f2p because its a bad game.  Rift is *not* doing well with keeping people in game regardless of its quality or any spin you want to put on it.  The servers have been halved, and they are less active by the week.  These are facts.  Every week this goes down http://www.riftstatus.net/shards/na/stats

     

    There is a *very* strong chance once the SWToR and GW2 dust clears that Rift is in the same range EQ2 was in population wise.  If you dont think this way...well you remember that denial talked about earlier this thread?

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by popinjay

     




    Originally posted by Puremallace

    Exclusive: Rift's "Instant Adventure" going live next week

     

    Jump in, kill stuff, jump out starting next week

    Words: Hollander Cooper on December 2, 2011



     

    Imo, this is exactly the type of content Trion needs to be working on more often and not putting it in as an afterthought, which is what they've been doing. This is the type of content the ex-WoW fans want to see that they have as subs, not the raiding.

     

     



    I think it's a good idea that you post your datamined content about this new raid info here on a third-party site and NOT on the Rift official General forums. If the people on that site see that Trion is planning new raids before addressing their PvP concerns and other content issues, it probably would be the last straw from what my buddy was telling me (who's still playing atm).

     



    This type of news would be well received though, looks good.

     

     

     

    Instant Adventure is the worst idea I've ever seen for an MMO.  It's unreal that someone at Trion thought it would be a good idea to create a lobby system for quest chains.  Add that to their instanced PvP and their LFG feature, and there really is no reason to do anything with your toon other that wait for queues.  Worst.  Idea.  Ever.  

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Cthulhu23

    Originally posted by popinjay
     


    Originally posted by Puremallace
    Exclusive: Rift's "Instant Adventure" going live next week
     
    Jump in, kill stuff, jump out starting next week
    Words: Hollander Cooper on December 2, 2011

     
    Imo, this is exactly the type of content Trion needs to be working on more often and not putting it in as an afterthought, which is what they've been doing. This is the type of content the ex-WoW fans want to see that they have as subs, not the raiding.
     
     

    I think it's a good idea that you post your datamined content about this new raid info here on a third-party site and NOT on the Rift official General forums. If the people on that site see that Trion is planning new raids before addressing their PvP concerns and other content issues, it probably would be the last straw from what my buddy was telling me (who's still playing atm).
     

    This type of news would be well received though, looks good.
     
     


     
    Instant Adventure is the worst idea I've ever seen for an MMO.  It's unreal that someone at Trion thought it would be a good idea to create a lobby system for quest chains.  Add that to their instanced PvP and their LFG feature, and there really is no reason to do anything with your toon other that wait for queues.  Worst.  Idea.  Ever.  


    They simply gave people what they were asking for. Many of the casual and people not yet 50 wanted something else other than quest grinding at hubs.

    Trion knows they didn't have enough zones so if someone rerolls, they'd be so bored stiff by the second toon because the areas are too small and they've done all the content already.

    They were giving 50s EI already, so they HAD to give people in the lower levels.. something as an alternative as well.

    That's why I thought it's a good idea. So many people couldn't stand this part of the game with the daily rep grinds as the only real content, especially now that most of the rift/invasion killers are leveled completely out of these IA zones now, making them graveyards. IA helps that but as far as what it will do for level 50s, I can't see it changing much since they are playing on Faraway Volcano Island.

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