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What has bugged you so far...

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  • DigitallyEndowedDigitallyEndowed Member Posts: 125

     


    I didn’t actually read your post because it looked as though it contained a spoiler, but to answer your question, the only thing that has “bugged” me so far is the fact the game is not released yet!

  • Cthulhu23Cthulhu23 Member Posts: 994

    I actually had a few things that bugged me.  Nothing that killed my love for the game, but still stuff that I think needs work or that I didn't like:

    1)  Lack of UI Customization

    2)  World a little too linear for my tastes.  The story makes me kind of brush this aside, but I can see how it would be a problem for people.  

    3)  Environment.  No day/night cycle, not enough "movement" from mobs and npcs, no random weather effects.  I don't subscribe to the "world is dead" opinion that many haters do, and I do see life in the world, I would just like there to be MORE of it.  

    4)  Tatooine.  I was terribly disappointed with this planet.  It looks great, and looks wide open, until you try to venture out from Anchorhead and get slapped with an exhaustion zone just outside the town.  Not way off in the distance, but just outside the town.  Very frustrating and disappointing.  I think Bioware dropped the ball here.  Granted, I only made it to the first two towns in Tatooine, so I'm hoping it opens up a bit beyond that, and I also visited Hoth and Alderaan and both those zones were done correctly with a nice wide-open look, but Tatooine was just disappointing to me.  Probably my biggest single disappointment in the game.  

    5)  No anti-aliasing feature implemented.  This needs to be done ASAP, and I'm a bit perturbed that not only has it not yet been implemented, but they took it out of the release build altogether.  I'm hoping it's fixed and added back in, because although I like the graphics in game, the textures are dull.  

    Everything else gets an A+ with me, and overrides the above concerns.  

  • EvilGeekEvilGeek Member UncommonPosts: 1,258

    First off - character cutomisation, why oh why tie weight and height together? truly sux

    Next - not being able to rename or customise my companion beyond some hardly noticeable body paint, so many clones running around!

    UI - cant be scaled can't be moved, just horrible, give me my screen back!

    Those three things bug me the most.

    image
  • BizkitNLBizkitNL Member RarePosts: 2,546

    Originally posted by Byrhofen

    The only thing that has bugged me so far, is that the game is not released yet.

    Hear, hear!

    10
  • GrahorGrahor Member Posts: 828

    Originally posted by EvilGeek

    First off - character cutomisation, why oh why tie weight and height together? truly sux

    My guess is they need characters' skeletons to be rigid to make them act realistically in cutscenes. Allowing huge number of different skeletons would demand, for life-like close-view complicated animations, a whole procedural system to be developed and that's a huge undertaking. And by "huuuge" I mean "you need universities and genius scientinsts work on mathematical model for starters" huge. :) So I don't mind this.

     

    I do mind, however, relatively small variety of choices of secondary attributes like hair, faces, etc. Obviously, game engine uses same parts for generating ALL the characters in the world, humans and NPCs, and the lack of choice of viable bits is noticeable pretty fast.

     

    All you need to fix that is just your usual average designers doing their small bits - a bunch of trained monkeys, compared to more complicated stuff, so to say (and by the look of some of those bits, monkeys definitely were involved). I wonder if they tried to save on peanuts...

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    In the first two betas I participated in (early October and then the major stress test) there were a number of UI bugs where the equivalent of my mana pool or energy meter would show that it was at max even though it wasn't, skill progress bars wouldn't move or they'd move all at once, and other things though last weekend's build seems to have fixed those issues.  Now there are issues with graphical glitches where, for example, I was seeing green beams of light shooting out from certain areas for no apparent reason.

    Possibly the largest annoyance, however, has been the fact that, in beta, in-game character models seem scaled down in detail from how they look in cutscenes.  You don't really notice it until you zoom in on your character, but when not in a cutscene, the textures are muddy and pixelated.

  • gboostergbooster Member UncommonPosts: 712

    My biggest problem with this game is that the mobs don't move, they stand in their little patch of grass waiting for you to shoot them like ducks in a barrel. It's really dissapointing and there is no excuse for such horrible AI like that in 2011.

     

    I still liked the game though and I am really jonesin to play!

  • gboostergbooster Member UncommonPosts: 712

    Originally posted by Watface

    The stench of cowardice and hypocrisy on the main SWTOR forums with so many players rolling on....PVE servers.

    This is a game about war not growing pansies.

    We have young men and women fighting and dying in real wars and these gutless genre destroying degenerates  roll on PVE to  "develop" fighting characters.

     

     

    LOL those unpatriotic scum!

    I'm rolling PVP to support our troops!

  • kaliniskalinis Member Posts: 1,428

    u wanna know why. To many people played wow and had to deal with the jackwagons. The ones who would gank and camp there level 10 butt for hrs till they quit or left the game. 

    How is a max level guy gankign a 10 fun . I will never do a pvp server again i got ganked and camped one to many times by a guy i had no chance to fight back against and when my freinds showed up theyd run like a coward . My freinds woudl leave id go back to questing and theyd start in again.

    These people ruin pvp for everyone. Im sorry its no fun not being able to play at all because soem jack wagon wont leave u alone.

  • gboostergbooster Member UncommonPosts: 712

    Originally posted by kalinis

    u wanna know why. To many people played wow and had to deal with the jackwagons. The ones who would gank and camp there level 10 butt for hrs till they quit or left the game. 

    How is a max level guy gankign a 10 fun . I will never do a pvp server again i got ganked and camped one to many times by a guy i had no chance to fight back against and when my freinds showed up theyd run like a coward . My freinds woudl leave id go back to questing and theyd start in again.

    These people ruin pvp for everyone. Im sorry its no fun not being able to play at all because soem jack wagon wont leave u alone.

    Really??

    Those were my best times in WoW. Not the ganking of the noob for hours, that was just the beginning. What made it fun was when it escalated into a zone wide war, reinforcements were called in from capital cities, guilds were called in to avenge their fallen comrades. Then of course the smack talk on the forums afterwards... good times.

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  • ZuvielifyZuvielify Member Posts: 168

    I like the game, but if I had to pick things that bugged me:

    1) Run speed. The world is huge. Sprint makes it a little better, but it should come 2 levels earlier, at least. 

    2.) The limited conversation gestures npcs make. They all do the same damn things. Like where they move both their hands side to side in parallel. NPCs seem to cycle through 5 different expressions. Really? a game that is all about conversation cut scenes, and there is such little focus on gestures. 

    Neither of these stop me from playing, but they do annoy

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