Really don't get how its 'impressive'. So many people on, sure, but your giving it away to everyone and their mother. Considering its a big budget game, its to be expected that people to be interested and try it, specially considering its starwars. Lets not pretend starwars has nothing to do with people's desire to play it.
And let's not pretend that the number of preorders that has been steadily rising since they opened up the last couple of beta weekend to more testers isn't significant, either.
Really don't get how its 'impressive'. So many people on, sure, but your giving it away to everyone and their mother. Considering its a big budget game, its to be expected that people to be interested and try it, specially considering its starwars. Lets not pretend starwars has nothing to do with people's desire to play it.
And how is that a bad thing? o.O
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6. US, EU, Asian, France, German and Russian. Subs will be so low there is no need for more Snoocky-How many servers? The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
All the beta did was reinforce the serious lack of end game content and that will eventually bite them in the butt. It is a fun game to that point though and will do well for a while.
It's releasing with more endgame content than many other themepark MMOs have after a year of release. So your point is invalid.
I'll have to agree with some of the comments above about how most of the arguments don't make any sense. People saying the game doesn't bring anything new to the table, etc. etc.
I can understand when people do not like a new certain MMO that comes out, but this distaste for the newer games is starting to grow too rampantly lately... I mean what are you guys expecting?! Bioware spent many, many years on a game that does bring many new features to an MMO, or at least some spins on old features. Yet so many of you are quick to dismiss it after a beta weekend of levels 1-15 or whatever you go to.
The game is BRAND new, in fact, it's obviously not even out yet. I understand that if you want to compete in today's market that companies will have to start releasing games that are more and more polished at launch, but Jesus people nobody is perfect. Should I take you all back to the World of Warcraft beginning days? Compared to what you have now, the beginning stages of WoW was a shit-show. People mainly stuck around because it was a new world to explore and was fairly smooth in gameplay. However, given time and community feedback, Blizzard was able to continually mold the game into something good.
The same happened with Rift. It wasn't perfect at launch, but it's had time to grow and people love the game now.
Gamer communities depend on companies to make good games just as much as companies depend on those same communities to help them out and stay loyal to the game. To give them feedback, and let them know how they can improve. Instead, so many people are so readily dismissing games after a weekend testing... People go into games saying "Oh I just really wanted to love the game, I really did!" and instead they only focus on the few negatives that they see and blow them up.
How about you go into a game with an open mind? Don't expect anything, and don't dismiss anything. Enjoy the game for what it is, for what the developers worked so hard to create. Just because you can create a character and kill a mob with it doesn't mean that it's a WoW clone... nobody says that about other genre's. Nobody says, "WOW! In Battlefield 3 I can take a gun and shoot someone, and they have a deathmatch mode, man this is JUST A CoD CLONE!"
Seriously though guys. Go into games with an open mind. Appreciate the games for what they are and enjoy them. I have been following SWTOR for many years, but I've never let myself get too hyped about it. I've looked at some of the features, and looked forward to trying the game. When I finally got into it, it was definitely different at first (hence the new features they add into the MMO world for those of you who think there are none) but it grew on me. I found myself being immersed into an MMO moreso than I have before. I was able to make decisions that directly impact my character and my available storylines. Bottomline, I wasn't searching for every feature to make me satisfy my "urge to love the game," I was simply having fun playing a GAME.
And I have to say, I think SWTOR is great and I think it will do well. It offers an environment for more mature and patient players who will enjoy what Bioware has done.
*EDIT* Also, note that the game is still in Beta and most Beta's that are released to the public are far behind where the game actually is. Also, be aware that in Beta testings developers never release the entirety of the game to you. Why would they spoil even 50% of the game for you in a weekend a month before release? So if you think the game is "lacking" something, expect to see that "something" actually available come release.
All the beta did was reinforce the serious lack of end game content and that will eventually bite them in the butt. It is a fun game to that point though and will do well for a while.
It's releasing with more endgame content than many other themepark MMOs have after a year of release. So your point is invalid.
It s already been stated that their already working on more content before release as well.
The reason people hate on this game and wish for it's failure, is because they fear that it will overshadow and take players away from their games of choice.They will say that they are not afraid or feel threaten by TOR, but yet they feel the need to come to every TOR thread and bash the game at every chance that they get. While sprouting out how good there game is or how good it is going to be. I mostly see this behavior from the GW2 fans and the sandbox fans, probably the largest group in MMO history is following TOR and not the other games and these people seem to feel butthurt by that.
I don't wish for it's failure, I just wish it had been a better game period. I think it'll do moderately well in the market place, but don't believe they took enough risks or did anything interesting other than add a sci-fi skin to the fantasy formula and it's a disappointment.
Course, I've been doing this since M59, LoK, and NWN (not the pc game, the one on aol) and I'm just getting pretty jaded on the "formula" these days. I want to see the industry grow by leaps and bounds not centimeters... and variety is the spice of life. Shrug.
When you come up with your revolutionary idea for making a "new" MMORPG that isn't like all the rest, let me know... I might invest.
Of course, most things don't grow by leaps and bounds anymore. Look at cars. Still 4 wheels and an engine... Do we whine that the new model year's car isn't flyable? No. We accept the small increments because if a car could fly, it'd be a plane...
Yes, a lot of people played the beta weekend - impressive; but are there any stats/numbers on how many of those who played for free would actually be buying/paying to play the game when available? I played, I was unimpressed. I will not be buying. It's not godly, but it's not awful either -- just mediocre. Fanboys will rave and drool over it; more power to them. Have fun guys.
As of November, they have 900,000 pre-orders sold.
ok let me put it this way..maybe some haters will understand now
SWG= going down
swtor= going live
if swtor fails or it wasnt being made then maybe SWG would be still up
BUT if SWG was going down and swtor was never released....then we wouldnt be having any SW mmo at all
so what would you rather have...a SW MMO....or no SW MMO at all?
also some ppl left SWG cause they didnt like the NGE or CU (whatever) and some of them just whant a new SWMMO...so just be happy what your getting...if not go do something else and stop bashing a game allot of ppl do like....its useless anyway
Underlined segment.
Not True.
Sony had already announced that they had decided NOT to renew the Licence with LA simply because SWG was unprofitable. SWG was going down reguardless of SWToR.
I had a whole lot of fun. Abilities were great, graphics were great, absolutely loved the slower-paced longer-thought-out story lines.
A 9/10. (The only thing...which is very miniscule to me...was it seemed just a tad too long to reach that "epic" level 10...the hallmark for many games...how long it takes to reach level 10.)
Member of Talon | www.lakexeno.com RIFT: Redcameo, Warrior, Faemist Server RIFT: Bluecameo, Mage, Faemist Server
Really don't get how its 'impressive'. So many people on, sure, but your giving it away to everyone and their mother. Considering its a big budget game, its to be expected that people to be interested and try it, specially considering its starwars. Lets not pretend starwars has nothing to do with people's desire to play it.
Do not want to bust your bubble (well...I actually do) but the beta was not actually free for all. It was to preordered players who already intend to buy and play the game. Thus it was something of a closed beta and included the long time playtesters as well. The fact that it is based on Star Wars was an actual selling point to both investors and players, nothing 'pretend' about that at all. Failure of a new game is in two areas - one is the fun and retainability of players and two is the return on investment (profit). If one is successful then two will be ok. For those who want TOR to fail then they either want one or two to fail (or both). Why? Who gains from a failure?
The only gain I can see from failure is some sort of psychological boost for the folks who have trumpeted their dislike/hatred of EA, Bioware, StarWars, LucasArts, the genre, the mechanics/content/graphics/Sound/VO, MMOs in general and the demonized people who make them or players who like them. (shrug) Get help! Simple commentary about things you dislike is one thing. Tirades against the companies, devs and other players are, well...disturbing.
Really don't get how its 'impressive'. So many people on, sure, but your giving it away to everyone and their mother. Considering its a big budget game, its to be expected that people to be interested and try it, specially considering its starwars. Lets not pretend starwars has nothing to do with people's desire to play it.
Do not want to bust your bubble (well...I actually do) but the beta was not actually free for all. It was to preordered players who already intend to buy and play the game. Thus it was something of a closed beta and included the long time playtesters as well. The fact that it is based on Star Wars was an actual selling point to both investors and players, nothing 'pretend' about that at all. Failure of a new game is in two areas - one is the fun and retainability of players and two is the return on investment (profit). If one is successful then two will be ok. For those who want TOR to fail then they either want one or two to fail (or both). Why? Who gains from a failure?
The only gain I can see from failure is some sort of psychological boost for the folks who have trumpeted their dislike/hatred of EA, Bioware, StarWars, LucasArts, the genre, the mechanics/content/graphics/Sound/VO, MMOs in general and the demonized people who make them or players who like them. (shrug) Get help! Simple commentary about things you dislike is one thing. Tirades against the companies, devs and other players are, well...disturbing.
Nope it was not...atleast for me. No pre-order and got my code here on this site. A bunch of other gaming sites gave the codes away too. It was a free access weekend to anyone with the gumption to go to a site register and get a code. This last weekend was for select people from the weekend before or so I was told.
Really don't get how its 'impressive'. So many people on, sure, but your giving it away to everyone and their mother. Considering its a big budget game, its to be expected that people to be interested and try it, specially considering its starwars. Lets not pretend starwars has nothing to do with people's desire to play it.
Do not want to bust your bubble (well...I actually do) but the beta was not actually free for all. It was to preordered players who already intend to buy and play the game. Thus it was something of a closed beta and included the long time playtesters as well. The fact that it is based on Star Wars was an actual selling point to both investors and players, nothing 'pretend' about that at all. Failure of a new game is in two areas - one is the fun and retainability of players and two is the return on investment (profit). If one is successful then two will be ok. For those who want TOR to fail then they either want one or two to fail (or both). Why? Who gains from a failure?
The only gain I can see from failure is some sort of psychological boost for the folks who have trumpeted their dislike/hatred of EA, Bioware, StarWars, LucasArts, the genre, the mechanics/content/graphics/Sound/VO, MMOs in general and the demonized people who make them or players who like them. (shrug) Get help! Simple commentary about things you dislike is one thing. Tirades against the companies, devs and other players are, well...disturbing.
Nope it was not...atleast for me. No pre-order and got my code here on this site. A bunch of other gaming sites gave the codes away too. It was a free access weekend to anyone with the gumption to go to a site register and get a code. This last weekend was for select people from the weekend before or so I was told.
Every person who signed up for beta prior to a certain date (i don't remember the date) got accepted to the last weekend beta. Plus they gave out codes to web sites for those who hadn't signed up,
Let's put it this way - is it good to wish a game to fail? Definitely not, because it may ruin an otherwise talanted game developer (i.e. Bioware). But realistically, does SWTOR has the potential to last for very long - a little bite sceptical on that.
Judging from my impressions from the beta, the game does offer things that haven't been seen in MMOs yet. The fully voiced quest givers (at least most of them) do add flavour, as well as the cinematic approach and the cut scenes. Add to that your companions, who have their own stories (and mysteries) as well, and the class story, and becomes a very engaging experience, not seen before. However, all this has appeal mostly to people who play single-player games. To put it in short, most of the engaging part of SWTOR is basically KOTOR 3 (which is actually a good thing).
The problem is that there is much less to appeal to groups. There is some stuff that is truly fun playing in groups, like the group conversation mechanic (a great innovation, by the way, I love it), and of course - flashpoints. I had great fun playing through the first flashpoint on the Republic side (The Essels), and I hear that other flashpoints are similarly engaging. However, not all of the flashpoints (and probably operations, i.e. raids) are that much polished, and some are your regular MMO group instance/raid that doesn't have much cut scenes or group talk. The other thing is indeed PvP, but this appeals to a certain player group, which is by far not everybody.
So my point is that the game does have potential, but in my opinion it currently has much more appealing solo content than group one. Now, I understand that there is a growing market in casual players (I am in fact considering myself one), but I do agree with people who think that it ultimately kills the MMO concept. I will be interested to see how the Guild Wars 2 approach works out, but I think that in the end, Bioware would have better made KOTOR 3, with a better class mechanic, than SWTOR ...
Let's put it this way - is it good to wish a game to fail? Definitely not, because it may ruin an otherwise talanted game developer (i.e. Bioware). But realistically, does SWTOR has the potential to last for very long - a little bite sceptical on that.
Long life of any MMO depends upon support given to it by company. And since SWTOR is first MMO of Bioware i really doubt they will leave it hanging dry for months to come. It is quite obvious that SWTOR will see a lot of content updates and it will just keep adding to its long life.
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6. US, EU, Asian, France, German and Russian. Subs will be so low there is no need for more Snoocky-How many servers? The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
I've played the beta during all-open beta weekend and I would play all the other beta weekends if I was invited. Can't wait for the launch - the game is great and after beta I am sure I will do at least 2 storylines. The problem is SWTOR.com was virtually down during last beta weekend which makes me think that they underestimated the potential number of players. DO NOT UNDERESTIMATE THE SERVER SIDE OF DA MMO FORCE!!! :-) Please devs!!! Don't make the mistake Sony did with the DC Universe. People will get really angree if at launch there will be queues similar to these we had during beta weekend - and they will start quiting, believe me! Just rent some extra servers if you fear that server populations will drop down after a few months after release, so you can simply discontinue the rent in the case. If there will be server issues - the populations will drop down for sure, but that isn;t something you wnat right?
According to a short notice on GamesIndustry.biz, over two million players took advantage of beta game play weekends for Star Wars: The Old Republic. Most notably, EA's Eric Brown revealed that over 750,000 unique players gave the game a whirl during the Thanksgiving weekend beta play session.
Read more at the link above.
Umm, yeah...nice Business propaganda..err...marketing.
BTW, i could not read the article they require us to log in and create an account to read it, and I am simply not in the mood to do that, tired of having to register on every single site out there now days geez.
And all that for more contribution to their Business.. "hey look we have so many Registered users that are following us, we are worth more"...really? Well what is in it for me?
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Comments
My nephew and 25 of his old Wow guild, just pre ordered today.
And let's not pretend that the number of preorders that has been steadily rising since they opened up the last couple of beta weekend to more testers isn't significant, either.
See how that works?
And how is that a bad thing? o.O
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
It's releasing with more endgame content than many other themepark MMOs have after a year of release. So your point is invalid.
I'll have to agree with some of the comments above about how most of the arguments don't make any sense. People saying the game doesn't bring anything new to the table, etc. etc.
I can understand when people do not like a new certain MMO that comes out, but this distaste for the newer games is starting to grow too rampantly lately... I mean what are you guys expecting?! Bioware spent many, many years on a game that does bring many new features to an MMO, or at least some spins on old features. Yet so many of you are quick to dismiss it after a beta weekend of levels 1-15 or whatever you go to.
The game is BRAND new, in fact, it's obviously not even out yet. I understand that if you want to compete in today's market that companies will have to start releasing games that are more and more polished at launch, but Jesus people nobody is perfect. Should I take you all back to the World of Warcraft beginning days? Compared to what you have now, the beginning stages of WoW was a shit-show. People mainly stuck around because it was a new world to explore and was fairly smooth in gameplay. However, given time and community feedback, Blizzard was able to continually mold the game into something good.
The same happened with Rift. It wasn't perfect at launch, but it's had time to grow and people love the game now.
Gamer communities depend on companies to make good games just as much as companies depend on those same communities to help them out and stay loyal to the game. To give them feedback, and let them know how they can improve. Instead, so many people are so readily dismissing games after a weekend testing... People go into games saying "Oh I just really wanted to love the game, I really did!" and instead they only focus on the few negatives that they see and blow them up.
How about you go into a game with an open mind? Don't expect anything, and don't dismiss anything. Enjoy the game for what it is, for what the developers worked so hard to create. Just because you can create a character and kill a mob with it doesn't mean that it's a WoW clone... nobody says that about other genre's. Nobody says, "WOW! In Battlefield 3 I can take a gun and shoot someone, and they have a deathmatch mode, man this is JUST A CoD CLONE!"
Seriously though guys. Go into games with an open mind. Appreciate the games for what they are and enjoy them. I have been following SWTOR for many years, but I've never let myself get too hyped about it. I've looked at some of the features, and looked forward to trying the game. When I finally got into it, it was definitely different at first (hence the new features they add into the MMO world for those of you who think there are none) but it grew on me. I found myself being immersed into an MMO moreso than I have before. I was able to make decisions that directly impact my character and my available storylines. Bottomline, I wasn't searching for every feature to make me satisfy my "urge to love the game," I was simply having fun playing a GAME.
And I have to say, I think SWTOR is great and I think it will do well. It offers an environment for more mature and patient players who will enjoy what Bioware has done.
*EDIT* Also, note that the game is still in Beta and most Beta's that are released to the public are far behind where the game actually is. Also, be aware that in Beta testings developers never release the entirety of the game to you. Why would they spoil even 50% of the game for you in a weekend a month before release? So if you think the game is "lacking" something, expect to see that "something" actually available come release.
It s already been stated that their already working on more content before release as well.
When you come up with your revolutionary idea for making a "new" MMORPG that isn't like all the rest, let me know... I might invest.
Of course, most things don't grow by leaps and bounds anymore. Look at cars. Still 4 wheels and an engine... Do we whine that the new model year's car isn't flyable? No. We accept the small increments because if a car could fly, it'd be a plane...
As of November, they have 900,000 pre-orders sold.
link: http://www.vgchartz.com/charts/preorders.php
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
hmm well there you go then =P
ill rather have atleast A sw mmo then no sw mmo
You could always put the movies on loop
(FYI I pre-ordered a few copies after the beta weekend ... just wanted to clear up the facts (tm!) )
I had a whole lot of fun. Abilities were great, graphics were great, absolutely loved the slower-paced longer-thought-out story lines.
A 9/10. (The only thing...which is very miniscule to me...was it seemed just a tad too long to reach that "epic" level 10...the hallmark for many games...how long it takes to reach level 10.)
Member of Talon | www.lakexeno.com
RIFT: Redcameo, Warrior, Faemist Server
RIFT: Bluecameo, Mage, Faemist Server
Do not want to bust your bubble (well...I actually do) but the beta was not actually free for all. It was to preordered players who already intend to buy and play the game. Thus it was something of a closed beta and included the long time playtesters as well. The fact that it is based on Star Wars was an actual selling point to both investors and players, nothing 'pretend' about that at all. Failure of a new game is in two areas - one is the fun and retainability of players and two is the return on investment (profit). If one is successful then two will be ok. For those who want TOR to fail then they either want one or two to fail (or both). Why? Who gains from a failure?
The only gain I can see from failure is some sort of psychological boost for the folks who have trumpeted their dislike/hatred of EA, Bioware, StarWars, LucasArts, the genre, the mechanics/content/graphics/Sound/VO, MMOs in general and the demonized people who make them or players who like them. (shrug) Get help! Simple commentary about things you dislike is one thing. Tirades against the companies, devs and other players are, well...disturbing.
Nope it was not...atleast for me. No pre-order and got my code here on this site. A bunch of other gaming sites gave the codes away too. It was a free access weekend to anyone with the gumption to go to a site register and get a code. This last weekend was for select people from the weekend before or so I was told.
I wonder how many people canceled their pre-order after trying it during open beta?
Every person who signed up for beta prior to a certain date (i don't remember the date) got accepted to the last weekend beta. Plus they gave out codes to web sites for those who hadn't signed up,
Why wonder that? Why not see what EA (as a public company) says at Launch?
In nine days, that's a moot question anyways.
"TO MICHAEL!"
Let's put it this way - is it good to wish a game to fail? Definitely not, because it may ruin an otherwise talanted game developer (i.e. Bioware). But realistically, does SWTOR has the potential to last for very long - a little bite sceptical on that.
Judging from my impressions from the beta, the game does offer things that haven't been seen in MMOs yet. The fully voiced quest givers (at least most of them) do add flavour, as well as the cinematic approach and the cut scenes. Add to that your companions, who have their own stories (and mysteries) as well, and the class story, and becomes a very engaging experience, not seen before. However, all this has appeal mostly to people who play single-player games. To put it in short, most of the engaging part of SWTOR is basically KOTOR 3 (which is actually a good thing).
The problem is that there is much less to appeal to groups. There is some stuff that is truly fun playing in groups, like the group conversation mechanic (a great innovation, by the way, I love it), and of course - flashpoints. I had great fun playing through the first flashpoint on the Republic side (The Essels), and I hear that other flashpoints are similarly engaging. However, not all of the flashpoints (and probably operations, i.e. raids) are that much polished, and some are your regular MMO group instance/raid that doesn't have much cut scenes or group talk. The other thing is indeed PvP, but this appeals to a certain player group, which is by far not everybody.
So my point is that the game does have potential, but in my opinion it currently has much more appealing solo content than group one. Now, I understand that there is a growing market in casual players (I am in fact considering myself one), but I do agree with people who think that it ultimately kills the MMO concept. I will be interested to see how the Guild Wars 2 approach works out, but I think that in the end, Bioware would have better made KOTOR 3, with a better class mechanic, than SWTOR ...
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
I've played the beta during all-open beta weekend and I would play all the other beta weekends if I was invited. Can't wait for the launch - the game is great and after beta I am sure I will do at least 2 storylines. The problem is SWTOR.com was virtually down during last beta weekend which makes me think that they underestimated the potential number of players. DO NOT UNDERESTIMATE THE SERVER SIDE OF DA MMO FORCE!!! :-) Please devs!!! Don't make the mistake Sony did with the DC Universe. People will get really angree if at launch there will be queues similar to these we had during beta weekend - and they will start quiting, believe me! Just rent some extra servers if you fear that server populations will drop down after a few months after release, so you can simply discontinue the rent in the case. If there will be server issues - the populations will drop down for sure, but that isn;t something you wnat right?
Umm, yeah...nice Business propaganda..err...marketing.
BTW, i could not read the article they require us to log in and create an account to read it, and I am simply not in the mood to do that, tired of having to register on every single site out there now days geez.
And all that for more contribution to their Business.. "hey look we have so many Registered users that are following us, we are worth more"...really? Well what is in it for me?
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
It was free. Lets come back after 2-4 months then post stats.
TOR will save us all.