its a safe bet that sv are not gonig to go bust over their current subscription numbers.
How do you reach that conclusion given that they have lost money consistently, and are still doing so.
The financial reports show the losses (even after cost cutting measures), and Henrik's comments in those reports show reduced sub numbers. How is that combination going to lead to financial stability?
Also, Henrik's comments about sub numbers prove that all the official comments about "population rising!" were completely untrue. It follows that any similar claim they make is to be disbelieved until the next financial statement.
its a safe bet that sv are not gonig to go bust over their current subscription numbers.
How do you reach that conclusion given that they have lost money consistently, and are still doing so.
The financial reports show the losses (even after cost cutting measures), and Henrik's comments in those reports show reduced sub numbers. How is that combination going to lead to financial stability?
Also, Henrik's comments about sub numbers prove that all the official comments about "population rising!" were completely untrue. It follows that any similar claim they make is to be disbelieved until the next financial statement.
because any company in svs current state would of likely folded already. The simple fact that the ceo isnt to bothered about current subscriptions and is more focused on celivering content, the fact that the game is still going, that they are epxanding testing and still continuing with thier priorities suggests to me they arent worried.
there are 2 types of mmo, imitators and innovaters.
its a safe bet that sv are not gonig to go bust over their current subscription numbers.
How do you reach that conclusion given that they have lost money consistently, and are still doing so.
The financial reports show the losses (even after cost cutting measures), and Henrik's comments in those reports show reduced sub numbers. How is that combination going to lead to financial stability?
Also, Henrik's comments about sub numbers prove that all the official comments about "population rising!" were completely untrue. It follows that any similar claim they make is to be disbelieved until the next financial statement.
because any company in svs current state would of likely folded already. The simple fact that the ceo isnt to bothered about current subscriptions and is more focused on celivering content, the fact that the game is still going, that they are epxanding testing and still continuing with thier priorities suggests to me they arent worried.
I'm not quite sure, its a bit like the european debt, they keep living above what they can afford, they keep losing money until it gets to a point where their debt is too high and they can no longer raise any funds from anyone (banks, investors, shareholders etc)
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How do you reach that conclusion given that they have lost money consistently, and are still doing so.
The financial reports show the losses (even after cost cutting measures), and Henrik's comments in those reports show reduced sub numbers. How is that combination going to lead to financial stability?
Also, Henrik's comments about sub numbers prove that all the official comments about "population rising!" were completely untrue. It follows that any similar claim they make is to be disbelieved until the next financial statement.
because any company in svs current state would of likely folded already. The simple fact that the ceo isnt to bothered about current subscriptions and is more focused on celivering content, the fact that the game is still going, that they are epxanding testing and still continuing with thier priorities suggests to me they arent worried.
there are 2 types of mmo, imitators and innovaters.
I'm not quite sure, its a bit like the european debt, they keep living above what they can afford, they keep losing money until it gets to a point where their debt is too high and they can no longer raise any funds from anyone (banks, investors, shareholders etc)
http://www.mortalonline.com/forums/69645-why-there-so-few-players.html
Doesn't seem like a 10K sub population to me...
4000*15 is 60.000 per month. I wonder how much is left, after paying for the servers and other monthly costs, to pay for development?
Really dont see how this game can get back on track with whatever skeleton crew they got working on it.
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Don't forget the salary to employees, those few which are left.