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I've always tried to pinpoint what I find appealing about MMORPGs.
At one point I thought it was the stories that attracted me. That was my biggest dilemma regarding quitting when i was new to the genre: "If I quit, how will I get to know the story, the content and all the goodies that get added?!"
But as time went on, I realise it isn't the content. It isn't even the worlds. Although both of these factors have a huge bearing on whether I will play a game.
I guess for me the draw is the interaction. Whenever I reminisce about good times in an MMO, I don't think, "Man that was an epic quest!" or "Man grinding that rep was so awesome!"... I remember all the good times I've had with the people in-game.
It's probably why I find MMOs like WoW/RIFT so awful... the element and importance of human interaction has diminished at an alamring rate. People aren't needed anymore. For instance, I find in WoW, yes guilds can be joined, but players are simply regarding players as a means to an end. Which explains my boredom with WoW.
So what about you? What draws you to MMOs? Is it the worlds? The people? The story? A mixture of those?
I've seen many people praise Skyrim, but sorely wish it had an MMO aspect to it. So maybe it is the people, huh?
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Comments
The unique ability for MMO's the incorporate large scale social interaction between the players of the games inside of the game the players are playing. But the game also needs to be good, and the more the enjoyment of the game comes from having other players playing with me, the more it's winning on the merit of the game being an MMO.
I like the interaction with human players in a fantasy/sci fi game. I feel a greater sense of danger from human opponents, I like tackling obstacles (quests/monsters/etc) with human compatriots. I like the cutthroat world of economy vs. other humans. The key is pitting yourself against humans instead of just an AI.
I self identify as a monkey.
Games are ineractive media, so we interact. Even single player games now have forums and people flock to them to connect with others playing the same game. MMOs have an advanced level of interaction. Even if you never chat in local or dont join a guild you look at someones level or thier gear and it is ascale on your own game. You might sell stuff on a market, race to make a blue crit shield. Just heal a noob while he kills a bunch of boars. It all ties in to the interactive nature of the media I find.
What got me into and mmo was i watched my gf playing wow told her it looked cool. Like a game id like. She had previously played sims online and socilotron and i hadnt liked either of those games. she wanted someone to play with so she got me to play wow with her.
I loved it and stayed over time i made freinds in wow. I still like wow its still a fun game for me The sad part is most of my freinds are no longer playing. I find without them wow isnt as appealing to me right now.
i didnt see taht coming. When if irst started playign it was me and my gf and that was cool with me i dont know when it became a game i liked playing with others as much as my gf.
Was it running kara even though i was 70 after kara was old hat was it when lk came out and i fianlly hit max level when end game was just starting .
Thing is for me the freinds i made in wow had become more important then the actual game. running stuff with them and without them the game just isnt the same.
First and foremost: A game that I cannot beat. It doesn't end, and I don't feel that my only recourse is to shelve it until I've forgotten enough about the plot that I can enjoy it again.
I view the other players of MMOs as part of the content. Just one more part of the game that makes it last for years, instead of days.
Being part of a Community. I love my single players games very much, but they can be so lonely after awhile... Lately though the way MMOs are being designed around being more solo, while great at times {like overnights when I'm generally playing the most} or for when you just don't feel like doing anything serious! In all honestly though, sometimes I miss the elder days of a real community, 'that were forced' to get along with and work together to progress and whatnot.
Anyway, I've always enjoyed playing MMOs with other players, but not necessarily 'always' directly playing with them. Especially with the way they're being designed now, but its that feeling of being in a world with other semi-like-minded gamers, seeing them run by, waving or tossing a buff or two, or in the worst case ~ giving ya the finger and a few choice words for attempting to help them ~ when they didn't want it. Or even a brief-to-massive disscussion in open world chat, etc
Thats what I like about MMOs the most ~ Community... {even though it barely exists anymore!}
I think it's about the same reason that I post on forums: play a computer game, and chat with others who are playing the same game while I do it. Much of the game mechanics may be replicable in a single-player game, but the chat isn't.
The same thing that attracts everyone. A living breathing virtual world, or the hope of one.
"It's the virtual world stupid"
A living community.
This is the part where cameron goes berserk!
Group play mainly.
- Open world (Exploration)
- Meaningful crafting
- Good story driven quests
- COMMUNITY (Helpful and friendly)
You know...all the things missing from today's hamster wheels.
The adoration of my peers and the women.
Open ended gameplay. Game has no end, plus I get to meet people who share my hobby.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Group play. I am a member of very close knit gaming community and playing with them is the biggest attraction.
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
I like the design of MMOs overall. There is the community aspect of course, and the fact that it is a virtual world that doesn't go away when you log out and can be incredibly immersive, but it is also the way the content flows, the combat styles, etc. The main downside is if you don't have any internet connection, there aren't any single player games that really fit the ease of play and the hugeness of most MMOs. Sure, there are the single player RPGs, but many have grave faults, or are just simply difficult to get into for someone who just wants to relax after a hard day's work.
Lastly, since MMOs are designed for the many, they tend to run a bit better than some single player games that are designed for the best or better than average computer on the market.
Playing MUDs and MMOs since 1994.
can not agree with you more goatman
I think the best MMORPGs are the most premium type of video game available. The ultimate gaming experience.
There are some great single player games, but I have never found one that has as much content, replayability and scope as the best MMOs
I like the risk versus reward aspect.
I'm mainly drawn to ffa full loot PvP games. I love PvP but game like CoD and BF simply don't quench my thirst because killing and being killed are so common it has little to no meaning. Spawn, kill, pop up on radar, get shot in back, repeat, etc.
MMOs though with PvP and loot make it where I know I'll loose everything if I die, or gain alot if I win. It's incredible exciting.
I look for immersion in a MMORPG. Give me reasons for doing what I am doing. Tell me a story. Let me feel heroic. Give me a seamless world.
I also enjoy feeling like I am somewhat unique. Give me options. Let me play the game instead of the game playing me. There is more than one way to play a character's role.
I enjoy exploring beautifully created landscape. I also like being able to navigate the landscape by walking, running, swimming, jumping, flying, on a mount, and climbing. Don't give me artificial barriers "just because."
I like being able to set up a base of operations, like housing. A place to call my own, or "home", that I can manipulate, decorate, and rearrange. A place where I can do my crafting and/or throw parties. A place to keep my "stuff."
I'll probably think of more after I post this, but this will do
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
the trolls, some are entertaining
My first MMO was Everquest, i was attracted to the complexity, and the overwhelming scale of everything...
This doesn't exist anymore.
Ergo, i'm not attracted to her anymore, i put up with her becuase we are married, but the moment i find that pretty young mistress of mine, i'm out like a lamp.
One more agree.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Single player content.
The ability to do everything in the game without interacting with someone else.
Instanced pvp which is a piss poor, watered down version of what I can find in other games. I can manage the "interaction" in instanced pvp only as long as there is a pug queuing function and I don't have to talk to anyone in there.
A vast game world but lot's and lot's of instant travel so I don't have to see any of it and can just whackamole mobs over and over again to get armour with bigger shoulder pads.
Lootz.
A game forum so I can endlessly moan about class balance, the only interaction worthwhile.
Yeah that's about it.
"Come and have a look at what you could have won."