Originally posted by semantic I thought they actually fought the linked mobs, but managed to avoid all the social mobs in between due to a difference in speed. - rogue attacks boss, draws aggro from boss and his guards - rogue is ported back to the group - boss runs through the whole dungeon to find the rogue, dragging his guards - all 'social' mobs in between pick up aggro on the rogue as the boss passes - boss and his guards reach the rogue and kill him before the socials get in range - all social mobs drop aggro and go back about their business - party jumps boss (and his guards). socials never even notice Whatever they did, they skipped 'content' and that's a strict no-no in a pay 2 play game, especially at high levels. Cuts directly into profits.
That is EXACTLY how the things went, as told by BOTH parties involved.
So, i do not need proof when both parties say the same story, don't you think? That is how it went. Fact is they skipped all the monsters in between and fought just the Boss and his guards (this time at least they couldn't unlink even those).
Again, they did not got punished for this incident in particular. They got suspended because they did it TWICE in a row!
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Blizzard is responsible for maintaining their own game, it's economy, the balance of gear and opportunity, etc.
If someone is bypassing intended checks and balances then Blizzard is obliged to take corrective action to protect the game. And that includes taking punitive action if a player repeatedly abuses an exploit after being warned to stop.
The argument that a unplanned consequence of interacting character abilities is not a bug is ridiculous. And in any case meaningless, since it's not up to the peanut gallery to decide. If it's not doing what Blizzard wants it to do, it's a bug.
It is Blizzards responsibility to fix it as soon as possible, but it is also their responsibility to keep exploiters from abusing it in the meantime.
The first time Conquest tried it was creative pulling, bravo. After being informed that they were exploiting unintended behavior, it became an exploit. To continue abusing it was cheating, pure and simple. To come here and whine about being punished for it is weak.
I thought they did two different things, in two different areas.
edit: In any case, similar things are done at lower levels with no action taken, so while I agree it is an economic issue, I think the economy in question is Blizzard's and not the one in Iron Forge. They're already having a problem with people getting bored of the high-end content and lack of end-game. They can't afford to allow people to even attempt to trivialize the really long raid content, becuase there will be very little to do.
Originally posted by webBear1000 Read an interesting post in the WoW forums about some people getting banned for using an "exploit". The story is that they pulled a boss without his accompanying mobs by sending in a rogue with sneak, attacking the boss and instantly teleporting the rogue out. Now. The definition of an exploit, surely, is using a bug to gain an advantage. So the question is. Is using character abilities in an interesting way an exploit? There was no bugs or hacking involved just sound tactical thinking.
An exploit is not an exploit depending on what each individuale game company decides. AKA it is a judgement call.
The exact same thing happened in Anarchy Online. There used to be a tiny robot pet called the Wen-Wen. Each player could get one if they wanted. It flies or hovers above your shoulder. Players found out it could shoot a blast with almost infinate range. Though it did wimpy damage. BUT it would pull any monster, boss, MOB, you aimed it at.... from a group of monsters, bosses, MOBs. Everyone had a Wen-Wen. There was even one called a 'Junior Wen-Wen'. It was a NICE way to go after bosses without having to wade through the armies of henchmen. Most players used Wen-Wen when hunting in the wilderness ouside the cities. The open ground maximized the benifits of using Wen-Wen.
The AO staff finally found out about this. What did THEY do? They 100% nerfed Wen-Wen. But they did not ban any players who used it.
I think the title of your thread should have been, "What should be the penalites for using exploits? How about for possible exploits?"
In reality, it all comes down to a judgement call made by the game company. Blizzard is terrorfied of exploits, and possible exploits becasue Blizzard has the worse ever record of a company having their games getting hacked inside out. Since WoW is still brand new, you better believe Blizzard will be erring on the conservative side. Holding a tight reign on their new baby WoW.
Comments
That is EXACTLY how the things went, as told by BOTH parties involved.
So, i do not need proof when both parties say the same story, don't you think? That is how it went. Fact is they skipped all the monsters in between and fought just the Boss and his guards (this time at least they couldn't unlink even those).
Again, they did not got punished for this incident in particular. They got suspended because they did it TWICE in a row!
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Well I'll fes up and admit that I didn't read the whole thread (I was about to run out of the door to down a few bevies).
I was trying to start a discussion about exploits in general though rather than focusing on that particular incident.
BTW. Anyone got any good hangover cures!!
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Don't jump off the roof Dad
You'll make a hole in the yard
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What did they do twice in a row? I thought the first thing they got warned for was de-linking mobs, which they did not do the second time.
Blizzard is responsible for maintaining their own game, it's economy, the balance of gear and opportunity, etc.
If someone is bypassing intended checks and balances then Blizzard is obliged to take corrective action to protect the game. And that includes taking punitive action if a player repeatedly abuses an exploit after being warned to stop.
The argument that a unplanned consequence of interacting character abilities is not a bug is ridiculous. And in any case meaningless, since it's not up to the peanut gallery to decide. If it's not doing what Blizzard wants it to do, it's a bug.
It is Blizzards responsibility to fix it as soon as possible, but it is also their responsibility to keep exploiters from abusing it in the meantime.
The first time Conquest tried it was creative pulling, bravo. After being informed that they were exploiting unintended behavior, it became an exploit. To continue abusing it was cheating, pure and simple. To come here and whine about being punished for it is weak.
I thought they did two different things, in two different areas.
edit:
In any case, similar things are done at lower levels with no action taken, so while I agree it is an economic issue, I think the economy in question is Blizzard's and not the one in Iron Forge. They're already having a problem with people getting bored of the high-end content and lack of end-game. They can't afford to allow people to even attempt to trivialize the really long raid content, becuase there will be very little to do.
An exploit is not an exploit depending on what each individuale game company decides. AKA it is a judgement call.
The exact same thing happened in Anarchy Online. There used to be a tiny robot pet called the Wen-Wen. Each player could get one if they wanted. It flies or hovers above your shoulder. Players found out it could shoot a blast with almost infinate range. Though it did wimpy damage. BUT it would pull any monster, boss, MOB, you aimed it at.... from a group of monsters, bosses, MOBs. Everyone had a Wen-Wen. There was even one called a 'Junior Wen-Wen'. It was a NICE way to go after bosses without having to wade through the armies of henchmen. Most players used Wen-Wen when hunting in the wilderness ouside the cities. The open ground maximized the benifits of using Wen-Wen.
The AO staff finally found out about this. What did THEY do? They 100% nerfed Wen-Wen. But they did not ban any players who used it.
I think the title of your thread should have been, "What should be the penalites for using exploits? How about for possible exploits?"
In reality, it all comes down to a judgement call made by the game company. Blizzard is terrorfied of exploits, and possible exploits becasue Blizzard has the worse ever record of a company having their games getting hacked inside out. Since WoW is still brand new, you better believe Blizzard will be erring on the conservative side. Holding a tight reign on their new baby WoW.