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Guild deployment is a total failure

-Zeno--Zeno- Member CommonPosts: 1,298

Every server I have looked at is off balance.  There is either 2 billion Jedi and 200 Sith, or 2 billion Sith and 200 Jedi.  Why, Bioware, why???  It's not hard to count numbers and make servers even!!!

The definition of insanity: doing the same thing over and over expecting different results.

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Comments

  • TGSOLTGSOL Member Posts: 274

    This is an inevitable problem with literally every 2-faction MMO. I doubt Bioware is going to have any better luck fixing it then Blizzard, Mythic, or any other MMO developer who's tried and failed.

  • Entropy14Entropy14 Member UncommonPosts: 675

    lol ya I am not sure why so many of them seem imbalance, dont think it be hard to make it 50/50 unless of course theres that many more people playing one side over the other.

     

     

  • KrytycalKrytycal Member Posts: 520

    Well, if in every server the empire population outnumbers the republic, then it would be impossible to balance it without filling some servers with only empire players so that other servers can be balanced.

    The short answer is no.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by TGSOL

    This is an inevitable problem with literally every 2-faction MMO. I doubt Bioware is going to have any better luck fixing it then Blizzard, Mythic, or any other MMO developer who's tried and failed.

    This^^

    NC tried with Aion by locking out one faction in order for the other faction to catch up, but it failed in the end.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Krytycal

    Well, if in every server the empire population outnumbers the republic, then it would be impossible to balance it without filling some servers with only empire players so that other servers can be balanced.

    The short answer is no.

    The Empire alway outnumbered the Republic in the movies and it did not matter in the end,  so cheer up guys the force is on your side :D

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • meccariellomeccariello Member Posts: 50

    i dont see the imbalance. my guilds server is pretty evenly split between republic and empire...

    www.insomniacsbar.com (my little bar that i own in florida)

  • DexterMMODexterMMO Member Posts: 484
    I object, it's a partial failure... It worked just not that good.

    Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.

  • AirwrenAirwren Member UncommonPosts: 648

    Originally posted by stayontarget

    Originally posted by TGSOL

    This is an inevitable problem with literally every 2-faction MMO. I doubt Bioware is going to have any better luck fixing it then Blizzard, Mythic, or any other MMO developer who's tried and failed.

    This^^

    NC tried with Aion by locking out one faction in order for the other faction to catch up, but it failed in the end.

    Aye, it's nigh unto impossible to make folks choose a faction they may not have intended on playing and it's even more difficult if you have to convince a guild to do it.  The only hope they have to balance things out is to offer insane rewards for rolling the underplayed faction.  The issue there is always not giving an unfair advantage to 1 side.  I've said before and who knows since this is a PvE focused game but I would love to see them down the road, maybe far down the road, add in Mandalorian as a 3rd faction. 

  • DannyGloverDannyGlover Member Posts: 1,277

    Do we know actual server pops or just guild pops? Do we know how big each guild is?

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • GuileplayerGuileplayer Member Posts: 418

    Also I noticed on pvp servers there are more empires and on PvE servers there are more alliance. But really when you created guild if youo preferred PvP then bioware most likely put you on a pvp server. My server juyo seems to have more alliance than empire but numbers don't seem as unbalanced as some of the pvp servers.

    Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.

  • AirwrenAirwren Member UncommonPosts: 648

    Originally posted by DannyGlover

    Do we know actual server pops or just guild pops? Do we know how big each guild is?

    Not really, you can see which guilds got put on what server and then gauge the server pops based on how many folks the guild had invited before deployment.  That said, some of those guilds may grow/shrink depending on if people didn't get their invite in before lockout, or folks cancelled their pre-orders.  Not sure if that's making much sense.

     

    edit for fail spelling

  • ArimalaArimala Member Posts: 19
    Yeah, a lot of them do seem pretty imbalanced. Though I'm not sure all the guilds are showing up properly either.

    Unofficial Oceanic PvP server: The Swiftsure

    Unofficial Oceanic PvE server: The Harbinger

  • KrytycalKrytycal Member Posts: 520

    Originally posted by DexterMMO

    I object, it's a partial failure... It worked just not that good.

    How is it a failure on their part? Bioware has no control over what side people will choose. Everything else being equal, it's no surprise empire outnumbers republic seeing as all the cool kids want to be evil.

     

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Airwren

    Originally posted by DannyGlover
    Do we know actual server pops or just guild pops? Do we know how big each guild is?
    Not really, you can see which guilds got put on what server and the guage the server pops based on how many folks the guild had invited before deployment.  That said, some of those guilds may grow/shrink depending on if people didn't get their invite in before lockout, or folks cancelled their pre-orders.  Not sure if that's making much sense.


    So basically this is an overreaction based on speculation. I'm sure there will be server imbalances. Its inevitable. But declaring total failure pre launch based on partial info at best....

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • mcburlymcburly Member Posts: 234

    where exactly can you see server information?

    image

  • FratmanFratman Member Posts: 344

    Does server balance even matter when you're gonna spend the overwhelming majority of your gameplay inside an instance? Outlaws Den and Illum will wind up seeing about as much action as Gurubashi arena and Halaa do in WoW right now. 

  • DexterMMODexterMMO Member Posts: 484
    Originally posted by Krytycal


    Originally posted by DexterMMO

    I object, it's a partial failure... It worked just not that good.

    How is it a failure on their part? Bioware has no control over what side people will choose. Everything else being equal, it's no surprise empire outnumbers republic seeing as all the cool kids want to be evil.

     

     

    Just responding to what the thread is talking about... Not pointing fingers.

    Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.

  • AirwrenAirwren Member UncommonPosts: 648

    Originally posted by DannyGlover

     




    Originally posted by Airwren





    Originally posted by DannyGlover

    Do we know actual server pops or just guild pops? Do we know how big each guild is?






    Not really, you can see which guilds got put on what server and the guage the server pops based on how many folks the guild had invited before deployment.  That said, some of those guilds may grow/shrink depending on if people didn't get their invite in before lockout, or folks cancelled their pre-orders.  Not sure if that's making much sense.





    So basically this is an overreaction based on speculation. I'm sure there will be server imbalances. Its inevitable. But declaring total failure pre launch based on partial info at best....

    Not sure if you quoted my post and then directed your comment toward mine or not Danny.  I agree with you actually, a lot of the information is speculative at this point because things are going to change, and I think change in a big way when the game actually launches.  I don't think I would call it 'total fail' at this point because Bioware can't know how things will shake out.  Anyway, if that wasn't directed at me then I'm misspeaking. lol

  • The user and all related content has been deleted.
  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by Fratman

    Does server balance even matter when you're gonna spend the overwhelming majority of your gameplay inside an instance? Outlaws Den and Illum will wind up seeing about as much action as Gurubashi arena and Halaa do in WoW right now. 

    Still spreading misinformation, I see.  Keep fighting the good fight.

     

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Airwren

    Originally posted by DannyGlover
     


    Originally posted by Airwren



    Originally posted by DannyGlover
    Do we know actual server pops or just guild pops? Do we know how big each guild is?


    Not really, you can see which guilds got put on what server and the guage the server pops based on how many folks the guild had invited before deployment.  That said, some of those guilds may grow/shrink depending on if people didn't get their invite in before lockout, or folks cancelled their pre-orders.  Not sure if that's making much sense.




    So basically this is an overreaction based on speculation. I'm sure there will be server imbalances. Its inevitable. But declaring total failure pre launch based on partial info at best....

    Not sure if you quoted my post and then directed your comment toward mine or not Danny.  I agree with you actually, a lot of the information is speculative at this point because things are going to change, and I think change in a big way when the game actually launches.  I don't think I would call it 'total fail' at this point because Bioware can't know how things will shake out.  Anyway, if that wasn't directed at me then I'm misspeaking. lol


    No it wasn't directed at you, Airwen. Sorry I wasn't clear on that hehe. It was directed at the original post in this thread. I'm in agreement with you as well.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • -Zeno--Zeno- Member CommonPosts: 1,298

    To give exact numbers now that I have them, my server has:

    Republic: 484

    Empire: 2224

    Really?

    The definition of insanity: doing the same thing over and over expecting different results.

  • plaxidiaplaxidia Member UncommonPosts: 171

    Many guilds (On the EU side anyway) Are not even rolling on the assigned server due to language issues and imbalance issues. So we will balance out on our own.. My guild got placed on the same server as RusCorp and about 8 other Russian guilds.. That just aint gona work LOL So we are moving ;)

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by -Zeno-
    To give exact numbers now that I have them, my server has:
    Republic: 484
    Empire: 2224
    Really?

    How do you know each guild has equal pop? What if the Republic guilds average 4x larger than Empire guilds? The answer is that you do not know either way. So chill.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • -Zeno--Zeno- Member CommonPosts: 1,298

    Originally posted by DannyGlover

     




    Originally posted by -Zeno-

    To give exact numbers now that I have them, my server has:

    Republic: 484

    Empire: 2224

    Really?




     

    How do you know each guild has equal pop? What if the Republic guilds average 4x larger than Empire guilds? The answer is that you do not know either way. So chill.

    Thats players, not guilds.  134 guilds on my server and 2708 players total.  The website could be hiding some Republic guilds or my Excel skills suck.  However I am seeing complaints on multiple guild forums about how screwed up deployment is.  

    Deployment is not set in stone, you can play any server you wish, but its a simple numbers game.  Why couldn't Bioware do it right?

    The definition of insanity: doing the same thing over and over expecting different results.

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