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While it was inadvertently leaked earlier this week that the Mesmer was the final class in Guild Wars 2, no other information has been available UNTIL TODAY! We have worked with ArenaNet and NCsoft to bring our readers a few thoughts about the dazzling Mesmer. Check it out and then let us know what you think!
It's finally happened! The last player profession has been revealed by Arena.Net and it brings back one of the iconic and venerable classes from Guild Wars 1, The MESMER! While maybe ANet's hand was tipped a couple of days early, the revelation about the Mesmer class making a comeback in Guild Wars 2 is a welcome, if not surprising, bit of news.
So what about the Mesmer? For those who may not have played Guild Wars 1, the Mesmer was originally designed as a support character, a class filled with tricks and debuffs. Sadly, the Mesmer was often overlooked in party play due to a lack of real offensive power. But today's Mesmer ain't your mama's Mesmer and Arena.Net has gone a long way to give more firepower to the class, making it a must-have party member.
Read more of Suzie Ford's Guild Wars 2: The Mesmer Revealed!
Comments
Yep, ladies and gentleman, it's official. It's The Mesmer, and now he's cooler than ever.. check him out on http://www.guildwars2.com/en/
Love how some of the original skills from GW are in GW2. Hopefully with the mesmer finally announced as the last class (we all knew anyway), maybe we can get beta started sooon.
Love the little illusion on the Guild Wars 2 site!
i couldn t find it .lol
bleh i found
This excites me, because the beta is not far behind if the Mesmer was released today. BRING ON THE BETA!
Clear you cache and reload the gw2 main page! That trick was awesome!
gogo:
http://www.guildwars2.com/en/
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MESMER FANS REJOICE!
Confused Condition
The mesmer introduces a new condition to our set called confusion. An enemy with confusion on them takes damage each time they activate a skill. This condition stacks in intensity, so the more confusion an enemy has, the greater the damage.
Mixed feelings for me. This "new" Mesmer looks awesome for PvE, I think it may be one of the most fun professions to play. However, for PvP, it does look rather weak and predictable...
I'm really looking forward for learning more about Mesmers' skills, I hope ANet will surprise me...
But no matter how you look it, debuffs like confusion and using clones over phantasms, definitely allows the Mesmer to be very PvP orientated and that's not taking into account the mantras, portals and such.
I'm going to have to agree with this. I think all classes are going to have to pvp on the move in GW2. Which is hopefully hectic enough that a mesmer will be able to stack on confusion, have some pets running around dealing damage and taking hits, while you sit back and look for other illusions to bust and take the buffs from.
I hope it's that confusing while in pvp. Because that'd be fun in my opinion. Didn't care for mesmer 1.0, but this I think I can get behind.
I used to play MMOs like you, but then I took an arrow to the knee.
Also this screenshot IS PERFECT!
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This could be usefull in PvP:
"One of the things that sums up him best – on his main-hand sword, he has two skills: a skill called "leap" and a skill called "illusionary leap." If he presses leap, he creates a clone at his location that points toward the guy that he’s leaping at, and then he leaps in and stabs the guy. The clone looks exactly like him and has his name. If he uses illusionary leap, he points at the guy while simultaneously creating a clone that leaps at the target and stabs them."
I've got a treat for you guys:
http://www.youtube.com/watch?v=ZNCYmBJCbgs
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Confusion condition seems to be a combination of backfire and empathy skills from gw1 I also like how some of the skillnames are the same as in GW1, although they have other effects. To me Mesmer in GW2 is the same concept as in GW1, just adapted to be a simplified version for the more fastpaced combat in GW2. Anyway, it looks to be a lot of fun to play.
Too bad though that the direct interrupts are gone.
As for the writer , Mesmers not being wanted in groups in PVE is something from maybe the first chapter. When players didnt know this profession yet. But in PVP they were important from the start and in PVE also in later chapters. Mesmers made encounters easy eventhough other players often didnt know why that was. Suddenly that hard hitting ritualist or elementalist boss was weak.
why does the color of their magic have to be purple/pinkish
yeah! mesmers in gw1 in PVP were super strong, also I always bring mesmer to PvE when playing Hard mode for massive interupts with panic. However with interupts gone it is logical to increase damage output.
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LOL if Anet hasn't earned your respect yet, the current GW2 site front page should do the trick.
*la la laaa la la laaaa, la la laaaa, laa la mmm hm*
Every proffesion in guild wars have their theme. All skills in gw1 had one color theme. For example: warrior - orange, ranger - green, ritualist - blue, mesmer - purple. It's just anets style. Also mesmers are connected with chaos dmg that is visualized as purple color.
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AAAAAh I dont see that cool animation everyones talking about! Even tho I tried different browsers and deleted cache ...
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Technically, they are not. You can still interrupt non-instant skills with dazes and stuns. I like this more as they still serve the same function while still being useful in situations other than interrupting skills.
I also wouldn't say that the Mesmer has been simplified at all. In fact, this looks to be the class with the highest skill ceiling. It's just that a lot of the number-crunching/hex-stacking has been replaced by more viceral mechanics such as positioning and weapon switching.
I meant the interrupts that interrupt the spell or skill on casting. Daze in GW1 was not an interrupt btw, it just meant your skill activating became slower and became easier to interrupt.
Dazing, stuns and knockdowns were in GW1 too. Check GW1 PVP in observe mode to see what I mean. A mesmer could terrorize a caster with interrupts and energy denial. Knockdowns skills are slower to activate and are more about preventing from casting (cant cast when on the ground), in the way it worked in GW1 PVP anyway. They were more about putting pressure on the opposing team. Timing a knockdown to interrupt a specific skill was difficult if the skill had a short cast time, because knockdown skills in GW1 take longer to activate then pure interrupt skills. But they could be used for example to knock down the infuser or prot monk just before you start a spike.
GW2 mesmer is simplified in the way that you dont have the complex hex stacking anymore. Same goes for curses from necromancer line. That also has been distilled to something simple. Im not saying this is bad. I probably will prefer the new combat. I like the change towards a more dynamic and twitchbased combat (dodging yay). Especially after playing in DCUO and Dragon Age.
I do hope though that stun chains wont be possible in GW2. I find those ridiculous in some other MMO's. In GW1 you had a lot of ways to counter/prevent that.
Also in general color theory for gaming / comics purple is associated with mental powers.
I used to play MMOs like you, but then I took an arrow to the knee.
My GW1 best characters were Ele(main), Paragon(legendary survivor) and then my Mesmer and Warrior alts did Okay I guess...
With this last anouncement (which I had predicted right) I'm tempted to try Necro(human, norn or asura), Mesmer (human) and engineer (human or asura)... the thief (human or asura) looks like it could be fun as well.
Some things like a 12 foot brute hiding in shadows or dressed in fancy clothes casting purple magic just don't settle well in my mind.
What happened with the mesmer in GW1 was simple, it didn't look like it did much damage or would prevent much damage or do anything exceptionally well. BUT IT DID, Mesmers caused damage that was not reduced by armor making them extremely dangerous to warriors and they could interupt and steal mana from casters which not only hurts them but also saves YOU from the nuke!
Some of my best hero builds included Mesmer as a secondary class, monks were great for this purpose, prevent damage early in the fight by interrupting the spike then heal and steal mana to refil their own and heal again! Or combining Gwen with Olias (mesmer and necro heroes) to cause hell in the ennemy party with hexes, conditions and dammage when those are removed... just sit back and watch the ennemy force crumble upon itself. Mouahahaha
Wait, so mesmers are going to be more of a must-have class in GW2 than GW1? In that case, don't wait. Nerf them now.
I don't think it's such a surprise that mesmers can use a staff in GW2, since that was basically their main weapon in GW1.
It looks like the class will be true to the model of GW1, in spite of rumors to the contrary.
These guys stildont have a release date?
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