Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

possible server issue??

oubersoubers Member UncommonPosts: 855

I didnt create this thread to say how good or bad there are doing by letting people login in waves.

It is what it is.....but i do question one small thing:

They are "worried" that the servers cant handly alot of people loggin in at once.....thats why they are doing it in waves i presume.

What will happen if the servers go down for maintenance? Will they be letting people in waves again to avoid server crashes when the servers come up again? (if so people will be bitching even more then now on early access)

Shouldn't they be testing this on their servers right now ?

just wondering....i mean no harm :p

 

image

Comments

  • BarryManilowBarryManilow Member UncommonPosts: 701

    Honestly, who knows at this point.   They seem to be weak at the knees and scared.   Guess BW/EA completing with the big boys like WoW will be short lived.   Sad I had really high hopes for this game.  But thier cautious approach to this is disheartening.

  • DexterMMODexterMMO Member Posts: 484
    You make a valid point... Oh well 133+ servers are empty with 1 million paid preorders...

    Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.

  • jerlot65jerlot65 Member UncommonPosts: 788

    Its not about actual waves of people (as far as eeryone logging in at the same time).  But more about server populations and server counts.  They are going to slowly add servers over the next few days once the current ones start to show queues.

    They already stated that they let people in at beta faster and a lot greater numbers then they will be doing for early access. And the servers handled it ok.

    image
  • TamanousTamanous Member RarePosts: 3,030

    It's a warm up day. Each day will bring more and more in until they feel confident for the true release.

     

    One day has passed and it is still another day before the early access was even supposed to start. People knew they wouldn't be able to play on day one if they ordered late but suddenly they all freak out once the realization hits.

     

    The issue with the the players ... not Bioware. I would bet any money that each day from now more get in than the previous day. Late entries to EGA and even release will still likely be able to get on new servers.

    You stay sassy!

  • DignaDigna Member UncommonPosts: 1,994

    They said there would be 'a lot' more people in today with a much wider range of dates.

     

    *shrug* It is what it is. The other option is to cancel your pre-order and tell them you did it because you feel this was mismanaged. I am not happy with the roll out plans but I am not canceling anything. Here's to hoping for today....

  • oubersoubers Member UncommonPosts: 855

    Originally posted by Tamanous

    It's a warm up day. Each day will bring more and more in until they feel confident for the true release.

     

    One day has passed and it is still another day before the early access was even supposed to start. People knew they wouldn't be able to play on day one if they ordered late but suddenly they all freak out once the realization hits.

     

    The issue with the the players ... not Bioware. I would bet any money that each day from now more get in than the previous day. Late entries to EGA and even release will still likely be able to get on new servers.

    i don't realy follow your reaction i am affraid.

    I understand its warmup and EA/BIO are trying to make it go as smooth as a baby's bum.

    I know the early access isnt even there (from 15th....i KNOW)......but thats not my concern m8.....hell, i can even wait until after newyear for all i care.

    What's about the issue with the players? i dont get what that has to do with my thread anyways??

     

    image
  • oubersoubers Member UncommonPosts: 855

    Originally posted by jerlot65

    Its not about actual waves of people (as far as eeryone logging in at the same time).  But more about server populations and server counts.  They are going to slowly add servers over the next few days once the current ones start to show queues.

    They already stated that they let people in at beta faster and a lot greater numbers then they will be doing for early access. And the servers handled it ok.

    ic your point......not a bad move on their part, hopefully their login server will hold after a maintenance tough....thnx for this usefull feedback m8.

     

    image
  • oubersoubers Member UncommonPosts: 855

    Originally posted by Digna

    They said there would be 'a lot' more people in today with a much wider range of dates.

     

    *shrug* It is what it is. The other option is to cancel your pre-order and tell them you did it because you feel this was mismanaged. I am not happy with the roll out plans but I am not canceling anything. Here's to hoping for today....

    dont get personal with me m8, it has NOTHING to do with the fact that i have to wait.....i can wait till after newyear for all i care......its out when its out you know.

    I sayd nothing about mismanaged OR the way i feel about the rollout of this game.....dont know where you got that from my post?

    by saying "it is what it is" i mean that its their choice...nothing more, nothing less....so dont be trying to twist my words ok?

    greetz

    oubers

     

    image
  • GrahorGrahor Member Posts: 828

    There is a whole load of misunderstandings about servers, people.

     

    What's a "server"? It's not a computer. It is a data cluster, a common database for all players and their objects. All zones can be on a completely different computers and yet be part of one server. You log in to, say, Zone3. Computer of Zone3 loads your data from MainServerDatabase and from now on operates with your data on your own. When you log off, or switch zones, computer of Zone3 updates your status in the MainServerDatabase. You may play like a ninja in Zone3, but since it's on a different computer, it does not affect (in terms of lag) people on your server in Zone2 or Zone4. Updates to MainServerDatabase are relatively rare, so it can hold a lot of people simultaneously (because the computer of MainServerDatabase does not, in fact, PLAY the game. It only receives updates of stats/items/player coordinates from zone computers, which actually play the game).

     

    "Global Server Chat" is on another computer, not connected to zone computers. Auction House is yet another computer, separate from zone computers. Etc etc. Warzones and all instanced content have their own computers; all they need is to upload your status updates from time to time to MainServerDatabase. If, say, instanced zone crashes for some reason before it sync with MainServerDatabase, you lose your progress in that zone but not your overall progress.

     

    But what if there are too many people for that zone? Say, a 1000 people in the novice zone? Well, then that zone is instanced. Computer Zone-1-1 and computer Zone-1-2 and computer Zone-1-3 are all running separately, simply updating the player stats to MainServerDatabase from time to time.

     

    In Eve, for example, MainServerDatabase is one for the whole universe. There is only one Server... but thousands of computers, each star system/"zone" on a separate machine (roughly speaking). MainServerDatabase can keep up with a huge amount of people, but zone computers can't. Computer running Jita (the main hub of Eve) is a sort of Roadrunner on steroids, but it still can't keep up with load (Eve doesn't do instancing, rules of the game doesn't allow it).

     

    That's why the "top load" of the server equals to top load of the zone with largest number of people in it. It is not so much a function of computer power as of design philosophy: how many people do we want in this or that zone for them to have a good game experience? How much instancing can we add? Etc etc. Theoretically, with infinite instancing, there is no reason to not have only one MainServerDatabase, or a lot less MainServerDatabases, anyway, but design philosophy of the game usualy says it's a bad thing.

  • ming_xuanming_xuan Member Posts: 11

    Originally posted by Grahor

    There is a whole load of misunderstandings about servers, people.

     

    What's a "server"? It's not a computer. It is a data cluster, a common database for all players and their objects. All zones can be on a completely different computers and yet be part of one server. You log in to, say, Zone3. Computer of Zone3 loads your data from MainServerDatabase and from now on operates with your data on your own. When you log off, or switch zones, computer of Zone3 updates your status in the MainServerDatabase. You may play like a ninja in Zone3, but since it's on a different computer, it does not affect (in terms of lag) people on your server in Zone2 or Zone4. Updates to MainServerDatabase are relatively rare, so it can hold a lot of people simultaneously (because the computer of MainServerDatabase does not, in fact, PLAY the game. It only receives updates of stats/items/player coordinates from zone computers, which actually play the game).

     

    "Global Server Chat" is on another computer, not connected to zone computers. Auction House is yet another computer, separate from zone computers. Etc etc. Warzones and all instanced content have their own computers; all they need is to upload your status updates from time to time to MainServerDatabase. If, say, instanced zone crashes for some reason before it sync with MainServerDatabase, you lose your progress in that zone but not your overall progress.

     

    But what if there are too many people for that zone? Say, a 1000 people in the novice zone? Well, then that zone is instanced. Computer Zone-1-1 and computer Zone-1-2 and computer Zone-1-3 are all running separately, simply updating the player stats to MainServerDatabase from time to time.

     

    In Eve, for example, MainServerDatabase is one for the whole universe. There is only one Server... but thousands of computers, each star system/"zone" on a separate machine (roughly speaking). MainServerDatabase can keep up with a huge amount of people, but zone computers can't. Computer running Jita (the main hub of Eve) is a sort of Roadrunner on steroids, but it still can't keep up with load (Eve doesn't do instancing, rules of the game doesn't allow it).

     

    That's why the "top load" of the server equals to top load of the zone with largest number of people in it. It is not so much a function of computer power as of design philosophy: how many people do we want in this or that zone for them to have a good game experience? How much instancing can we add? Etc etc. Theoretically, with infinite instancing, there is no reason to not have only one MainServerDatabase, or a lot less MainServerDatabases, anyway, but design philosophy of the game usualy says it's a bad thing.

    Thanks a lot for this post, dude. Very interesting stuff! You got more of that, keep it coming :)

  • guardinnerguardinner Member UncommonPosts: 51

    Originally posted by ming_xuan

    Originally posted by Grahor

    There is a whole load of misunderstandings about servers, people.

     

    What's a "server"? It's not a computer. It is a data cluster, a common database for all players and their objects. All zones can be on a completely different computers and yet be part of one server. You log in to, say, Zone3. Computer of Zone3 loads your data from MainServerDatabase and from now on operates with your data on your own. When you log off, or switch zones, computer of Zone3 updates your status in the MainServerDatabase. You may play like a ninja in Zone3, but since it's on a different computer, it does not affect (in terms of lag) people on your server in Zone2 or Zone4. Updates to MainServerDatabase are relatively rare, so it can hold a lot of people simultaneously (because the computer of MainServerDatabase does not, in fact, PLAY the game. It only receives updates of stats/items/player coordinates from zone computers, which actually play the game).

     

    "Global Server Chat" is on another computer, not connected to zone computers. Auction House is yet another computer, separate from zone computers. Etc etc. Warzones and all instanced content have their own computers; all they need is to upload your status updates from time to time to MainServerDatabase. If, say, instanced zone crashes for some reason before it sync with MainServerDatabase, you lose your progress in that zone but not your overall progress.

     

    But what if there are too many people for that zone? Say, a 1000 people in the novice zone? Well, then that zone is instanced. Computer Zone-1-1 and computer Zone-1-2 and computer Zone-1-3 are all running separately, simply updating the player stats to MainServerDatabase from time to time.

     

    In Eve, for example, MainServerDatabase is one for the whole universe. There is only one Server... but thousands of computers, each star system/"zone" on a separate machine (roughly speaking). MainServerDatabase can keep up with a huge amount of people, but zone computers can't. Computer running Jita (the main hub of Eve) is a sort of Roadrunner on steroids, but it still can't keep up with load (Eve doesn't do instancing, rules of the game doesn't allow it).

     

    That's why the "top load" of the server equals to top load of the zone with largest number of people in it. It is not so much a function of computer power as of design philosophy: how many people do we want in this or that zone for them to have a good game experience? How much instancing can we add? Etc etc. Theoretically, with infinite instancing, there is no reason to not have only one MainServerDatabase, or a lot less MainServerDatabases, anyway, but design philosophy of the game usualy says it's a bad thing.

    Thanks a lot for this post, dude. Very interesting stuff! You got more of that, keep it coming :)

    image I'm not a hard-core gamer, I just like killing stuff, making stuff and running about like a loon with my mates. I never bother about the mechanics of a game, as long as it works but this was genuinely quite interesting - cheers! image

  • oubersoubers Member UncommonPosts: 855

    Originally posted by Grahor

    There is a whole load of misunderstandings about servers, people.

     

    What's a "server"? It's not a computer. It is a data cluster, a common database for all players and their objects. All zones can be on a completely different computers and yet be part of one server. You log in to, say, Zone3. Computer of Zone3 loads your data from MainServerDatabase and from now on operates with your data on your own. When you log off, or switch zones, computer of Zone3 updates your status in the MainServerDatabase. You may play like a ninja in Zone3, but since it's on a different computer, it does not affect (in terms of lag) people on your server in Zone2 or Zone4. Updates to MainServerDatabase are relatively rare, so it can hold a lot of people simultaneously (because the computer of MainServerDatabase does not, in fact, PLAY the game. It only receives updates of stats/items/player coordinates from zone computers, which actually play the game).

     

    "Global Server Chat" is on another computer, not connected to zone computers. Auction House is yet another computer, separate from zone computers. Etc etc. Warzones and all instanced content have their own computers; all they need is to upload your status updates from time to time to MainServerDatabase. If, say, instanced zone crashes for some reason before it sync with MainServerDatabase, you lose your progress in that zone but not your overall progress.

     

    But what if there are too many people for that zone? Say, a 1000 people in the novice zone? Well, then that zone is instanced. Computer Zone-1-1 and computer Zone-1-2 and computer Zone-1-3 are all running separately, simply updating the player stats to MainServerDatabase from time to time.

     

    In Eve, for example, MainServerDatabase is one for the whole universe. There is only one Server... but thousands of computers, each star system/"zone" on a separate machine (roughly speaking). MainServerDatabase can keep up with a huge amount of people, but zone computers can't. Computer running Jita (the main hub of Eve) is a sort of Roadrunner on steroids, but it still can't keep up with load (Eve doesn't do instancing, rules of the game doesn't allow it).

     

    That's why the "top load" of the server equals to top load of the zone with largest number of people in it. It is not so much a function of computer power as of design philosophy: how many people do we want in this or that zone for them to have a good game experience? How much instancing can we add? Etc etc. Theoretically, with infinite instancing, there is no reason to not have only one MainServerDatabase, or a lot less MainServerDatabases, anyway, but design philosophy of the game usualy says it's a bad thing.

    thnx alot for your very interesting feedback m8......i didnt know that.

    greetz

    oubers

    image
Sign In or Register to comment.