First of all, you had that choice when you CHOSE not to pre order early.
Second, it really does help with server queues. It will help them to determine the appropriate number of servers to bring online without going overboard. It will also help to let people get out of the starter worlds to that the populations are more spread out. The Hero Engine can literally handle hundreds of thousands of people on the same "server" (which is actually a cluster of servers), as long as those people are spread out.
From a technical standpoint, they're handling this very well. And despite the vocal minority who can't take responsibility for CHOOSING not to pre order early, in the long run this was also the best choice from a PR standpoint. They won't have to deal with the outcry and doomsayers when servers have to be merged.
I guess you know more than the employee talking about queues! Also maybe you missed the queues during the big open beta? You believe what you want to believe, but I predict your believes will get shattered pretty soon.
Originally posted by Mightyking Originally posted by NMStudio
First of all, you had that choice when you CHOSE not to pre order early. Second, it really does help with server queues. It will help them to determine the appropriate number of servers to bring online without going overboard. It will also help to let people get out of the starter worlds to that the populations are more spread out. The Hero Engine can literally handle hundreds of thousands of people on the same "server" (which is actually a cluster of servers), as long as those people are spread out. From a technical standpoint, they're handling this very well. And despite the vocal minority who can't take responsibility for CHOOSING not to pre order early, in the long run this was also the best choice from a PR standpoint. They won't have to deal with the outcry and doomsayers when servers have to be merged.
I guess you know more than the employee talking about queues! Also maybe you missed the queues during the big open beta? You believe what you want to believe, but I predict your believes will get shattered pretty soon.
Exactly, I sat in a three hour queue and couldn't switch to a different server during that time during the beta weekend before the thanksgiving one. It sucked.
All this back and forth crap is old. Who really cares. You know what, yesterday was the 13th. A solid 2 days before the actual EA. That still leaves a solid 2 days to get in, which is still a solid 5 days before the actual launch on the 20th.
Shit, be happy that Bioware was nice enough to care about the community and give a 7 day EA. When you went and put your 5 dollars down on the game, that was not only for the chance to get up to 5 days of EA but depending on which version, the neat stuff that came with it.
If you didn't get in yesterday it isn't a 7 day EA is it? If you don't get in today it's not a 6 day EA either. Having all the servers at light/standard means they are going WAY too slow.
They have people leveling through exploits and you know BW isn't able to track them.
I'm not particularly mad, but self righteous jerks telling people to shut up really annoy me.
First of all, you had that choice when you CHOSE not to pre order early.
Second, it really does help with server queues. It will help them to determine the appropriate number of servers to bring online without going overboard. It will also help to let people get out of the starter worlds to that the populations are more spread out. The Hero Engine can literally handle hundreds of thousands of people on the same "server" (which is actually a cluster of servers), as long as those people are spread out.
From a technical standpoint, they're handling this very well. And despite the vocal minority who can't take responsibility for CHOOSING not to pre order early, in the long run this was also the best choice from a PR standpoint. They won't have to deal with the outcry and doomsayers when servers have to be merged.
I guess you know more than the employee talking about queues! Also maybe you missed the queues during the big open beta? You believe what you want to believe, but I predict your believes will get shattered pretty soon.
If you read carefully, I never claimed there would be no queues. I simply stated the FACT that what they are doing DOES help. Do I know more than the "employee" you claim to have talked to? If that employee even exists, it's still possible depending on how involved this "employee" is. I'm currently working on a project using the same Hero Engine, so I am somewhat familiar with it's capabilities.
Queues during beta were intentional. They needed to test things out, learn where the limits are, etc. If they wanted no queues they could easily have brought more servers online, but that was not their intent. You see, betas are where you TEST things...
If you read carefully, I never claimed there would be no queues. I simply stated the FACT that what they are doing DOES help. Do I know more than the "employee" you claim to have talked to? If that employee even exists, it's still possible depending on how involved this "employee" is. I'm currently working on a project using the same Hero Engine, so I am somewhat familiar with it's capabilities.
Queues during beta were intentional. They needed to test things out, learn where the limits are, etc. If they wanted no queues they could easily have brought more servers online, but that was not their intent. You see, betas are where you TEST things...
Yes, not letting people play at all helps with queues
"Employee" wrote that on the forums.
Yes, betas are when you test things, when you launch you shouldnt be testing any more (as that is their exuse for doing this). One would assume they would use beta data and not have to "monitor server behaviour" now.
This whole staggered launch with 18 hour pauses in between is laughable at best.
Dec. 19th the servers go down. Dec. 20th the servers come back up.
Guess what will happen then? I rest my case.
PS. I just got my invite. So I am in. But my point still stands.
Your point may still stand, but that doesn't mean it has any validity.
The demand on the 20th will be far less than in would have been without early release. The first few days of release are always the worst with everyone wanting to play and staying logged in as long as they possibly can, and with everyone being required to do that in the same starting zones.
On the 20th, people will be more spread out, allowing server management to do it's job. Starting areas won't be so overcrowded, so less sharding will be required.
As for the 18 hour pause... You waited how many days to pre-order? And you STILL got in one day before the original date of the early access. Yet you still think you've somehow been treated unfairly.
Honestly, people will find something to complain about no matter what a company does.
This whole staggered launch with 18 hour pauses in between is laughable at best.
Dec. 19th the servers go down. Dec. 20th the servers come back up.
Guess what will happen then? I rest my case.
PS. I just got my invite. So I am in. But my point still stands.
Your point may still stand, but that doesn't mean it has any validity.
The demand on the 20th will be far less than in would have been without early release. The first few days of release are always the worst with everyone wanting to play and staying logged in as long as they possibly can, and with everyone being required to do that in the same starting zones.
On the 20th, people will be more spread out, allowing server management to do it's job. Starting areas won't be so overcrowded, so less sharding will be required.
As for the 18 hour pause... You waited how many days to pre-order? And you STILL got in one day before the original date of the early access. Yet you still think you've somehow been treated unfairly.
Honestly, people will find something to complain about no matter what a company does.
Who says anyting about being treated unfairly? You rabid Bioware defenders really know how to twist posts and take them out of context do you? Tjeez!
This whole staggered launch with 18 hour pauses in between is laughable at best.
Dec. 19th the servers go down. Dec. 20th the servers come back up.
Guess what will happen then? I rest my case.
PS. I just got my invite. So I am in. But my point still stands.
Your point may still stand, but that doesn't mean it has any validity.
The demand on the 20th will be far less than in would have been without early release. The first few days of release are always the worst with everyone wanting to play and staying logged in as long as they possibly can, and with everyone being required to do that in the same starting zones.
On the 20th, people will be more spread out, allowing server management to do it's job. Starting areas won't be so overcrowded, so less sharding will be required.
As for the 18 hour pause... You waited how many days to pre-order? And you STILL got in one day before the original date of the early access. Yet you still think you've somehow been treated unfairly.
Honestly, people will find something to complain about no matter what a company does.
Who says anyting about being treated unfairly? You rabid Bioware defenders really know how to twist posts and take them out of context do you? Tjeez!
I prefer to think of myself as a defender of reality and common sense. It's a tough job, with so much opposition.
BioWare had two other choices:
1) Obnoxiously long queues. These, of course, would have people whining and crying like little girls that BioWare didn't have enough servers, they don't know what they're doign, fail fail fail!
2) Open excess servers. No queues, but then when consolidation is required once the initial influx of players who won't log out goes away, everyone starts crying fail fail fail again.
If I were handling this launch, I'd have let the pre-order customers in one at a time, and not allowed the next guy in until the previous guy hit level 50.
First of all, you had that choice when you CHOSE not to pre order early.
Second, it really does help with server queues. It will help them to determine the appropriate number of servers to bring online without going overboard. It will also help to let people get out of the starter worlds to that the populations are more spread out. The Hero Engine can literally handle hundreds of thousands of people on the same "server" (which is actually a cluster of servers), as long as those people are spread out.
From a technical standpoint, they're handling this very well. And despite the vocal minority who can't take responsibility for CHOOSING not to pre order early, in the long run this was also the best choice from a PR standpoint. They won't have to deal with the outcry and doomsayers when servers have to be merged.
I guess you know more than the employee talking about queues! Also maybe you missed the queues during the big open beta? You believe what you want to believe, but I predict your believes will get shattered pretty soon.
If you read carefully, I never claimed there would be no queues. I simply stated the FACT that what they are doing DOES help. Do I know more than the "employee" you claim to have talked to? If that employee even exists, it's still possible depending on how involved this "employee" is. I'm currently working on a project using the same Hero Engine, so I am somewhat familiar with it's capabilities.
Queues during beta were intentional. They needed to test things out, learn where the limits are, etc. If they wanted no queues they could easily have brought more servers online, but that was not their intent. You see, betas are where you TEST things...
Well first of all it was you bringing up the queues in Rift and pointing out that therefore Rift didn't have a good launch. I said otherwise. For me Rift was the best MMO launch the community has seen.
Yesterday we saw Mr. Stephen Reid post the following on the SWTOR forums:
"We are aware of long queue times on some select EU English PvP servers. If you are attempting to enter an EU English PvP server and are encountering a 2+ hour queue, we strongly encourage you to select a different EU English PvP server. Many of these servers do not have long queue times, and you’ll be able to get in-game much faster. We expect populations across all of these servers to remain very healthy, so please do not hesitate to select a server that has a shorter queue time to begin enjoying the game faster!"
The game is still inviting more early access players today, and we Bioware still needs to officially launch. Surely you must now admit to blame Rift for queues on their top servers was harsh.
In comparison SWTOR assigned guilds to servers, there was no real choice for players.
First of all, you had that choice when you CHOSE not to pre order early.
Second, it really does help with server queues. It will help them to determine the appropriate number of servers to bring online without going overboard. It will also help to let people get out of the starter worlds to that the populations are more spread out. The Hero Engine can literally handle hundreds of thousands of people on the same "server" (which is actually a cluster of servers), as long as those people are spread out.
From a technical standpoint, they're handling this very well. And despite the vocal minority who can't take responsibility for CHOOSING not to pre order early, in the long run this was also the best choice from a PR standpoint. They won't have to deal with the outcry and doomsayers when servers have to be merged.
I guess you know more than the employee talking about queues! Also maybe you missed the queues during the big open beta? You believe what you want to believe, but I predict your believes will get shattered pretty soon.
If you read carefully, I never claimed there would be no queues. I simply stated the FACT that what they are doing DOES help. Do I know more than the "employee" you claim to have talked to? If that employee even exists, it's still possible depending on how involved this "employee" is. I'm currently working on a project using the same Hero Engine, so I am somewhat familiar with it's capabilities.
Queues during beta were intentional. They needed to test things out, learn where the limits are, etc. If they wanted no queues they could easily have brought more servers online, but that was not their intent. You see, betas are where you TEST things...
Well first of all it was you bringing up the queues in Rift and pointing out that therefore Rift didn't have a good launch. I said otherwise. For me Rift was the best MMO launch the community has seen.
Yesterday we saw Mr. Stephen Reid post the following on the SWTOR forums:
"We are aware of long queue times on some select EU English PvP servers. If you are attempting to enter an EU English PvP server and are encountering a 2+ hour queue, we strongly encourage you to select a different EU English PvP server. Many of these servers do not have long queue times, and you’ll be able to get in-game much faster. We expect populations across all of these servers to remain very healthy, so please do not hesitate to select a server that has a shorter queue time to begin enjoying the game faster!"
The game is still inviting more early access players today, and we Bioware still needs to officially launch. Surely you must now admit to blame Rift for queues on their top servers was harsh.
In comparison SWTOR assigned guilds to servers, there was no real choice for players.
There is plenty of choice. I'm on one of the most populated servers and the VAST majority of players are guildless. Which means you have a bunch of people crowding into already full servers because they're afraid to join servers which may end up with low populations. I blame the players, not Bioware for the queue problems that have arisen, there are still plenty of servers available with room to spare yet people keep piling in on the servers with the highest populations.
There is plenty of choice. I'm on one of the most populated servers and the VAST majority of players are guildless. Which means you have a bunch of people crowding into already full servers because they're afraid to join servers which may end up with low populations. I blame the players, not Bioware for the queue problems that have arisen, there are still plenty of servers available with room to spare yet people keep piling in on the servers with the highest populations.
Sorry but I don't agree here. It's Bioware assigning guilds to servers. With the approach they have chosen there are two day old guilds, where the first players are already in their late 20's or even higher. If you are part of an online community you don't simply go on another server now, that's only possible if your whole guild will move.
Making a decision for a whole guild to move would only be feasible in the first hours. If a guild sees their server of choice is too crowded they can still make a rapid change. The choice is made by Bioware, and after 2-3 days it's too late to make changes.
There is plenty of choice. I'm on one of the most populated servers and the VAST majority of players are guildless. Which means you have a bunch of people crowding into already full servers because they're afraid to join servers which may end up with low populations. I blame the players, not Bioware for the queue problems that have arisen, there are still plenty of servers available with room to spare yet people keep piling in on the servers with the highest populations.
Sorry but I don't agree here. It's Bioware assigning guilds to servers. With the approach they have chosen there are two day old guilds, where the first players are already in their late 20's or even higher. If you are part of an online community you don't simply go on another server now, that's only possible if your whole guild will move.
Making a decision for a whole guild to move would only be feasible in the first hours. If a guild sees their server of choice is too crowded they can still make a rapid change. The choice is made by Bioware, and after 2-3 days it's too late to make changes.
Like I said, the VAST majoirty of people joining these full servers are guildless. They're guildless, they know the server is full, but they join anyway. That's not Bioware's fault. If people would be willing to spread out a little then this wouldn't be a problem, not even for those who are in pre-placed guilds.
Comments
I guess you know more than the employee talking about queues! Also maybe you missed the queues during the big open beta? You believe what you want to believe, but I predict your believes will get shattered pretty soon.
Exactly, I sat in a three hour queue and couldn't switch to a different server during that time during the beta weekend before the thanksgiving one. It sucked.
If you didn't get in yesterday it isn't a 7 day EA is it? If you don't get in today it's not a 6 day EA either. Having all the servers at light/standard means they are going WAY too slow.
They have people leveling through exploits and you know BW isn't able to track them.
I'm not particularly mad, but self righteous jerks telling people to shut up really annoy me.
If you read carefully, I never claimed there would be no queues. I simply stated the FACT that what they are doing DOES help. Do I know more than the "employee" you claim to have talked to? If that employee even exists, it's still possible depending on how involved this "employee" is. I'm currently working on a project using the same Hero Engine, so I am somewhat familiar with it's capabilities.
Queues during beta were intentional. They needed to test things out, learn where the limits are, etc. If they wanted no queues they could easily have brought more servers online, but that was not their intent. You see, betas are where you TEST things...
Yes, not letting people play at all helps with queues
"Employee" wrote that on the forums.
Yes, betas are when you test things, when you launch you shouldnt be testing any more (as that is their exuse for doing this). One would assume they would use beta data and not have to "monitor server behaviour" now.
This whole staggered launch with 18 hour pauses in between is laughable at best.
Dec. 19th the servers go down. Dec. 20th the servers come back up.
Guess what will happen then? I rest my case.
PS. I just got my invite. So I am in. But my point still stands.
Every hour if things go smooth they should keep letting people in.
Your point may still stand, but that doesn't mean it has any validity.
The demand on the 20th will be far less than in would have been without early release. The first few days of release are always the worst with everyone wanting to play and staying logged in as long as they possibly can, and with everyone being required to do that in the same starting zones.
On the 20th, people will be more spread out, allowing server management to do it's job. Starting areas won't be so overcrowded, so less sharding will be required.
As for the 18 hour pause... You waited how many days to pre-order? And you STILL got in one day before the original date of the early access. Yet you still think you've somehow been treated unfairly.
Honestly, people will find something to complain about no matter what a company does.
Who says anyting about being treated unfairly? You rabid Bioware defenders really know how to twist posts and take them out of context do you? Tjeez!
How would I handle the launch?
First off, I wouldn't let anyone in unless they completed the following tasks.
1. Proclaim me as their new God
2. Build me an alter in their house and send a picture.
3. Sign a contract that entitles me to everything they own.
If they do this, I will allow them access to the game.
Any complaining would be met with swift retribution.
Reasoning:
MMO gamers are addicts, especially Star Wars ones, they would do anything to get in.
I prefer to think of myself as a defender of reality and common sense. It's a tough job, with so much opposition.
BioWare had two other choices:
1) Obnoxiously long queues. These, of course, would have people whining and crying like little girls that BioWare didn't have enough servers, they don't know what they're doign, fail fail fail!
2) Open excess servers. No queues, but then when consolidation is required once the initial influx of players who won't log out goes away, everyone starts crying fail fail fail again.
They clearly made the best choice.
If I were handling this launch, I'd have let the pre-order customers in one at a time, and not allowed the next guy in until the previous guy hit level 50.
But, I'm not known for being very P.R. savvy.
Well first of all it was you bringing up the queues in Rift and pointing out that therefore Rift didn't have a good launch. I said otherwise. For me Rift was the best MMO launch the community has seen.
Yesterday we saw Mr. Stephen Reid post the following on the SWTOR forums:
"We are aware of long queue times on some select EU English PvP servers. If you are attempting to enter an EU English PvP server and are encountering a 2+ hour queue, we strongly encourage you to select a different EU English PvP server. Many of these servers do not have long queue times, and you’ll be able to get in-game much faster. We expect populations across all of these servers to remain very healthy, so please do not hesitate to select a server that has a shorter queue time to begin enjoying the game faster!"
The game is still inviting more early access players today, and we Bioware still needs to officially launch. Surely you must now admit to blame Rift for queues on their top servers was harsh.
In comparison SWTOR assigned guilds to servers, there was no real choice for players.
I second that!
There is plenty of choice. I'm on one of the most populated servers and the VAST majority of players are guildless. Which means you have a bunch of people crowding into already full servers because they're afraid to join servers which may end up with low populations. I blame the players, not Bioware for the queue problems that have arisen, there are still plenty of servers available with room to spare yet people keep piling in on the servers with the highest populations.
Sorry but I don't agree here. It's Bioware assigning guilds to servers. With the approach they have chosen there are two day old guilds, where the first players are already in their late 20's or even higher. If you are part of an online community you don't simply go on another server now, that's only possible if your whole guild will move.
Making a decision for a whole guild to move would only be feasible in the first hours. If a guild sees their server of choice is too crowded they can still make a rapid change. The choice is made by Bioware, and after 2-3 days it's too late to make changes.
Like I said, the VAST majoirty of people joining these full servers are guildless. They're guildless, they know the server is full, but they join anyway. That's not Bioware's fault. If people would be willing to spread out a little then this wouldn't be a problem, not even for those who are in pre-placed guilds.