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Final vs Concept Screenshot of Hutta.. lighting is key

Heres a shot of a concept shot of Hutta posted during games development http://i1120.photobucket.com/albums/l498/sanosukex1/swtor_bounty_hunter_concept_hutta.jpg

and here is a current in game shot http://i1120.photobucket.com/albums/l498/sanosukex1/GameTipsAndMore-StarWarsTheOldRepublicBeta2011-MaleChissBountyHunterrunningintheforestsofHutta.jpg

 

now obviously final renedered in-game shots will not match concept are but I just wanted to point out how much just the lighting in the concept changes how the overall feel of the area in just a static picture. Overall things are pretty similar minus the drooping trees in the concept pic but the lighting in game is so weak it really takes away from the zones. It may just be a limitation in the engine although I know the engine can do dynamic light and day cycles but lighting effects I'm not sure how good it can handle... oh and obviously the final is much much less dense as far as trees and such which they probably did since this game is geared toward lower end systems

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