So the idea of playing an alt for their class story sounded awesome to me at first, but I've got to tell you, the thoughts of having to go back through some of these zones just feels icky. The first time through was helped by the story of the quests, but if you've already seen that once, twice, three times before, that whole extra is kind of over with - and some of this questing and zones just are NOT very fun.
agreed starter zones are pretty bland and it makes it hard to want to go through them again.. even as differn't class.. I did bounty hunter during beta then imperial agent for pre-release.. Hutta is just dreadfull...
Not just the starter zones tho. There is barely enough missions on each planet to get you through the levels. You are pretty much forced to do every single side quest there is! Or you end up short!
So on ALT's you end up doing the EXACT SAME side quests (and ALL of them) all over again... and again.
Ummm I've skipped most of nar shadda and I did maybe half of Taris.... and I'm not behind the levels of my current quests... What is your malfunction? Are you skipping something you shouldn't??
So the idea of playing an alt for their class story sounded awesome to me at first, but I've got to tell you, the thoughts of having to go back through some of these zones just feels icky. The first time through was helped by the story of the quests, but if you've already seen that once, twice, three times before, that whole extra is kind of over with - and some of this questing and zones just are NOT very fun.
agreed starter zones are pretty bland and it makes it hard to want to go through them again.. even as differn't class.. I did bounty hunter during beta then imperial agent for pre-release.. Hutta is just dreadfull...
Not just the starter zones tho. There is barely enough missions on each planet to get you through the levels. You are pretty much forced to do every single side quest there is! Or you end up short!
So on ALT's you end up doing the EXACT SAME side quests (and ALL of them) all over again... and again.
That information is incorrect. I easily had anywhere from 8+ non-heroic quest left on most of the planets I went to. Throw in heroics (I pretty much skipped them all, minus one or two on Tatoonie) and I'd easily have 10 or more quest left per planet all the way up to Voss. The only planet that doesn't would be Quesh (sp?).
If you are running out of quest on planets you are doing something wrong. There is easily enough quest on each planet to put you a level or more pass their recommend level cap.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
I will probably play ONE empire class and ONE republic class and that's even one class more than I usually roll in MMOs... Yes different story etc. but most quests are the same!
Originally posted by Roin If you are running out of quest on planets you are doing something wrong. There is easily enough quest on each planet to put you a level or more pass their recommend level cap.
Not only that, the PvP, ship missions and Flashpoints give stupid amounts of exp. You often end up overleveled for a zone if you do everything the game has to offer, including crafting.
I have a feeling some trolls are just grinding quests like they do in every other mmos for the 'speed run'.
I was just in a party with a guy today who everytime we got to a hub, he'd be out of ready to go in like.. 10 secs. When I asked him was he skipping all the cutscenes, he said "yes". When I asked him did he do these before (in early betas) he said "No".
Then I asked why he just hit spacebar all the time and waited around for me to watch them and he said "I'm just trying to get to max". When I asked how long he was on, he said he hadn't logged out for 11 hours straight.
This is what the mmo genre has come to. Players who've been trained that mmos are just something to 'level in', and then go to the next game.
If you are running out of quest on planets you are doing something wrong. There is easily enough quest on each planet to put you a level or more pass their recommend level cap.
Not only that, the PvP, ship missions and Flashpoints give stupid amounts of exp. You often end up overleveled for a zone if you do everything the game has to offer, including crafting.
I have a feeling some trolls are just grinding quests like they do in every other mmos for the 'speed run'.
I was just in a party with a guy today who everytime we got to a hub, he'd be out of ready to go in like.. 10 secs. When I asked him was he skipping all the cutscenes, he said "yes". When I asked him did he do these before (in early betas) he said "No".
Then I asked why he just hit spacebar all the time and waited around for me to watch them and he said "I'm just trying to get to max". When I asked how long he was on, he said he hadn't logged out for 11 hours straight.
This is what the mmo genre has come to. Players who've been trained that mmos are just something to 'level in', and then go to the next game.
This is quite sad...SWTOR has some of the best story gameplay out there. This game isn't for those who power game just to get to max level... this game is about the journey.
[mod edit].....I cant believe how much faith people put into this game.....I guess it was all just hope.
I'm lvl 33 and can honestly say, Questing is horrific and the ZONES are aweful. The game keeps you confined, there is absolutely no freedom at all or reason to engage in world pvp.
I like the gameplay and the classes, although the classes are so out of balance they need MAJOR work but we can see where the dev's were trying to go and I like some of their ideas.
This game needs Big updates SOON or its in big trouble.
This statement is so false... Out of all the MMO's I have played SWTOR has the most balanced classes.... Problem is people go into pvp thinking they can just randomly choose buttons to push and should win....When they don't they start QQ'ing that things are unbalanced because the other guy didn't die in a couple hits...
I beta tested for 4 months and took Agent, Jedi Knight and Bounty Hunter to 50 and had no issues with doing good in pvp... This is an old saying but there's a lot of truth to it "Learn to play the class before QQ'ing about it"
So the idea of playing an alt for their class story sounded awesome to me at first, but I've got to tell you, the thoughts of having to go back through some of these zones just feels icky. The first time through was helped by the story of the quests, but if you've already seen that once, twice, three times before, that whole extra is kind of over with - and some of this questing and zones just are NOT very fun.
So far this is my only issue as well with my limited experience in beta and early access so far. Now the truth of the matter though is I played LOTRO for years and had easily made and played through over twenty alts in that game to one point or another and if I didn't tire of running through that content I doubt TOR will be able to turn me off in any less amount of time.
What I'm also hopeful for is that much like Turbine BW will do a good job with streamlining the games experience post launch. I thought that more than any other developer out there that Turbine did an excellent job of enhancing the early game experience of LOTRO from it's launch until the launch of the first expansion even.
Ultimately I hope that BW works on getting every single class it's own distinct story without reusing them from class to class or faction to faction, maybe something they can do on the side of any expansions they plan to release.
I've spent so much time playing just about every other BW game I've ever owned that I don't see what could possibly get me to think this game wasn't worth a good year or more with what they have already launched
So the idea of playing an alt for their class story sounded awesome to me at first, but I've got to tell you, the thoughts of having to go back through some of these zones just feels icky. The first time through was helped by the story of the quests, but if you've already seen that once, twice, three times before, that whole extra is kind of over with - and some of this questing and zones just are NOT very fun.
I must of re-rolled an assassin 7 times since beta, early access and possibly offical launch. To each their own...
So the idea of playing an alt for their class story sounded awesome to me at first, but I've got to tell you, the thoughts of having to go back through some of these zones just feels icky. The first time through was helped by the story of the quests, but if you've already seen that once, twice, three times before, that whole extra is kind of over with - and some of this questing and zones just are NOT very fun.
agreed starter zones are pretty bland and it makes it hard to want to go through them again.. even as differn't class.. I did bounty hunter during beta then imperial agent for pre-release.. Hutta is just dreadfull...
Not just the starter zones tho. There is barely enough missions on each planet to get you through the levels. You are pretty much forced to do every single side quest there is! Or you end up short!
So on ALT's you end up doing the EXACT SAME side quests (and ALL of them) all over again... and again.
And I did that in WoW and every other MMO and it was always the same. At least this time I can branch and kill or help the people I helped or killed the last time, and I can see what it is like to be nice or mean , evil or good. It's a LOT different than WoW in that regard.
guys, wait untill you lvl both factions to around 30, and realize that all you are doing is basicaly same quests other faction have,
only first and second planets feel unique, third planet for each faction is pretty much same setting/story , sure quests might differ a bit, but it isnt much, and half of them are literly same, tatoinee is basicaly same for both, just different npcs giving missions out,
its quite sad, by third planet i already felt i knew all of us, by nar shadar i said, i did this on empire, by tatoine , i was like " you gota be shitting me " in no other mmorpg 2 faction questing was same, or felt almost same,
yet one that focuses on story, is such narrow mirror its sad
To recap for people who don't want to waste minutes of their lives.
Zones too big
Zones too confined
Quests too chore like.
Quests too easy.
Combat is dull
Combat is too hard.
Seriously you guys have helped people only realize how schizo this thread is.
That's my Recap of this thread, stay tuned as we recap the recap of this thread at 4
Oddly enough, it's actually possible for one person to feel both of those at once. For example, chores can be easy, but that doesn't mean they're fun. :P A zone can be extremely large, but still very linear.
... BUT, mostly it's two different people saying things like that. Of course the thread is schizo, people can dislike SW:tOR for different reasons.
... wait. 'Not everybody is going to enjoy SW:tOR'. Is that possible? Gasp.
... yes. Yes it is. Sadly, nobody has ever released a perfect game yet, that caters to all audiences. You should just learn to deal with the sad fact that not everybody enjoys what you do.
Wait wait waitwaitwaitwait... don't you remember that elaborated thread where somebody calculated the thousands of hours of gameplay you could have in SWTOR by rolling alts? I mean... seriously. He calculated it and all. Months before anyone knew. It's amazing. Wish i could find it.
I'm still waiting for MMO Maverick to come back and apologize to everybody he ever scoffed at for disbelieving his numbers.
The idea that there's '200 hours of unique non-repeated content per class', that the 200 hours ONLY refers to your class story (Not including all the OTHER story stuff out there, oh glee!), and that doing light and dark side choices will lead to COMPLETELY different stories....
... all that stuff was crazy, and I called it in the beginning. Not even EA has enough money to make that many stories.
Wait wait waitwaitwaitwait... don't you remember that elaborated thread where somebody calculated the thousands of hours of gameplay you could have in SWTOR by rolling alts? I mean... seriously. He calculated it and all. Months before anyone knew. It's amazing. Wish i could find it.
I'm still waiting for MMO Maverick to come back and apologize to everybody he ever scoffed at for disbelieving his numbers.
The idea that there's '200 hours of unique non-repeated content per class', that the 200 hours ONLY refers to your class story (Not including all the OTHER story stuff out there, oh glee!), and that doing light and dark side choices will lead to COMPLETELY different stories....
... all that stuff was crazy, and I called it in the beginning. Not even EA has enough money to make that many stories.
Hahah yeah, I called that out as BS way back when as well. 200 hours...yeah right!
The crazy thing is that they probably have around 80ish hours of content (maybe half of which is unique) per class which really isn't that bad considering there are 8 classes. I don't know why they chose to advertise a RIDICULOUS number like 200 hours of content per class.
Originally posted by Creslin321 Originally posted by Meowhead
Originally posted by Metentso Wait wait waitwaitwaitwait... don't you remember that elaborated thread where somebody calculated the thousands of hours of gameplay you could have in SWTOR by rolling alts? I mean... seriously. He calculated it and all. Months before anyone knew. It's amazing. Wish i could find it.
I'm still waiting for MMO Maverick to come back and apologize to everybody he ever scoffed at for disbelieving his numbers. The idea that there's '200 hours of unique non-repeated content per class', that the 200 hours ONLY refers to your class story (Not including all the OTHER story stuff out there, oh glee!), and that doing light and dark side choices will lead to COMPLETELY different stories.... ... all that stuff was crazy, and I called it in the beginning. Not even EA has enough money to make that many stories. Hahah yeah, I called that out as BS way back when as well. 200 hours...yeah right! The crazy thing is that they probably have around 80ish hours of content (maybe half of which is unique) per class which really isn't that bad considering there are 8 classes. I don't know why they chose to advertise a RIDICULOUS number like 200 hours of content per class.
They were actually quoted as having 200 hours of game play for each of the six classes, not including crafting, raids and the multiplayer. I'm not sure what they mean by 'the multiplayer'. Maybe that meant the warzones? I dunno. Here's the quote:
I dont pay much attention to that talk, I get a lot of questions from analysts and press about it. What I try and concentrate on is, is it a good game and is it ready to go? You look at a game that has 200 hours of gameplay for each of the six classes, and that doesnt include the crafting, the raids, the multiplayer. Its vast. Its a gigantic game. And that costs money.
It seems like 80 hours is a lot closer to what they provide for each class's basic leveling experience (much less for some, maybe a little more for others). It kind of depends on what they mean by 'multiplayer'. Warzones? Flash Points? What is it? That could pad a lot of time in the game play experience.
I can not remember winning or losing a single debate on the internet.
They were actually quoted as having 200 hours of game play for each of the six classes, not including crafting, raids and the multiplayer. I'm not sure what they mean by 'the multiplayer'. Maybe that meant the warzones? I dunno. Here's the quote:
“I don’t pay much attention to that talk, I get a lot of questions from analysts and press about it. What I try and concentrate on is, is it a good game and is it ready to go? You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn’t include the crafting, the raids, the multiplayer. It’s vast. It’s a gigantic game. And that costs money.”
It seems like 80 hours is a lot closer to what they provide for each class's basic leveling experience (much less for some, maybe a little more for others). It kind of depends on what they mean by 'multiplayer'. Warzones? Flash Points? What is it? That could pad a lot of time in the game play experience.
200 hours to cap for each class you play, it's all he claims. Not 200 hours of unique gameplay per class. That's just what some people thought it meant back when they were too overhyped to think straight.
Comments
Ummm I've skipped most of nar shadda and I did maybe half of Taris.... and I'm not behind the levels of my current quests... What is your malfunction? Are you skipping something you shouldn't??
That information is incorrect. I easily had anywhere from 8+ non-heroic quest left on most of the planets I went to. Throw in heroics (I pretty much skipped them all, minus one or two on Tatoonie) and I'd easily have 10 or more quest left per planet all the way up to Voss. The only planet that doesn't would be Quesh (sp?).
If you are running out of quest on planets you are doing something wrong. There is easily enough quest on each planet to put you a level or more pass their recommend level cap.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I will probably play ONE empire class and ONE republic class and that's even one class more than I usually roll in MMOs... Yes different story etc. but most quests are the same!
I have a feeling some trolls are just grinding quests like they do in every other mmos for the 'speed run'.
I was just in a party with a guy today who everytime we got to a hub, he'd be out of ready to go in like.. 10 secs. When I asked him was he skipping all the cutscenes, he said "yes". When I asked him did he do these before (in early betas) he said "No".
Then I asked why he just hit spacebar all the time and waited around for me to watch them and he said "I'm just trying to get to max". When I asked how long he was on, he said he hadn't logged out for 11 hours straight.
This is what the mmo genre has come to. Players who've been trained that mmos are just something to 'level in', and then go to the next game.
"TO MICHAEL!"
This statement is so false... Out of all the MMO's I have played SWTOR has the most balanced classes.... Problem is people go into pvp thinking they can just randomly choose buttons to push and should win....When they don't they start QQ'ing that things are unbalanced because the other guy didn't die in a couple hits...
I beta tested for 4 months and took Agent, Jedi Knight and Bounty Hunter to 50 and had no issues with doing good in pvp... This is an old saying but there's a lot of truth to it "Learn to play the class before QQ'ing about it"
So far this is my only issue as well with my limited experience in beta and early access so far. Now the truth of the matter though is I played LOTRO for years and had easily made and played through over twenty alts in that game to one point or another and if I didn't tire of running through that content I doubt TOR will be able to turn me off in any less amount of time.
What I'm also hopeful for is that much like Turbine BW will do a good job with streamlining the games experience post launch. I thought that more than any other developer out there that Turbine did an excellent job of enhancing the early game experience of LOTRO from it's launch until the launch of the first expansion even.
Ultimately I hope that BW works on getting every single class it's own distinct story without reusing them from class to class or faction to faction, maybe something they can do on the side of any expansions they plan to release.
I've spent so much time playing just about every other BW game I've ever owned that I don't see what could possibly get me to think this game wasn't worth a good year or more with what they have already launched
I must of re-rolled an assassin 7 times since beta, early access and possibly offical launch. To each their own...
And I did that in WoW and every other MMO and it was always the same. At least this time I can branch and kill or help the people I helped or killed the last time, and I can see what it is like to be nice or mean , evil or good. It's a LOT different than WoW in that regard.
I life TOR.
Someone please make a good MMO.
guys, wait untill you lvl both factions to around 30, and realize that all you are doing is basicaly same quests other faction have,
only first and second planets feel unique, third planet for each faction is pretty much same setting/story , sure quests might differ a bit, but it isnt much, and half of them are literly same, tatoinee is basicaly same for both, just different npcs giving missions out,
its quite sad, by third planet i already felt i knew all of us, by nar shadar i said, i did this on empire, by tatoine , i was like " you gota be shitting me " in no other mmorpg 2 faction questing was same, or felt almost same,
yet one that focuses on story, is such narrow mirror its sad
Spacebar?
In Bioware we trust!
To recap for people who don't want to waste minutes of their lives.
Zones too big
Zones too confined
Quests too chore like.
Quests too easy.
Combat is dull
Combat is too hard.
Seriously you guys have helped people only realize how schizo this thread is.
That's my Recap of this thread, stay tuned as we recap the recap of this thread at 4
Oddly enough, it's actually possible for one person to feel both of those at once. For example, chores can be easy, but that doesn't mean they're fun. :P A zone can be extremely large, but still very linear.
... BUT, mostly it's two different people saying things like that. Of course the thread is schizo, people can dislike SW:tOR for different reasons.
... wait. 'Not everybody is going to enjoy SW:tOR'. Is that possible? Gasp.
... yes. Yes it is. Sadly, nobody has ever released a perfect game yet, that caters to all audiences. You should just learn to deal with the sad fact that not everybody enjoys what you do.
Yup, that's pretty much what happens in any "mass-appeal" MMO, wildly diverse opinions are to be expected.
The dominant themes will crystallize out over the next two weeks...
I'm still waiting for MMO Maverick to come back and apologize to everybody he ever scoffed at for disbelieving his numbers.
The idea that there's '200 hours of unique non-repeated content per class', that the 200 hours ONLY refers to your class story (Not including all the OTHER story stuff out there, oh glee!), and that doing light and dark side choices will lead to COMPLETELY different stories....
... all that stuff was crazy, and I called it in the beginning. Not even EA has enough money to make that many stories.
The slow running thing for the first 14 levels makes doing those early levels again not very fun for me to imagine.
Hahah yeah, I called that out as BS way back when as well. 200 hours...yeah right!
The crazy thing is that they probably have around 80ish hours of content (maybe half of which is unique) per class which really isn't that bad considering there are 8 classes. I don't know why they chose to advertise a RIDICULOUS number like 200 hours of content per class.
Are you team Azeroth, team Tyria, or team Jacob?
The idea that there's '200 hours of unique non-repeated content per class', that the 200 hours ONLY refers to your class story (Not including all the OTHER story stuff out there, oh glee!), and that doing light and dark side choices will lead to COMPLETELY different stories....
... all that stuff was crazy, and I called it in the beginning. Not even EA has enough money to make that many stories.
Hahah yeah, I called that out as BS way back when as well. 200 hours...yeah right!
The crazy thing is that they probably have around 80ish hours of content (maybe half of which is unique) per class which really isn't that bad considering there are 8 classes. I don't know why they chose to advertise a RIDICULOUS number like 200 hours of content per class.
They were actually quoted as having 200 hours of game play for each of the six classes, not including crafting, raids and the multiplayer. I'm not sure what they mean by 'the multiplayer'. Maybe that meant the warzones? I dunno. Here's the quote:
It seems like 80 hours is a lot closer to what they provide for each class's basic leveling experience (much less for some, maybe a little more for others). It kind of depends on what they mean by 'multiplayer'. Warzones? Flash Points? What is it? That could pad a lot of time in the game play experience.
I can not remember winning or losing a single debate on the internet.
Thats true
I want to talk about a great library for Star Wars: The Old Republic will be playing to help you Check out my site..
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This game should not have been an mmorpg. the way it was made it just shouldn't .. no one sees that...
200 hours to cap for each class you play, it's all he claims. Not 200 hours of unique gameplay per class. That's just what some people thought it meant back when they were too overhyped to think straight.