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People rolling on already full servers? BAD idea.

It's 1 AM on a work night and servers have a queue... I see about 30 servers labeled "Light."  Why are people even allowed to roll on servers that were full during EA?  If your gulid is already there, fine.... but otherwise you need to understand that the servers WILL fill up.  So, unless you want to spend hours daily in a queue instead of playing, I'd strongly suggest rolling on a low-pop server.  It's what I would do.

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Comments

  • MetsisMetsis Member Posts: 66

    And its no picnic for us who went in first to only see the server get flooded with people... I wonder if there will be options to move my char out of the three hour queue server, and when it will become available.

    Well, at least I got to play last night... That was fun for a change. Been playing a whole bunch of Battlefield and Skyrim while waiting though...

  • Heffy424Heffy424 Member UncommonPosts: 524

    I might just go roll some chars on the light servers and get some names mwhahaha

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  • PurutzilPurutzil Member UncommonPosts: 3,048

    Chances are in a week or two, those 'full' servers will not retain their status in many cases. 3 Months from now, I'll bet most servers will stick to medium load or lower, with only a few servers actually reaching 'high'. Roll where you like, cause populations WILL lower.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Purutzil

    Chances are in a week or two, those 'full' servers will not retain their status in many cases. 3 Months from now, I'll bet most servers will stick to medium load or lower, with only a few servers actually reaching 'high'. Roll where you like, cause populations WILL lower.

    Considering they're launching with 200+ servers, I think you may be correct. Regardless of the quality, retention value, etc...

    Sounds to me like they caved to the queue complaints (at least a bit). Whatever the reason, I think it's too many.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TealaTeala Member RarePosts: 7,627

    Originally posted by Distopia

    Originally posted by Purutzil

    Chances are in a week or two, those 'full' servers will not retain their status in many cases. 3 Months from now, I'll bet most servers will stick to medium load or lower, with only a few servers actually reaching 'high'. Roll where you like, cause populations WILL lower.

    Considering they're launching with 200+ servers, I think you may be correct. Regardless of the quality, retention value, etc...

    Sounds to me like they caved to the queue complaints (at least a bit). Whatever the reason, I think it's too many.

    Wow...I dunno guys, this is a huge launch...biggest I think I have ever seen for any game.   Some of the servers are crashing under the weight of people trying to log in.  I have to admit, right now, this is an amazing launch...I just hope that Bioware can handle the load...think it is late on the east coast and the west is nearing midnight.    So the real crush will come sometime tomorrow and the follwoing days(Christmas)...we could actually see upwards of 400 servers and that, that would be mind blowing to say the least. 

  • LetsinodLetsinod Member UncommonPosts: 385

    The amount of people running around with me is crazy.  I didn't think I was going to like this game much.  It is starting to seriously grow on me.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Teala

     

    Wow...I dunno guys, this is a huge launch...biggest I think I have ever seen for any game.   Some of the servers are crashing under the weight of people trying to log in.  I have to admit, right now, this is an amazing launch...I just hope that Bioware can handle the load...think it is late on the east coast and the west is nearing midnight.    So the real crush will come sometime tomorrow and the follwoing days(Christmas)...we could actually see upwards of 400 servers and that, that would be mind blowing to say the least. 

    If anything right now I'm interested in seeing how many flood the game within the next week. Partly because I'm waiting for it to die down a bit before jumping in, but mostly because if typical stats play out, we may see a crazy amount of people jumping in within that time. Of course we have to consider the X-mas angle here, many kids will be opening TOR I'm sure, many of which may account for Pre-orders (mom and/or dad) and no early access entry ( surprise and all).

    I'll have plenty of Popcorn on hand...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • PurutzilPurutzil Member UncommonPosts: 3,048

    Originally posted by Teala

    Wow...I dunno guys, this is a huge launch...biggest I think I have ever seen for any game.   Some of the servers are crashing under the weight of people trying to log in.  I have to admit, right now, this is an amazing launch...I just hope that Bioware can handle the load...think it is late on the east coast and the west is nearing midnight.    So the real crush will come sometime tomorrow and the follwoing days(Christmas)...we could actually see upwards of 400 servers and that, that would be mind blowing to say the least. 

    So were many games and they all lower. Lets not pretend ToR is the best game in the world, its clearly got a good deal of flaws behind it. You would need perfection to have a game carry on with the same numbers it gets at launch and more, and I just see nothing of that sorts in ToR that can spell that. I'm not saying it can't do good, its just not something that I can see being that amazing to retain so many numbers with an MMO market the way it is. Its probably near impossible in todays MMO market to do that even if a game was so mindblowingly amazing.

     

    If Wow released today, it wouldn't be anywhere near the numbers it is now.

  • dubyahitedubyahite Member UncommonPosts: 2,483
    So you're saying wow was perfection purutzil? It grew. Eve? Any other mmo that has steadily grown is perfection also? That's incorrect. Good games, yes. Perfection? Nope.

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  • TealaTeala Member RarePosts: 7,627

    Originally posted by Purutzil

    Originally posted by Teala

    Wow...I dunno guys, this is a huge launch...biggest I think I have ever seen for any game.   Some of the servers are crashing under the weight of people trying to log in.  I have to admit, right now, this is an amazing launch...I just hope that Bioware can handle the load...think it is late on the east coast and the west is nearing midnight.    So the real crush will come sometime tomorrow and the follwoing days(Christmas)...we could actually see upwards of 400 servers and that, that would be mind blowing to say the least. 

    So were many games and they all lower. Lets not pretend ToR is the best game in the world, its clearly got a good deal of flaws behind it. You would need perfection to have a game carry on with the same numbers it gets at launch and more, and I just see nothing of that sorts in ToR that can spell that. I'm not saying it can't do good, its just not something that I can see being that amazing to retain so many numbers with an MMO market the way it is. Its probably near impossible in todays MMO market to do that even if a game was so mindblowingly amazing.

    Agreed, SW:TOR is not perfect, far from it, but it is possible that the overwhelming want of a new game could over come thoughs flaws and shortcomings and Bioware might just do what no MMO has done for years and retain a large portion of these players.   Personally I want SW:TOR to succeed so maybe Bioware will add all the things this game is missing that I feel should be in a good themepark game and fix the broken stuff and turn this game into something I would like to play.  That would make me happy.  So I have my fingers crossed.   ^_^

  • DarkPonyDarkPony Member Posts: 5,566

    Yeah this is sucky. 7.55 AM CET here and my server is FULL with a 5 minute queue ... at prime time the queue will be horrible I expect ... didn't see the server list yet but they'd better added at least another EN RP-PVP server in EU.

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Purutzil



    If Wow released today, it wouldn't be anywhere near the numbers it is now.

     

    I am not so sure we can say that, seeing that this genre could have gone in a whole other direction. Who knows really...speculation is fun though.  

  • tom_goretom_gore Member UncommonPosts: 2,001

    This is exactly the reason MMO developers should ditch their multi-server architechture and move to phased single-server architechture (one separate server per ruleset and language, obviously). AFAIK, TOR already uses phasing so I don't really know why they needed to create so many servers instead of just upping the population caps for each server.

    One possible reason could of course be the open PvP area, which doesn't allow phasing so readily.

  • TealaTeala Member RarePosts: 7,627

    Originally posted by DarkPony

    Yeah this is sucky. 7.55 AM CET here and my server is FULL with a 5 minute queue ... at prime time the queue will be horrible I expect ... didn't see the server list yet but they'd better added at least another EN RP-PVP server in EU.

    This is something I am curious about, there were numerous threads on the official forums regarding the shortage of RP-PvP servers on the east and west coast, and we're still not seeing any substantial additions of RP based PvP servers...do you think more will be added so RP'ers will have a chance to get on RP servers?

  • TealaTeala Member RarePosts: 7,627

    Originally posted by tom_gore

    This is exactly the reason MMO developers should ditch their multi-server architechture and move to phased single-server architechture (one separate server per ruleset and language, obviously). AFAIK, TOR already uses phasing so I don't really know why they needed to create so many servers instead of just upping the population caps for each server.

    One possible reason could of course be the open PvP area, which doesn't allow phasing so readily.

    Could it be the game engine they are using is limited in its use regarding networking and server architecture?

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Teala

    Originally posted by DarkPony

    Yeah this is sucky. 7.55 AM CET here and my server is FULL with a 5 minute queue ... at prime time the queue will be horrible I expect ... didn't see the server list yet but they'd better added at least another EN RP-PVP server in EU.

    This is something I am curious about, there were numerous threads on the official forums regarding the shortage of RP-PvP servers on the east and west coast, and we're still not seeing any substantial additions of RP based PvP servers...do you think more will be added so RP'ers will have a chance to get on RP servers?

    Undoubtly they'll add more. They have been adding servers consistently during pre launch. But they might have been a bit late with adding more RP-PVP servers.

  • Azntranc3Azntranc3 Member Posts: 169

    I believe its the mentality that players want to roll on a high-pop server because they feel it will be where the most things will happen (pvp, guilds, economy, etc), also the feeling of walking into one of the major cities and seeing the VAST amount of people is quite something, even if it's laggy like hell. Personally, I would roll on a high-pop server for those very reasons, it's how I felt when I used to play WoW. Sadly I never got the chance to roll on a high-pop server because all my friends were on a low-medium server, but if I had that chance I would definitely do it, despite the long ques.

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  • DarkPonyDarkPony Member Posts: 5,566

    WATE .... I see what they did there ...

    I just got into the game and it seems they closed down all the phasing on my server: i.e. it shows up as full and has a queue but there's virtually no people at the spacedock. Checked out Korriban and the same thing; so no legion of newbies running around either. Simulating a "FULL" server at off hours makes it less appealing to roll on this server for newcomers. Smarty pants people.

  • RataplanRataplan Member Posts: 10

    Same problem with the RP-PVE server in Europe.

    Tried to log in a little past 08:00 CET and it said estimated waiting time 10:00 minutes.

    Well a good 40 minutes later I'm still waiting but almost there now, wonder what it's gonna be when In get home from work tonight.

  • tom_goretom_gore Member UncommonPosts: 2,001

    Originally posted by Teala

    Originally posted by tom_gore

    This is exactly the reason MMO developers should ditch their multi-server architechture and move to phased single-server architechture (one separate server per ruleset and language, obviously). AFAIK, TOR already uses phasing so I don't really know why they needed to create so many servers instead of just upping the population caps for each server.

    One possible reason could of course be the open PvP area, which doesn't allow phasing so readily.

    Could it be the game engine they are using is limited in its use regarding networking and server architecture?

    Very probably so. That's why the new AAA MMOs should be designed into phased single-server architechture from the very beginning. It would solve practically ALL population related problems. You would get perfectly populated servers and zones all the time with none of this queuing, transferring and merging servers nonsense you have to suffer now.

  • calranthecalranthe Member UncommonPosts: 359

    As EVE has proved single server mmo's have there own issues it is not only software but hardware, cpu power does not geometricly stack, does not matter how much cpu that you put into something even the ninja ibm proto types ccp has access to can not handle more than 3000 people in a system.

     

  • tom_goretom_gore Member UncommonPosts: 2,001

    Originally posted by calranthe

    As EVE has proved single server mmo's have there own issues it is not only software but hardware, cpu power does not geometricly stack, does not matter how much cpu that you put into something even the ninja ibm proto types ccp has access to can not handle more than 3000 people in a system.

     

    EVE has zero phasing and for a good reason, of course. It's a FFA "full loot" PvP game. Obviously phasing does not work for PvP games, but it would work for a themepark MMO just fine.

    Phasing means that there are several copies of the busy zones, with a set (flexible) maximun of people on the same phase (or copy) at a given time.

    MMOs are running on virtual server farms already, so there is no really a hardware limitation for this anymore.

     

  • RavenRaven Member UncommonPosts: 2,005

    There is about 30min on my server it isnt too bad, I mean I used to wait 40min to get into Sylvanas in WoW and the queues are probably going to slow down a bit over the next couple of months when you get a less percentage of the population online at any one time.

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  • BeachcomberBeachcomber Member Posts: 535

    A ton of people must have missed out on Head-start and picked the game up today.

    Yesterday evening my server had 25 queue primetime. Now at 10.30 am, its 350. Goodness knows what it will be like this evening.

     

     

     

  • 77lolmac7777lolmac77 Member UncommonPosts: 492
    Never had a queue on my server, and I based my choice solely off population. Logged in the first time during peak hours and picked a medium load server. And no, Im not telling which one it is (East Coast PvP)
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