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I oreded it 2 weeks after released got to level 12 as a squig hearder. then i quit and heard nothing since. I went to website no updates in 2 years+. so please tell me what happend.
on the side note: been playing swtor. level 22 BH atm its so amazing.
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Im not sure i follow you, the game is still going, being updated etc and the website recently listed holiday bonuses.
What happened to WAR? For starters, it was released. It went downhill from Mt.Everest from that point on.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
It was released too early, and IMO EA destroyed that game by forcing it. It still is to this day the best game out there for flag based pvp. A lot of gams released near it and it didn't attract enough people. The main problem with the game the last time I left it was the lack of good end game pve content. It was fun but it really was a game for casual fun pvp with a ton of seething hardcore mmo players left with little to do. Overtime they lost a ton of subs and started shutting down servers, not sure whats going on with it recently.
I was there on release, just like I was when AOC went live. Yes, yes, I'm a dumbass for doing both games. I had several gripes when I left. In no particular order:
* Mediocre graphics. Thought I was playing a game on my dusty, old Sega Genesis.
* Practically no character customization. You can apply dyes. Yay?
* Terribly unbalanced PvP. There's DPS dominance, and then there's DPS dominance in a game. WAR took DPS to the absolute extreme of ruling the game.
* Open world / RvR PvP was nonexistent, and RvR was supposed to be a driving force of the game. Everyone was doing instanced Scenarios
* Despite many players when it went live, nobody really grouped for PvE. Outside of PvP, another SPRPG it seemed
* PvE quests so dull that slamming a Warhammer miniatures rulebook to my face wouldn't wake me up
There were only 2 good things with WAR. The journal / tome that tracked alot of ridiculously cool things about your character. And the humor playing as an Orc or Goblin. But the rest of the game just killed it.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
yes this game still runs..
And no none plays it i think.. maybe around 1/2k players orso..
Game was overhyped by the marketing of mystic.. people espected to much of it..
And mystic digged his own grave.. by not following there own visions.. warhammer floped hard.. they expected a warhammer/wow clone could adress the players from wow aswell.. and there were wrong.
they keep the whole project running with min. costs.. no updates what so ever..
Atleast according to my trial experiences.. after 2/3 years of warhammer they still have emote bugs..
Mystic have some smart brains in there team.. and they should have made a doac 2 or atleast keep the 3 factions
i was excited about the game aswell.. it was fun @ start..
Mythic
game was hyped by EA
game made big claims and promises
game did not deliver, despite having a few unique well done features
despite massive pre-sales, high launch sales and fanboy army defense it could not keep going for long without losing a massive amount of plaers
seems like history is repeating itself again.
Don't forget EA.
What really happened was a series of bad decisions.
First they decided to use Wows mechanics instead of Warhammers. Mythic wasn't the first who got the license and the original WAR were supposed to be without levels using mecanics from the warhammer RPG. This turned off many Games workshop fans (and they are as plenty as Wow players). The 2 factions was not a good idea either.
Secondly they cut out a lot off content rather late, 2 months before launch they announce cutting out 4 of the 6 cities and with them the entire endgame. What they hurried in instead wasn't good and they knew it. A lot of the promised features never got implemented.
And thirdly was the game released in bad shape, not only with cut out content but also with plenty of bugs and crashes.
But the biggest problem was that people like Barnett and MJ decided to steal Wows players instead of getting their own. They stated this many times before release. They should have aimed to get the Warhammer and Mythic fans instead.
So whoevers fault it is they just failed. Too bad, because they actually could have done so much better. They are not incompetent but just focused on the wrong group. Not the first time someone did that misstake. Well, Ok, I am not so sure about Barnett....
At first people were all...
"WAR IS COMING!!!! "
Then it came... and went...
When the devs state before launch that they can handle as few as half a million players and they get a tenth of that something did happen, didn't it? Their goal however was getting larger than Wow as they stated several times before launch.
The game isn't totally dead but that doesn't mean everything is fine.
+1
EA is a degenerate blight on the computer games medium. they are to video games what hollywood's studio system was to movies in the 60's. they are a bunch of "managers" and "CEOs" working in an "industry" they have no vision or even interest in - they are in it for the money - their own money, period. for them there is no difference in managing a shoe factory, an oil rig or a games company.. it's just a corporate monster rotten to the core, the decandent last stage of capitalism. the opposite of entrepenurial gung-ho initial stage - it is a jaded, decadent parasite living off dividents and investments and dreaming of some kind of release... basically that's what began the "communist" revolutions. The russians didn't rebel against "free enterprise" - they rebelled against the very opposite - the EAs of that time.
Activisions is no better.
The thing with capitalism is that it works best with small and medium sized companies. When a few big corps buy up everything we get oligopoly which means crap for the consumers. Socialism isn't better, imagine if all MMOs were made by US and similar governments instead.
It is hard to win over a corp, because if we buy indie games then EA and Activision will just buy the studios as they did with so many great studios in the past.
It is however even harder to win against a state, because they are the law.
EA is a degenerate blight on the computer games medium. they are to video games what hollywood's studio system was to movies in the 60's. they are a bunch of "managers" and "CEOs" working in an "industry" they have no vision or even interest in - they are in it for the money - their own money, period. for them there is no difference in managing a shoe factory, an oil rig or a games company.. it's just a corporate monster rotten to the core, the decandent last stage of capitalism. the opposite of entrepenurial gung-ho initial stage - it is a jaded, decadent parasite living off dividents and investments and dreaming of some kind of release... basically that's what began the "communist" revolutions. The russians didn't rebel against "free enterprise" - they rebelled against the very opposite - the EAs of that time.
Stretch that analogy baby! Hooyah!
They absorbed most of the team into Biowware for SWTOR and the rest went to work on Wrath of Heroes I would assume. I don't recal hearing about a ton of layoffs or people quitting so those 2 things are the only thing that makes a lick of sense.
EA, Bioware, and Mythic can say whatever they want, but none of them really give a s*** about this game. Everything about this game, outside of actual gameplay, from the updates to the customer service, is just a complete joke. They're keeping it around to save face and nothing more. I mean, freaking Lineage 2 and Everquest have had more content added and have been updated more times than this game has since it has come out.
Personally, I thought the game was kinda fun when I played, but it became very apparent that it just wasn't going anywhere. Just look at the front page news section. Half of the news posts are still from last year and this year is almost over in a few days. If that doesn't say they don't care about this game, I don't know what does...
It's a placeholder game, I guess. Either that, or somebody forgot to turn the light off on this game.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
it got such good reviews and had like a million users at launch.
aww man.
The game advertised itself as evolving from concepts developed in Dark Age of Camelot (DAoC).
1. DAoC had 3 factions. Warhammer has 2.
2. DAoC had persistant pvp = as in no instancing. Warhammer offered persistant, but it was so mind numbing and boring that everyone flocked to the instanced PVP - which was just really bad wow.
3. The classes in daoc were incredibly fun. Warhamer had boring ill though classes. Pet pathing was terrible, and most damage was based on a cumulation of various dot effects vs true dps (compare a Dark Age of Camelot archer to a 1 handed melee Shadow Warrior).
4. DAoC was fun. Out of 50 some friends from two guild in WoW/DAoC - not one stayed in warhammer. They all complained about just how boring it was. That says something, does it not?
As remember it, they announced it as the next big thing after Wow (of course is Paul Barnett rather insane and that is at least one thing that is like in DaoC).
But yes, DaoC was a better game.
The reason that the classes sucks is that they really are made for a levelless system and were poorly translated into the usual Wow mechanics. Funny enough was the lack of levels one of the selling points of the Warhammer fantasy RPG in the 80s.
And we all know that you can't have both RvR and instanced PvP, it just doesn't work together.
All my Warhammer friends tried it as well. One thought it was OK out of about 30 or so. They should really be the main target group of the game, those guys love the world.
Clever!
Maybe the instance scenarios ruined the game.
They should've listened to their beta testers when they said "this sucks" instead of pulling the "LA LA LA LA CAN'T HEAR YOU" trick.