They could barely balance the classes before the Death Knight, and things didn't exactly get better afterwards. Introducing even one more class would cause massive balance headaches, and they know it.
The hundreds of millions this game has made and thats the best they can do? /shakes head
Yup this is 1 of the top 3 reasons why I cant stand WoW and quit back in Feb after 6 solid years.
My other 2 reasons are: the Raid or die mentality and the lack of a living world, nothing is as dispecalble to me as seeing every tom, dick and harry sitting in the city's playing the queue for random dungeon game. Total and complete lack of support for any content out in the world is asanine to me.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
They are investing all that money into building a giant Noah's Ark for the loyal WoW subscribers. World is gonna end in 2012, you see.
The current cycle of the Mayan calender is ending, not the world. Unless you suggest that Blizzard are so dumb that they think the world will end everytime a calender does of course.
Nah, Morhaime have piled that money instead so he can take an onkel Scrooge bath.
The thing is that yes, they could have added a lot more classes and races but the Wow player havn't demanded that they should. Adding more classes makes balancing a lot harder and cost money so why bother if they players don't even ask for it?
The hundreds of millions this game has made and thats the best they can do? /shakes head
Pray tell why they should add more classes? The 10 classes with 3 talent trees each are not enough until they add the 11th next year?
Maybe you should give us an example what kind of class you'd like to see and why it is needed?
i think to get an idea of classes you may look at eq2..6 types of preists,mages,warriors,rogues etc...it is quite exceptional in that department ..but in the end i think its down to the players to put pressure on blizzard to do this..but they never have.
They could barely balance the classes before the Death Knight, and things didn't exactly get better afterwards. Introducing even one more class would cause massive balance headaches, and they know it.
Yes, it is hard so let's forget about it. Never mind all the houndreds of millions we made on the game, we cant invest money into something that will add alot of value to our customers, because you know. It is hard...
They could barely balance the classes before the Death Knight, and things didn't exactly get better afterwards. Introducing even one more class would cause massive balance headaches, and they know it.
Yes, it is hard so let's forget about it. Never mind all the houndreds of millions we made on the game, we cant invest money into something that will add alot of value to our customers, because you know. It is hard...
Apparently it isn't just "hard" for Blizzard, it's basically impossible. Since release they've never been able to properly balance the classes they have already, even when every ounce of their resources were put towards WoW's coninued development. Whatever the reason, they just plain can't seem to do it.
With the introduction of the monk, I expect balance to be even worse, unless the changes they're making to talents somehow makes balancing things a whole lot easier for them.
i think to get an idea of classes you may look at eq2..6 types of preists,mages,warriors,rogues etc...it is quite exceptional in that department ..but in the end i think its down to the players to put pressure on blizzard to do this..but they never have.
You can't really compare the EQ2 classes with the WoW ones. WoW's are all distinct whereas in EQ2 they are mirrors of each other (used to be mainly evil and good mirrors).
There is a hierarchy of classes : four archetypes (mage, warrior, etc.), four sub-specialisations (summoner, crusader, etc.), then the specialised class (conjuror/necromancer, shadowknight/paladin, etc.). There are common abilities to all mages, warriors, etc. and some common abilities amidst all summoners, crusaders, etc., and then each specialised class has some unique abilities. So those seemingly huge amounts of classes are not as differentiated as you might think.
Also, SOE are just getting around to adding a new class for the first time in EQ2 for their new expac : the beastmaster, despite EQ2 having more expacs than WoW. I think that SOE has a tendancy of releasing smaller, less polished expacs than Blizzard. Though Cata is contentious, it is arguably more polished than Destiny of Velious for example, though in my opinion (I haven't done a scientific study of this) EQ2 offers more content overall than WoW does.
To be fair, you could roll up two druids that play differently, even with dual spec. You could have a cat/rejuv druid and a bear/boomer for example. This is true for most of the classes. WoW is more like D2 in the sense that those few classes are extremely flexible, whereas the EQ2 classes are not as flexible even with the elaborate AA system.
I bring this up to say, that perhaps players haven't asked for it as much because they don't feel the need for it. I am concerned about the talent tree change. Will it make the classes less flexible and if so that might drive the demand for more future classes ? I hope it does not, and instead adds more flexibility, because Blizzard has always been strong at making engaging classes in D2 and WoW, and part of the fun is building different ones that do different things.
A question though since I am rusty on my Warcraft lore, what could they add as far as classes that would fit the lore ? Already as one who did not play WC3 that much (I loved WC2 and played it extensively), I already didn't know that the Monk class was in the game. I think they have basically covered most of the classes in WC2...
10 class, 3 different playstyles per class.. so an effective 30(+1) different setups you can do. That is more than most games offer, with the monk add another 3. This isn't good enough? what else do ya want?
I'll be the first to admit balance is meh but it is some of the best balance you'll find in any MMO. I play an enhance shaman in pvp, probably the least desired role in the game currently for pvp. I find it fun, refreshing and frustrating.. so I know how it is to be on the short end of the stick but it isn't horrible.
For the most part balance wise blizzard does pretty good at stopping gamebreakers.
I agree with this post. I have played games where one or two classes are consistantly uber and the company never does anything to really bring them in line with the others or boost the others up to the level of the OP classes. Both EQ1 and EQ2 have this, and to an extent DAoC did too...
10 class, 3 different playstyles per class.. so an effective 30(+1) different setups you can do. That is more than most games offer, with the monk add another 3. This isn't good enough? what else do ya want?
Well to be fair MoP will re-invent the talent system completely. Whether that will mean more or less viable playstyles than 3 for each class remains to be seen
They could barely balance the classes before the Death Knight, and things didn't exactly get better afterwards. Introducing even one more class would cause massive balance headaches, and they know it.
Sadly class balance is an art not something money can buy .One day someone will discover a developer capable of this and shower him with $$$$$ to stay .Rift certainly needs this guy.
i think to get an idea of classes you may look at eq2..6 types of preists,mages,warriors,rogues etc...it is quite exceptional in that department ..but in the end i think its down to the players to put pressure on blizzard to do this..but they never have.
You can't really compare the EQ2 classes with the WoW ones. WoW's are all distinct whereas in EQ2 they are mirrors of each other (used to be mainly evil and good mirrors).
There is a hierarchy of classes : four archetypes (mage, warrior, etc.), four sub-specialisations (summoner, crusader, etc.), then the specialised class (conjuror/necromancer, shadowknight/paladin, etc.). There are common abilities to all mages, warriors, etc. and some common abilities amidst all summoners, crusaders, etc., and then each specialised class has some unique abilities. So those seemingly huge amounts of classes are not as differentiated as you might think.
Also, SOE are just getting around to adding a new class for the first time in EQ2 for their new expac : the beastmaster, despite EQ2 having more expacs than WoW. I think that SOE has a tendancy of releasing smaller, less polished expacs than Blizzard. Though Cata is contentious, it is arguably more polished than Destiny of Velious for example, though in my opinion (I haven't done a scientific study of this) EQ2 offers more content overall than WoW does.
To be fair, you could roll up two druids that play differently, even with dual spec. You could have a cat/rejuv druid and a bear/boomer for example. This is true for most of the classes. WoW is more like D2 in the sense that those few classes are extremely flexible, whereas the EQ2 classes are not as flexible even with the elaborate AA system.
I bring this up to say, that perhaps players haven't asked for it as much because they don't feel the need for it. I am concerned about the talent tree change. Will it make the classes less flexible and if so that might drive the demand for more future classes ? I hope it does not, and instead adds more flexibility, because Blizzard has always been strong at making engaging classes in D2 and WoW, and part of the fun is building different ones that do different things.
A question though since I am rusty on my Warcraft lore, what could they add as far as classes that would fit the lore ? Already as one who did not play WC3 that much (I loved WC2 and played it extensively), I already didn't know that the Monk class was in the game. I think they have basically covered most of the classes in WC2...
There are many classes from the lore that are not in the game. For example of a few.
They probably realize that a game like WOW which has had amazing success has a point of diminishing returns. They have a new project...a new love if you will called Titan.
Comments
Because they totally never updated content for you... Oh wait.
They were too busy copying and pasting said content,
took the easy way out and slowly dumbed down the classes.
Hey , but who cares, pandas soon!
Hundreds of Millions? $15 a MONTH x 10-11 MILLION Suscribers = BILLIONS over the years.
They could barely balance the classes before the Death Knight, and things didn't exactly get better afterwards. Introducing even one more class would cause massive balance headaches, and they know it.
They are investing all that money into building a giant Noah's Ark for the loyal WoW subscribers. World is gonna end in 2012, you see.
Yup this is 1 of the top 3 reasons why I cant stand WoW and quit back in Feb after 6 solid years.
My other 2 reasons are: the Raid or die mentality and the lack of a living world, nothing is as dispecalble to me as seeing every tom, dick and harry sitting in the city's playing the queue for random dungeon game. Total and complete lack of support for any content out in the world is asanine to me.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
boils down to one word does'nt it 'GREED'
7+ years, 3 expansions and they still only have about 10 million subscribers... man Blizzard don't have a clue.
becuase people keep paying for it and will continue to pay for it, even if there are no new classes.
just look at all the people who bought the 1 yr sub to a 7yr. old game.. millions.
You downplay it abit, content for those 7 years was sizable.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
The current cycle of the Mayan calender is ending, not the world. Unless you suggest that Blizzard are so dumb that they think the world will end everytime a calender does of course.
Nah, Morhaime have piled that money instead so he can take an onkel Scrooge bath.
The thing is that yes, they could have added a lot more classes and races but the Wow player havn't demanded that they should. Adding more classes makes balancing a lot harder and cost money so why bother if they players don't even ask for it?
Pray tell why they should add more classes? The 10 classes with 3 talent trees each are not enough until they add the 11th next year?
Maybe you should give us an example what kind of class you'd like to see and why it is needed?
i think to get an idea of classes you may look at eq2..6 types of preists,mages,warriors,rogues etc...it is quite exceptional in that department ..but in the end i think its down to the players to put pressure on blizzard to do this..but they never have.
Yes, it is hard so let's forget about it. Never mind all the houndreds of millions we made on the game, we cant invest money into something that will add alot of value to our customers, because you know. It is hard...
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Apparently it isn't just "hard" for Blizzard, it's basically impossible. Since release they've never been able to properly balance the classes they have already, even when every ounce of their resources were put towards WoW's coninued development. Whatever the reason, they just plain can't seem to do it.
With the introduction of the monk, I expect balance to be even worse, unless the changes they're making to talents somehow makes balancing things a whole lot easier for them.
You can't really compare the EQ2 classes with the WoW ones. WoW's are all distinct whereas in EQ2 they are mirrors of each other (used to be mainly evil and good mirrors).
There is a hierarchy of classes : four archetypes (mage, warrior, etc.), four sub-specialisations (summoner, crusader, etc.), then the specialised class (conjuror/necromancer, shadowknight/paladin, etc.). There are common abilities to all mages, warriors, etc. and some common abilities amidst all summoners, crusaders, etc., and then each specialised class has some unique abilities. So those seemingly huge amounts of classes are not as differentiated as you might think.
Also, SOE are just getting around to adding a new class for the first time in EQ2 for their new expac : the beastmaster, despite EQ2 having more expacs than WoW. I think that SOE has a tendancy of releasing smaller, less polished expacs than Blizzard. Though Cata is contentious, it is arguably more polished than Destiny of Velious for example, though in my opinion (I haven't done a scientific study of this) EQ2 offers more content overall than WoW does.
To be fair, you could roll up two druids that play differently, even with dual spec. You could have a cat/rejuv druid and a bear/boomer for example. This is true for most of the classes. WoW is more like D2 in the sense that those few classes are extremely flexible, whereas the EQ2 classes are not as flexible even with the elaborate AA system.
I bring this up to say, that perhaps players haven't asked for it as much because they don't feel the need for it. I am concerned about the talent tree change. Will it make the classes less flexible and if so that might drive the demand for more future classes ? I hope it does not, and instead adds more flexibility, because Blizzard has always been strong at making engaging classes in D2 and WoW, and part of the fun is building different ones that do different things.
A question though since I am rusty on my Warcraft lore, what could they add as far as classes that would fit the lore ? Already as one who did not play WC3 that much (I loved WC2 and played it extensively), I already didn't know that the Monk class was in the game. I think they have basically covered most of the classes in WC2...
Playing MUDs and MMOs since 1994.
PANDA POWAH!
I'm a disc priest. I'm not joking.
This isn't a signature, you just think it is.
I agree with this post. I have played games where one or two classes are consistantly uber and the company never does anything to really bring them in line with the others or boost the others up to the level of the OP classes. Both EQ1 and EQ2 have this, and to an extent DAoC did too...
Playing MUDs and MMOs since 1994.
You wont find an Activision logo on WoW or any other Blizzard game/product... FYI
This is really sad, I remember daoc it was always fun to check the new classes in the expentions.
And dont come mw with balance... daoc was much more a pvp game. 90% of wow players play PvE.
Well to be fair MoP will re-invent the talent system completely. Whether that will mean more or less viable playstyles than 3 for each class remains to be seen
Sadly class balance is an art not something money can buy .One day someone will discover a developer capable of this and shower him with $$$$$ to stay .Rift certainly needs this guy.
You can't really compare the EQ2 classes with the WoW ones. WoW's are all distinct whereas in EQ2 they are mirrors of each other (used to be mainly evil and good mirrors).
There is a hierarchy of classes : four archetypes (mage, warrior, etc.), four sub-specialisations (summoner, crusader, etc.), then the specialised class (conjuror/necromancer, shadowknight/paladin, etc.). There are common abilities to all mages, warriors, etc. and some common abilities amidst all summoners, crusaders, etc., and then each specialised class has some unique abilities. So those seemingly huge amounts of classes are not as differentiated as you might think.
Also, SOE are just getting around to adding a new class for the first time in EQ2 for their new expac : the beastmaster, despite EQ2 having more expacs than WoW. I think that SOE has a tendancy of releasing smaller, less polished expacs than Blizzard. Though Cata is contentious, it is arguably more polished than Destiny of Velious for example, though in my opinion (I haven't done a scientific study of this) EQ2 offers more content overall than WoW does.
To be fair, you could roll up two druids that play differently, even with dual spec. You could have a cat/rejuv druid and a bear/boomer for example. This is true for most of the classes. WoW is more like D2 in the sense that those few classes are extremely flexible, whereas the EQ2 classes are not as flexible even with the elaborate AA system.
I bring this up to say, that perhaps players haven't asked for it as much because they don't feel the need for it. I am concerned about the talent tree change. Will it make the classes less flexible and if so that might drive the demand for more future classes ? I hope it does not, and instead adds more flexibility, because Blizzard has always been strong at making engaging classes in D2 and WoW, and part of the fun is building different ones that do different things.
A question though since I am rusty on my Warcraft lore, what could they add as far as classes that would fit the lore ? Already as one who did not play WC3 that much (I loved WC2 and played it extensively), I already didn't know that the Monk class was in the game. I think they have basically covered most of the classes in WC2...
Necromancer
Exemplar
Demon Hunter
Spell Breaker
Bard
Cleric
Beast Warrior
Blade Master
Dread Knight
Tinker
Philosophy of MMO Game Design
They probably realize that a game like WOW which has had amazing success has a point of diminishing returns. They have a new project...a new love if you will called Titan.