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How can Guild Wars 2 be improved?

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Comments

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by DerWotan

    + everything you carry in your bag will have some weight - overweight means you're slowed down

    + jumping will cost you stamina so no more endless jumping

    + better UI seriously the shown UI is horrible and filled with useless information everywhere

    + seamless world - no brainer

    + let women look like women and not memales

    + skill based character system instead of levels since their goal is everyone can do everything levels route isn't the right one

    + add some downtimes

    + allow a second, third hotbar

    + boost up the graphic quality

    All this falls under

    "Be a different game entirely."

    No thanks!

    image

  • Azntranc3Azntranc3 Member Posts: 169

    Originally posted by DerWotan

    + everything you carry in your bag will have some weight - overweight means you're slowed down

    + jumping will cost you stamina so no more endless jumping

    + better UI seriously the shown UI is horrible and filled with useless information everywhere

    + seamless world - no brainer

    + let women look like women and not memales

    + skill based character system instead of levels since their goal is everyone can do everything levels route isn't the right one

    + add some downtimes

    + allow a second, third hotbar

    + boost up the graphic quality

    Everything in white I agree with.

    Everything in red suggests to me you like watching grass grow as a fun past-time. Seriously, why not just make this the most BORING game possible.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by bookworm438

    Also cali59, yes the world is not seamless. If I remember right, I can't provide a source, ArenaNet stated they would go with whatever method produces the best results. So I assume, since they went with the nonseamless design, it proved to provide the best results in terms of performance.

    I don't know anything about portal zoning allowing for more variety. As far as I know, it's just a method for controlling lag and deciding how the client will receive/load the data for the next zone. I can imagine portals would provide the best results, as it may be a strain on the client trying to download the current state of the next zone in the background, and may produce quite a bit of lag for the user. I can't verify any of this, but that's just my best guess.

    I do remember reading a forumspost by Strain himself a few years back where he said that he had solved it better than he did for Wow (yeah, he was the first lead designer for Wow and put up the basics for it).

    Exactly what he meant by that isn't something I am 100% sure of and things could have changed since then...

    It did look like entering the large 6 cities of the game is something you do by zooning in though, but I guess that makes sense since cities are the worst place for lag in any game. What I seen from movies is however that the load time there was close to instant (might be due to SSDs in the demo computers though).

    And you surely will zone when fast travelling and entering the Mists as well. Instant fast travel would mean that you need to have the entire game in the momory and that isn't possible right now (but might be sooner than people think).

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by gaeanprayer


    Originally posted by Master10K


    Originally posted by gaeanprayer




    Edit @ Person above - My understanding is they plan to evolve the current player instance as the game goes so it's more and more like a customizable home, except instead of just a player house, you have the better part of a town that's your own. I'll have to go looking for the interview where I read that, but I remember it cuz I found that to be pretty cool.

    Yeah, that was in an interview when some asked a question about Guildhalls and ArenaNet answered by saying there will be no extensive Player Housing or Guildhalls on release but they will add very extensive forms of these important features post release (most likely in the 1st expansion). So hopefully Player Housing will have a similar level of customization as The Sims.

    I knew I heard that somewhere. I don't know if they'd have it be at the level of the Sims (I'd love if it it were, but that seems asking for a lot) but the more customization options the better. Since everyone will end up with that instance it would be nice to be able to make your own reflect something about you.

     

    Also, yay to skippable cut scenes ~

     

    What gives you the idea that the first expansion will have this? Was that said?

    Philosophy of MMO Game Design

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by MMOExposed

    Originally posted by gaeanprayer

    Originally posted by Master10K


    Originally posted by gaeanprayer



    Edit @ Person above - My understanding is they plan to evolve the current player instance as the game goes so it's more and more like a customizable home, except instead of just a player house, you have the better part of a town that's your own. I'll have to go looking for the interview where I read that, but I remember it cuz I found that to be pretty cool.

    Yeah, that was in an interview when some asked a question about Guildhalls and ArenaNet answered by saying there will be no extensive Player Housing or Guildhalls on release but they will add very extensive forms of these important features post release (most likely in the 1st expansion). So hopefully Player Housing will have a similar level of customization as The Sims.

    I knew I heard that somewhere. I don't know if they'd have it be at the level of the Sims (I'd love if it it were, but that seems asking for a lot) but the more customization options the better. Since everyone will end up with that instance it would be nice to be able to make your own reflect something about you.

     

    Also, yay to skippable cut scenes ~

    What gives you the idea that the first expansion will have this? Was that said?

    I say that because it is the most logical conclusion to come to. The majority of the game's post launch revenue will will come from future expansions. So why not have the major features like a new zone, new race, Guildhalls & player housing as a part of that expansion? And I say first expansion because they mention such things before the game's even released.

     

    Well actually maybe not the Guildhalls, as they will be a shared part of the game, for many. Okay, so the Guildhalls will be a part of the free content updates, like PvP maps and Dynamic Events. But everything else that can be cordoned off, from those that don't get the future expansions, will be added to the expansions.

    image

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Master10K


    Originally posted by MMOExposed


    Originally posted by gaeanprayer


    Originally posted by Master10K



    Originally posted by gaeanprayer




    Edit @ Person above - My understanding is they plan to evolve the current player instance as the game goes so it's more and more like a customizable home, except instead of just a player house, you have the better part of a town that's your own. I'll have to go looking for the interview where I read that, but I remember it cuz I found that to be pretty cool.

    Yeah, that was in an interview when some asked a question about Guildhalls and ArenaNet answered by saying there will be no extensive Player Housing or Guildhalls on release but they will add very extensive forms of these important features post release (most likely in the 1st expansion). So hopefully Player Housing will have a similar level of customization as The Sims.

    I knew I heard that somewhere. I don't know if they'd have it be at the level of the Sims (I'd love if it it were, but that seems asking for a lot) but the more customization options the better. Since everyone will end up with that instance it would be nice to be able to make your own reflect something about you.

     

    Also, yay to skippable cut scenes ~


    What gives you the idea that the first expansion will have this? Was that said?

    I say that because it is the most logical conclusion to come to. The majority of the game's post launch revenue will will come from future expansions. So why not have the major features like a new zone, new race, Guildhalls & player housing as a part of that expansion? And I say first expansion because they mention such things before the game's even released.

     

    Well actually maybe not the Guildhalls, as they will be a shared part of the game, for many. Okay, so the Guildhalls will be a part of the free content updates, like PvP maps and Dynamic Events. But everything else that can be cordoned off, from those that don't get the future expansions, will be added to the expansions.

     

    You mind posting a source that said the first expansion will add this stuff you mentioned?

    Philosophy of MMO Game Design

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by MMOExposed

    Originally posted by Master10K

    Originally posted by MMOExposed


    *snip*
    What gives you the idea that the first expansion will have this? Was that said?

    I say that because it is the most logical conclusion to come to. The majority of the game's post launch revenue will will come from future expansions. So why not have the major features like a new zone, new race, Guildhalls & player housing as a part of that expansion? And I say first expansion because they mention such things before the game's even released.

     

    Well actually maybe not the Guildhalls, as they will be a shared part of the game, for many. Okay, so the Guildhalls will be a part of the free content updates, like PvP maps and Dynamic Events. But everything else that can be cordoned off, from those that don't get the future expansions, will be added to the expansions.

     

    You mind posting a source that said the first expansion will add this stuff you mentioned?

    Feel free to search GW2guru for such a source, cause I cannot be bothered. What I remember the source saying is that Guild Wars 2 will not have Player Housing or Guild Halls on release, but they will look into adding more extensive versions of those features port release. Another source (I think it was an Interview on TapRepeatedly or something) where they asked about the future plans of GW2 post release and if they will follow the GW1 method, by adding new professions in a future expansion. This was answered by them saying that they are more inclined to adding more Races, for the Story in the future.

    EDIT: Wow, I've got a good memory. It may not be exactly what I said regarding Races but I got the jist of it. image

    Daniel: "...I really don’t have a favorite race though; they are all equally close to me.  I think primarily in terms of habitats—the environments as defined architecturally and technologically by these races. They all have interesting aspects that intrigue me a great deal.  Right now I’m more and more thinking of the next races to be introduced in future expansion packs and that’s what I’m all excited about.  But I’m not revealing any secrets yet!" (source)

    image

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Master10K


    Originally posted by MMOExposed


    Originally posted by Master10K


    Originally posted by MMOExposed



    *snip*
    What gives you the idea that the first expansion will have this? Was that said?

    I say that because it is the most logical conclusion to come to. The majority of the game's post launch revenue will will come from future expansions. So why not have the major features like a new zone, new race, Guildhalls & player housing as a part of that expansion? And I say first expansion because they mention such things before the game's even released.

     

    Well actually maybe not the Guildhalls, as they will be a shared part of the game, for many. Okay, so the Guildhalls will be a part of the free content updates, like PvP maps and Dynamic Events. But everything else that can be cordoned off, from those that don't get the future expansions, will be added to the expansions.

     

    You mind posting a source that said the first expansion will add this stuff you mentioned?

    Feel free to search GW2guru for such a source, cause I cannot be bothered. What I remember the source saying is that Guild Wars 2 will not have Player Housing or Guild Halls on release, but they will look into adding more extensive versions of those features port release. Another source (I think it was an Interview on TapRepeatedly or something) where they asked about the future plans of GW2 post release and if they will follow the GW1 method, by adding new professions in a future expansion. This was answered by them saying that they are more inclined to adding more Races, for the Story in the future.

     

    Well it seems like you are spreading misinformation yourself, which you and others were getting upset with another poster for doing, a few pages back. Show me a source that say this stuff comes in the first expansion. You made the claim. I shouldn't have to be the person to prove your claims correct. That's your job, since you made the original claims.

    Philosophy of MMO Game Design

  • SavageoneSavageone Member UncommonPosts: 80

    How can you ask how to improve the game when no one outside of the dev team have seen it?

     

    We all know the sneak peeks and trailers don't really depicit what is actually in the game.

    They refine those videos to sell us all on it.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Savageone

    How can you ask how to improve the game when no one outside of the dev team have seen it?

     

    We all know the sneak peeks and trailers don't really depicit what is actually in the game.

    They refine those videos to sell us all on it.

    Not just videos.  People have been given the opportunity to log hours on the game in the show demos, but they're not going to polish the demos and then release a different game.  I think people are basically thinking about what they think should be changed from what they've played or read about from these big game conventions.  The devs will probably never see this thread, but it's fun to think about.

  • RequiamerRequiamer Member Posts: 2,034



    Originally posted by Savageone
    How can you ask how to improve the game when no one outside of the dev team have seen it?
     
    We all know the sneak peeks and trailers don't really depicit what is actually in the game.
    They refine those videos to sell us all on it.

    A lot of demos were shown during gaming events all around the world, people already have a very precise idea of the main features the game will have. Things like DE wouldn't be looked the same way if it was just talk from a dev team, the fact they made demos change quiet a bit about the seriousness of their claims.
     
    Now for the improvement, i think they should really think a bit more than usual mmo about launch phase, queues problems, server loads and such. At beta phase anyway, you won't see any major improvements, that's the problem most non pro tester have, they don't really understand you cannot change much about core design, it's already too late. The nice things about demos is that it was not too early to show us, as it usually is in most software developments that don't make demos, or just one very rough as developer usually do. I think the good view people have about this game is due to this, and not only because the game have fantastic ideas.

  • IPolygonIPolygon Member UncommonPosts: 707

    Originally posted by DogPeeTree

    FFS just wait the fuckin game,why shoot in blind when even developers wont read this thread,just wait the darn game release play it than go to their forums and post threads,On how to improve this game more.Uselless thread is uselles.

    Yeah, feedback should be taken seriously after the game launches, not while the whole team is busy with developing the game and changes can be made, and iterated upon. Right.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by IPolygon

    Originally posted by DogPeeTree

    FFS just wait the fuckin game,why shoot in blind when even developers wont read this thread,just wait the darn game release play it than go to their forums and post threads,On how to improve this game more.Uselless thread is uselles.

    Yeah, feedback should be taken seriously after the game launches, not while the whole team is busy with developing the game and changes can be made, and iterated upon. Right.

    I'm getting reading of 760s on my sarcasm detector. image

    But seriously, these random comments don't anything, with regards to feedback, because they are based 2nd hand information and out-date 2nd hand information. The only feedback ArenaNet really cares about is the feedback they get from tester, convention demo players and on the rare occasions GW2guru forum post. I just can't see them taking a thread like this, on MMORPG seriously, over the beta testers, because this site is known to be the retirement home of old disgruntled MMO vets; reminiscing about the good ol' days of forced grouping, mob camping and +10min corpse runs.

    image

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by DerWotan

    + everything you carry in your bag will have some weight - overweight means you're slowed down

    + jumping will cost you stamina so no more endless jumping

    + better UI seriously the shown UI is horrible and filled with useless information everywhere

    + seamless world - no brainer

    + let women look like women and not memales

    + skill based character system instead of levels since their goal is everyone can do everything levels route isn't the right one

    + add some downtimes

    + allow a second, third hotbar

    + boost up the graphic quality

    I lol'd

     

    just go play Wow or something

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • rdashrdash Member Posts: 121

    They could lower the health/damage numbers, by a factor of at least 10. Helps to create immersive, unobtrusive UI, and focus the combat on battlefield instead of arbitrary, almost meaningless numbers. GW1 got the numbers just right.

  • XthosXthos Member UncommonPosts: 2,740

    To OP, no idea....reviews mean nothing, until I can play some beta or something, or can buy it....I think this is kind of meaningless, unless you are contemplating game redesign (which isn't happening).

     

    I am looking forward to WvWvW....I like a lot of what I have heard about it, the other stuff seems murky, and I have no feel for how it will really work.

     

  • XthosXthos Member UncommonPosts: 2,740

    Originally posted by rdash

    They could lower the health/damage numbers, by a factor of at least 10. Helps to create immersive, unobtrusive UI, and focus the combat on battlefield instead of arbitrary, almost meaningless numbers. GW1 got the numbers just right.

     I will agree with this, I think huge numbers are flash, but they seem to distract imo, and are silly.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by rdash

    They could lower the health/damage numbers, by a factor of at least 10. Helps to create immersive, unobtrusive UI, and focus the combat on battlefield instead of arbitrary, almost meaningless numbers. GW1 got the numbers just right.

    Pretty sure you can disable those floatext, most games can do it anyways. 

    As long as it stays 4 or 5 digits, I'm fine with it.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • rdashrdash Member Posts: 121

    Originally posted by xKingdomx

    Originally posted by rdash

    They could lower the health/damage numbers, by a factor of at least 10. Helps to create immersive, unobtrusive UI, and focus the combat on battlefield instead of arbitrary, almost meaningless numbers. GW1 got the numbers just right.

    Pretty sure you can disable those floatext, most games can do it anyways. 

    As long as it stays 4 or 5 digits, I'm fine with it.

    Thing is, I don't want to. They still convey information I'm interested in (e.g. whether the skill worked or not) - it's just they're unnecessarily obtrusive in doing so. I'm a big fan of elegant simplicity, and what I see here is redundant complexity.

  • DerWotanDerWotan Member Posts: 1,012

    Originally posted by bookworm438

    Originally posted by DerWotan

    + everything you carry in your bag will have some weight - overweight means you're slowed down

    A. Goes against what ArenaNet is trying to acheive with their MMO.

    + jumping will cost you stamina so no more endless jumping

    B. They said they would consider it a while ago if bunny hopping appeared to be a problem.

    + better UI seriously the shown UI is horrible and filled with useless information everywhere

    C. The UI is actually very nice, once you actually use it. It's full of all the info you actually will need. The dynamic events going on in the area, a map, your skill bar, health, and dodge roll bar. I'll admit, when I first looked at the game I hated the UI. It eventually grew on me.  After playing the game, I realized just how nice their UI actually was.

    + seamless world - no brainer

    D. Agreed, as long as it doesn't affect performance. If it does affect performance, than keep it nonseamless.

    + let women look like women and not memales

    + skill based character system instead of levels since their goal is everyone can do everything levels route isn't the right one

    E. Levels were put in there for those who want levels. They've stated their reasoning on it already.

    + add some downtimes

    F. What? Also, assuming I'm following what you are thinking, that goes against what ArenaNet is trying to acheive. They want people to be able to get on, have fun, accomplish something, and then get off. They don't want to force people to play 50 hours a week just to get something done.

    + allow a second, third hotbar

    G. Weren't you just complaining about the UI earlier? Also, their's a reason you can only have ten skill at a time (with 5 of them predetermined). It makes you actually think about our skill set. You can't just load every skill on your bar and then off you go. Also how often do you actually use every skill you have available, and actually put them on every bar. If you do, you're most likely doing it wrong.

    + boost up the graphic quality

    H. Matter of personal preference. Also, they want the game to be available on mid-range computers from around 2009. So can't go too high.

     

    A. Understand that but if so they shouldn't feel insulted if people claim its more FPSstyle than MMORPG, note: linear

    B. Would be the right thing to do otherwise bunnyhopping will be a huge problem especially with ranged professions as they call them.

    C. Maybe terrible was the wrong word, I should've written minimalistic I think its really overloaded with useless info (floating combat text, graphics how to use something I mean look at the keybindings for christs sake? and all that stuff).

    D. Rather have less performance than an awfully instanced not seamless world but tastes are different I guess

    E. I know but doesn't make it the right thing to do if you want a "classless" system skillbased is the way to go as UO has shown.

    F. See A. again would only proof the point of this gaming going more FPSlike than MMOGlike. Things like fishing, increasing your running skills and skilling different weapon abilities are the things I'm talking about when I use the word downtime.

    G. No I'm not doing it that way I always have my order but rather prefer having them sorted out instead of the actionbar swapping everytime I change my weapon with new abilities basically its the same thing just more limited. Would you rather manage your most important abilities (more than 10 easily) or micromanage them everytime you change your weapon which isn't that often in MMORPGS right?

    H. By the time this game will come out there will be Nvidia 600s avaiable, quad cores will and maybe even hexcores will be down in terms of $ so whats the problem with boosting up the graphics if the PC can't handle it either update or tune them down in the interface options really don't see a problem here.

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by DerWotan 

    A. Understand that but if so they shouldn't feel insulted if people claim its more FPSstyle than MMORPG, note: linear

    B. Would be the right thing to do otherwise bunnyhopping will be a huge problem especially with ranged professions as they call them.

    C. Maybe terrible was the wrong word, I should've written minimalistic I think its really overloaded with useless info (floating combat text, graphics how to use something I mean look at the keybindings for christs sake? and all that stuff).

    D. Rather have less performance than an awfully instanced not seamless world but tastes are different I guess

    E. I know but doesn't make it the right thing to do if you want a "classless" system skillbased is the way to go as UO has shown.

    F. See A. again would only proof the point of this gaming going more FPSlike than MMOGlike. Things like fishing, increasing your running skills and skilling different weapon abilities are the things I'm talking about when I use the word downtime.

    G. No I'm not doing it that way I always have my order but rather prefer having them sorted out instead of the actionbar swapping everytime I change my weapon with new abilities basically its the same thing just more limited. Would you rather manage your most important abilities (more than 10 easily) or micromanage them everytime you change your weapon which isn't that often in MMORPGS right?

    H. By the time this game will come out there will be Nvidia 600s avaiable, quad cores will and maybe even hexcores will be down in terms of $ so whats the problem with boosting up the graphics if the PC can't handle it either update or tune them down in the interface options really don't see a problem here.

    A. Linear? FPS? How does that in any way relate to item weight?

    B. Fine with me. Don't need it, but wouldn't mind it either

    C. You'll have to be more specific on this. I get the part about minimalistic, but what's your issue with combat text or keybindings? Or "stuff"?

    D. Zoned, not instanced. Yes, the difference matters. I would agree that seamless is better, though I don't think a bad performance is a price worth paying.

    E. A skillbased progression would work against the idea of being able to seamlessly switch between roles in combat. And you may not have classes tied to combat roles, but you have distinctive professions, so a level-based system works fine (if amended with a flexible scaling mechanic, as we have here)

    F. You actually got your indivdual weapon abilities to skill up. Don't know about fishing specifically, but there are several minigames that accomplish the same task. Still not sure how this relates to an FPS game? Just because they don't tend to have minigames?

    G. This is not any other MMORPG. You will switch your weapon often in this one. Combat in this game is designed to work with this skillbar. These things are related. You don't need 30 ability slots if your character only uses 15 abilities at a time. It doesn't matter if other MMOs gave you 5 bars full of crap. This one doesn't.

    H. If you buy me a new computer, I'll be willing to agree to this.

  • 77lolmac7777lolmac77 Member UncommonPosts: 492

    I thought GW 2 was going to be the second coming of MMOs and thusly be impossible to improve?

  • UtukuMoonUtukuMoon Member Posts: 1,066

    Originally posted by 77lolmac77

    I thought GW 2 was going to be the second coming of MMOs and thusly be impossible to improve?

    Nah, that honor belongs to another.

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by 77lolmac77

    I thought GW 2 was going to be the second coming of MMOs and thusly be impossible to improve?

    Don't mess up the numbering! WoW was the second coming. We're getting to the 3rd one now. Keep up, slacker!

  • UtukuMoonUtukuMoon Member Posts: 1,066

    Originally posted by Naqaj

    Originally posted by 77lolmac77

    I thought GW 2 was going to be the second coming of MMOs and thusly be impossible to improve?

    Don't mess up the numbering! WoW was the second coming. We're getting to the 3rd one now. Keep up, slacker!

    Exactly.image

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