.... where monsters can be wiped out into extinction... and new species can emerge at the developers whim..
Where a content update would be a new giant monster that it takes several cities to kill... and they happen weekly....
Where economy affects supply.... no wood no arrows kinda thing...
Where if you want to be a bandit you cant live in a town....
Where bandits carve their own niches into the world...
Mages study magic and priests gather at the church...
Where you can do stuff alone...
Where stuff gets done faster if you work together...
Weather changes, cycles are constant, and the world evolves..
Magic isnt learned in a day....
If you take an arrow in the knee you limp around...
For a while.
Apart from the first two and the last, everything else is very doable. Problem is developers are affraid to take risks
I think it would be easier to make a solid sandbox game than a high profile theme-park where you must update content with new storylines, quests and items everytime.
I believe the market is ready for an AAA sandbox. But it will only be done after (and if) those new asian sandbox games have some success.
I would be willing to bet that you could find 100 people to take down a world boss.
And such events were planned ahead of time.
Caer Sidi raids were usually planned a week in advance. These raids would get 50-100 people and the raid leader had a set time they left. If you did not make that departure time, you were on your own. either you caught up on your own, or you tried again next week.
Thats the nature of the beast. (cant please everyone)
Except today, everyone has to get a trophy.
Do i need to put it on my outlook calendar too?
Of course you can find 100 .. there are millions of players out there. There are people still want to plsy UO too. Just no developer is willing to make a AAA game for such a niche group.
Fallen earth requires you to make bullets... So its a feature in a working game currently and not out of the realm of possibility..
Nobody said it wasn't possible. They simply pointed out that it's not particularly fun for most players.
Exactly. There is a reason why I do not play Fallen Earth.
I started playig MUDS, then beta test for UO, then EQ .. the early MMOs, particularly EQ, is too much work. Modern ones are MUCH better games (WOW in particular).
Pretty sure we are just wanting SkyNET to make a mmorpg. Can we just go there with some of the request people are making now-a-days expecting devs to do. We just need a mmorpg where the developer is artifical intelligence.
Comments
Nobody said it wasn't possible. They simply pointed out that it's not particularly fun for most players.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
But there is still enough of a market for some players.
Only businesses cater to just most.
Apart from the first two and the last, everything else is very doable. Problem is developers are affraid to take risks
I think it would be easier to make a solid sandbox game than a high profile theme-park where you must update content with new storylines, quests and items everytime.
I believe the market is ready for an AAA sandbox. But it will only be done after (and if) those new asian sandbox games have some success.
Do i need to put it on my outlook calendar too?
Of course you can find 100 .. there are millions of players out there. There are people still want to plsy UO too. Just no developer is willing to make a AAA game for such a niche group.
Exactly. There is a reason why I do not play Fallen Earth.
I started playig MUDS, then beta test for UO, then EQ .. the early MMOs, particularly EQ, is too much work. Modern ones are MUCH better games (WOW in particular).
Pretty sure we are just wanting SkyNET to make a mmorpg. Can we just go there with some of the request people are making now-a-days expecting devs to do. We just need a mmorpg where the developer is artifical intelligence.