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I find that when I enjoy a game the most, is when I take my time. Granted I'm excited t get to the ending of a game, but I'm not purposely rushing through it or taking short cuts or playing 12 hours straight, just to FINISH THE GAME.
I think if you play SWTOR differently, meaning, slower, people would enjoy it more. I'm playing with a firend, and all I hear him say is, lets hurry I can't wait to get to the next level. I'm like, dude, slow down. Explore. Read the content. Enjoy the game for what it is, a good story.
I'm loving the game. And even I am tempted to rush at times, press the spacebar thru the dialogue, but don't. Then I tried to slow down. I mean, what's the rush?
I do all the side quests. I read all the dialogue. And I am at level 18. Playing since day one. I just got my ship, and because I am not rushing, the accomplishment feeling is better.
In a world where all we do is rush to work, rush to the stores, rush to the movies, because we are afraid to be late or miss something, this is a game where I find the opposite is better. Slow down. It worked for me.
Comments
Certainly is the case for some. There are those that do this in every mmo. Isn't the reason I didn't care for the game. Then again I've maintained all along that the game is average at best far as I'm concerned so not sure if I do or do not fit into the negative nancy grouping. There were some things I liked about it but a lot more I didn't like or found boring. So overall simply wasn't worth a purchase for me.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I think you're pointing the finger on the wrong people rushing.
The UI, class balance, lack of open world pvp rewards and unresponsive combat are not due to me rushing.
The negativity is coming from non sci-fi/Star Wars fans that are waiting on the "other" mmo.
SWTOR is a great game...period.
I don't play pvp, am not having any issue with unresponsive combat and the UI is ok with me, but I certainly see how if those things are negatives for you, then rushing would not be the issue in that case.
Thanks for the clarification.
Like WoW, Rift and a dozen other MMOs, those shouting loudest are those who the game wasn't primarily designed for. Sure, it isn't perfect, but it is unlikely to ever satisfy world pvp fans, hardcore raiders or avid min/maxers. It is far too casual for any of those things to be a priority of the developers.
Unfortunately the people who like those things more than anything else in MMOs are also those who come to websites and forums and talk a lot about MMOs.
Just ignore the negativity and enjoy the game or don't enjoy and find something else to play.
The game is supposed to work. It is not just blind hatred. I have no vested interest in this game yet as I sit back and watch for a month. Not sure what this obsession is with getting in on launch day is.
Rushing to cap then crying = game style choice and not Biowares fault
Crappy UI, multiple bugs, broken crafting nodes, linear map = something I am looking at to be fixed
Honestly, not sure what negativity you mean. If you mean on this site...well....that's all this site usually is to be quite honest. Take it with a grain of salt. I have heard more positive things about TOR than negative by quite a difference. I don't have a single friend disappointed in it and they were able to convince me to give it a try even after I wasn't overly satisified with the beta enough to buy it. Now that I am in it I have to say I have been having a blast.
Not to mention when it comes to forums you'll see more negative than positive as folks don't generally flock to write positive feedback. Heh, only reason I am posting as much right now is because my vacation is over and I'm back at work instead of being able to be home and playing the game.
It's a nice thought, and I'm sure it's true in same games, but I don't think it's true in this case.
I just find most of the stories and quests incredibly bland. Some of the class storylines are decent, but many of them are pretty boring (when compared to an excellent SPRPG). And nearly all the world quests are all just a lame justification for a "kill 10 rats" objective. In fact, not rushing through them would be much for painful for me than rushing through them.
Anyway, I don't think it would be as bad if it wasn't so predictable. I understand that just about every quest in an RPG game will ultimately come down to "kill this," "deliver that," "escort him," etc. But the quest should really try to hide that from the player as much as possible and just keep them interested in the story.
I just don't see this happening with the world quest. No matter where I go in TOR, there will always be a few people with triangles above their heads, and they will always give me some one-off task that involves a typical MMO objective, is located conveniently near my class quest, and is usually pretty dull.
I'm hardly ever surprised and that's the problem, I know exactly what is going to happen almost all the time and it bores me.
Are you team Azeroth, team Tyria, or team Jacob?
I agree.
If you actually take the time to read the critical comments --- instead of immediately branding anything that does not declare SWTOR is the most amazing game ever -- you would see that they are not about elements only seen when you 'rush' through the game.
TOR is a good game, but that doesn't mean it is not missing things, has incomplete things, nor that people are not allowed to see those short comings as important to their enjoyment.
Honestly you guys are looking at the wrong forum look at your own and go support the issue because the one highlighted in red is what got a lot of people turned off by mmos, and this issue is getting bigger, I'd go support it instead of worry about what naysayers have to say about the game that doesn't involve these issues.
Aswell as the quest system being over done which is true, I was reading a topic and there are people starting to realize how dead npcs are like in Typhon they still have the jedi group leader walking back in forth look like he's talking but he's actually not, the static mobs that walk in groups of 3-5 scouting but you can run straight through themfrom quester to jedi temple lol, those flesh raiders. And it's similar like that on all starting planets and those are first impression to those who aren't in just for the story.
My swtor friend made it to level 28 but thing highlighted in red he just started to realize because the hype started to wear off of him.
May the common sense be with you folk.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I tend to agree.
While I find the VO Quest delivery an inovative approach, the quality (acting, voice overs, camera and avatar behavior) is rather stale and poor:
Acting:
Avatars are too robotic/puppet-like. Their behavior feels 'forced', rather than natural. The timing is off most of the time, and almost looks as if they were reading a script for the first time (read the action line, and then take the action in an overly cautious and unrehearsed fashion).
Dialogue:
The dialogue is over simplistic -- as if a bad translation from another language. For example, I do not need to hear about how much the old man misses his daughter -- she was abducted, so obviously he would miss her.
Voice Overs:
Some of the VO's are poorly cast imo. I understand re-using the same actor for a number of roles, but in somecases, the voice doesn't fit the character (imo). For exmaple, I would have much rather have seen all Twilek NPC roles to have been performed by actors with an accent (Slavic, for example) --- as this would have complemented the 'non-human' aspect of the species. Hearing an american accent on a Twilek VO, just seems jarring - imo.
Again, not saying the game is not good, but rather pointing out there are areas where the game could have been better.
Basically, I feel BW gave a solid 90%, instead of say 120%.
Imo, if all the fans of the game would stop trying to label critics as 'haters' or 'naysayers', but rather rallied support around improving the game -- the game might actually see stronger improvements.
However, some fans (not all fans) are so obsessed with attacking critics, that they might actually be hurting the game and Sub retention. It is more important that the game be a better game, than shouting down someone on the internet.
Shout down a 'hater' on the net, and you basically have 'one of those pointless argument threads'. Get enough support to get something improved in the game, and you have not only made the game better, but also may have kept a few people from canceling.
I've said this to friends and i'll say it again. I'm critical because i care. It's an ok game but could be so much better with basic things that were left out or are still bugs from beta. They've finally fixed the ungatherable nodes in todays patch which is great but it's only a start.
There's a nice 20+ page thread on the official forums discussing the combat bug with abilities pausing and not going off yet still costing. This is sort of a big deal and has nothing to do with me rushing. I like to take my time.
i think alot of what swtor has not going for it is the types of people criticising it.
You have one group the themepark mmo type people. That expected a new and exciting type wow game. What they got was alot of cloned features and not much innovation. In fact alot of swtor is far behind wow....
You have another group the swg fans. They wanted and improvement on the open world sandbox mmo they played, in depth crafting, housing, and a game that didn't hold your hand on where and wha tyou did.
both the expectations are very reasonable as they were all let down by swtor.
i gave it a 7/10. it's a nice story, has some nice touches but when this story is over, i'll be damned if im going to raid my life away.
I see the negativity just coming from two sides that wanted more and got less.
Tor's greatness is in the single player story, the MMO parts are non-existant EXCEPT that because you have to group with other people, and some may have done different choices from you, you can't affect the plot in anyway.
The only MMO element in TOR is exactly what weakens(and will kill) the single player story, so the only thing that could have been good about TOR.
In my book, this makes TOR an amazing failure.
It's not about rushing, and i'm a sci-fi fan.
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There not a whole lot of negativity about this game going around apart from the usual suspect who will troll any game out of fear for the game they are currently playing . ToR is solid and fun and I know a lot of people that play mmos and they all are enjoying it which is the main thing . Its the fastest selling mmo ever theres a reason for that . Word is spreading how good it is .
Remember theres a lot of negativity about Warcraft and it doesn't stop millions of people enjoying it . ToR really is the first serious competition to WoW and its dawning on a lot of WoW fans that theres another large beast in the jungle and they probably are already seeing friends leave or about to leave for ToR . So they come online and vent without really trying the game .
fear leads to the darkside . the darkside leads to trolling .
Hahah yes! I remember one Twilek I talked to had a Texas accent and I was like...ummm, WTF? There is no real sense of racial identity in SWTOR in exception for the fact that some races always talk in the same 10 or so clips of repeated alien language to represent almost anything.
I would bet that the voice actors didn't even know what the character they were voicing looked like when they did the voice. It's really just a case of quantity over quality. There's a ton of VO in the game, and it really feels mass produced.
I mean, compare the VO in SWTOR to the VO in a great SP game like GTA:Vice City. The actors in that game gave a GREAT performance. They totally captured the Miami Vice feel of the game and immersed you in the city.
Are you team Azeroth, team Tyria, or team Jacob?
People QQ about anything these days, Do what i do : ignore them.
Fine, we'll compromise. I'll get my way & you'll find a way to be okay with that.
I'll list the complaints i've seen recently and how often.
1. WoW with Voice Overs - This is just people who aren't playing or never had any intention of liking the game. The comparison is to WoW is on a mechanical level thats nearly invisible. It's a cop out just to have something bad to say.
2. Theres no End Game - They announced what end game was weeks ago... not sure what else needs to be said.
2a. I'm not leveling again! - Another standard reply from rush to maxers to push their self entitled position over on people.
3. UI/Mods - I've never seen a generation so stuck on making a game play itself as opposed to the people in the game playing it. The UI needs some tweaks... but the mods? Those are not needed in any game ever. Those are tools for lazy people who think they're elite and need validation. Some mods can be argued as friendly additions but it would come down to a mod by mod basis and by letting 1 mod in you ultimately have to let them all in.
4. Graphics are horrible! - If it's not just a pure troll ignoring that there is a bug Bioware admited giving low res textures on most things... then it's different folks/different strokes. I personally "LOVE" the graphics... so I assume if someone hates them over WoW as hard as it is for me to accept... I do
The not so often hate claims.
Not Balanced - Usually posted in any game by bad players even if there are imbalances, Bad players love to think they're better than they are and it's only imbalances that keeps them down. This game is by far the most balanced MMO I have played. DPS classes can dish out dps... and tanky classes can destroy squishy classes in 1v1. Is what it is.
QUEUE! - Died down some by the mere premis of this irked me, Selfish demanding new servers so OTHER people can leave not them. The entire time they never realized there were other servers with a "LIGHT" load but no one wants to be on a dead server. The cry about this was just selfish people feeling entitled to things and unwilling to compromise their wants.
DOWN TIME! - Again just selfish people thinking they are above everyone and the servers should be up when they want them to because you know... they did spend the same amount (Well less in some cases) as everyone else.
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
If only we had more June Forays and Mel Blancs, Stan Freeburg, Daws Butler.
But the reason we recognize their genius is a very rare talent indeed.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
You would not believe the amount of "i quit because i am bored at 50" thread wow and DAoC got at launch due to people rushing to 50.
I hit 40s myself on my main and have rolled an alt trooper and he is level 22 ,taris is packed full of people i tell you.I think most i played with are in 30s zone so i have slowed down and having fun with alt for a few days while they catch up.
Rushing to max level always leads to boredom.
Nah, all of the negativity is coming from people that refuse to accept that they are really--- deep down where the light refuses to reach them and the dark things lurking in the corners of their twisted little hearts slither and recoil into the shadows --- "FANS" of the game, but angered that the servers aren't back up from maintenance yet.
There is such a huge grind at 50 that I don't understand all the "IM SO BORED" threads... you guys think getting to 50 may be fast? try grinding valor level to 65.
Oh and pve has essentially 5-6 tiers that you have to progress through.
but yea, 50 is so god dang boring!
I have to agree ; |Plsaying the game with friends and haveing a great time . No rush, no guilds bullying us through the game all is fine. Any negativity I guess is from people who are upset that the game they wanted was not designed when in fact Bioware delivered what they said they would not what was imagined.
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I agree with you broseph.
I've been saying for a while now that these game companies don't make games for the "hardcore". They aim for the casual player. Why? Because the harcore players rush through the content and burn through the game in a matter of weeks, as oppossed to a guy like me who plays a few hours every other night. It will take me 6 months or so at the min. to make it to 50.
I was just telling my brother in law the other day, who is a harcore gamer (he plays for 6-10 hours a pop) this theory. He was telling me how he hasn't listened to one quest, not one. He just space bars through them and says "it's not important, they're just gonna tell me to go kill something". I said yeah, but for me, it adds to the immersion of the game and getting into my character. His response, "I just want to get to end game and raid".
Not saying this is the case for all, but it appears that most "harcore" gamers I know do the same thing. They burn through and shit on the game the entire time and then quit once they're 50 and say there's no content. This is why everyone is aiming at the casual gamers. They/we are where the money is. I'll be playing for at least 6-8 months getting to 50, while my bro in law will cancel next month cause there's nothing to do.
btw; I'm abosolutley loving the game!!!!
I am not one to rush, but some parts of the main story get so exciting that you really want to see what happens next... only... you're too low in level, lol.
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