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Star Wars: The Old Republic: The Staff Roundtable Review

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Comments

  • moosecatlolmoosecatlol Member RarePosts: 1,531

    Danny Wojcicki deserves a medal, not only for rating unbiasedly amongst a table full of Fanboys/girls, but also rating it on a site that swarms with the vile cretin.

     

    @Lawlmonster, I can give you some numbers that can help you put your religion into perspective. 

     

    World of Warcraft spent 10 million dollars during production, and created a titan that has made its mark in mmo history,  Star Wars the Old Republic spent 150 million dollars on trying to mimic World of Warcraft's seven year old game mechanics.

    Do you see the problem gamers have with this situation?

  • BattlerockBattlerock Member CommonPosts: 1,393
    Someone else's opinion does not matter, are you having fun playing swtor is all you need to ask.
  • ComplicationComplication Member Posts: 209

    i agree with Danny. I don't know what drugs the other staff members got injected with by bioware but he is spot on with his review.

    my bff and i are playing it A LOT and the further we go the more bored we get with the exact same voice over quests just on different planets.  one guy needs 10 terrorists killed then the next guy need 10 womp rats killed then one guy needs 10 seperatists killed. same rotation with different mobs on different planets.

    the only reason we are still mushing along and havent quit is because we love star wars. bioware really did a mediocre job on this game. and it is full of bugs, full of em! the farther you go in the game the more appear.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by moosecatlol

    Danny Wojcicki deserves a medal, not only for rating unbiasedly amongst a table full of Fanboys/girls, but also rating it on a site that swarms with the vile cretin.

     

    @Lawlmonster, I can give you some numbers that can help you put your religion into perspective. 

     

    World of Warcraft spent 10 million dollars during production, and created a titan that has made its mark in mmo history,  Star Wars the Old Republic spent 150 million dollars on trying to mimic World of Warcraft's seven year old game mechanics.

    Do you see the problem gamers have with this situation?

    Haha, what? Is this directed at me? Go back and read my posts, we're on the same team, broseph. I'm also confused, because I'm not a religious individual, and am unsure what that has to do with anything going on in this thread.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • fonyfony Member Posts: 755

    Originally posted by KingofHartz

    Someone else's opinion does not matter, are you having fun playing swtor is all you need to ask.

    100% agree for playing and enjoying the game. however this has little room in a review, or at least should only be at most half of the story. 

     

    i play Skyrim every day, the game is pretty fun. lot of stuff to do. but guess what, this big bad ass GOTY that sold so much and everyone praises...i rate it a 6.5 to 7/10. this game that i love, and that i recommend to people personally..a 6.5 to 7.

    Skyrim is built on a bad game engine, and they simply need to stop using it. they removed alot of features and the most hurtful one is spellmaking, because they did not add an alternative way to gain more powerful spells. this makes mages lulzy at high levels and on higher difficulties. 

    the quests are decent, but they are flat out BAD comapred to TES III and IV. the radiant quests are all bland, and repetitive, this was a feature cut from Oblivion. so this game barely does anything new, does few things better, several things worse and all the same probelms of the last game carry over. while they did get rid of the sweeping level scaling, the loot is much much much worse, as is the UI.

     

    there is no way in hell i could ever pass of Skyrim to anyone as a perfect or near perfect game...but my enjoyment of it trumps every other game i own right now.

     

    so Mike B just praised an incomplete game and slapped on a 9/10...then made a post of how he is already disappointed, he can already see how bioware only half way delivered on their word and he thinks the future will be generic content in line with other MMO's instead of what was promised. if that post came 6 months form now ok...but right after he gives a 9/10? please.

  • KaocanKaocan Member UncommonPosts: 1,270

    I have a request, in 6 months, if SW:TOR doesn't turnout to be the flop so many of you are predicting, can you please come back on here and appologize to those that are saying it is a great game? Just once I would love to see that happen.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • fonyfony Member Posts: 755

    Originally posted by Kaocan

    I have a request, in 6 months, if SW:TOR doesn't turnout to be the flop so many of you are predicting, can you please come back on here and appologize to those that are saying it is a great game? Just once I would love to see that happen.

    i will for sure.

  • ComplicationComplication Member Posts: 209

    Originally posted by Kaocan

    I have a request, in 6 months, if SW:TOR doesn't turnout to be the flop so many of you are predicting, can you please come back on here and appologize to those that are saying it is a great game? Just once I would love to see that happen.

    in 6 months swtor will be a ghost town

  • ScotScot Member LegendaryPosts: 24,445

    Lets get serious, it certainly won't be a ghost town, but it will see a huge drop in population, every new MMO does. By then the MMO crowd will have a new darling and leave another MMO in the lurch.

    Updating my review: Combat is good, nice mix and range of powers. Space Combat is a dire, tacked on mini game. Better to see them have waited a year and brought in proper space combat. Oh sorry thats something you used to do in MMO's, wait a year and get it right. By then the migrating MMO population will be suffering post GW2 or SW launch depression, gotta play them all!

  • sonoggisonoggi Member Posts: 1,119

    danny is the only one who knows what he's talking about.

  • DeeweDeewe Member UncommonPosts: 1,980

     

    Danny Wojcicki – 6/10

    SWTOR offers little to the MMORPG industry that hasn’t already been done. While the fully voice acted questing is a nice new feature, the lack of significance behind any of SWTOR’s countless quests causes the whole experience to fall flat. I find the gameplay in SWTOR to be bland and unoriginal, feel that the classes are a bit too simplistic, and think that the side aspects of the game, such as PVP, crafting & space combat, are all underwhelming at best. Despite this, SWTOR still comes off as a delightfully polished product with beautiful graphics, immersive audio, and an enjoyable Star Wars atmosphere. In short, SWTOR is great for Star Wars fans, but mediocre for everyone else.

    Mostly agree with the above but the polished part.

    TOR has many issues and lacks too many basic features to be considered polished. For example in a polished MMO you would feel the world is alive. In TOR it's like you are wandering around in a graveyard: NPCs don't move and they don't even react when you click on them, because you can't click on them! Where are the world critters? How about most mobs don't even move around? All planets environments are static, there's not even day/night cycles.

     

    Personally I find the crafting fun, for a theme park, still compared to Pre-CU SWG it's light years behind.

    The space turd is really lame. For example even the pre-programmed music setting is worse than how it dynamically occured in X-Wing with the iMuse system. Yup it was way before the i-something ;)

     

    If you are still not convinced, have a look at the UI or would I say the lack of it. Even AoC one is more friendly and that's saying!

     

    Would this game not be based on such a big IP as SW it would fail hard, that's sad.

  • TenebrionTenebrion Member Posts: 179

    Honestly, I just wish SWTOR had more interesting classes & combat. Bioware could learn a thing or two from games like Champions Online, Rift, Shadowbane, Warhammer Online, Diablo 3, Guild Wars 2, and even World of Warcraft.

    image
    Content Writer for RTSGuru.com
    And overall bitter old man.

  • Toto020Toto020 Member Posts: 43

    I would love to see SWTOR succeed, unfortunately at $14.99/month it's a hard swallow for something that is not finished. 

    It looks "polished", but it appears you haven't either actually played it or looked too hard under the hood, there are still bugs and descripencies.

    e.g

    Floating dead enemies.

    Companions still using powers even though I unchecked the option, but because I go to a different area it resets their toolbar.

    Can't click through companions.

    Broken walls

    UI: can't mod or scale.

    As far as Aesthetics, it's Star Wars and thats all this is, but believe me, It wears off quick...

    Flashpoints are too repetitive.

    Space combat sucks.

    No option for race other that humanoid and there's no difference mechanics-wise.

    Overall its like playing go fish, it can be fun but there's better games out there.  Based on those initial reviews, I've lost all faith in the journalistic integrity of this site.

     

     

  • Sector13Sector13 Member UncommonPosts: 784

    Originally posted by Kaocan

    I have a request, in 6 months, if SW:TOR doesn't turnout to be the flop so many of you are predicting, can you please come back on here and appologize to those that are saying it is a great game? Just once I would love to see that happen.

    Depends on your definition of a flop. Which I assume you are going by the 'to fail' definition. Even so, then what is your definition of fail?


    1. To prove deficient or lacking; perform ineffectively or inadequately: failed to fulfill their promises; failed in their attempt to reach the summit.


    2. To be unsuccessful: an experiment that failed.


    3. To receive an academic grade below the acceptable minimum.


    4. To prove insufficient in quantity or duration; give out: The water supply failed during the drought.


    5. To decline, as in strength or effectiveness: The light began to fail.


    6. To cease functioning properly: The engine failed.


    7. To give way or be made otherwise useless as a result of excessive strain: The rusted girders failed and caused the bridge to collapse.


    8. To become bankrupt or insolvent: Their business failed during the last recession.


    v.tr.

    1. To disappoint or prove undependable to: Our sentries failed us.


    2. To abandon; forsake: His strength failed him.


    3. To omit to perform (an expected duty, for example): "We must . . . hold . . . those horrors up to the light of justice. Otherwise we would fail our inescapable obligation to the victims of Nazism: to remember" (Anthony Lewis).


    4. To leave undone; neglect: failed to wash the dishes.


     


    --


    As far as to be lacking then SWTOR has already failed which then means it flopped IMO. Now I am sure you mean in an overall general opinion but still, in the sense that failing means to decline for declining in subs then that means if subs drop below 1 mil subs then it is a flop since it would be declining in strength of subs.


  • jpnzjpnz Member Posts: 3,529

    It is always nice to see people enjoy what you enjoy as well. :)

    Course, it won't suit everyone's taste, but if everyone bar one is enjoying it; something is right about this game.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • VolgoreVolgore Member EpicPosts: 3,872

    Again free high scores for the game being advertised on the background of the webpage..

    Why am i not surprised anymore? Money talks.



     

    image
  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Sector13

    Originally posted by Kaocan

    I have a request, in 6 months, if SW:TOR doesn't turnout to be the flop so many of you are predicting, can you please come back on here and appologize to those that are saying it is a great game? Just once I would love to see that happen.

    Depends on your definition of a flop. Which I assume you are going by the 'to fail' definition. Even so, then what is your definition of fail?


    1. To prove deficient or lacking; perform ineffectively or inadequately: failed to fulfill their promises; failed in their attempt to reach the summit.


    2. To be unsuccessful: an experiment that failed.


    3. To receive an academic grade below the acceptable minimum.


    4. To prove insufficient in quantity or duration; give out: The water supply failed during the drought.


    5. To decline, as in strength or effectiveness: The light began to fail.


    6. To cease functioning properly: The engine failed.


    7. To give way or be made otherwise useless as a result of excessive strain: The rusted girders failed and caused the bridge to collapse.


    8. To become bankrupt or insolvent: Their business failed during the last recession.


    v.tr.

    1. To disappoint or prove undependable to: Our sentries failed us.


    2. To abandon; forsake: His strength failed him.


    3. To omit to perform (an expected duty, for example): "We must . . . hold . . . those horrors up to the light of justice. Otherwise we would fail our inescapable obligation to the victims of Nazism: to remember" (Anthony Lewis).


    4. To leave undone; neglect: failed to wash the dishes.


     


    --


    As far as to be lacking then SWTOR has already failed which then means it flopped IMO. Now I am sure you mean in an overall general opinion but still, in the sense that failing means to decline for declining in subs then that means if subs drop below 1 mil subs then it is a flop since it would be declining in strength of subs.


    Actually my definition is much simpler than all that. I am going by the specifics each person is stating on these very forums every day. If thier comments in 6 months are proven false, then why shouldnt' they have to come back and say they are sorry for being wrong. Really, that simple to me. On my end, the only thing I have said about SW:TOR is that I am have fun playing it, I'm sure in 6 months I will have still had fun playing it. A statement I'm sure not everyone here can say truthfully, that what they say here is the truth, the whole truth, and nothing ....... 

    All I am asking for is if you, or anyone else, comes on these forums and tells everyone else something like 'SW:TOR will not last past 30 days' and it does...that they come back and admit they were wrong. Not really something that should be difficult right? Sure we all have the rigth to voice our opinions, but shouldn't we be held accountable for doing exactly that?

    Oh and to your opinion that it has already failed, well I already posted this link at least once before, but I'll post it again. 

    http://www.businesswire.com/news/home/20111226005040/en/Momentum-Surges-Star-Wars-Republic-Holidays

    Doesn't look like a failure to me, and from the statistics on this news article, and the fact the game has been live what 7 days or so at this point, doesn't look like the rest of the people playing it think it is a failure too. We will see though, those 105 industry awards that were given out could all be total rubish, all those hours of time played by all those people, that were having fun, well they could all be crazy too. You willing to put your reputation on the line to say otherwise?

     

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115

    "But this year, my own personal goal is to be pickier, expect more, and really be vocal about my concerns.  Sure I'll still play everything that comes out, as it's my job, but from now on I'll try my damnedest to be less forgiving of clear flaws because one or two aspects of a title are redeeming." - Bill Murphy from the New Year's Resolution article.

    Yet SWTOR is a 9/10?  ...I guess it's not the new year yet...

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ace80kace80k Member UncommonPosts: 151

    Kind of wondering who payed off the staff to write these reviews. Just wow. Users reviews, in general, in no way mirrior the ones written here.

  • JeronimusJeronimus Member Posts: 5

    Danny is right on the spot. The rest are soulless gamers.

    An MMORPG automagically disqualifies from the 8/10 to 10/10 list as soon as it introduces instanced zones, seen in SWTOR and AoC alike. All immersion gone.

    Furthermore, SWTOR is an obvious copy of WoW in many regards. Play Jedi Knight and see how many similarities the moves have with warriors in WoW. Check the skill tree itself, and realize how it is a carbon copy of how WoW skill trees work.

    WoW is the better game still, because in WoW you have no instanced Zones, and because when you walk around in WoW questing, you can actually choose from various zones. ALL the gameworld is shared by both factions from the start. In SWTOR, the game-world is segregated between factions, instanced and very raillike, surrounding the player with mountains to auto-lead him to his quest. One could say, the game-world was tailored around quests, rather than placing quests into it.

    SWTOR could have been so much more, but is barely mediocre the way it was executed. 

    If you are a fan of star wars, then this game is alright for a few days of fun. But i cannot see how this game will last any longer than AoC unless it's late/engame (40+ level) is much different from what i've seen so far.

    In AoC i remember the endgame consisting of running around in one zone at max level, trying to find people to kill, then switching instance in the same zone to find others. After 2 days if you kept doing this, you should consider yourself a nutcase.  

    There is only one hope remaining. Darkfall v2.0  coming soon...



     

  • I have played slowly since early release as I work full time and have a family.  My take thus far is it's a good substitute for wow since I had btdt.  I'm a star wars fan and have had great fun with the little collectibles I received such as the book, music cd, etc. That stuff really breathes star wars, i feel bad about throwing away the big box with the excellent art work.  However the game does mimic this same feeling imo.  I just feel like i'm doing a regular morg with better stories and cinematics (a good thing).  Not sure how they could make it more star warsy, maybe as my character levels it will change we'll see

  • deadmanbelldeadmanbell Member UncommonPosts: 69

    Way to Cowboy up DANNY!!!!! Your the only one invited over for the Super Bowl. Tell the rest of  you co-workers not to worry we will tape  the commercials and half time show for them.

    Totally agree with your review. I was  wondering if anyone had the guts to give a  poor score and you did. I feel like someone just put an every lasting Gob stopper on my Desk. Get in the Elvator Danny Boy where going for a ride. lol.

    Your My Boy Blue!!!!

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by eric_w66

    The one comment here that I have to wonder about is "Combat was bland and unoriginal".

    Easy to say, hard to follow up with a combat system that is "flavorful and original". It's all been done before, so how can something be original when our input systems are keyboard/mouse and sometimes joystick/gamepad? Seriously? How many ways can you make a combat system with those tools? FPS vs turn based, tab targetted vs "aimed" (ala skyrim/fallen earth). What would the reviewer DO to make combat "original"?

    Griping about something no one can change is a bit silly. Unless, of course, he has the next big idea that NO ONE thought of in 31 years of PC gaming.

     

    doesn't have to be something ENTIRELY NEW TO THE WHOLE GAMING world, just something that feels new to an MMORPG, which is what it is.  think in context here.   this kind of combat has been done in %99 of the 450 or so MMORPGs that exist.

    doing ANY other kind of combat from ANY OTHER kind of game, even tho it is not entirely new to the WHOLE world, WOULD be new combined with an MMO.

    just as full cinematics are nothing new TO THE ENTIRE WORLD of gaming, the fact they are integrated so fully in an MMO IS newish to most people, and what they are universally being praised for.

    could have done the same with combat, and gotten similar praise for COMBAT too.  if they had fast paced FPS combat (for example, it could be ANY other kind of non-RPG (tab target, stand still and roll dice whack-a-mole on the hotbar) gameplay)... virtually nobody would be making that complaint.  sure, they'd have a whole host of OTHER compaints, but it  would not be called bland and unoriginal.   which it is.

    context matters.  there's plenty off new combinations to be made out there,  EVEN if all the pieces already exist (and they actually DON'T).   people are just sick of getting the exact same recipe (with perhaps a new garnish) in every MMO dish thats being served to the public.

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    Corpus Callosum    

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  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by eric_w66



    Originally posted by StSynner






    Originally posted by eric_w66





     



     

    I've played both DCUO and Vindictus. Nothing new there. What makes them so special to you? DCUO is City of Heros is Champions Online (played them all). Vindictus is a VERY lame korean grinder with setpiece classes/characters. It's combat is skyrim/fallen earth like. Been there, done that too. GW2 looks like its another "aimed" system. Unoriginal and Bland. TERA same thing. Unoriginal and bland. See how you can apply that to any MMORPG out there? It's because it's all been done before. Hence, MY POINT. :D

     

    heh, so much wrong there.

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    Corpus Callosum    

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  • citan79citan79 Member UncommonPosts: 86

     

    There is diffferent combat that has been used in the past in other games that wou8ld be a different pace.  except no one will repeat u8sing it.   heck skyrim has a great combat system and it's old.  if they added that type of combat system to an mmo i wou8ld be stoked. 

     

    ON a side note it seems that these reviewers wou8ld give it a 7.5 or an 8 out the gate because it is starwars. wonder whenthat will wear off and they will give an honest review. 

    Don't get me wrong i am  playing it too bu8t it is just not that great.  the story is nice  once i am done with that i am gone. 


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