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MMO Introspection

 

 

Comments

  • AxehiltAxehilt Member RarePosts: 10,504

    If most MMORPGs failed, it would mean these types of games weren't entertaining players.

    This wouldn't necessarily cause innovation in MMORPGs so much as it'd cause developers to work on different genres of games entirely.  Because it wouldn't make sense to work on a genre where most games fail -- because that would clearly mean there wasn't demand for that style of entertainment.

    The reality is, MMORPG is a highly demanded style of entertainment lots of players like.  If you don't like most MMORPGs, then  maybe it's time to find a new genre.

    The real drive for innovation is the fact that companies can't afford not to innovate.  If you're not a company capable of throwing tons of money and polish at the problem, you innovate or die.  Problem is, most innovation also requires quite a bit of money (otherwise you don't iterate on new concepts enough, and the new thing you've created will likely be crap.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by MigPosada

     

    Initially I thought it was enough if everybody expressed his/her opinion and accepted differences. But, I think that may be wrong, sometimes that's not enough, sometimes we have to stand and fight for our ideals.

    I think most MMOs should fail.

    It's not I want, or I would like, it's they should fail. Why should they fail? Because if they continue having success doing things the way they are doing, we all lose.

    We all lose because it means MMOs don't need to really innovate, they just need large budgets or tricky bussiness models.

    We all lose because it means we just want to feel rewarded and special, without fighting for it, because you are not really doing anything different from what you were doing before.

    We all lose because we are encouraging game developers to design around time sinkers, without thinking of what is the player (as a person) actually obtaining in return.

    And that's not simply themeparks or sandboxes. It's a lot of what games are. For instance, social gaming is a disease of pandemic levels.

    Are games only about having fun? I don't think so. They become what we are, and in this way they slowly morph society. For this reason, we should support only games really pushing ourselves forward. And game developers only designing around making profit, should be ashamed of themselves.


    You're basically saying "Any game I don't like should fail"

    The real disappointing part is here, though:

    "Are games only about having fun? I don't think so."

    For most people, they are about having fun, which is why they are called Games and not Crushing Tediums or Laborious Nightmares.

     

    If you want something different in games, get like-minded individuals together and show that there is an actual audience for the narrow set of parameters you have for what you feel a game should or shouldn't be. However, ranting about how what everyone else likes should go away and people should only make what you like...  that's pure Millennial Entitlement Rage at its finest.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by Axehilt

    If most MMORPGs failed, it would mean these types of games weren't entertaining players.

    This wouldn't necessarily cause innovation in MMORPGs so much as it'd cause developers to work on different genres of games entirely.  Because it wouldn't make sense to work on a genre where most games fail -- because that would clearly mean there wasn't demand for that style of entertainment.

    The reality is, MMORPG is a highly demanded style of entertainment lots of players like.  If you don't like most MMORPGs, then  maybe it's time to find a new genre.

    The real drive for innovation is the fact that companies can't afford not to innovate.  If you're not a company capable of throwing tons of money and polish at the problem, you innovate or die.  Problem is, most innovation also requires quite a bit of money (otherwise you don't iterate on new concepts enough, and the new thing you've created will likely be crap.)

    I think we shouldn't take for granted that MMORPGs should be as they are today. MMORPGs can become something much better. It may seem contradictory, but I think if we support a genre unconditionally, it's more likely to generate stagnation than it is to dissappear because we aren't supporting the current generation of games.

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by Loktofeit

    u're basically saying "Any game I don't like should fail"


    The real disappointing part is here, though:

    "Are games only about having fun? I don't think so."

    For most people, they are about having fun, which is why they are called Games and not Crushing Tediums or Laborious Nightmares.

     

    If you want something different in games, get like-minded individuals together and show that there is an actual audience for the narrow set of parameters you have for what you feel a game should or shouldn't be. However, ranting about how what everyone else likes should go away and people should only make what you like...  that's pure Millennial Entitlement Rage at its finest.

     

     

    Well, I think I'm being misunderstood.

    My criticism isn't biased toward if I can enjoy this type of games or not. There are games I don't enjoy, but I fully support because I think they are very neat on what they are trying to do. (SpaceChem is really nuts, but really rocks).


    The way I see it is that games are a way for humans to enjoy and push what they are good at.


     


    Our ancestors needed to be good hunters, so they enjoyed running, throwing things and doing all these physical things. Our generation needs to push forward our mental skills, so that's where videogames come into action.

  • IcewhiteIcewhite Member Posts: 6,403

    But why are you bumping two identical threads?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by Icewhite

    But why are you bumping two identical threads?

    I thought this one to be lost XD

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by MigPosada

    I think we shouldn't take for granted that MMORPGs should be as they are today. MMORPGs can become something much better. It may seem contradictory, but I think if we support a genre unconditionally, it's more likely to generate stagnation than it is to dissappear because we aren't supporting the current generation of games.

    Who's supporting unconditionally though?  Basically nobody.   No fun, no subscription payments.  Simple as that.

    It becomes even more true in F2P games, where you get no money until you give up the fun.

    Only when there's an up-front fee can you get money without providing fun first.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • maplestonemaplestone Member UncommonPosts: 3,099

    You are asking a lot of an entertainment medium.

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by maplestone

    You are asking a lot of an entertainment medium.

    Yep, but there's a lot of potential.

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by Axehilt

    Originally posted by MigPosada

    I think we shouldn't take for granted that MMORPGs should be as they are today. MMORPGs can become something much better. It may seem contradictory, but I think if we support a genre unconditionally, it's more likely to generate stagnation than it is to dissappear because we aren't supporting the current generation of games.

    Who's supporting unconditionally though?  Basically nobody.   No fun, no subscription payments.  Simple as that.

    It becomes even more true in F2P games, where you get no money until you give up the fun.

    Only when there's an up-front fee can you get money without providing fun first.

    Is it always about fun? I think sometimes designers are exploiting the compulsive instincts of their customers, specially on the F2P games. I'm more concerned as a human being than as a player.

  • maplestonemaplestone Member UncommonPosts: 3,099

    Originally posted by MigPosada

    Originally posted by maplestone

    You are asking a lot of an entertainment medium.

    Yep, but there's a lot of potential.

    Is there?  I used to think so, but I've slowly become more cynical and skeptical over the years.  As for developers, they need to eat.  How are they going to feed and shelter themselves if not by focusing on a profit? 

    Here's my challenge for you: convince a non-profit organization to commission/sustain an MMO.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by MigPosada

    Originally posted by Loktofeit


    u're basically saying "Any game I don't like should fail"


    The real disappointing part is here, though:

    "Are games only about having fun? I don't think so."

    For most people, they are about having fun, which is why they are called Games and not Crushing Tediums or Laborious Nightmares.

     

    If you want something different in games, get like-minded individuals together and show that there is an actual audience for the narrow set of parameters you have for what you feel a game should or shouldn't be. However, ranting about how what everyone else likes should go away and people should only make what you like...  that's pure Millennial Entitlement Rage at its finest.

     

     

    Well, I think I'm being misunderstood.

    My criticism isn't biased toward if I can enjoy this type of games or not. There are games I don't enjoy, but I fully support because I think they are very neat on what they are trying to do. (SpaceChem is really nuts, but really rocks).


    The way I see it is that games are a way for humans to enjoy and push what they are good at.


     


    Our ancestors needed to be good hunters, so they enjoyed running, throwing things and doing all these physical things. Our generation needs to push forward our mental skills, so that's where videogames come into action.

    That does exist, though. Here's some examples in online gaming: 


    • America's Army

    • Arma 2 - Official US Military Training version

    • WebSodoku.com

    • JumpStart 3D

     

     

    Are you saying that we need more puzzles in games? More education? You went on a lot about how things should fail so that people play what you want them to play so it was hard to tell where you were going with that.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by maplestone

    Originally posted by MigPosada


    Originally posted by maplestone

    You are asking a lot of an entertainment medium.

    Yep, but there's a lot of potential.

    Is there?  I used to think so, but I've slowly become more cynical and skeptical over the years.  As for developers, they need to eat.  How are they going to feed and shelter themselves if not by focusing on a profit? 

    Here's my challenge for you: convince a non-profit organization to commission/sustain an MMO.

    There's always a compromise between profit and other interests, like personal motivations or ideals. I just think this medium in particular is getting biased too easily toward profit first.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by MigPosada

    Is it always about fun? I think sometimes designers are exploiting the compulsive instincts of their customers, specially on the F2P games. I'm more concerned as a human being than as a player.

    Well the only function a game can have apart from fun is for it to be a simple, familiar relaxation/expression activity like FarmVille.

    But without that or fun, a game definitely isn't making much money.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by Loktofeit

     

    That does exist, though. Here's some examples in online gaming: 

    • America's Army

    • Arma 2 - Official US Military Training version

    • WebSodoku.com

    • JumpStart 3D

     

     

    Are you saying that we need more puzzles in games? Mor education? You went on a lot about how things should fail so that people play what you want them to play so it was hard to tell where you were going with that.

     

    I think we need to make the smart stuff the most fun thing ever. The fact the smart stuff is just for a minority somewhere, while the masses avoid it like the plague, shows we are not there yet.

    It's not about imposing as much as it is about inviting.

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by Axehilt

    Originally posted by MigPosada

    Is it always about fun? I think sometimes designers are exploiting the compulsive instincts of their customers, specially on the F2P games. I'm more concerned as a human being than as a player.

    Well the only function a game can have apart from fun is for it to be a simple, familiar relaxation/expression activity like FarmVille.

    But without that or fun, a game definitely isn't making much money.

    Saying FarmVille is a relaxation game/activity is too gentle. Most "social" games are primary about how to exploit human nature for profitability, and are not actually social. The truth is so evident that social gaming developer conferences are 90% about business and psychology, instead of actual game design or related topics.

  • kashiegamerkashiegamer Member Posts: 263

    I believe there are video games for entertainment and video games for learning. Much like tv/film documentaries and tv shows and blockbuster movies, it just so happens that pieces made for entertainment are those that are advertised heavily. This doesn't necessarily mean that there are no quality tv/film shows, because there are documentaries and other socially relevant shows.

    This goes the same with games. Entertainment games are everywhere, while for socially-relevant games, you should learn to look for them (since they aren't advertised heavily).

     

    EDIT:

    I don't believe that all games should be for learning. Humans developed senses that appreciate entertainment, and this part of our brain that just loves being entertained might have an evolutionary significance to us as a species.

    My Blog About Hellgate Global, an ARPG/FPS hybrid MMO:
    http://kashiewannaplay.wordpress.com/

    Hellgate Global Official Fan Blog
    http://t3funhellgate.wordpress.com/

    Currently Playing: Hellgate Global, LoL, Skyrim, Morrowind
    Recently Played: Cardmon Hero, Cabal, Oblivion

  • RaysheRayshe Member UncommonPosts: 1,279

    The problem from the lack of innovation is that there is only 2 or 3 companies really trying to push it. as i may get flamed for saying this. EA producing the majority of companies MMORPG's is a good thing. this allows new styles of games to get out there.

     

    And if you havent seen the innovation you havent been looking. Look up The Secret World and read up on Face of Mankind, The Secret World is attempting to change how their MMO runs and Face of mankind practically invented the Player Based Economy

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by kashiegamer

    I believe there are video games for entertainment and video games for learning. Much like tv/film documentaries and tv shows and blockbuster movies, it just so happens that pieces made for entertainment are those that are advertised heavily. This doesn't necessarily mean that there are no quality tv/film shows, because there are documentaries and other socially relevant shows.

    This goes the same with games. Entertainment games are everywhere, while for socially-relevant games, you should learn to look for them (since they aren't advertised heavily).

     

    EDIT:

    I don't believe that all games should be for learning. Humans developed senses that appreciate entertainment, and this part of our brain that just loves being entertained might have an evolutionary significance to us as a species.

    I think you guys are right, I was being too radical on my viewpoint, but that's fun for forums :)

    I was so burned out of traditional MMOs that I started to see them as a public enemy and a danger to all society (and still do XD).

  • MigPosadaMigPosada Member Posts: 92

    Originally posted by LadyNoh

    The problem from the lack of innovation is that there is only 2 or 3 companies really trying to push it. as i may get flamed for saying this. EA producing the majority of companies MMORPG's is a good thing. this allows new styles of games to get out there.

     

    And if you havent seen the innovation you havent been looking. Look up The Secret World and read up on Face of Mankind, The Secret World is attempting to change how their MMO runs and Face of mankind practically invented the Player Based Economy

    That player based economy sounds interesting, I'm kind of interested of knowing more about that, do you have perhaps some link to a good review/analysis of the game? (If I play it myself maybe I can't hold long enough to figure out all the game strengths, but I'm interested on learning about that game).

  • UnlightUnlight Member Posts: 2,540

    Originally posted by MigPosada

    Originally posted by Axehilt


    Originally posted by MigPosada

    I think we shouldn't take for granted that MMORPGs should be as they are today. MMORPGs can become something much better. It may seem contradictory, but I think if we support a genre unconditionally, it's more likely to generate stagnation than it is to dissappear because we aren't supporting the current generation of games.

    Who's supporting unconditionally though?  Basically nobody.   No fun, no subscription payments.  Simple as that.

    It becomes even more true in F2P games, where you get no money until you give up the fun.

    Only when there's an up-front fee can you get money without providing fun first.

    Is it always about fun? I think sometimes designers are exploiting the compulsive instincts of their customers, specially on the F2P games. I'm more concerned as a human being than as a player.

    Oh, they certainly are exploiting the nature of most gamers.  When it comes to gaming, many of us have to have our fix -- *slaps inside of elbow*.  We gotta have it and we're not too picky about the quality, so long as it gets us high.  We may squawk about it, but developers and publishers know full well that when it comes down to it, we're on their hook and we'll pony up.

    Gamers are the ideal consumers.  No matter how hard we get screwed over, our wallets are always open.  Don't expect anything to change because there's nothing there to prompt it.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    lol ...

    games are entertainment products. Get a life.

    Plus, you can always stop to play if you dont like the games being made now.

     

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