If most MMOs fail, then the companies that actually have enough money to innovate the genre won't touch an MMO with a ten foot pole. Everyone loses that way.
The MMO genre needs games like WoW to succeed because it introduces the MMO to the casual player and makes them accessible for everyone.
The MMO genre needs games like Rift to succeed because it proves that yes, it is possible to have a smooth launch and it is possible to deliver a polished product instead of launching the game as a mess and then taking several years to fix it.
The MMO genre needs games like SWTOR to succeed because it does prove that people still would like a good story element to their MMO, and that companies willing to invest the amount of money into their games as EA did with SWTOR can make a successful game.
And yes, the MMO genre needs a game like GW2 or Archeage to succeed because they are going in a different direction than those that have come before them, and offering a different style for people than what's already out there.
I'm assuming you posted this on the TOR forums because you think it would be bad for the genre as a whole if TOR was successful? I wholeheartedly disagree with that. The MMO genre needs hits, not misses, and from any and every style of game, in order to draw the development dollars needed to expand this genre.
Note: I had this on the MMORPG Pub First, but it wasn't moving and quickly got lost, and that's not fun XD. So, I hope the forum wars of swtor is a much more exciting place to post it.
Initially I thought it was enough if everybody expressed his/her opinion and accepted differences. But, I think that may be wrong, sometimes that's not enough, sometimes we have to stand and fight for our ideals.
I think most MMOs should fail.
It's not I want, or I would like, it's they should fail. Why should they fail? Because if they continue having success doing things the way they are doing, we all lose.
We all lose because it means MMOs don't need to really innovate, they just need large budgets or tricky bussiness models.
We all lose because it means we just want to feel rewarded and special, without fighting for it, because you are not really doing anything different from what you were doing before.
We all lose because we are encouraging game developers to design around time sinkers, without thinking of what is the player (as a person) actually obtaining in return.
And that's not simply themeparks or sandboxes. It's a lot of what games are. For instance, social gaming is a disease of pandemic levels.
Are games only about having fun? I don't think so. They become what we are, and in this way they slowly morph society. For this reason, we should support only games really pushing ourselves forward. And game developers only designing around making profit, should be ashamed of themselves.
Who are these we and all? i am not losing anything because i enjoy MMOS and so does million others. How can a success of themepark MMO translate to loss of players when players are the one buying the game and enjoying it?
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
The budget numbers I see thrown around for the game aren't anything to brag about.
Give me 1/4 of that budget and I will put together team. We WILL make a better product. So, if there is anyone out there with a bunch of capital,.......
The budget numbers I see thrown around for the game aren't anything to brag about.
Give me 1/4 of that budget and I will put together team. We WILL make a better product. So, if there is anyone out there with a bunch of capital,.......
First of all, you don't know what kind of budget the game had since that's never been officially released. Second of all, no...you wouldn't make a better game for a quarter of the budget, or even twice the budget. So just stop with that nonsense. I don't agree with the OP, but he's at least giving us something that can be discussed rationally. You are introducing ridiculous elements into what should be a solid debate.
The budget numbers I see thrown around for the game aren't anything to brag about.
Give me 1/4 of that budget and I will put together team. We WILL make a better product. So, if there is anyone out there with a bunch of capital,.......
No body is going to give you anything, if you are really that awesome you would know how to generate resources or find someone to invest in your project. All you need is a good idea to pitch to investors? have you got one?
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
You don't think a talented team could make a better game for 25 million? really?
Yeah money just hangs on tree..i am going to break off 25 million and just hand it to you.
Who asked you? You are missing the point for the sake of being snarky.
I am being snarky because you make it sound so easy as if it is a childs play. The first step to make an online game is to generate enough resources which is only possible if you already have an amazing project in which investors are willing to sink their money. Do you have anything like that then your first hurdle is gone.
Just give me money and i will show you..nah that is not how it works.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
It's not I want, or I would like, it's they should fail. Why should they fail? Because if they continue having success doing things the way they are doing, we all lose.
We all lose because it means MMOs don't need to really innovate, they just need large budgets or tricky bussiness models.
I'd like to see some effort from the industry and TOR becoming a hit will bring the genre to a stop for the next 5 years.
If most MMOs fail, then the companies that actually have enough money to innovate the genre won't touch an MMO with a ten foot pole. Everyone loses that way.
This argument states that should one event occur, so will other harmful events. There is no proof made that the harmful events are caused by the first event.
Meh, it would be a lot if everyone just took off their swaami hats and stopped trying to be fortunetellers.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If most MMOs fail, then the companies that actually have enough money to innovate the genre won't touch an MMO with a ten foot pole. Everyone loses that way.
The MMO genre needs games like WoW to succeed because it introduces the MMO to the casual player and makes them accessible for everyone.
The MMO genre needs games like Rift to succeed because it proves that yes, it is possible to have a smooth launch and it is possible to deliver a polished product instead of launching the game as a mess and then taking several years to fix it.
The MMO genre needs games like SWTOR to succeed because it does prove that people still would like a good story element to their MMO, and that companies willing to invest the amount of money into their games as EA did with SWTOR can make a successful game.
And yes, the MMO genre needs a game like GW2 or Archeage to succeed because they are going in a different direction than those that have come before them, and offering a different style for people than what's already out there.
I'm assuming you posted this on the TOR forums because you think it would be bad for the genre as a whole if TOR was successful? I wholeheartedly disagree with that. The MMO genre needs hits, not misses, and from any and every style of game, in order to draw the development dollars needed to expand this genre.
I knew this was going to be much more fun
That's a good point, I don't wanna enter into details for defending or attacking a specific game, but I think big flops are also necessary when things are going in the wrong direction. In the ideal world, only the real innovators should succeed.
Swtor storytelling is very good, but if people gets bored of the game mechanics and other MMO conventions, they won't desire to fully explore it, as was my particular case.
You don't think a talented team could make a better game for 25 million? really?
Yeah money just hangs on tree..i am going to break off 25 million and just hand it to you.
Who asked you? You are missing the point for the sake of being snarky.
I am being snarky because you make it sound so easy as if it is a childs play. The first step to make an online game is to generate enough resources which is only possible if you already have an amazing project in which investors are willing to sink their money. Do you have anything like that then your first hurdle is gone.
Just give me money and i will show you..nah that is not how it works.
Of course it doesn't. My point is that a better product CAN be developed with a reasonable budget.
You don't think a talented team could make a better game for 25 million? really?
Yeah money just hangs on tree..i am going to break off 25 million and just hand it to you.
Who asked you? You are missing the point for the sake of being snarky.
I am being snarky because you make it sound so easy as if it is a childs play. The first step to make an online game is to generate enough resources which is only possible if you already have an amazing project in which investors are willing to sink their money. Do you have anything like that then your first hurdle is gone.
Just give me money and i will show you..nah that is not how it works.
Of course it doesn't. My point is that a better product CAN be developed with a reasonable budget.
Your point can't be made unless it is actually done. Anyone can claim to do anything doesn't mean they made a point. My cousin thinks he can make better movies than Steven Spielberg and my neighbour thinks he can rap better than Eminem. But i haven't actually seen them doing anything.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
Comments
Sorry to all those enjoying the game, but I want this game to fail.
I'd like to see some effort from the industry and TOR becoming a hit will bring the genre to a stop for the next 5 years.
If most MMOs fail, then the companies that actually have enough money to innovate the genre won't touch an MMO with a ten foot pole. Everyone loses that way.
The MMO genre needs games like WoW to succeed because it introduces the MMO to the casual player and makes them accessible for everyone.
The MMO genre needs games like Rift to succeed because it proves that yes, it is possible to have a smooth launch and it is possible to deliver a polished product instead of launching the game as a mess and then taking several years to fix it.
The MMO genre needs games like SWTOR to succeed because it does prove that people still would like a good story element to their MMO, and that companies willing to invest the amount of money into their games as EA did with SWTOR can make a successful game.
And yes, the MMO genre needs a game like GW2 or Archeage to succeed because they are going in a different direction than those that have come before them, and offering a different style for people than what's already out there.
I'm assuming you posted this on the TOR forums because you think it would be bad for the genre as a whole if TOR was successful? I wholeheartedly disagree with that. The MMO genre needs hits, not misses, and from any and every style of game, in order to draw the development dollars needed to expand this genre.
Who are these we and all? i am not losing anything because i enjoy MMOS and so does million others. How can a success of themepark MMO translate to loss of players when players are the one buying the game and enjoying it?
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
The budget numbers I see thrown around for the game aren't anything to brag about.
Give me 1/4 of that budget and I will put together team. We WILL make a better product. So, if there is anyone out there with a bunch of capital,.......
First of all, you don't know what kind of budget the game had since that's never been officially released. Second of all, no...you wouldn't make a better game for a quarter of the budget, or even twice the budget. So just stop with that nonsense. I don't agree with the OP, but he's at least giving us something that can be discussed rationally. You are introducing ridiculous elements into what should be a solid debate.
No body is going to give you anything, if you are really that awesome you would know how to generate resources or find someone to invest in your project. All you need is a good idea to pitch to investors? have you got one?
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
Let's just say 100 million.
You don't think a talented team could make a better game for 25 million? really?
Yeah money just hangs on tree..i am going to break off 25 million and just hand it to you.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
Who asked you? You are missing the point for the sake of being snarky.
I am being snarky because you make it sound so easy as if it is a childs play. The first step to make an online game is to generate enough resources which is only possible if you already have an amazing project in which investors are willing to sink their money. Do you have anything like that then your first hurdle is gone.
Just give me money and i will show you..nah that is not how it works.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi
It's not I want, or I would like, it's they should fail. Why should they fail? Because if they continue having success doing things the way they are doing, we all lose.
We all lose because it means MMOs don't need to really innovate, they just need large budgets or tricky bussiness models.
I'd like to see some effort from the industry and TOR becoming a hit will bring the genre to a stop for the next 5 years.
If most MMOs fail, then the companies that actually have enough money to innovate the genre won't touch an MMO with a ten foot pole. Everyone loses that way.
Notice a commonality? All predictive?
Slippery Slope
This argument states that should one event occur, so will other harmful events. There is no proof made that the harmful events are caused by the first event.
Meh, it would be a lot if everyone just took off their swaami hats and stopped trying to be fortunetellers.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I knew this was going to be much more fun
That's a good point, I don't wanna enter into details for defending or attacking a specific game, but I think big flops are also necessary when things are going in the wrong direction. In the ideal world, only the real innovators should succeed.
Swtor storytelling is very good, but if people gets bored of the game mechanics and other MMO conventions, they won't desire to fully explore it, as was my particular case.
Of course it doesn't. My point is that a better product CAN be developed with a reasonable budget.
Well, not you.
A personal attack is not an answer. You guys are a hoot.
Your point can't be made unless it is actually done. Anyone can claim to do anything doesn't mean they made a point. My cousin thinks he can make better movies than Steven Spielberg and my neighbour thinks he can rap better than Eminem. But i haven't actually seen them doing anything.
You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi