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Slicing Nerf - Overnerf?

24

Comments

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    I really don't understand it TBH.

     

    Slicing is good money while leveling. Once you hit 50 it quickly becomes chump change.

  • TerranahTerranah Member UncommonPosts: 3,575

    I had slicing and I wasn't a millionaire.  Some people do things to the nth degree and then the rest of us suffer for it.  People will just switch to something else to make millions.   I got my sith up to level 24/25 and had about 56k.  Add 12k to that for an accident I had trying to view something on a vendor and accidentally purchasing it...so about 68k.  I just slice now and again when I remember to send a companion or I hit a lock box if I see one.  I slice about as much as I craft on my other toons.

     

    Slicing is just flavor of the month to nerf. 

     

    Most AH I have seen in mmos are all exploited in some form by gold farmers.  Either that or people play the market or try to price maniupulate.  MMO economies suck because like in the real world the money isn't backed by anything other than the belief that dollars/credits have value.

     

    But once again, I guess they have to decrease something because some people went crazy with it.  They can't really be blamed as that's how the system was designed, but in my opinion they were a little to heavy on the nerf.  Either that or how about have it be like SWG where you could slice something and have a chance at improving it, having no effect or making it worse.  Give it some utilitarian use instead of nerfing it into uselessness and having it be a placeholder.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by Creslin321

    Originally posted by maskedweasel


     

     Absolutely, but it has the potential to more than double the amount of money coming in from the outside.  Because if you are slicing while you are grinding MOBs, you're getting twice as much money (depending on the scale of money you're getting from each activity, but you get my point).

    And imagine Chinese gold farmers with this.  They will keep accounts online for 24/7 with 1 dude watching like 10 machines doing slicing with macros.  It's just dangerous is all I'm saying.

    I just don't see a good way to implement it.  You either make it makes good money and is useful for casual players, but wrecks the economy from abuse.  Or you make it so it makes a paltry profit, and is thus pointless, but preserves the economy.

     

    I see what you're saying,  I just don't see how it changes anything in the long run.

     

    If you make the skill worthless, then nobody will take it.  

     

    If the purpose of the skill is to make money, but it doesn't make money,  then people will make money different ways, such as mob grinding.

     

    Those that don't want to grind but want money might actually buy from gold sellers instead.  

     

    Okay,  at max level, I would make about 40 - 50K creds an hour..  missions took about 30 minutes to complete, except special missions which could take an hour or two.   While that seems like a lot, it really isn't at max level as you make more from questing.

     

    I'm not saying I need to make 50K an hour,  I'm saying I should at least be making 20K an hour...   



  • CavodCavod Member Posts: 295

    Crafters and gatherers are safe from the supposed 'damage' the people try to say slicing causes.  In fact it's quite the opposite, slicing is the one in danger.





    As the total cumulative pool of currency in SWTOR increases, so does the price of sellables bound by the terms of supply and demand.  Slicing, on the other hand, has it's value predetermined and is bound to the damage of inflation.





    As long as supply and demand stays the same, if the total currency increases, so does the price of crafted and gathered items.





    For slicing it's different.  With total currency increasing, "As long as supply and demand stays the same" can't be said in relation to slicing.  Supply, for slicing, IS the total currency so it will always be changing.  Therefore slicing vs the other crew skills does not retain it's value as the mission do not scale with the economy and is therefore an ever diminishing skill.





    This, of course, ignores augments and mission discoveries.  What should have happened is slicing should have stayed close to, if not, the same.  Once this new economy finally gets off the ground (thanks to slicing) it will work the very thing that made it out of the picture and then slicing will become a purely level 50 augments skill.  Since the community would now be @ 50 and the economy thriving, slicing would then be able to be sustained(in theory) on such augment acquisitions.



     

    This concept, apparently, is hard for some people to understand.  Because of the difficulty of some to understand this, it's been ruined and that's why we can't have nice things.

     

     

     

    Slicers were redistributing the wealth back into the economy by buying all the goods people were selling.  This nerf wasn't just a nerf to slicing but a nerf to the whole economy.

     

    This whole thing is very similar to what's been happening in the US economy for the last 10 years or so, just with different specifics and reasons. (as in the gov't isn't nerfing things xD)

    We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by maskedweasel

    Originally posted by Creslin321

    Originally posted by maskedweasel

     

     Absolutely, but it has the potential to more than double the amount of money coming in from the outside.  Because if you are slicing while you are grinding MOBs, you're getting twice as much money (depending on the scale of money you're getting from each activity, but you get my point).

    And imagine Chinese gold farmers with this.  They will keep accounts online for 24/7 with 1 dude watching like 10 machines doing slicing with macros.  It's just dangerous is all I'm saying.

    I just don't see a good way to implement it.  You either make it makes good money and is useful for casual players, but wrecks the economy from abuse.  Or you make it so it makes a paltry profit, and is thus pointless, but preserves the economy.

     

    I see what you're saying,  I just don't see how it changes anything in the long run.

     

    If you make the skill worthless, then nobody will take it.  

     

    If the purpose of the skill is to make money, but it doesn't make money,  then people will make money different ways, such as mob grinding.

     

    Those that don't want to grind but want money might actually buy from gold sellers instead.  

     

    Okay,  at max level, I would make about 40 - 50K creds an hour..  missions took about 30 minutes to complete, except special missions which could take an hour or two.   While that seems like a lot, it really isn't at max level as you make more from questing.

     

    I'm not saying I need to make 50K an hour,  I'm saying I should at least be making 20K an hour...   

     Well, I will admit, I have no proof and this is just speculation but...

    I just see slicing as being a potential major contributor to over inflation.  I know that folks feel betrayed by the nerf since the skill has always been a part of the game.  But I think folks will be equally pissed when their money keeps getting less and less valuable on the GTM  because of over inflation.

    Are you team Azeroth, team Tyria, or team Jacob?

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    did you try the crafting ,it cost say 230 to send your dude he come back with a heal pack or a gift for your companion so he keep liking you and dont die!it is simple they want player to craft they dont want the companion to do the grunt of the work!

     

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Cavod

    Crafters and gatherers are safe from the supposed 'damage' the people try to say slicing causes.  In fact it's quite the opposite, slicing is the one in danger.





    As the total cumulative pool of currency in SWTOR increases, so does the price of sellables bound by the terms of supply and demand.  Slicing, on the other hand, has it's value predetermined and is bound to the damage of inflation.





    As long as supply and demand stays the same, if the total currency increases, so does the price of crafted and gathered items.





    For slicing it's different.  With total currency increasing, "As long as supply and demand stays the same" can't be said in relation to slicing.  Supply, for slicing, IS the total currency so it will always be changing.  Therefore slicing vs the other crew skills does not retain it's value as the mission do not scale with the economy and is therefore an ever diminishing skill.





    This, of course, ignores augments and mission discoveries.  What should have happened is slicing should have stayed close to, if not, the same.  Once this new economy finally gets off the ground (thanks to slicing) it will work the very thing that made it out of the picture and then slicing will become a purely level 50 augments skill.  Since the community would now be @ 50 and the economy thriving, slicing would then be able to be sustained(in theory) on such augment acquisitions.



     

    This concept, apparently, is hard for some people to understand.  Because of the difficulty of some to understand this, it's been ruined and that's why we can't have nice things.

     

     

     

    Slicers were redistributing the wealth back into the economy by buying all the goods people were selling.  This nerf wasn't just a nerf to slicing but a nerf to the whole economy.

     

    This whole thing is very similar to what's been happening in the US economy for the last 10 years or so, just with different specifics and reasons. (as in the gov't isn't nerfing things xD)

     Absolutely correct!  What slicing endangers is the value of the dollar, or credit as it were.

    If slicing causes over-inflation it will mean that players who just play the game and get money from MOBs, quest rewards, BGs etc., will always feel extremely poor.  Simply because the money supply is way too high.

    In fact, if you don't want to craft, you may HAVE to do slicing just to keep up with the joneses.

    Another way to consider this, is that slicing will regulate itself.  Not counting static price items like mounts, training, etc.  I would think that money is mostly going to be about items on the GTM at high level.  If people over slice, then the market will regulate itself by making everything cost more.  So in the end, slicing is hurting the overall value of your money.

    Are you team Azeroth, team Tyria, or team Jacob?

  • CavodCavod Member Posts: 295

    Originally posted by Atlan99

    I really don't understand it TBH.

     

    Slicing is good money while leveling. Once you hit 50 it quickly becomes chump change.

    I want to emphasize this.  While I'm not 50 myself, I know this to be true from asking straightforward factual questions. 

     

    A level 50 can easily 'print' more credits than slicing ever could hope to simply by farming/grinding mobs for credits.  Slicing was a great alternative to putting yourself through, what some people would consider, hell.  Slicing has an absolute cap on how much it can generate, period.  That cap is greatly exceeded by mob farming.

     

    The real problem to slicing, imho, was two fold.   First off, there was no limiting factor, meaning a level 10 could cap it out unlike crafting and gathering which require you to survive in higher and higher areas for items.(unless you have a lot of credits)  Secondly, people could load up 8 characters on a server and non stop send companions out, logging back and forth.

     

    If you address both of those problems, then pre-nerf slicing was in no way OP and was actually good for the economy.

    We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.

  • udorusudorus Member Posts: 79

    So slicing is dead, sad but was always going to happen. The thing i find odd is all the people who were crying about the money people were making when anyone could level slicing or make an alt but why all the hate over something you could easily have done yourself.

    Still with less easy money in the system crafted items will also be worth less.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by Creslin321

     

     Well, I will admit, I have no proof and this is just speculation but...

    I just see slicing as being a potential major contributor to over inflation.  I know that folks feel betrayed by the nerf since the skill has always been a part of the game.  But I think folks will be equally pissed when their money keeps getting less and less valuable on the GTM  because of over inflation.

    Eh, we'll have to wait and see,  for the most part, the market will set the price, and right now its so early (at least on my server) that no prices are set.  Luckily the market has a suggested price, and people usually follow those prices to an extent.   

     

    Theres not much competition, as the AH just isn't that busy yet,  every time I bought the high end materials I did it through trade chat instead of the AH as most mats I needed weren't on the AH.  

     

    In time  money isn't going to be worth anything in game anyways,  at least right now it could be useful to bolster the economy.



  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    now i know why ff14 charged extra for each additional character!(to prevent economy crash)not really to make money!

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    Originally posted by maskedweasel

    Originally posted by Creslin321


     

     Well, I will admit, I have no proof and this is just speculation but...

    I just see slicing as being a potential major contributor to over inflation.  I know that folks feel betrayed by the nerf since the skill has always been a part of the game.  But I think folks will be equally pissed when their money keeps getting less and less valuable on the GTM  because of over inflation.

    Eh, we'll have to wait and see,  for the most part, the market will set the price, and right now its so early (at least on my server) that no prices are set.  Luckily the market has a suggested price, and people usually follow those prices to an extent.   

     

    Theres not much competition, as the AH just isn't that busy yet,  every time I bought the high end materials I did it through trade chat instead of the AH as most mats I needed weren't on the AH.  

     

    In time  money isn't going to be worth anything in game anyways,  at least right now it could be useful to bolster the economy.

    the rule of thumb on average is to charge 3 x the npc price!

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by udorus

    So slicing is dead, sad but was always going to happen. The thing i find odd is all the people who were crying about the money people were making when anyone could level slicing or make an alt but why all the hate over something you could easily have done yourself.

    Still with less easy money in the system crafted items will also be worth less.

     Actually...crafted items will always be worth "however much people want them," i.e. demand.  But the monetary value of that is decided largely by the supply of money in the economy.  This is kind of how a hamburger may cost $3.00 or 42 mexian pesos, and yet the "worth" of the hamburger does not change.

    What changes is the "worth" of money.

    Are you team Azeroth, team Tyria, or team Jacob?

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Although severely nerfed, slicing is not completely useless in its current form. I think people forget that you also slice out in the game world as you level your toon. These nodes virtually always make money. It is only the slicing missions that don't really generate credits... and if you think about it, this isn't much different from all of the other gathering skills.

  • KaoftheRoseKaoftheRose Member UncommonPosts: 73

    Originally posted by drbaltazar

    even if it made only 1 of profit it would be abused,so making it loose money is the only way to make this work!another great idear from a pen pusher that has no link whatsoever with reality(gees this make me do a paralelle with politician lol!they ll probably have to rewaork the whole mecanic of that proffession ,it cant stay like this and IT CANT go back to what it was!unless they limit this proffession to one companion  per turn then they could bring back the reward to what it was!(okok maybe add time to their craft like 10 minute instead of wtv it is!they ll need to work a lot on it to balance it !(probably on the simulating bench right now if they have one of those!

     how does something "work" when its only purpose is to bring in credits, and it costs more credits to use than you get back?

    this is the very definition of "NOT WORKING"....slicing provides almost no other benefit. it is not like salvaging or treasure hunting where you can just sell what you get from running the missions. with slicing, you either get more credits back than you spent.... or there is absolutely no point in even having the skill.

    imagine running a treasure hunting mission that is SUCCESSFUL, except you get nothing back for running it. what then is the point in even doing it?

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by drbaltazar

    Originally posted by maskedweasel

    Originally posted by Creslin321

     

     Well, I will admit, I have no proof and this is just speculation but...

    I just see slicing as being a potential major contributor to over inflation.  I know that folks feel betrayed by the nerf since the skill has always been a part of the game.  But I think folks will be equally pissed when their money keeps getting less and less valuable on the GTM  because of over inflation.

    Eh, we'll have to wait and see,  for the most part, the market will set the price, and right now its so early (at least on my server) that no prices are set.  Luckily the market has a suggested price, and people usually follow those prices to an extent.   

     

    Theres not much competition, as the AH just isn't that busy yet,  every time I bought the high end materials I did it through trade chat instead of the AH as most mats I needed weren't on the AH.  

     

    In time  money isn't going to be worth anything in game anyways,  at least right now it could be useful to bolster the economy.

    the rule of thumb on average is to charge 3 x the npc price!

     This will only work so long.

    For example, if someone spends days to get an awesome raid item and they decide to sell it, they are not going to charge 3x the NPC price if that amount of money could easily be made in a few hours.

    They'll charge whatever they think people are willing to pay for it.  If it doesn't sell, they will have to lower the price...always works that way.

    Are you team Azeroth, team Tyria, or team Jacob?

  • tank017tank017 Member Posts: 2,192
    When I read about slicing I was boggled by it myself...what's the point? Those of you who bring up the economy I agree with.It can only hurt the economy in its current state.
  • KaoftheRoseKaoftheRose Member UncommonPosts: 73

    the skill was overnerfed, plain and simple. there is absolutely no reason to slice right now when missions are actually costing 200-500 credits more than you are getting back in rewards. i ran multiple 49-50 missions last night, was getting an average of 1600 credits back per run, and the missions cost anywhere from 1650-1780 to run. pre patch, those same missions would give anywhere from 4500-5000 in returns. OBVIOUSLY this needed to be reduced, but i dont see why it couldnt have been reduced to those missions providing 3k-3500 instead. that seems like appropriate returns.

    there is clearly a problem when a skill whos entire point is to provide you with credits, is providing negative returns. and not just small negative returns, i lost about 6k in an hour of slicing last night, and about 4k in an hour of slicing this morning.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by KaoftheRose

    the skill was overnerfed, plain and simple. there is absolutely no reason to slice right now when missions are actually costing 200-500 credits more than you are getting back in rewards. i ran multiple 49-50 missions last night, was getting an average of 1600 credits back per run, and the missions cost anywhere from 1650-1780 to run. pre patch, those same missions would give anywhere from 4500-5000 in returns. OBVIOUSLY this needed to be reduced, but i dont see why it couldnt have been reduced to those missions providing 3k-3500 instead. that seems like appropriate returns.

    there is clearly a problem when a skill whos entire point is to provide you with credits, is providing negative returns. and not just small negative returns, i lost about 6k in an hour of slicing last night, and about 4k in an hour of slicing this morning.

    ^ This all the way.  



  • KostKost Member CommonPosts: 1,975

    Justified nerf.

    Players that were smart enough to ride the gravy train have accumulated hundreds of thousands of credits. Nothing about that is balanced in any way, shape or form.

  • KaoftheRoseKaoftheRose Member UncommonPosts: 73

    Originally posted by tank017

    When I read about slicing I was boggled by it myself...what's the point? Those of you who bring up the economy I agree with.It can only hurt the economy in its current state.

     in its CURRENT state it is completely worthless as a skill, so im not sure what your point even is with this post. in its CURRENT state, it is actually INCREASING the value of credits due to it being a credit sink with no return.

  • KostKost Member CommonPosts: 1,975

    Originally posted by KaoftheRose

    the skill was overnerfed, plain and simple. there is absolutely no reason to slice right now when missions are actually costing 200-500 credits more than you are getting back in rewards. i ran multiple 49-50 missions last night, was getting an average of 1600 credits back per run, and the missions cost anywhere from 1650-1780 to run. pre patch, those same missions would give anywhere from 4500-5000 in returns. OBVIOUSLY this needed to be reduced, but i dont see why it couldnt have been reduced to those missions providing 3k-3500 instead. that seems like appropriate returns.

    there is clearly a problem when a skill whos entire point is to provide you with credits, is providing negative returns. and not just small negative returns, i lost about 6k in an hour of slicing last night, and about 4k in an hour of slicing this morning.

    You were doing it wrong, or else you'd be insanely rich at the moment.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by maskedweasel

    Originally posted by KaoftheRose

    the skill was overnerfed, plain and simple. there is absolutely no reason to slice right now when missions are actually costing 200-500 credits more than you are getting back in rewards. i ran multiple 49-50 missions last night, was getting an average of 1600 credits back per run, and the missions cost anywhere from 1650-1780 to run. pre patch, those same missions would give anywhere from 4500-5000 in returns. OBVIOUSLY this needed to be reduced, but i dont see why it couldnt have been reduced to those missions providing 3k-3500 instead. that seems like appropriate returns.

    there is clearly a problem when a skill whos entire point is to provide you with credits, is providing negative returns. and not just small negative returns, i lost about 6k in an hour of slicing last night, and about 4k in an hour of slicing this morning.

    ^ This all the way.  

     And that's the problem.

    It's either going to be overnerfed and a waste, or undernerfed and causing too much inflation.  I really don't see a happy medium here.

    Are you team Azeroth, team Tyria, or team Jacob?

  • TorikTorik Member UncommonPosts: 2,342

    Originally posted by tank017

    When I read about slicing I was boggled by it myself...what's the point? Those of you who bring up the economy I agree with.It can only hurt the economy in its current state.

     

    When I read the description of slicing I thought it was primarily about providing new recipes for crafting.  It never crossed my mind that it would be a straight up moneymaker.  I thought the mention of lockboxes was as 'consolation prizes' ie "sorry you spent 1000 credits on this mission. here is 100 credits to console you".  If someone told me that it's primary role was to make more money from it than you spend on mission costs, I would have laughed at them since no developer would be that crazy.

  • KaoftheRoseKaoftheRose Member UncommonPosts: 73

    Originally posted by Kost

    Justified nerf.

    Players that were smart enough to ride the gravy train have accumulated hundreds of thousands of credits. Nothing about that is balanced in any way, shape or form.

     i have been slicing with 2 companions since day 1, and im lvl 34 with 180k credits.... clearly you are missinformed. a FEW players who rushed to 50 and then sent 5 companions out constantly slicing were able to amass huge wealth. the majority of slicers, well... it is one of the only ways you could afford training and mounts at max level.

    good luck affording your 50 training without slicing now, or mounts, or anything really at that level. when you go to train and it costs you 150k you are going to cry "give us slicing back!!!"

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