Unlike those that somehow think you've broken some golden forum rule, I actually read it, and can agree with a lot of it--minus the anger that seems just beneath the surface. Ultimately the game is just boring so far (level 34 sentinel)...and this is coming from someone with absolutely NO WoW experience...or any other themepark "clone". As of right now, I don't see myself subbing continuously...I doubt I'll make it past the "free" month.
OMG. Enter key is your friend. I can't even read that.
And your quite happy to plough through the boring dialogue of SWTOR thinking your some sort of hero? You SERIOUSLY need the enter key for that as it got boring after the first few quests.
The problem with some of you guys/gals is anything posted that offers a differing insight into the game automatically gets slated as a troll/nerdrage. OMG he didn't have paragraphs so he must be a troll!!!!! Don't be so blinkered and accept there are people out there that aren't so tunnel visioned.
No..it's not that at all. The PROBLEM is anything posted that cause my eyes to dry out,crack and bleed because I can't blink for fear of losing my place while reading a seemingly endless hammurabi stone of unpunctuated text. Nothing to do with your "insight" and everything to do with our eyesight.
That aside..I can respect your opinions. I myself love the storylines and I think the combat to me feels different than other mmos despite it's similar moldings. Maybe it's just that it's Star Wars, of which I greatly adore but wouldn't consider myself a fanatic. Never read the novels ...only seen the Movies and Animated series. The crafting isn't very innovative except I do like the use of companions .."behind the scenes". I also find this game makes me want to group and interact more than any other mmo before. Does it lack things...sure. Is it the end all be all of MMOs..probably not. I just know I'm enjoying myself immensely for the time being.
The Old Republic will be remembered as one of the best Star Wars Games. Maybe THE BEST. Despite this it will still fail to capture the market it seeks. It arrived about 3 years too late to do that.. It will fail, not because it is terrible, but because it is UNINSPIRED, cheeesy, childish and just too boring in a moment in gaming when there is plenty of fun to be had elsewhere. Games like Deus EX, EVE, and E.Y.E Cybermancy, even Dawn of War 2 have shown us what might be possible in terms of SF gameplay. But Bioware chose to ignore the potential of the genre, to be totally 'bad-assed' and amazing. Instead they opted for a 'safe path' This safety it turns out was to make a copy of WOW that is nauseatingly close to WOW. There is a hell of a lot of content in this game. At launch it is definitely a beefy MMO, worth playing. Basic content is fine and replayability with eight classes is HUGE. Too bad, the players don't get much scope to add ANY creative INPUT into any of it. As for other recent Bioware releases, the players take a passive, backseat ride with this game, an escorted tour of the galaxy. What do we get? SWTOR is a sadly mediocre and long winded single player game with MMO features. There is a near total focus on COMBAT. Yet the combat is no-skill, button mashing. SWTOR is supposed to offer players role playing adventures in an amazing galaxy. It doesn't. Players instead are put into a railroad network of plot quests that are scripted to tedium. Gameplay centers on working through the cut scenes and the set pieces for each distinct class, and then drift off into an end game you have already seen in every other MMO out there. PvP is unbalanced, and the classes that looked terrible in the development videos (smuggler) REALLY are terrible! Access to the galaxy is not open, and is subject to your present location in your class plot. The game 'play' is too slow and the skill sets are not sufficiently fun. Too much time requires: Run here. Run there. They don't seem to have invented speeders yet. It is most definitely not something many people are going to want to play for 2-3 years. What SWTOR doesn't do is allow the player to create an interesting and unique character and leave them free to explore the galaxy. As in other recent Bioware games, there is no "WORLD" to explore, and no freedom to explore even what territiory is offered. We could imagine a great MMO where you start off as a nobody in some obscure corner of the galaxy and then build up yours powers, your assets and a sense of morality over time. We could imagine a vital role playing experience with serious choices. Nothing of the sort is offered. Instead of working towards becoming a Jedi or Sith Lord after a long journey of self-discovery, you begin your quest close to the top, with any possibility of a long individual story killed by Bioware's CONTROL FREAK mania: invisible script walls that limit your experience to their plot lines. There is ZERO FREEDOM. Allegiance is decided by class choice, not in-game options. Rather than having great dimensions of personal asset development, a focus on players building the political facts on the ground, and a whole raft of amusing non combat skills to develop: rather than add ANY player-centric RPG fun : Bioware made this game as a hollow experience with threadbare elements: SET PLOTS (yawn) CRAPPY COMBAT and DULL crafting. The main disappointment is the failure to introduce ambitious or challenging dimensions to the mix. No open worlds. No ship building. No political dimensions. Too few RPG elements. No mechanisms for guilds to determine the direction of the evolution of the game. You cannot play any of the diverse races of the Star Wars universe. Nor can you tell your own story, by becoming a spy, a smuggler, or spiritual master, through fate and fortune and adventure. You become all of those things out of the box. The whole game is walking from one set piece to the next. Its all FOLLOWING a story rather than creating one. It's all pre-scripted, hence STERILE. In this game every facking agent in the history of the galaxy becomes one in PRECISELY THE SAME WAY. Let that sink in for a minute, then try and tell me again why this game is a 10/10. Every single game experience period is FIXED into the railroad network of set scripts. I'm not trolling, I'm complaining that I find a game that doesn't deserve my time. or commitment. SWTOR does offer about 3 months of fun if you don't mind the skill-less combat and endless cut scenes. Yet its true value and replayability is limited. Because there is far too little player imput or choice into our our adventures and final appearance and capabilities of our characters. My final gripe with this game is that it doesn't look like something made by or for adult gamers. It looks and plays like a game for LITTLE kids. Time for EA to get some new lead developers.
Unlike those that somehow think you've broken some golden forum rule, I actually read it, and can agree with a lot of it--minus the anger that seems just beneath the surface. Ultimately the game is just boring so far (level 34 sentinel)...and this is coming from someone with absolutely NO WoW experience...or any other themepark "clone". As of right now, I don't see myself subbing continuously...I doubt I'll make it past the "free" month.
He has, we can't all be wrong. It's very hard to read a poorly formatted document.
In web design, it is common knowledge that you break up large chunks of text. It is hard to read a huge block of text on a computer screen and many people lose interest or motivation to read it after looking at it.
Beyond that, it's simply proper english to break up the text into paragraphs that focus on a single subject. This is taught in grade school through high school and even into college. You did take English classes in school right?
It's not just a golden forum rule, it's a golden design rule for readability and a golden grammar rule taught in basic grammar classes.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I didn't know a wall of text has such a profound effect on people. God help you if you tried to read Lord of the Rings lol.
OH! I'm sorry! did Tolkein not use paragraphs in his writing? I didn't realize that, since I've read Lord of the Rings before, and I thought I remembered there being paragraphs. Maybe I'm wrong. Thanks for the info!
I read it by breaking it down into chunks using my mouse to highlight it.
The OP should have just posted a link to the source.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
The Old Republic will be remembered as one of the best Star Wars Games. Maybe THE BEST. Despite this it will still fail to capture the market it seeks. It arrived about 3 years too late to do that.. It will fail, not because it is terrible, but because it is UNINSPIRED, cheeesy, childish and just too boring in a moment in gaming when there is plenty of fun to be had elsewhere.
Games like Deus EX, EVE, and E.Y.E Cybermancy, even Dawn of War 2 have shown us what might be possible in terms of SF gameplay. But Bioware chose to ignore the potential of the genre, to be totally 'bad-assed' and amazing. Instead they opted for a 'safe path' This safety it turns out was to make a copy of WOW that is nauseatingly close to WOW.
There is a hell of a lot of content in this game. At launch it is definitely a beefy MMO, worth playing. Basic content is fine and replayability with eight classes is HUGE. Too bad, the players don't get much scope to add ANY creative INPUT into any of it. As for other recent Bioware releases, the players take a passive, backseat ride with this game, an escorted tour of the galaxy. What do we get?
SWTOR is a sadly mediocre and long winded single player game with MMO features. There is a near total focus on COMBAT. Yet the combat is no-skill, button mashing.
SWTOR is supposed to offer players role playing adventures in an amazing galaxy. It doesn't. Players instead are put into a railroad network of plot quests that are scripted to tedium. Gameplay centers on working through the cut scenes and the set pieces for each distinct class, and then drift off into an end game you have already seen in every other MMO out there.
PvP is unbalanced, and the classes that looked terrible in the development videos (smuggler) REALLY are terrible!
Access to the galaxy is not open, and is subject to your present location in your class plot.
The game 'play' is too slow and the skill sets are not sufficiently fun. Too much time requires: Run here. Run there. They don't seem to have invented speeders yet.
It is most definitely not something many people are going to want to play for 2-3 years.
What SWTOR doesn't do is allow the player to create an interesting and unique character and leave them free to explore the galaxy. As in other recent Bioware games, there is no "WORLD" to explore, and no freedom to explore even what territiory is offered. We could imagine a great MMO where you start off as a nobody in some obscure corner of the galaxy and then build up yours powers, your assets and a sense of morality over time. We could imagine a vital role playing experience with serious choices. Nothing of the sort is offered. Instead of working towards becoming a Jedi or Sith Lord after a long journey of self-discovery, you begin your quest close to the top, with any possibility of a long individual story killed by Bioware's CONTROL FREAK mania: invisible script walls that limit your experience to their plot lines. There is ZERO FREEDOM.
Allegiance is decided by class choice, not in-game options. Rather than having great dimensions of personal asset development, a focus on players building the political facts on the ground, and a whole raft of amusing non combat skills to develop: rather than add ANY player-centric RPG fun : Bioware made this game as a hollow experience with threadbare elements: SET PLOTS (yawn) CRAPPY COMBAT and DULL crafting.
The main disappointment is the failure to introduce ambitious or challenging dimensions to the mix. No open worlds. No ship building. No political dimensions. Too few RPG elements. No mechanisms for guilds to determine the direction of the evolution of the game. You cannot play any of the diverse races of the Star Wars universe. Nor can you tell your own story, by becoming a spy, a smuggler, or spiritual master, through fate and fortune and adventure. You become all of those things out of the box.
The whole game is walking from one set piece to the next. Its all FOLLOWING a story rather than creating one. It's all pre-scripted, hence STERILE. In this game every facking agent in the history of the galaxy becomes one in PRECISELY THE SAME WAY. Let that sink in for a minute, then try and tell me again why this game is a 10/10.
Every single game experience period is FIXED into the railroad network of set scripts. I'm not trolling, I'm complaining that I find a game that doesn't deserve my time. or commitment.
SWTOR does offer about 3 months of fun if you don't mind the skill-less combat and endless cut scenes. Yet its true value and replayability is limited. Because there is far too little player imput or choice into our our adventures and final appearance and capabilities of our characters.
My final gripe with this game is that it doesn't look like something made by or for adult gamers. It looks and plays like a game for LITTLE kids. Time for EA to get some new lead developers.
Not sure if the nauseous feeling in my stomach is from reading the review or trying to make it legible.
Comments
Hmm, just one point.
I think the time where themeparks could retain players 2-3 years are over.
I also think that these games are developed to stay around for 1-5 years and only keep players 2-5 months at a time until a new expansion is out.
SWTOR will have to have a high try/return rate to keep a high playerbase over the next months/years in my opinion.
There are too many games competing about the same playerbase these days.
Unlike those that somehow think you've broken some golden forum rule, I actually read it, and can agree with a lot of it--minus the anger that seems just beneath the surface. Ultimately the game is just boring so far (level 34 sentinel)...and this is coming from someone with absolutely NO WoW experience...or any other themepark "clone". As of right now, I don't see myself subbing continuously...I doubt I'll make it past the "free" month.
No..it's not that at all. The PROBLEM is anything posted that cause my eyes to dry out,crack and bleed because I can't blink for fear of losing my place while reading a seemingly endless hammurabi stone of unpunctuated text. Nothing to do with your "insight" and everything to do with our eyesight.
That aside..I can respect your opinions. I myself love the storylines and I think the combat to me feels different than other mmos despite it's similar moldings. Maybe it's just that it's Star Wars, of which I greatly adore but wouldn't consider myself a fanatic. Never read the novels ...only seen the Movies and Animated series. The crafting isn't very innovative except I do like the use of companions .."behind the scenes". I also find this game makes me want to group and interact more than any other mmo before. Does it lack things...sure. Is it the end all be all of MMOs..probably not. I just know I'm enjoying myself immensely for the time being.
^^ THIS made me LOL .
Are you team Azeroth, team Tyria, or team Jacob?
He has, we can't all be wrong. It's very hard to read a poorly formatted document.
In web design, it is common knowledge that you break up large chunks of text. It is hard to read a huge block of text on a computer screen and many people lose interest or motivation to read it after looking at it.
Beyond that, it's simply proper english to break up the text into paragraphs that focus on a single subject. This is taught in grade school through high school and even into college. You did take English classes in school right?
It's not just a golden forum rule, it's a golden design rule for readability and a golden grammar rule taught in basic grammar classes.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
thank you, can you please post a link of the review next time? not going to force my eyes to read that wall of text lol
TL/DR for anyone who doesn't want to suffer that wall of text - the dude doesn't like SWTOR.
/thread
Land of AKA Godzilla with Wifey
Ooh, bad choice of analogy. Tolkien was Merton Professor of English Language and Literature...possibly the very first person in line to object to that WoT.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
OH! I'm sorry! did Tolkein not use paragraphs in his writing? I didn't realize that, since I've read Lord of the Rings before, and I thought I remembered there being paragraphs. Maybe I'm wrong. Thanks for the info!
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Ooh, bad choice of analogy. Tolkien was Merton Professor of English Language and Literature...possibly the very first person in line to object to that WoT.
Land of AKA Godzilla with Wifey
No......He's right...I saw no paragraphs when I watched the Lord of the Rings Trilogy on blu-ray.
Land of AKA Godzilla with Wifey
I question the sanity of anyone that could greatly enjoy reading that
I read it by breaking it down into chunks using my mouse to highlight it.
The OP should have just posted a link to the source.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Not sure if the nauseous feeling in my stomach is from reading the review or trying to make it legible.