If graphics are what matters to you then MMO's are not for you. Gameplay is what matter's and hopefully they are taking their time to ensure they do things right.
You don't dictate what games are and are not for me. I've played MMO's since Ultima Online and I will continue to do so. Graphics are only one aspect of a game but you can have incredible gameplay and terrible graphics in a MMO setting and still fail.
Stop being okay with mediocrity and a falsely inflated ego. MMORPG's are no different that other genres of games in that I expect to get a total package. I want it to be good all around. You should to so we aren't stuck with a stangnant genre like we have now.
If gameplay did indeed matter more than graphics, then I would expect posters expousing gameplay over graphics to be a current subscriber to Asheron's Call. It arguably had the best game gameplay of any MMORPG, but some of the least palatable graphics presentation in the genre, especially in the very early years. Since AC probably has fewer than 10,000 subscribers, it is hightly unlikely for anyone visiting these forums to be an active AC subscriber. Graphics and presentation are as important to MMORPGs as innovation, design, lore, gameplay, and any other element that can be imagined.
The point should be made that there is a substantial difference between graphics and aesthetics. For example, WoW tends to have poor graphics, but a very good aesthetic. Likewise, the things that folks are complaining about in TSW (choppy animations, poor lip syncing, choppy animations, that weird reflectiveness that makes everyones skin seem polished, choppy animations, the way people hold pistols like they're carrying two dead skunks at arms length, choppy animations, etc.) are halmarks of a game with overall good graphics but with a poorly handled (or at best, incomplete) aesthetics. of course, the game is still in beta, and most of those things are likely placeholders, so grain of salt.
You know what? They're acutally fixing bugs before giving you the right to play. Why so? Just because you're the one who is impatient, and you're also the one who will send flame thread on the forums when you'll encounter a bug.
So get over it, go burn out in TOR or something like so many are doing... Here's what I'm doing : I wait, I live my life, I lurk forums to see the latest updates, and then when I'll get a closed beta invite, I'll be freakin' happy!
Playing MMOs for almost 6 years, the one thing I learned and that is the most important thing : Learn to be patient, because fans that push too hard on a company only obtain failure from such company (especially Funcom...)
I really hope you'll be with us during the closed beta, I wish you a lots of fun, and REALLY hope that Funcom won't make a shame out of their game this time.
and here I thought OP would say: I just noticed the game has been developed by funcom
Exactly.
As soon as I saw this was made by Funcom I lost total interest in this game.
Nobody in the gaming industry has been blatantly lying to customers as much as this Erling Ellingsen. Is this guy still working for Funcom?
And EA on top of it, I don't know about this game's future.
Well, instead of looking at the company as a whole you should look at who on the Funcom team is working on TSW. Ragnar Tørnquist the main guy has two really sucsessful Funcom games under his belt. (Dreamfall - the longest journey and the prequel/sequel can't remember)
I have met and talked to Joel Bylos, the lead designer for nearly two hours about TSW and I got a very good impression about him and the game he presented. I am not press or anything like that and were clear about wanting facts. We talked a lot about how they developed TSW, design choices, testing and so forth.
One example is for instance player housing which they wouldn't add to the game before they could make it fit into the gameplay. He isn't after adding features to the checkbox list. He wants to create a well designed, thought out game.
I believe Funcom has added some extra developmenttime to TSW to avoid any rushing at all. I think the managment is taking the heat from the investors instead of putting it on the developers, giving them time to do it right this time.
and here I thought OP would say: I just noticed the game has been developed by funcom
Exactly.
As soon as I saw this was made by Funcom I lost total interest in this game.
Nobody in the gaming industry has been blatantly lying to customers as much as this Erling Ellingsen. Is this guy still working for Funcom?
And EA on top of it, I don't know about this game's future.
Well, instead of looking at the company as a whole you should look at who on the Funcom team is working on TSW. Ragnar Tørnquist the main guy has two really sucsessful Funcom games under his belt. (Dreamfall - the longest journey and the prequel/sequel can't remember)
I have met and talked to Joel Bylos, the lead designer for nearly two hours about TSW and I got a very good impression about him and the game he presented. I am not press or anything like that and were clear about wanting facts. We talked a lot about how they developed TSW, design choices, testing and so forth.
One example is for instance player housing which they wouldn't add to the game before they could make it fit into the gameplay. He isn't after adding features to the checkbox list. He wants to create a well designed, thought out game.
I believe Funcom has added some extra developmenttime to TSW to avoid any rushing at all. I think the managment is taking the heat from the investors instead of putting it on the developers, giving them time to do it right this time.
Would be nice, we really need an MMO company to make changes in the industry, and get back to making good games, not rushing for the box sales.
You know what? They're acutally fixing bugs before giving you the right to play. Why so? Just because you're the one who is impatient, and you're also the one who will send flame thread on the forums when you'll encounter a bug.
So get over it, go burn out in TOR or something like so many are doing... Here's what I'm doing : I wait, I live my life, I lurk forums to see the latest updates, and then when I'll get a closed beta invite, I'll be freakin' happy!
Playing MMOs for almost 6 years, the one thing I learned and that is the most important thing : Learn to be patient, because fans that push too hard on a company only obtain failure from such company (especially Funcom...)
I really hope you'll be with us during the closed beta, I wish you a lots of fun, and REALLY hope that Funcom won't make a shame out of their game this time.
I agree,
Very well put. But for me it's not even about being patient. It's more about blocking an mmo out until its close. Just because developers decide to advertise 5 years before it's time. I don't get sucked into this bull crap.
Two weeks before its time to really get sucked into one is good for me. Infact I just started to read up on The secret World about two weeks ago, it sounds great, but I will drop it for now !....It's still too early.
Would be nice, we really need an MMO company to make changes in the industry, and get back to making good games, not rushing for the box sales.
Yeah, I really do agree.
Funcom has openly stated that the biggest fault with AoC was getting subscribers to stay. They have also stated that it is a top priority with TSW. They are aiming for higher technical quality, better consistency in the quest quality with full polish the whole way, not just for level 1-20.
TSW is also designed to be interesting for endgame players. They have basically stated that much more of the game is "endgame". They are going to have 9 dungeons with hardmodes, pocketbosses, warzones and crafting to give players something to do. In addition they have stated that fully 1/3 of the content is "endgame" this works out due to the level-less approach where character skills get better to start with, but after a while, your arsenal gets wider, not necessarily better.
I'm seeing more and more people disappointed with this game as testing goes on. I know that it is beta testing, but from the overall, I am getting the impression it is getting worse, not better. Hope I am wrong though, this game looks interesting on the surface at least.
"If half of what you tell me is a lie, how can I believe any of it?"
Waiting 6 months will do that. Didn't they talk about an april release?
EDIT: But I'm done waiting now. I'll just dig my heels into TOR. Done son. Made my decision.
[Mod Edit] I have very few hopes that this game won't be everything you accuse TOR of being...except with many less people playing.
The Secret World isn't a mass market game in the first place, and I will be more than happy to not have the WoW/TOR players running around in there. As for SWTOR's quality, well I think we are seeing the very beginning of people unsubbing, and it will continue. The game will probably end up doing about as well as Rift, maybe a somewhat better, but that's all. That is unless they fix all the missing/broken features, add some content, make the world feel more inhabited by players and ambient activity, etc, etc, ad nauseum.
I was there for the AoC launch and went through the whole thing. TSW has a whole different development team, different direction with Ragnar at the wheel, and different management. There is always the chance it will be a mess, but that is true of any new game. Look how many of them fail or are just mediocre these days.
Quoting your Signature too
G A M I N G O N L I N E S I N C E |1995|
P L A Y I N G |Battlefield 3|
P L A Y E D |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
W A T C H I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage
The Secret World isn't a mass market game in the first place,
Yeah, every time I see something like that I just stop reading.
Any one who create something for the masses (MMO-you know what it means) want to see as many users as possible. Not only for the money, but this bring the feeling of accomplishment and success.
The Secret World isn't a mass market game in the first place,
Yeah, every time I see something like that I just stop reading.
Any one who create something for the masses (MMO-you know what it means) want to see as many users as possible. Not only for the money, but this bring the feeling of accomplishment and success.
Take care
Funcom believes that they can get more people if they focus on something, rather than trying to appeal to everyone.
TSW is a niche title, the devs have stated that more than one time in interviews, and that is the first reason why I have hopes for this game
The Secret World isn't a mass market game in the first place,
Yeah, every time I see something like that I just stop reading.
Any one who create something for the masses (MMO-you know what it means) want to see as many users as possible. Not only for the money, but this bring the feeling of accomplishment and success.
Take care
Funcom believes that they can get more people if they focus on something, rather than trying to appeal to everyone.
TSW is a niche title, the devs have stated that more than one time in interviews, and that is the first reason why I have hopes for this game
"Niche title", this can be only result after the game is lunched, to say 6 months after, not before. The product MMO just dont feel the "niche" structure. As a player you either like a MMO or not. You prefer Sci-Fi, but you will play fantasy if its good, dont you.
So they can state whatever they want, but the truth is "they want more player to play their game".
The Secret World isn't a mass market game in the first place,
Yeah, every time I see something like that I just stop reading.
Any one who create something for the masses (MMO-you know what it means) want to see as many users as possible. Not only for the money, but this bring the feeling of accomplishment and success.
Take care
Funcom believes that they can get more people if they focus on something, rather than trying to appeal to everyone.
TSW is a niche title, the devs have stated that more than one time in interviews, and that is the first reason why I have hopes for this game
"Niche title", this can be only result after the game is lunched, to say 6 months after, not before. The product MMO just dont feel the "niche" structure. As a player you either like a MMO or not. You prefer Sci-Fi, but you will play fantasy if its good, dont you.
So they can state whatever they want, but the truth is "they want more player to play their game".
Ofcourse they want as many players as possible to play their game, nobody are saying otherwise. But when you use time and resources on making investigation missions that forces the players to think for themselves, use time outside the game to find the answers (not very xp vs time rewarding) and making ARGs for the community years before the game is even launched it isnt exactly catering to the wow crowd either.
The Secret World isn't a mass market game in the first place,
Yeah, every time I see something like that I just stop reading.
Any one who create something for the masses (MMO-you know what it means) want to see as many users as possible. Not only for the money, but this bring the feeling of accomplishment and success.
Take care
Funcom believes that they can get more people if they focus on something, rather than trying to appeal to everyone.
TSW is a niche title, the devs have stated that more than one time in interviews, and that is the first reason why I have hopes for this game
'Niche' attitude is good attitude imo.
Double dipping business model killed my interest permanently though.
Dudes have patients this game should be good so relax and take things as they come. April looks like its the release date so not too much longer until its released.
You've lost hope for a game cause they aren't constantly feeding you news? I can't decide if sad or pathetic is better to describe this situation your going through.
There making a game and need time to make it good. You need to practice some patience and just not focus on this all the time. The information will come when it is ready, and not before. If anything, you should be happy that its taking so long. It means their making the game and hopefully doing a great job at it. Do you want them to rush and releas a buggy game? Do you love the game so much you would play it in such a bad condition and watch it fail at lunch? Think about these things. Let them take the time they need to make a great game. Whining on the internet only makes you look like a fool.
Comments
Your posting this as an issue?
and here I thought OP would say: I just noticed the game has been developed by funcom
Exactly.
As soon as I saw this was made by Funcom I lost total interest in this game.
Nobody in the gaming industry has been blatantly lying to customers as much as this Erling Ellingsen. Is this guy still working for Funcom?
The point should be made that there is a substantial difference between graphics and aesthetics. For example, WoW tends to have poor graphics, but a very good aesthetic. Likewise, the things that folks are complaining about in TSW (choppy animations, poor lip syncing, choppy animations, that weird reflectiveness that makes everyones skin seem polished, choppy animations, the way people hold pistols like they're carrying two dead skunks at arms length, choppy animations, etc.) are halmarks of a game with overall good graphics but with a poorly handled (or at best, incomplete) aesthetics. of course, the game is still in beta, and most of those things are likely placeholders, so grain of salt.
You know what? They're acutally fixing bugs before giving you the right to play. Why so? Just because you're the one who is impatient, and you're also the one who will send flame thread on the forums when you'll encounter a bug.
So get over it, go burn out in TOR or something like so many are doing... Here's what I'm doing : I wait, I live my life, I lurk forums to see the latest updates, and then when I'll get a closed beta invite, I'll be freakin' happy!
Playing MMOs for almost 6 years, the one thing I learned and that is the most important thing : Learn to be patient, because fans that push too hard on a company only obtain failure from such company (especially Funcom...)
I really hope you'll be with us during the closed beta, I wish you a lots of fun, and REALLY hope that Funcom won't make a shame out of their game this time.
lol
And EA on top of it, I don't know about this game's future.
Well, instead of looking at the company as a whole you should look at who on the Funcom team is working on TSW. Ragnar Tørnquist the main guy has two really sucsessful Funcom games under his belt. (Dreamfall - the longest journey and the prequel/sequel can't remember)
I have met and talked to Joel Bylos, the lead designer for nearly two hours about TSW and I got a very good impression about him and the game he presented. I am not press or anything like that and were clear about wanting facts. We talked a lot about how they developed TSW, design choices, testing and so forth.
One example is for instance player housing which they wouldn't add to the game before they could make it fit into the gameplay. He isn't after adding features to the checkbox list. He wants to create a well designed, thought out game.
I believe Funcom has added some extra developmenttime to TSW to avoid any rushing at all. I think the managment is taking the heat from the investors instead of putting it on the developers, giving them time to do it right this time.
Would be nice, we really need an MMO company to make changes in the industry, and get back to making good games, not rushing for the box sales.
So if you were invited to beta test tomorrow you would say no thanks as "I've officially lost hope in this game"?
Would you hell. So shut up and stop being an impatient teenage whiner.
I agree,
Very well put. But for me it's not even about being patient. It's more about blocking an mmo out until its close. Just because developers decide to advertise 5 years before it's time. I don't get sucked into this bull crap.
Two weeks before its time to really get sucked into one is good for me. Infact I just started to read up on The secret World about two weeks ago, it sounds great, but I will drop it for now !....It's still too early.
Yeah, I really do agree.
Funcom has openly stated that the biggest fault with AoC was getting subscribers to stay. They have also stated that it is a top priority with TSW. They are aiming for higher technical quality, better consistency in the quest quality with full polish the whole way, not just for level 1-20.
TSW is also designed to be interesting for endgame players. They have basically stated that much more of the game is "endgame". They are going to have 9 dungeons with hardmodes, pocketbosses, warzones and crafting to give players something to do. In addition they have stated that fully 1/3 of the content is "endgame" this works out due to the level-less approach where character skills get better to start with, but after a while, your arsenal gets wider, not necessarily better.
I'm seeing more and more people disappointed with this game as testing goes on. I know that it is beta testing, but from the overall, I am getting the impression it is getting worse, not better. Hope I am wrong though, this game looks interesting on the surface at least.
"If half of what you tell me is a lie, how can I believe any of it?"
Quoting your Signature too
G A M I N G O N L I N E S I N C E |1995|
P L A Y I N G |Battlefield 3|
P L A Y E D |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
W A T C H I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage
You stay out of it too then, k.
Yeah, every time I see something like that I just stop reading.
Any one who create something for the masses (MMO-you know what it means) want to see as many users as possible. Not only for the money, but this bring the feeling of accomplishment and success.
Take care
Funcom believes that they can get more people if they focus on something, rather than trying to appeal to everyone.
TSW is a niche title, the devs have stated that more than one time in interviews, and that is the first reason why I have hopes for this game
"Niche title", this can be only result after the game is lunched, to say 6 months after, not before. The product MMO just dont feel the "niche" structure. As a player you either like a MMO or not. You prefer Sci-Fi, but you will play fantasy if its good, dont you.
So they can state whatever they want, but the truth is "they want more player to play their game".
'Niche' attitude is good attitude imo.
Double dipping business model killed my interest permanently though.
http://www.thesecretworld.com/news/the_secret_world_open_beta_clarification
You really have to go back through a crap load of damn "Here's 2 screen shots!!!" type posts on their site which just furhter proves the point...
Yeah, everything about this game is leading me to think the likelihood of failure is getting higher and higher..
Dudes have patients this game should be good so relax and take things as they come. April looks like its the release date so not too much longer until its released.
It's been in closed beta since may 2011
You've lost hope for a game cause they aren't constantly feeding you news? I can't decide if sad or pathetic is better to describe this situation your going through.
There making a game and need time to make it good. You need to practice some patience and just not focus on this all the time. The information will come when it is ready, and not before. If anything, you should be happy that its taking so long. It means their making the game and hopefully doing a great job at it. Do you want them to rush and releas a buggy game? Do you love the game so much you would play it in such a bad condition and watch it fail at lunch? Think about these things. Let them take the time they need to make a great game. Whining on the internet only makes you look like a fool.
yup , or Nov 2012.
SWTOR hype all again. I hate hype >:(
http://www.youtube.com/user/chopgr?feature=mhee
"The Heavens burned, the stars
cried out
And under the ashes of infinity,
Hope, scarred and bleeding,
breathed its last."
anyone wanna claim Eve was a failure? guess not
the mass spectrum games usually focus on one thing:
MUST KILL WOW! which will never happen ^^
"I'll never grow up, never grow up, never grow up! Not me!"