I recently stumbled upon
The Repopulation, and upon further investigation I discovered some facts that could be of interest to sandbox fans, and especially SWG veterans. For reference, DNA is a point distribution system used to level up skills.
To Themepark fans, if you cannot find something positive to post in this thread, please just move on. We all know you don't like Sandboxes, we understand.
I'll post more info periodically.
Some Developer Comments;
“…[H]ere's a quick rundown from using it that may not include all of the nitty gritty details:
- Recipes each take a list of Ingredients and Agents. An Ingredient for example might call for a Hide, but you could substitute different types of hides for different quality grades. This means basically that there won't be different recipes for different tiers of this stuff that just ask for a different hide in each, instead you'd place the appropriate type and it would help determine the result.
- The quality of the result is determined by quality of the agents and the ingredients, as well as your skill level and how often you've used that particular recipe. Meaning the more you use different recipes, the more adept you become at them.
- When you craft an item you are allowed to accept the current item grade/quality or you can continue to refine the item and attempt to create a better result, while expending additional materials. You can visually see the quality as your crafting and it is your option to attempt to keep going or when to stop.
- There are crafting based missions.
- Crafting skill and recipe skill is increased automatically by crafting. But you will also obtain DNA [experience] from Crafting missions which you can spend to upgrade any of your crafting skills.
- There will be a crafting board that will allow you to request orders of items and offer a price to be filled.”
“The way it's set up right now you can could create a home and a lay a Harvester which would extract the resources from it, similar to a mine that auto-produced resources for you. Every day it would produce a new batch of resources for you. You could also choose to manually harvest from the nodes that the area produces, which would be a faster way to produce materials, and which also has a chance of obtaining a rare harvests (which are very valuable). As far as refining the materials you could either manually craft them or there will be some types of Shops/Factories that can automate some simple tasks and produce resources.”
"Yes, everything used in crafting has a quality rating. One of the different things to remember is we have 4 slots on a weapon or piece of armor that modify the attributes for that item so you can mix/match different fittings and if you have enough of them can swap them out for situational use (not exactly right in the middle of a battle at least not easily). Ore itself will have a quality and there probably will be a crafting process attached to some skill that will attempt to improve the quality or purity.”
“I guess the better question is why would you want to turn in a bag for less money than what you could get on the player market? Any NPC based system is typically going to pay out less rather it is a vendor or a NPC work order system. Our missions will not be too much different in that regard. Hoping the PC work order system alleviates that a bit as I am hoping it will build up more demand for all aspects of the different crafting recipes.”
“You can increase skill and recipe mastery by using the recipe. You can also use stored up dna [experience] in the crafting group to increase your crafting skills. Those will be rewarded for crafting missions as well.”
Comments
Will be freemium though and cash shop and microtransaction based business model + sandbox does NOT work for me.
Kinda totally against sandobx spirit and what sandbox is about imho.
Just personal subjetive opinion.
That's true, but you have to take the good with the bad I suppose.
Well when 'freemium' model hit western shores few years ago, with EQ2X and DDO being first major titles, then Lotro, AoC and few others went that way, I tried this model with many titles. Some I was playing for long weeks / months.
Lotro I was playing (I mean time after it changed to f2p) for close to a year I think? Stopped not so long time ago.
After all this I just realized I cannot stand it and they were themeparks games. In sandbox I cannot even imagine it but it sound x 100 more worse.
So I've accepted that I'll have to miss ALOT of mmropg's because they'll have business model I don't accept.
I don't like it, but I just accepted that and I am ok with it.
I value my time ,my commitment and my money and I found by experience that for me personally it is better to avoid game experience totally than to play and be dissatisfied and irritated and unimmersed by cash shops and all things that come with it.
I don't even play any mmoprg atm , and I am ready to even miss whole genre if I cannot find p2p (without cs sheme like in TSW) game I will enjoy ,even though I greatly enjoy mmorpg's.
Still not too sure about B2P model though. Guess I'll see with GW2. (but I don't think about GW2 as my main title as I am waiting for AA as my main so maybe I don't reject this model totally or maybe I want to try it first before I will finally decide if I like it or not).
edit:
sorry about wall of text - havent realized I wrote this much
QQ less about the business model.
I truly don't care how I have to pay to play, as long as it doesn't break the bank when I do so. It really just depends on HOW they do the business model, not WHAT business model they use.
DDO is a great example of a good cash shop business model. Races and content are unlocked, as well as a few minor potions which aren't a big deal. All reasonably priced, and entirely optional. Unlocks are permanent, making it cheaper the longer you play. Limiting my expenses to $15 per month is entirely possible, with slightly more or less depending on how I feel. I don't mind dropping $50 or even $100 on a game during one month, if it truly means having a full month of extreme fun for hours on end. Why? Because I do this anyway, due to the cost of a new video game being anywhere between $20 to $60, and often having to buy two of them if I want another person to play with me. Buying Left4Dead cost me $150 due to the 4 pack I bought, and that lasted me what...a month total of playtime if I would have played daily, all day, like I do MMORPG's. (Playing a fps in smaller doses through a year equates to a month of MMO time for me, lol).
Games where you pay to win at PvP and require thousands of dollars per month to be competitive? Never in hell would I even suggest a game like that to my mortal enemy. I wouldn't urge Hitler, someone I'd want to suffer, to get scammed by a game like that. "No Hitler, don't play that game! I know you were bad, but not like this! Not like this!!!"
I truly don't care. I'm not a close-minded fool who bans cash shops due to some vow or vendetta against this form of payment. I am a reasonable, logical gamer who simply wants to enjoy his gameplay. If that means spending $0 or $50, it really doesn't matter. What matters is that I am having fun, and it is under $50 if it's a MMO.
League of Legends is another great business model. Character unlocks can cost anywhere from $5 to $15 or something similar. That is far, IMO. Alternatively, you can save your points (earned by playing) to unlock these same characters instead, for absolutely free. The only thing I hate are the amazingly cool costumes, which I'd purchase if they were a reasonable price for their worthless asthetics. Paying $5-$15 for a costume change is ridiculous. If it were $1 per, I'd buy them all. Anything over $3 per, and I'll never ever ever purchase them. It upets me I can't purchase them with the points like I can characters, but at least it's an okay model (the gameplay itself is entirely free, or at most would cost me $15 a month, for only a month or two).
QQ less about cash shops and your boycotts and vendettas. Bitter much? Honestly, I'd SAVE money with a F2P + Cash Shop approach solely because if I'm playing it, it's a new MMORPG, and $0 is cheaper than $50 (box price). Even if I purchase things in a cash shop (which I'd only do if I loved the game) it would still be way under $50). So no matter what, for me (lover of new MMO's) the F2P + cash shop or freemium is far superior than having to buy a $50 box or even a $15/month sub.
It really just depends how limited the free version is. Champions Online's free version is nothing to me, as if it doesn't exist. That game is $15/month or I'm not playing. DDO's is perfect, and I'm sure LOTRO is very similar. EQX is epic fail due to the ridiculous prices for everything, and the fact most of it is locked. DDO has what, 2 races locked and 2 classes locked? EQX has the MAJORITY of races and classes locked, and the price difference is huge. Any game that wants me to pay $10 for a hat will fail for me, because their prices for the things I want will also be that high (or higher).
Keep prices low, keep the game accessible, and like DDO (perhaps a bit cheaper) and I will never boycott the cash shop model.
There's actually another open thread relating it to SWG here: http://www.mmorpg.com/discussion2.cfm/thread/336803
But the game now has its own forum here: http://www.mmorpg.com/gamelist.cfm/game/738/view/forums/forum/1227/General-Discussion.html
Locking this one as a duplicate.
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