Rightly so too. This is (as players have said) 2012. With the computing and graphics capacity available in computers today - water should not be an issue.
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So when you say something like "This is 2012........." you have to keep in mind that your average gamer is on a mid tier rig (at best) from 2005 or earlier. Developers know this and Bioware were going after a large market.
Did you notice where I mentioned WWIIoL?
That game was wriiten before graphis cards were even in use. (These days can you even buy a rig without one?) The water in that game doesn't vanish. That's a game from 2001.
It's always the same - people say "It's about the gameplay! NOT the graphics!"
Well... I still play WWIIoL... and believe me it really is about the gameplay in that game... but I am in the minority. People don't like that game because of the (dated) graphics.
A quick seach on this forum could turn up dozens of games that have suffered because players couldn't do simple things like swim, jump, fish, emote...
And water (and the handling of it) along with 'invisible walls' seem to be things that attract a lot of player attention.
Rightly so too. This is (as players have said) 2012. With the computing and graphics capacity available in computers today - water should not be an issue.
Man, I love WW2OL! I resubbed for a month after the Beach-head Breakout campaign and had an absolute blast. I'd resub if it didn't suck away so much time. It's the only game I've ever quit because I enjoyed it too much. But yeah, mainstream gamers aren't going to go anywhere near those graphics.
As far as TOR goes, the whole package works well enough for me to not be bothered about the water, non-clickable NPCs and all the other quibbles that seem to get people going on these forums. I didn't even give any of them a second thought until reading those posts here.
I suppose the real test that Bioware faces is in how well they respond to the complaints people have. I've played dozens of MMOs over the years, many from release, and most of them improve immensely over time so I'm pretty relaxed about the more fluffy shortfallings. The thing is that even if they do improve those bits, ex-players will still complain about them on forums as if they were the same as they were at release.
CO's a classic example of this. Most of the posts you read about it talk as if it's still September 2009, even though Cryptic have managed to polish a turd into a total gem since then. It proves two things - first impressions do count and haters are going to hate. It'll be interesting to see how Bioware manages this as they move TOR forward.
Comments
Did you notice where I mentioned WWIIoL?
That game was wriiten before graphis cards were even in use. (These days can you even buy a rig without one?) The water in that game doesn't vanish. That's a game from 2001.
Nothing says irony like spelling ideot wrong.
Man, I love WW2OL! I resubbed for a month after the Beach-head Breakout campaign and had an absolute blast. I'd resub if it didn't suck away so much time. It's the only game I've ever quit because I enjoyed it too much. But yeah, mainstream gamers aren't going to go anywhere near those graphics.
As far as TOR goes, the whole package works well enough for me to not be bothered about the water, non-clickable NPCs and all the other quibbles that seem to get people going on these forums. I didn't even give any of them a second thought until reading those posts here.
I suppose the real test that Bioware faces is in how well they respond to the complaints people have. I've played dozens of MMOs over the years, many from release, and most of them improve immensely over time so I'm pretty relaxed about the more fluffy shortfallings. The thing is that even if they do improve those bits, ex-players will still complain about them on forums as if they were the same as they were at release.
CO's a classic example of this. Most of the posts you read about it talk as if it's still September 2009, even though Cryptic have managed to polish a turd into a total gem since then. It proves two things - first impressions do count and haters are going to hate. It'll be interesting to see how Bioware manages this as they move TOR forward.
Shame that TOR is a 2012 mmo and games like AoC, LOTRO and RIFT just absolutely crush it in terms of graphical detail with this sort of thing.
They skipped living world where the mobs dont move at all it really adds nothing to the gameplay.
Where do you draw the line?
If it's not broken, you are not innovating.