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Why people quit !

delete5230delete5230 Member EpicPosts: 7,081

After all it's a well made game, graphics are nice, the sole system is a good change, and the price is right.  So why do people quit ?

Well, It's because a caret-on a stick game.  It's one long chain quest that's almost a personal story line that for the most part has to be done solo. Quest hub after quest hub makes it close to impossible to play with friends.

Stop and think about it before you jump all over me !....Sure, you can in-world group play.  But you have strict rules in doing so. If your playing with a friend you have to match quest for quest.  You have to log on at the same time, and log off together if you would like playing with others.  Having a voice chat program helps in planning out this process, but for the most part it's hard to work together on anything unless your Max level.

- Sure you can do Rifts all day with other's.

- Sure you can play short instanced dungeons.

- Sure you can do PvP Warfronts.

But the above are mini games. Mini games are just that, mini games.  THEY LEAVE YOU WITHOUT A COMMUNITY.

Because of chain quest Guilds are worthless because no one can play togeather until end game.  Guilds become simple chat rooms for questions or the traditional " please come help me for five minutes" type situations.

Example's I had found :

1) MY RL friend started together.  Soon into the game we found we could not solo our characters at all or one of us would have to play catch up to play together again. Often times my friend would say take this quest, I wold say " I can't it will not give me it ". This was common in Rift.

 

2)A few times players tried to group with us.  Well sadly they were on different chain quest and would have to play catch up.

3) I could not have a friends list on my solo character. If I did find someone doing the same chain as me, added him to my friends list, tomorrow we would be out of sync again.

4) A younger player added me to his friends list after I helped him do a quest.  We were close in level, so the poor kid insisted that I play with him.  Well, OK....I did several of his quest that I had already done to be in sync, we played another hour and logged off.  The next day He insisted again that we play.  BUT we both played on our own before hand, and the cycle started all over again, we could not play together.

In every mmo, I'm a master of having a lot of friends.  I love to play an mmo that way. This is why the largest problem is so magnified to me where many would not be able to figure out why Rift is boring.

It's boring because you have to play alone !!!!

 

I hate to use WoW as an example, but the world was open to do anything when ever, who ever, however....No rules !....Rift could never ever be a WoW killer unless they change the game ALL AROUND.  But we all know that once released the game is really done.

 

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Comments

  • YamotaYamota Member UncommonPosts: 6,593

    I left because the PvP was pointless and boring and the invasions were not real invasions but rather random mob spawns with no real point either. Would be cool if these invasions could, if left unchecked, eventually invade capital cities but alas that was not to be.

  • DerWotanDerWotan Member Posts: 1,012

    I left Rift because:

    - added idiot lottery known as dungeon finder

    - added addons

    - I win Macros able to do 6+ abilities with one button game playing the damage role which I hated as a healer turned into hammer 1!!! button

    - nerfed expert dungeons into oblivion I mean wth theres a reason why they are called expert dungeons right?

    - started to nerf/buff classes because of PvP reasons

    - didn't offer anything beside combat - combat and oh did I forget combat?

    - graphics are not what I expect from a game coming out in 2011.

    - no open group areas despite Rifts

    - no dungeon crawling

    - no custom stats

    - no real death penalty

    - gear looking horrible

     

    but I really applaud Trion for keeping up the incredible fast patches, hopefully they never turn into a shareholders driven company.

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • VolgoreVolgore Member EpicPosts: 3,872

    I quit because the game was just too tiny at that time. By now it is way more rich on features, but still everything is packed into a too small world for me to immerse into. I also doubt that at this time the playerbase could support more landmass.

    Trion's approach to forward the game was mainly about raids and instances, they should have focused more on an open game world and rifts. While the game grew, the world remained tiny -even including Ember Island. This game has some awesome locations which Trion should have worked out way more, to not just leave them as fly-by spots on the map but make them epic places. Smitt's Haven, the entry area to the Deepstrike Mines, the Iron Fortress to name just three should respectively have been 3-4 times their size with enough quests and lore to spend days there.

    I missed the locations like the Blackrock is, Tyr's Hand once was, Cauldron, Jintha Alor etc. Epic places you couldnt wait to visit again with your twink.

    Besides it's size or lack of, there was another thing about the game world that bothered me a long time, while i couldn't put my finger on it. I've found it out on my recent 3 free days and now here comes a strange one: the geographical geometry. ("What??")

    Most of the zones seem to be designed with the same curves, steeps, shapes, trenches and put into the same surrounding hills. That makes many (not all) zones very similar to each other, despite the different themes applied. I can hardly explain, but it is like one guy made a world with just a handfull of parameters and values and just put different themes and objects into the zones. Even entering a new zone while leveling, i often had the feeling like i've seen all this and that somewhere before in a different color so to say.

    But i'm very tempted to go back though, just waiting for the next big discount. It is still the strongest among the altogether weak games in recent years.

    image
  • kakasakikakasaki Member UncommonPosts: 1,205

    Originally posted by Yamota

    I left because the PvP was pointless and boring and the invasions were not real invasions but rather random mob spawns with no real point either. Would be cool if these invasions could, if left unchecked, eventually invade capital cities but alas that was not to be.

    Pretty much this. I mean, the game was well made well and polished. But after a few months of playing that same old feeling of been there done that set in...

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by DerWotan

    I left Rift because:

    - added idiot lottery known as dungeon finder

    - added addons

    - I win Macros able to do 6+ abilities with one button game playing the damage role which I hated as a healer turned into hammer 1!!! button

    - nerfed expert dungeons into oblivion I mean wth theres a reason why they are called expert dungeons right?

    - started to nerf/buff classes because of PvP reasons

    - didn't offer anything beside combat - combat and oh did I forget combat?

    - graphics are not what I expect from a game coming out in 2011.

    - no open group areas despite Rifts

    - no dungeon crawling

    - no custom stats

    - no real death penalty

    - gear looking horrible

     

    but I really applaud Trion for keeping up the incredible fast patches, hopefully they never turn into a shareholders driven company.

    Welcome to 2012. Any mmo that actually does this right here will fail extremely fast. This is just a fact. Either learn Korea and find a fake Korean social security number because the American playerbase is not that hardcore anymore.

     

    If you want entertainment go check out the TOR or WoW forums sometimes and look for a "IQuit" post and see if they are not asking for something they had in Rift. The pvp'rs asking for stuff they had in Rift is the ultimate irony because Rift got labeled a failed pvp game lol

  • LluluienLluluien Member Posts: 54

    I'm a PVPer that left Rift, and while the soul system was a seriously amazing improvement for PVP, it took another problem I have with PVP and multiplied it by OVER 9000 - the gear gap is so AMAZINGLY wide in that game between low and high rank that I saw 7 reasonably capable people get killed by 1 player in max gear using bloodlust (or whatever the guild perk was that healed you 30% for killing someone).  I lost count of how many battleground matches ended (regardless of which side was the victor) with one team sitting at their spawn point and another sitting in front of it with all of us just chatting in shout because the match was so lopsided that we all just waiting for the timer to run out.

    7 out of 10 matches of PVP in Rift were about as interesting as doing your crafting daily quests.

  • nickster29nickster29 Member Posts: 486

    Originally posted by Lluluien

    I'm a PVPer that left Rift, and while the soul system was a seriously amazing improvement for PVP, it took another problem I have with PVP and multiplied it by OVER 9000 - the gear gap is so AMAZINGLY wide in that game between low and high rank that I saw 7 reasonably capable people get killed by 1 player in max gear using bloodlust (or whatever the guild perk was that healed you 30% for killing someone).  I lost count of how many battleground matches ended (regardless of which side was the victor) with one team sitting at their spawn point and another sitting in front of it with all of us just chatting in shout because the match was so lopsided that we all just waiting for the timer to run out.

    7 out of 10 matches of PVP in Rift were about as interesting as doing your crafting daily quests.

    That sounds like what I was doing on my P8 rogue right after the buff.  So many low rank rogues rolling in PvP as MM, easy fodder for a P8 NB/RS with raid weapons (legendary GSB bow / 2 swords off Murdantix).

     

    Unfortunately, this is also why I quit.  Incredibly boring to PvP when you can slaughter half a team by yourself.

  • the gear gap is being completely overhauled with the patch that's coming out. check the new notes. progress 1 and 2 notes are out now. 1.7 is the PvP patch.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by nickster29

    That sounds like what I was doing on my P8 rogue right after the buff.  So many low rank rogues rolling in PvP as MM, easy fodder for a P8 NB/RS with raid weapons (legendary GSB bow / 2 swords off Murdantix).

     

    Unfortunately, this is also why I quit.  Incredibly boring to PvP when you can slaughter half a team by yourself.

    You should really read the 1.7 patch notes or pvp thread that is on this forum. While I doubt it is mostly talk and you will never actually return Trion did listen. I am not sure why Trion even bothered to waste time on pvp considering this is the general attitude of people who quit, but whatever.

     

    I have little to no faith that pvp'rs will return with 1.7 and even if they do they will simply just quit again once GW2 is released. You guys are not going to get any real support for RvR or any other stuff you want because of this attitude of unsub until I get what I want. The people that satyed sub'd should take priority.

  • fenistilfenistil Member Posts: 3,005

    Why I left?

     

    Well I have not even started much. I left really quickly.

    Reasons?

    - small claustrophobic world , with mobs every 2 meters. No sense of 'world' if you know what I mean.

    - ultra fast levelling

    - very generic world, lore and graphics and hmm 'style' ?  Just looked generic. Some games are unique because they are cartoony, some are unique because of realistic-like graphics like AoC, some provide incredible looking vast scenery like ArcheAge, some are like handcrafted from a book like first zones in Lotro, etc  . Rift just screamed - medicore and generic. Absolutely nothing caught my attention. 

    - generic story that felt like it was just an excuse for two groups to bash their heads

    - quests weren't even described correctly. Sometimes it was like 5 lines of text.   Felt like devs knows that players will just follow arrow and don't give a damn about lore, quest, etc

    - cross-server LFG thing

     

    This game just felt more like co-op game + deatchmatch game than mmorpg.

    But well same thing might be said about all themepark mmorpg's in last 3-4 years at least.

     

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    I love the game and have alot of fun on a daily basis, since beta, with my friends. But I still thik the game would benefit extremely well from a mentoring system, or some other level adjustment system.

    I am very happy to see an experience toggle in 1.7 though :)

     

  • Rusty715Rusty715 Member Posts: 482

    I left Rift because even though its a good game it just didnt bring anything new. I felt like I had done it all before. And I have to agree with those that say the world felt rather small and cramped. It was a good first effort for Trion and I hope it does well enough that they can continue creating. Good solid game just nothing different than what has come before, many times. As an aside I would say I thought the mage combat animations were extremely well done.

    Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.

  • gordiflugordiflu Member UncommonPosts: 757

    I am with many of the posters here. 2 main reasons:

    -world is tiny

    -same old, same old.

     

  • Professor78Professor78 Member UncommonPosts: 611

    People that are leaving, is it for another MMORPG? As to be honest, yes they are all generic these days - same old same old. But as far as I can tell RIFT has nothing missing if you combined every other together + some unique stuff added in. So I find no reason to leave right now until something "More" comes along..

    Couple have noted the small world. I actually prefer this as I like actually seeing people every 30 sec or so, makes it seem more alive than gong 20 min without. It does lack on he exploration side of this because of it, but I would play Skyrim for that :)

     

     

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • DexterMMODexterMMO Member Posts: 484

    I quit because I accomplished everything there was to accomplish in the game at that time and adding more dungeons to queue for is nothing to return for IMO. PvP is what I want and maybe in 2012 I'll have a few options that expand on the PvP aspects that MMO players want.

    Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.

  • snapfusionsnapfusion Member Posts: 954

    I left for what some might consider the most unlikely of reasons, the soul system,  In my opinion they took what could of been  a few really FUN builds for each class and spread that same amount of fun over eight souls basically watering down the whole lot,, It was as if I had to play 4 different builds just to have fun because each build (yes evern the FOTM builds) just lacked something.

     

  • SovrathSovrath Member LegendaryPosts: 32,941

    Originally posted by Yamota

     the invasions were not real invasions but rather random mob spawns with no real point either. Would be cool if these invasions could, if left unchecked, eventually invade capital cities but alas that was not to be.

    I'll admit this was the main reason I left.

    I liked the art design, but in beta I realized that the game wasn't for me as the quests, well, let's say I just didn't care about the quests. Didn't like the soul system either. I prefer having choices and sticking by my choices as opposed to playing any build I want.

    But the invasioins were what made me sub. Only to find out that  they made the invasions easier and that the invasions weren't really invasions. There was no marching on the capital so to speak.

    players kept complaining that the invasions kept them from turning in quests. Well "of course they did' they are invasions!

    The whole thing just became lackluster for me at that point.

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  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by DexterMMO

    I quit because I accomplished everything there was to accomplish in the game at that time and adding more dungeons to queue for is nothing to return for IMO. PvP is what I want and maybe in 2012 I'll have a few options that expand on the PvP aspects that MMO players want.

    You completed all the planar Epic stuff, Achivements and PA's??

    Wow I played for 1800hrs and not even scratched the surface...

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • smh_alotsmh_alot Member Posts: 976
    My reasons that I moved on from Rift, was that I discovered that the ingame world was tiny compared to as good as all other MMO's, the main cities were nothing but a large building and lagging far behind to the cities of other games (Freeport/Qeynos, Tarantia, Pandaemonium, Stormwind etc etc), the quests were too dull and the rifts, while an interesting concept, got old and uninteresting very quickly. So for me, it just didn't do it.

    That said, I wish for Rift to prosper and have its own niche, I think Trion has built enough street cred with the way they're going about it that many people will certainly keep an eye on their next MMO projects, like their MMORTS and MMOFPS in development.
  • teakboisteakbois Member Posts: 2,154

    Originally posted by snapfusion

    I left for what some might consider the most unlikely of reasons, the soul system,  In my opinion they took what could of been  a few really FUN builds for each class and spread that same amount of fun over eight souls basically watering down the whole lot,, It was as if I had to play 4 different builds just to have fun because each build (yes evern the FOTM builds) just lacked something.

     

    Im also in the minority that I didnt love the soul system.

     

    I felt the individual souls just didnt have enough oomph to them, very few of them have defining abilities.   I also didnt like the direction the playerbase took towards expecting people to have multiple roles for things they probably did not like doing (why should my cleric or mage have a healing build?  I hate healing)

    But its not why I left.  Tiny, claustrophobic world with generic everything (presentation, lore, races, combat, quests, etc).  

     

     

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by teakbois

    Originally posted by snapfusion

    I left for what some might consider the most unlikely of reasons, the soul system,  In my opinion they took what could of been  a few really FUN builds for each class and spread that same amount of fun over eight souls basically watering down the whole lot,, It was as if I had to play 4 different builds just to have fun because each build (yes evern the FOTM builds) just lacked something.

     

    Im also in the minority that I didnt love the soul system.

     

    I felt the individual souls just didnt have enough oomph to them, very few of them have defining abilities.   I also didnt like the direction the playerbase took towards expecting people to have multiple roles for things they probably did not like doing (why should my cleric or mage have a healing build?  I hate healing)

     

     

     

    That's pretty much why I never subbed, I think.  Only way you weren't being wastefully redundant is by using the recommended soul combinations.  It seemed almost like WoW saying, "OK, as a hunter, you can either play a hunter, or you can advance in a different way and mostly have 3 versions of the same abilities which all work off the same CD."

    Screw it.  I'll just play the hunter(recommended soul combination).

    That, and the rift system ultimately was a net negative for me.  In WoW, high level horde players would raid lowbie places like goldshire all the time, killing players and/or the quest givers (PvE) over and over.  Rifts often have the very same result, with the added insult that it was designed that way by the devs on purpose.

    I liked the origins of the factions, though.  And I was really impressed at how well the game performed with a truckload of players onscreen at once.  It was very competently done, but I just didn't see myself playing for long. 

  • PainlezzPainlezz Member UncommonPosts: 646

    Orange text makes you fail not more important.

    Of the multiple PvP and PvE servers i've been on, none of them had issues with higher levels camping low level towns killing off NPC's because of "rifts"

    There is no gain to ganking lowbies, lowbie towns, and low level rifts in those areas.  If some toolbag is going to camp low levels, he's doing it because he is a... tool... not because of any other reason.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Painlezz

    Orange text makes you fail not more important.

    Of the multiple PvP and PvE servers i've been on, none of them had issues with higher levels camping low level towns killing off NPC's because of "rifts"

    There is no gain to ganking lowbies, lowbie towns, and low level rifts in those areas.  If some toolbag is going to camp low levels, he's doing it because he is a... tool... not because of any other reason.

    Reread.  I was talking about WoW.

    WIth Rift, the Rift creatures effectively create the same inconvenience.  That was my point.

  • ZekiahZekiah Member UncommonPosts: 2,483

    I stopped playing Rift during beta for that reason and a few others. Just another copy/paste MMO...

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • TorgrimTorgrim Member CommonPosts: 2,088

    Originally posted by Yamota

    Would be cool if these invasions could, if left unchecked, eventually invade capital cities but alas that was not to be.

     

    Was like that in early beta, but some people whined about it and they scrapped the idea.

    If it's not broken, you are not innovating.

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