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Results of the Sheild Event.

darthturtle1darthturtle1 Member Posts: 208

I guess another event was run poorly with bad gm decisions.  I think the most blatant act of stupidity was teleporting the winners with the loot home.  Does that sound sandbox to you?  The last even the winners had to fight their way out with the loot. 

http://www.mortalonline.com/forums/70718-shield-event-what-went-wrong.html


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Exclamation Shield Event and what went wrong.




Despite what happen after the event in the sieging of FEAR's keep this thread is for the shield event and only the shield event please as a troll I ask all of you to discuss only about the event.



To start off what happen in the arena was very stupid, multiple teams teamed up together to fight the others and it just became a very big cluster of people. AQ and ENVY were fighting everyone else... There was one solo team being the "Rhodri" team that also fought everyone. The event ended up bring a 5v10v20 which was pretty dumb considering no rule was put on teaming up. This ruined the event from the start, not only did every group only recieve 10 bandages but also there was only 15 cuprum, 7 water, 7 rock oil, and 7 calimine to share within the group. This limitation on mages made this just a bad event in the end. Mages are an essential tool for victory in a battle such as this, but not only were there not a lot of bandages and regs but everyone got the same gear. 5 sets of scale armor were handed out to each group along with 1 axe, 2 greatblades, 2 spears, 1 one-handed greatblade and 2 shields. All of these weapons I believe were made of steel, and the mages had to deal with wearing half sets of gear considering weight was not looked into very well. 



The event was just won by FEAR and OUTS being allied together and making a no kill pact with the other groups to go against AQ and ENVY. After the first fight was over the "boss" came out with the shield and did not display a good show for anyone. This boss was killed very easily and he did not dish out barrly any damage for such a "boss". He stood still most of the time while 5 people stood around him bashing him left and right, the shield did not help him one bit and he was either not skilled in PVP or he let the players kill him with little to no effort. 



This event was not run very well in my opinion because what happen in the first fight mainly considering the grouping up of teams. Also a huge thing about this event that was different from any other event was what happen after they looted their winnings. What happen after that never happened to any other player or guild was that the winning FEAR group was teleported directly back to their keep. Not only did they get the shield but they looted 4000 ogh, cronite, and tungsteel from the boss. After looting they were teleported safetly back to their keep and later logged off with the loot. 



The fact that this event the loot was 4k of the 3 best metals in game makes me wonder if the GMs of this game even remotely know how much 4k ogh and 4k cronite is worth. Even though the winners of the last event "The Sword of Tears" did not recieve the amount of items this event gave out or even slighty close to what FEAR got from this event it was completely dumb that they were teleported to safety. The "Sword of Tears" event winners got 666 cronite, ogh, and skadite. Every other event players had to run out of the gate of the arena and find their own way home, so I speak for everyone when I say this. That event was bullshit.



PS. The GMs claim to have changed the rules and that was their reason they teleported them to their keep, also they had 4 members of FEAR and 1 member of OUTS in the "FEAR" group therefore that is not allowed according to the rules, but appareny they were changed. When the GMs were asked about the 1 OUTS member being in the FEAR group we got no response.



Anything I left out please add or fix something I got wrong... considering it is almost 5 am.. sorry for mistakes.



I hope the GMs can do a bit of explaining on this thread, thanks in advance GM team for responses.

 

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  • darthturtle1darthturtle1 Member Posts: 208

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    ok no clue what the GMs where thinking. why did they get TPed back to there keep? is this carebear mode? this has never happend in any event why now? the last event aq also had to go back knowing they could get attacked by anyone and loose the sword. 



    it should have been the same with the winners of this event, you won it well thats great but you need to protect it also. where is the sandbox here? this is easy mode nothing more. not only tho did they get carebear mode TPed with there shield into the keep but all the ogh and cronite that is worth fucking alot also with no risk found there way back into the keep. 



    GMs should atleast delete the cronite and ogh.

     

  • darthturtle1darthturtle1 Member Posts: 208

    I thought I would throw this in from the same thread for all the people that say the game is booming.  It is a focus group person attesting to how many people play.

     


    Unread Today, 12:30

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    Quote:


    Originally Posted by rdomi View Post


    not the fucking point of thread anyway


    The fucking point is that AQ lost an event for the first time. Be happy you had an event to go to in the first place, this entire game revolves around like 200 people. Be happy for your community, without them MO would be dead.

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,698

    Is anyone really shocked that SV failed at delivering another event?  Now the surprise would actually be when one of the events is a success.

     

    I think I have a suggestion.  Maybe the GMs should spend less time trolling forums and more time working on the events and in game stuff.  Maybe have an actual Community Manager who would worry about trying to hype the game on forums.  I know, it's a revolutionary concept... but still, you would think that at SOME point they will learn...

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • ToferioToferio Member UncommonPosts: 1,411

    Haha, and THIS is exactly what is wrong with SV. They never, never learn. I mean seriously, ANOTHER arena fight which was broken by people teaming against eachother? I lack words to describe how amazed I am that they learned absolutely nothing from the last event where exactly same thing happened. Would a team tournament be too hard to arrange? Or maybe too much work? No, free for all death match is apparently the best sollution! Release all the expansions you want, but these people never learn from their own mistakes.

    And teleporting winners to safety? Sorry, but what kind of shit sandbox is that supposed to be? Dont make me laugh.

    All the ridiculousness of the situation aside tho, I'd seriosuly lvoe to hear what Theia has to say in defense of the poorly arranged event and the GMs actions, specially after assuring us the next one would be better.

  • deathshrouddeathshroud Member Posts: 1,366

    the teaming wasnt an issue in this event since teaming was allowed. The issue was the teleport which should of either been stated in the event post prior to the actual event. Or there shouldnt of been a teleport. Aisde from that the event went fairly smoothly.

    there are 2 types of mmo, imitators and innovaters.

  • TacanTacan Member Posts: 93

    Dotix he i s  AQ  member. AQ very upset. 

    Why?How/? we lost, we not have shild. QQ.

    If AQ won. they would be silent.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by deathshroud

    the teaming wasnt an issue in this event since teaming was allowed. The issue was the teleport which should of either been stated in the event post prior to the actual event. Or there shouldnt of been a teleport. Aisde from that the event went fairly smoothly.

    From design POV, just because teaming was allowed, I still don't think it makes a good event. I mean, I see it as a resort of "if you cant beat them, join them" type from SV, instead of making a more fair and balanced mode. Then again, sandbox, eh.. people do whatever they want, but as a player I'd prefer events allowing everyone a decent shot and not only those who can make biggest zerg. 

    But, if you say it was smooth, guess it worked out anyway.

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Tacan

    Dotix he i s  AQ  member. AQ very upset. 

    Why?How/? we lost, we not have shild. QQ.

    If AQ won. they would be silent.

     im aq and im not mad...

    there are 2 types of mmo, imitators and innovaters.

  • deathshrouddeathshroud Member Posts: 1,366

    well how exactly would you enforce those rules in a heavily alliance/guild based mmo?

    I wouldnt say the event was great but the reules worked. Just that the devs failed to announce the conditions of the teleport.

    the communtiy was annoyed over this and took matters into their own hands

    http://www.youtube.com/watch?v=zDv2hNNizig

    unfortunatly the attack was repelled

    there are 2 types of mmo, imitators and innovaters.

  • kakasakikakasaki Member UncommonPosts: 1,205

    While not announcing there would be a teleport available at the end of the event is a bit of bad form on their part, is it really that big a deal? I mean, making the winner(s) have to fight their way home with their prize would be an annoying anticlimax to any eventt. Just saying.

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • TGSOLTGSOL Member Posts: 274

    Why do people keep supporting this game? Every week it seems there's a new thread wth titles like

     

    "Yet another instance of GM corruption/dishonesty!"

    "Another event gone horribly, horribly wrong!"

    "This patch/expansion completely failed to deliver, just like the previous patch/expansion!"

    Etc., etc.

     

    It's like going to a restaraunt and finding rat feces and a man's finger in your food and then screaming "Oh god this is terrible, what a horrible restaraunt, see you next week," then continuing the dine there regularly.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,698

    Originally posted by deathshroud

    well how exactly would you enforce those rules in a heavily alliance/guild based mmo?

    I wouldnt say the event was great but the reules worked. Just that the devs failed to announce the conditions of the teleport.

     

    Ummm there were a total of 35 people signed up.  How about team vs team and then winners advance?

    I mean.. they even blew a kind of important rule:

     

    Guilds will have to pick their best five players and enter one team only.

     

    Instead they let guilds team up on the same team.. and have more than one team with their members.   Why is it so difficult to enforce simple rules? 

     

    Why does the company never do what they say?  It's not just this event, or the last one... but a pattern existing since beta...

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • Cyde77Cyde77 Member UncommonPosts: 101

    Originally posted by kakasaki

    While not announcing there would be a teleport available at the end of the event is a bit of bad form on their part, is it really that big a deal? I mean, making the winner(s) have to fight their way home with their prize would be an annoying anticlimax to any eventt. Just saying.

    You think people should be able to freely walk away with 4k og, cronite and tung or whatever it was? gimme a break. i understand tp's before and during the event, because they flow badly enough even with tp's for various reasons, but tp'ing the winners to safety with so much on them is just utterly retarded.

     

    "Hey gm yeah im at the oghmium vendor with the book but I dont really fancy walking it back to the guardzone because it's a bit risky, could you just throw us a quick tp to fabernum? would be great thanks."

    Im not saying that particular example would or does happen but im failing to see how it's that much different. it may be linked to an event but it's in no way directly related to the flow or success of the event.

     

    sorry theia but bad bad choice.

     

    PS toferio you spelt solution wrong.

  • kakasakikakasaki Member UncommonPosts: 1,205

    Originally posted by Cyde77

    Originally posted by kakasaki

    While not announcing there would be a teleport available at the end of the event is a bit of bad form on their part, is it really that big a deal? I mean, making the winner(s) have to fight their way home with their prize would be an annoying anticlimax to any eventt. Just saying.

    You think people should be able to freely walk away with 4k og, cronite and tung or whatever it was? gimme a break. i understand tp's before and during the event, because they flow badly enough even with tp's for various reasons, but tp'ing the winners to safety with so much on them is just utterly retarded.

     

    "Hey gm yeah im at the oghmium vendor with the book but I dont really fancy walking it back to the guardzone because it's a bit risky, could you just throw us a quick tp to fabernum? would be great thanks."

    Im not saying that particular example would or does happen but im failing to see how it's that much different. it may be linked to an event but it's in no way directly related to the flow or success of the event.

     

    sorry theia but bad bad choice.

     

    PS toferio you spelt solution wrong.

    Agree to disagree I guess. I just don't see what's the big whoop.

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • TacanTacan Member Posts: 93

    AQ stop crying. Do not you won. measuring

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by Tacan

    AQ stop crying. Do not you won. measuring

    I don't see anyone crying.. 

  • drakes821drakes821 Member UncommonPosts: 535

    Originally posted by Cyde77

    You think people should be able to freely walk away with 4k og, cronite and tung or whatever it was? gimme a break. i understand tp's before and during the event, because they flow badly enough even with tp's for various reasons, but tp'ing the winners to safety with so much on them is just utterly retarded.

     

    "Hey gm yeah im at the oghmium vendor with the book but I dont really fancy walking it back to the guardzone because it's a bit risky, could you just throw us a quick tp to fabernum? would be great thanks."

    Im not saying that particular example would or does happen but im failing to see how it's that much different. it may be linked to an event but it's in no way directly related to the flow or success of the event.

    sorry theia but bad bad choice.

    PS toferio you spelt solution wrong.

    I think the GM's TP'd them because they felt that the winners had already fought for their reward and didn't need to also fight everyone again to keep it. I think that's the main difference in what happened at the event and the situation you descibed.

    Although I do agree the GMs did handle it poorly, rules in events such as this need to be consistent unless the GM's notify people of the operational changes before hand.

    Also on the MO forums Tizio had a good sugestion:

    "There is a easy solution for this problem:



    DON'T GIVE THE PRICE TO THE WINNER IN THE ARENA!



    Tell him: "You have to speak with *random tindremic name (he will be a GM ofc)* in Fabernum or Kranesh in 10-20min and he will give you the price.



    I know that it's a hard work for GM organize events like this, but please, teleports are something really hard to understand for people that wanted a world without istance and loadings.



    PS: I'm not angry with gms, they are doing a great work. It's only a feedback"

  • darthturtle1darthturtle1 Member Posts: 208

    "doing great work"??  I think they are doing great work as well for people who do not know what they are doing and making up shit as they go. 

    I do not think most of the problem is the teleportation (which i do consider that a problem)  I think most of the problem was first the reward.  4000 tung, 4000 cronite, and 4000 og.  That would literally take a 5-10 man guild months to make.  The end boss was no way near worth that.  Discord himself said that he was bugged and could not move or hit back.  So why let it still drop all that loot?? Basically FEAR got 7000 gold for free. 

    Second OUTS is FEAR.  It is FEAR under a different tag so they can own 2 keeps.  They game is so retarded in it's territory control system you can not own more than one keep with one guild you have to make sub guilds.  How is a guild supposed to take territory if it can not own more than one keep (reeeetarded)  anyways the gms are so out of touch with the community they lets OUTS have a team when it clearly said you can not have more than one team with the same guild.  The fear guys even admitted after the fact OUTS is FEAR and the only reason they are doing it because of the stupid only 1 keep per guild crap.

    Now in UO there were events and then they made the monster events were people had to kill so many monsters to make a boss appear and it would drop alot of loot.  In UO you could recall yourself but you had to do it with a ton of people chasing you and hitting you.  I do not think GMS should teleport anyone to saftey.  In a game like MO especially a zerg like FEAR it shouldbe up to them to get protection.  A couple hours later AQ seiged FEAR and FEAR was able to come up with over 30 people to defend.  I think that is ebough to get them home from the arena.

    Bad event all the way around from the obvious multi same guild teams to the bugged out Boss to the loot that dropped. 

  • drakes821drakes821 Member UncommonPosts: 535

    Originally posted by darthturtle1

    "doing great work"??  I think they are doing great work as well for people who do not know what they are doing and making up shit as they go. 

    I do not think most of the problem is the teleportation (which i do consider that a problem)  I think most of the problem was first the reward.  4000 tung, 4000 cronite, and 4000 og.  That would literally take a 5-10 man guild months to make.  The end boss was no way near worth that.  Discord himself said that he was bugged and could not move or hit back.  So why let it still drop all that loot?? Basically FEAR got 7000 gold for free. 

    Second OUTS is FEAR.  It is FEAR under a different tag so they can own 2 keeps.  They game is so retarded in it's territory control system you can not own more than one keep with one guild you have to make sub guilds.  How is a guild supposed to take territory if it can not own more than one keep (reeeetarded)  anyways the gms are so out of touch with the community they lets OUTS have a team when it clearly said you can not have more than one team with the same guild.  The fear guys even admitted after the fact OUTS is FEAR and the only reason they are doing it because of the stupid only 1 keep per guild crap.

    Now in UO there were events and then they made the monster events were people had to kill so many monsters to make a boss appear and it would drop alot of loot.  In UO you could recall yourself but you had to do it with a ton of people chasing you and hitting you.  I do not think GMS should teleport anyone to saftey.  In a game like MO especially a zerg like FEAR it shouldbe up to them to get protection.  A couple hours later AQ seiged FEAR and FEAR was able to come up with over 30 people to defend.  I think that is ebough to get them home from the arena.

    Bad event all the way around from the obvious multi same guild teams to the bugged out Boss to the loot that dropped. 

    Yeah I did read about the bugged boss but I didn't know the reward was worth so much...that does seem unfair and I think it would have been better if they decreased the reward because of the bug.

    As for the whole "OUTS is FEAR" argument, that's not unfair it's called STRATEGY. Sounds like the FEAR players outwitted everyone else without breaking any rules and as a result won...personally I think that's awesome in a sandbox game.

  • Cyde77Cyde77 Member UncommonPosts: 101

    og takes a huge amount of effort to make, throwing 4000 out there like that for very little is just careless. At least cronite and tungsteel are not ridiculously hard to get hold of, but even so it's still a big undertaking, especially without gk.

    But at the end of the day I doubt it makes that much difference anyway. OUTS seem to have a nice little stash of og and cronite (obviously that shit's legit) anyway so I doubt it means that much to them.

  • darthturtle1darthturtle1 Member Posts: 208

    Originally posted by drakes821

    Originally posted by darthturtle1

    "doing great work"??  I think they are doing great work as well for people who do not know what they are doing and making up shit as they go. 

    I do not think most of the problem is the teleportation (which i do consider that a problem)  I think most of the problem was first the reward.  4000 tung, 4000 cronite, and 4000 og.  That would literally take a 5-10 man guild months to make.  The end boss was no way near worth that.  Discord himself said that he was bugged and could not move or hit back.  So why let it still drop all that loot?? Basically FEAR got 7000 gold for free. 

    Second OUTS is FEAR.  It is FEAR under a different tag so they can own 2 keeps.  They game is so retarded in it's territory control system you can not own more than one keep with one guild you have to make sub guilds.  How is a guild supposed to take territory if it can not own more than one keep (reeeetarded)  anyways the gms are so out of touch with the community they lets OUTS have a team when it clearly said you can not have more than one team with the same guild.  The fear guys even admitted after the fact OUTS is FEAR and the only reason they are doing it because of the stupid only 1 keep per guild crap.

    Now in UO there were events and then they made the monster events were people had to kill so many monsters to make a boss appear and it would drop alot of loot.  In UO you could recall yourself but you had to do it with a ton of people chasing you and hitting you.  I do not think GMS should teleport anyone to saftey.  In a game like MO especially a zerg like FEAR it shouldbe up to them to get protection.  A couple hours later AQ seiged FEAR and FEAR was able to come up with over 30 people to defend.  I think that is ebough to get them home from the arena.

    Bad event all the way around from the obvious multi same guild teams to the bugged out Boss to the loot that dropped. 

    Yeah I did read about the bugged boss but I didn't know the reward was worth so much...that does seem unfair and I think it would have been better if they decreased the reward because of the bug.

    As for the whole "OUTS is FEAR" argument, that's not unfair it's called STRATEGY. Sounds like the FEAR players outwitted everyone else without breaking any rules and as a result won...personally I think that's awesome in a sandbox game.

    You know that is the definition of cheating.  It is breaking the rules.  They are the same guild they even admitted it.  I am sure that the blatant use of exploits and bugs that help people get the better of others in MO is also strategy?

  • darthturtle1darthturtle1 Member Posts: 208



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    Hmm, such a shame. so the support team have done a lot of soul searching over this. My main aim for Pravum's Defence was to frankly get past the Sword of Tears and the difficulty that we had with that event. Which I really don't want raked over again although am obviously I am risking that juts by raising it. So one of the main issues with the sword of tears was teaming and the suggestion that there was unfairness due to guilds that were able to bring their own kit which was out of balance with the rest of the community. Events IMHO should if possible be shared and not always won by the same small group, even if they have legitimate advantages that are hard won over time. 



    So the whole team put huge and lengthy effort into pre-staging kit,weapons etc so that we could drive fairness into an event that was after all for a unique weapon. Some might argue that this in itself is unfair because if you have an advantage it is probably won. But we listened carefully and decided from the outset that Pravum's would have fairness 'baked in'. Once again, however there is a very upset section of the community, the support team feels drained and certain folk are re-posting some of the more controversial posts on external sites. So it doesn't feel like a win from over here at the moment.



    I think implicit in sandbox is the opportunity for catastrophe in organised events. Again a team pushed against then rules which was not spotted, remember that we are disgustingly busy when these events are happening we were moving 30 sets of armour... Weapons, regs and the rest of it, trying to scan everyone to avoid any cheating (you know who you are) as well as deal with the normal tickets, that always seem to spike during an event. 



    So whilst we will (I will) again listen carefully to the feedback I would like to make a few points and caution some of the more vociferous posts that I've seen. 



    Remember that we write these events for YOU, not us, not for SV, the support team made up mainly of volunteers give up their free time to run these for you. 

    Remember that when you rage-post people from outside our community, some of them with nothing but hate for MO sieze upon this in a somewhat feeble attempt to prove bias (which I hope given the level of rage with the support team by a certain guild is seen now as even more ridiculous than it was before). 

    Remember that we ran a focus group meeting on this event and whilst we didn't want spoilers it was also green lit by that team. 



    So, again we will go away and review what went wrong and what SV can do to help us with some more mechanics around events. I agreed with the decision to port out the winner, we had effectively gibbed the teams (deeply ironic in that we were looking to drive fairness in) so it seemed at least fair that they were not mass-ganked the moment they stepped outside the walls of the arena. Shinzon is right, we could have just said, be prepared to move your loot but I do wonder how that would have worked out. What's the point in trying to run a 'fair' event if the most powerful guild is just waiting outside to take any prize, now or in the future. Yes, yes sandbox and all but if we have taken all their kit off of them what's the suggested fix? To those of you that said well just log off, that's not a great idea as we only port out of the Arena during an event, so it's at least possible if they logged in a week later they would have been refused a port out.



    Try to realise the sheer effort that goes Into these events, the weeks of planning, building, publicising and all the rest of it, done by a mainly volunteer team. 



    We will continue to try and learn to make the next event better but this level of rage is really discouraging 



    If we ever port winners home again we will pre-announce it, that was my mistake for not doing that and I apologise, something I seem to have to do a lot after one of my events, 



    Thanks again to everyone who strayed within the rules I have had many messages of thanks for a fun event and support and indeed I thank those of you that have been supporting us on external sites. 



    I think that on balance, overall there is a net gain from running these, even if it frequently feels like that's not the case. 



    The very next event, I will be seeking written sign-off from as broad a section of the community as I can, let's see how that runs. 



    Thanks again all!


    __________________


    When will anyone from SV learn especially you Theia.  If the game is good it does not matter what people say on some crappy MMO website.  I love it tho.  Please guys don't post bad stuff about the game we don't want other people talking about it.  We may only have 150 people playing instead of the 200.

     

    And thiea I seriously do not think that SV is biased for any guild (except maybe for AI) I just think you guys just do not know what you are doing.  In no other event have you given out anything near the reward you did of this one.  And the BOSS just stood there and did nothing yet you still gave the same reward.  No one thought "hmm the boss is bugged should we still give out 7k gold in resources plus the shield that can be sold for a ton???  You know on the spot non monkey thinking. LULZZZZ.  I do not know if you are new or what SV has never done a good pvp event. 

  • kakasakikakasaki Member UncommonPosts: 1,205

    So  sad. Thank you darth for providing continuing proof of the unprfessional conduct of SV employees.

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • ToferioToferio Member UncommonPosts: 1,411

    I call BS on that focus group gave green light on teleporting winners to safety. Funny how Theia is again laying low on these forums now that we've seen second event being poorly planned.

    I also find it funny how Theia is arguing that a poorly made event is better than no event at all.. yeah, sure, but if you resort to using such an argument, the game's a lost case. You are defending poorly made rules and try to patch them, instead of making new ones from scratch which would support team gameplay.

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,698

    Originally posted by darthturtle1



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    ..... 



    So the whole team put huge and lengthy effort into pre-staging kit,weapons etc so that we could drive fairness into an event that was after all for a unique weapon.


     


    .....


    Try to realise the sheer effort that goes Into these events, the weeks of planning, building, publicising and all the rest of it, done by a mainly volunteer team. 


     


    .....



    We will continue to try and learn to make the next event better but this level of rage is really discouraging 




     

     

    So.. it was a huge effort for the entore team to stage an MMO event for 30 people...

    Wow.. imagine if it was like a real MMO and had hundreds or thousands of participants.

     

     

    Funny part is that I didn't even see an apology in there.  Unless I missed it.  All I saw was the typical excuse making about how much work it was for such a small team, how it was a thankless job, and shame on those who complained about it.

     

    Here's some free advice:  Instead of spending "weeks of planning, building, pblicizing and all the rest" for 30 players.. maybe spend that time in a more productive way.  Also, when you screw up yet again, don't blame your customers for being upset.

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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