But I dont know if there will be any good UO sandbox games come out anytime in the next decade, but one can hope. There are several not quite done, or not so good games out there to pass the time. If only they would just go F2P so they would be worth the money.
Richard Garriot (Lord British of Brittania & creator of Ultima Online) is working on a "spiritual successor" to UO.
He has some pretty "forward thinking" ideas about implementation. But otherwise wants to create a game that trys to build off what UO was. He gave a pretty interesting interview about how game development approached a fork in the road and decided to go down the themepark route. The fact that he can recognize the distinction between the two paths is promising to me in that he understands what once made MMORPGs different than other generes, and that hopefully he can replicate it.
He reported that he had some "casual" talks with EA to work with the UO IP on his new Ultimate RPG project....but EA denies any conversations have happend. Even if EA doesn't let him use the UO IP, he will essentially create the same game but with different names for cities, etc.
Sounds a bit like a "browser-based UO for Facebook and mobile phones..." ?
Garriot did great things with UO, but his track record since then has been unremarkable. I will keep an open mind, perhaps he will surprise us again.
But I dont know if there will be any good UO sandbox games come out anytime in the next decade, but one can hope. There are several not quite done, or not so good games out there to pass the time. If only they would just go F2P so they would be worth the money.
Richard Garriot (Lord British of Brittania & creator of Ultima Online) is working on a "spiritual successor" to UO.
He has some pretty "forward thinking" ideas about implementation. But otherwise wants to create a game that trys to build off what UO was. He gave a pretty interesting interview about how game development approached a fork in the road and decided to go down the themepark route. The fact that he can recognize the distinction between the two paths is promising to me in that he understands what once made MMORPGs different than other generes, and that hopefully he can replicate it.
He reported that he had some "casual" talks with EA to work with the UO IP on his new Ultimate RPG project....but EA denies any conversations have happend. Even if EA doesn't let him use the UO IP, he will essentially create the same game but with different names for cities, etc.
Sounds a bit like a "browser-based UO for Facebook and mobile phones..." ?
Garriot did great things with UO, but his track record since then has been unremarkable. I will keep an open mind, perhaps he will surprise us again.
Agreed...I'm sceptical as well....but moresoe on the payment method. I hope he respects the sancitiy of competion in MMORPGs and doesn't implement a Pay 2 Win model in the name of the almighty buck.
He had his hand in the development of Lineage 2, and you can see some hints of UO sprinkled around, but otherwise suffered from a lot of problems. His Tabula Rasa project was a huge fail as well.
But as venture capitalists go, not all investments and ideas pan out. But as venture capitalists go, they get back on the horse and try something else out, so here's to hoping!
In terms of it being browser based & portable to mobile platforms....I'm skeptical too, but the technology in what we can do with browsers has advanced substantially over the years.
Also.....when my friend first showed me Ultima Online (during a time I was playing my 3D games on Playstation), I laughed when I saw the graphics. I thought....WHY THE HELL would i play a game that looks like it came straight out of my SNES? And then I played it.....and was hooked! Don't knock it till you try it I guess. lol
But I dont know if there will be any good UO sandbox games come out anytime in the next decade, but one can hope. There are several not quite done, or not so good games out there to pass the time. If only they would just go F2P so they would be worth the money.
Richard Garriot (Lord British of Brittania & creator of Ultima Online) is working on a "spiritual successor" to UO.
He has some pretty "forward thinking" ideas about implementation. But otherwise wants to create a game that trys to build off what UO was. He gave a pretty interesting interview about how game development approached a fork in the road and decided to go down the themepark route. The fact that he can recognize the distinction between the two paths is promising to me in that he understands what once made MMORPGs different than other generes, and that hopefully he can replicate it.
He reported that he had some "casual" talks with EA to work with the UO IP on his new Ultimate RPG project....but EA denies any conversations have happend. Even if EA doesn't let him use the UO IP, he will essentially create the same game but with different names for cities, etc.
I don't think he has it anymore. U9 was a disaster. Tabula Rasa was a diaster. This ultimate-rpg thing .. has nothing but a page of RG rambling with lines like:
Richard Garriot is an essental ingredient in the Ultimate Ultima!
Lots of big talk and there is no game info, nor a screen shot.
Richard Garriott is an esRsential ingredient in the Ultimate Ultima!
If you bought the game and hate it. You have supported the game and games like it. So comapnies keep making them. If the majority of people did their reseach you would'nt line the pockets of developers that make these over simplified themeparks.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
If you bought the game and hate it. You have supported the game and games like it. So comapnies keep making them. If the majority of people did their reseach you would'nt line the pockets of developers that make these over simplified themeparks.
I did.
I unsub EQ (back many years ago) because it was too grindy and requires too much time investment. It is simply not fun.
WOW is much better, more fun and solves a lot of EQ's problem so I am subbing it. I did my research on Diablo 3 and even talked to a friend who beta it, and decided to sub a year of WOW so i can get D3 for free.
All in the name of research, and voting with my wallet.
Originally posted by nariusseldon Originally posted by toddze You speak with your wallet. If you bought the game and hate it. You have supported the game and games like it. So comapnies keep making them. If the majority of people did their reseach you would'nt line the pockets of developers that make these over simplified themeparks.
I did. I unsub EQ (back many years ago) because it was too grindy and requires too much time investment. It is simply not fun. WOW is much better, more fun and solves a lot of EQ's problem so I am subbing it. I did my research on Diablo 3 and even talked to a friend who beta it, and decided to sub a year of WOW so i can get D3 for free. All in the name of research, and voting with my wallet.
Repeat this a lot and you have the current mmorpg market. People will buy and play what they like to play. It's a silly assumption that if most of the people did their research, we would see a return to Ultima Online and/or Everquest. The market left those games because people did the best research possible - they played the games and then decided to play something else.
I can not remember winning or losing a single debate on the internet.
I think statements like this thread's title makes people sound like old farts. "Will music come back to the glory days of the 60s" "Movies aren't the same anymore as they were in the past".
yep!
All you can really say to a question like this is, depends on what you mean by "return"?
In 2005, Ford redesigned the Mustang GT to have alot of the same style queues as the late 60's ones had. But they DIDn'T go back to manual steering, drum brakes, carburated engines, 4 on the floor, etc...
Usually when I hear someone pining for the "good ol' days", it's usually accompanied by a distaste for quick travel, auction houses, quest dominated advancement, etc. To me, these things ARE the power steering, all disc brakes, full climate control features of the modern age.
To me, the way to go back to the "good ol' days" the way artists and creators generally do, is to grab that basic gameplay and polish it up, make it new again, and add the modern convenience features available, today.
And something tells me, most of those folks calling for a "return" would not agree with that at all.
1. The leveling experience is unchallenging. Weak death penalties and easy leveling make for a boring game. It wouldn't be so bad if the death penalties were stricter, or if the leveling were more difficult, but neither is the case with these newer MMORPGs. I completely disagree, the weak death penalities is one of the reason why SWTOR is fun. If I die, I can go back to having fun. Running back to the enemies just because I died is not fun. If Leveling is more difficult, it would be a lot more boring.
2. Linear zone design. I didn't have this problem in WoW, but in SWTOR, the zone designs are terrible. It feels like you're stuck on a train of boredom going to hell. I disagree, the problem with open world design is that I don't know where to start. Combine no linear zone design with harsh death penalties, I don't think I want to explore. The trouble of losing everything I achieve will make me quit the game. I don't mind if there is no forced linear design, as long as there is something I can track from, I am okay with it.
3. Focus on canned PVP. I enjoy community-driven spontaneous World PVP as opposed to being teleported to some arena and being told to capture a flag. Nuff said. By the way, there is practically no World PVP going on in SWTOR. I don't really care if world pvp is a seperate arena but if it is PvP on a PvE world, it will be a huge problem. I don't want to be ganked all the time because other group of people were there.
4. Nothing to do but grind quests, level up your crafting, and grind "Battlegrounds" and "Dungeons." I can't believe there were MMORPGs released in 2011 where all you can do is the aforementioned. I agree, except P2P MMORPG needs to have grind otherwise players will cancel subscription because there is nothing else to do.
5. Lack of character customization. Not many choices for faces, hair, etc.; and few species/race options--or the differences between species/race options are purely aesthetic (like in SWTOR). I agree, except for things like these, it would be a goldmine for the game company to sell.
Comments
Sounds a bit like a "browser-based UO for Facebook and mobile phones..." ?
Garriot did great things with UO, but his track record since then has been unremarkable. I will keep an open mind, perhaps he will surprise us again.
Agreed...I'm sceptical as well....but moresoe on the payment method. I hope he respects the sancitiy of competion in MMORPGs and doesn't implement a Pay 2 Win model in the name of the almighty buck.
He had his hand in the development of Lineage 2, and you can see some hints of UO sprinkled around, but otherwise suffered from a lot of problems. His Tabula Rasa project was a huge fail as well.
But as venture capitalists go, not all investments and ideas pan out. But as venture capitalists go, they get back on the horse and try something else out, so here's to hoping!
In terms of it being browser based & portable to mobile platforms....I'm skeptical too, but the technology in what we can do with browsers has advanced substantially over the years.
Also.....when my friend first showed me Ultima Online (during a time I was playing my 3D games on Playstation), I laughed when I saw the graphics. I thought....WHY THE HELL would i play a game that looks like it came straight out of my SNES? And then I played it.....and was hooked! Don't knock it till you try it I guess. lol
I don't think he has it anymore. U9 was a disaster. Tabula Rasa was a diaster. This ultimate-rpg thing .. has nothing but a page of RG rambling with lines like:
Richard Garriot is an essental ingredient in the Ultimate Ultima!
Lots of big talk and there is no game info, nor a screen shot.
Richard Garriott is an esRsential ingredient in the Ultimate Ultima!
You speak with your wallet.
If you bought the game and hate it. You have supported the game and games like it. So comapnies keep making them. If the majority of people did their reseach you would'nt line the pockets of developers that make these over simplified themeparks.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
I did.
I unsub EQ (back many years ago) because it was too grindy and requires too much time investment. It is simply not fun.
WOW is much better, more fun and solves a lot of EQ's problem so I am subbing it. I did my research on Diablo 3 and even talked to a friend who beta it, and decided to sub a year of WOW so i can get D3 for free.
All in the name of research, and voting with my wallet.
I unsub EQ (back many years ago) because it was too grindy and requires too much time investment. It is simply not fun.
WOW is much better, more fun and solves a lot of EQ's problem so I am subbing it. I did my research on Diablo 3 and even talked to a friend who beta it, and decided to sub a year of WOW so i can get D3 for free.
All in the name of research, and voting with my wallet.
Repeat this a lot and you have the current mmorpg market. People will buy and play what they like to play. It's a silly assumption that if most of the people did their research, we would see a return to Ultima Online and/or Everquest. The market left those games because people did the best research possible - they played the games and then decided to play something else.
I can not remember winning or losing a single debate on the internet.
yep!
All you can really say to a question like this is, depends on what you mean by "return"?
In 2005, Ford redesigned the Mustang GT to have alot of the same style queues as the late 60's ones had. But they DIDn'T go back to manual steering, drum brakes, carburated engines, 4 on the floor, etc...
Usually when I hear someone pining for the "good ol' days", it's usually accompanied by a distaste for quick travel, auction houses, quest dominated advancement, etc. To me, these things ARE the power steering, all disc brakes, full climate control features of the modern age.
To me, the way to go back to the "good ol' days" the way artists and creators generally do, is to grab that basic gameplay and polish it up, make it new again, and add the modern convenience features available, today.
And something tells me, most of those folks calling for a "return" would not agree with that at all.