Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MMORPG's, where are they?

I'm pretty sure that for the most of us, a MMORPG is not just a game, it's more like a second home where we like to spent most of our free time with. It's nothing like a normal multiplayer game, it's far more different. That's why "normal" games don't require a montly fee and (most) MMORPG's do, they should be bigger with more players in the game world. And because it feels as a home for us we don't mind paying the rent for it, as long as it lives up to our expectations. But what do we, as MMO gamer, expect in a MMORPG? That's the question the developers should ask themselves, right?



Almost every MMO gamer knows that MMORPG stands for "Massive Multiplayer Online Role-Playing Game". With just knowing that, we already expect something "Massive" from it, and since it's the first word in the abbreviation, we expect them, the developer, to take that as a priority when they start to create one! And not the way most of the recent developers seem to do, they only think massive $$. That's the problem nowdays. The're all blinded by $$ marks for their eyes.



It's time they start to look back in the days where the MMORPG's were MMORPG's. Where we had freedom, where we felt to be part of the world, where we had something to fight for, where we could explore without loading screens, where we took part in a battle with hundreds of players, where we needed to group to progress, where we felt we were the character and where the developers themselves were part of the community. It's a shame it's nothing like this anymore. I miss those good old days... I really do.



They should once again think as gamer to make something for the gamer. So we, those that wander

for to long now, finaly can find our home...

 

What do you think about the path the recent MMORPG's take nowdays?

Sign In or Register to comment.