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Hey folks!
I know there has been a lot of discussion about Kingdoms of Amalur: Reckoning in other Threads (and I read Previews as well), but it seems I am the only one who is bothered by the fact that YOU CAN'T DIE.
Every time I die I just simply click on "revive" and I stand up again. The enemies don't even regenerate their health - no, you just stand up and keep on fighting. That takes the whole challenge out!
I didn't even notice a loss of experience or money in case of death. No, you just stand up and fight again like nothing happened.
Does anyone know if this is demo-only? This is the only major reason I didn't buy Fable 2 and Fable 3.
Comments
Huh? Really?
Havent experienced this cause I never died game was so easy. (at least with class / build I played).
This sucks hard. Well that kind of thing would bug me very very much.
Well big turn off for me.
I couldn't find any Previews dealing with that!
I just hope there will be mods for that, because the game itself is really nice!
Wait, are you talking about the demo?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Yes!
Is the death-system different from the retail version? That's what I wanted to know.
****SPOILER ALERT*****
Hmm interesting, i never noticed this as i never died during the demo, with all the health potions and the obvious ease you would expext at the starting levels. Did you die inside or outside the Well of Souls? cause id guess that entire level would be considered a tutorial and they probably removed perma death. Though this could also be a nod to the story where you are basically brought back from the dead at the start so how could you possibly die again?
*****END SPOILER*******
Guess they are mirroring the new Prince of Persia where you just can't die and you're basically taking part in an interactive story. Something you will also see in other games like Modern Warfare where the cinematic experience > realism (endless enemies)
Though i would still give this game a try (my gripes are mostly with the camera) as it has a story penned by Salvatore and his Dark Elf Trilogy is one of my all time favs.
Dungeon Siege 3's demo has the same thing: when you die, you revive back in place. This is because it did not allow saves in the demo. On release, this was removed (you had to reload).
However, the DS3 demo actually explained this. I'm assuming they have the same setup for the KoA demo (as it also does not allow any saves). However, I do not think KoA actually made mention of it?
I'd wait until release and see if it is true or not.
Eh, when has death really ever been an issue in these types of single player games? As long as you make sure to use your save in Skyrim, it's even less of an inconvenience than in KoA. Honestly having it actually make sense within the lore is kind of a plus. The game still blows, but not because of this.
Interesting. I remember reading an article somewhere from gamasutra about 'Saves'. One of the topics tackled by the article is about people using Saves too much in games like Skyrim because of bad decisions--which he questions whether is it better not to have saves (thus just reviving) or continue with the gameplay and immersion but face the continuous saves and loads.
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Now this I didn't know about, because the demo was so dern simple. Just another reason not to waste my money on this garbage!
When will developers stop treating everyone like children that can't think for themselves and give us games with better challenges and penalties...le sigh
Uhm... jumped the gun quite a bit there. We're talking about a demo, not the full version. Its highly doubtful they'll be letting people self rez in place when they die when the full version releases.
I would be amazed if players couldn't save their games at any point or if there weren't frequent saves though. It's not like they're trying to recreate Demon Souls here.
I can not remember winning or losing a single debate on the internet.
Since there are no saves in the demo my guess is that you just "revive".
doing a search I found a board where they some people indicated that the revive was just for the demo and that in an IGN review this was found:
lordcooler2829 asks... What is the AI like? From what I have seen it does not look very difficult in the battles.
Colin answers... As the game eases you into combat (especially during the linear introductory dungeon), the AI feels a little static and unintelligent. But it quickly becomes apparent as you start to wander around the Faelands that that's simply not true. The arcadey feel of Reckoning's combat gives you plenty of control, and you're going to have to use all of the tools in your arsenal to stay alive as enemies become stronger, more powerful and, above all else, smarter. All I can say is save often and keep auto-saves on, because difficult enemies are common (as are blade fodder, admittedly).
http://ps3.ign.com/articles/121/1216517p3.html
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And honestly how many times do games in their demo form drastically change...hardly ever! At most there are small perfomance updates and bug fixes, but in general a demo represents what the final version will be like.
There have never been miracle patches that will suddenly make everything for the better or harder. Its just wishful thinking. Besides, even if this instant ressurection is removed, there are far too many other glaring and blatant rip-off issues that have already told me its not worth it!
If you had done some looking around on the main website on there forums you would have seen that Auto Rez is ONLY in for the demo..
Again, you're jumping the gun.
1) All settings were locked for the demo, graphics, difficulty.. no savegames, a timer on how long you can play.
2) If you've ever tried dying in the KOA demo, theres no reloading, nothing, you just pop right back up... it will not be like that in the live game, as stated by Sovrath above, you will find difficulty, you will die, you will not just die and get to pop back up.
3) Others have already commented that this is a mechanic in games that do not have a save-state for the demo.
Things obviously aren't going to be drastically different... but its obvious there will be differences.
They have actually said on there forums Curt esepcially that the demo was cut and chopped out of the game about 3-4 months ago and thats where alot of the bugs people are seeing are coming from.But hey why would I belueve the CEO of the company and not random ppl online.
Because everything a CEO / Producer / Director / Developer / ETC of a company says is honest and exactly how it will be ~ take Peter Molyneux for example.
ok guys, the game requires saves and it gets hard. see quote above.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I just don't know why people are so deadset on hating everything to the point of paranoia. We don't care if you're going to play, but you've already made 2 very shady claims.
In summary:
The game is childish or for children because you can't die.
CEOs, Producers, Directors, Developers, all lie, proven by Peter Molyneux.
Both of which are sensationalism to say the least.
This is a BS claim, the only difference between the new PoP and anything else of the same is you dont have to run all teh way back to where you died to try it again, all it did was make the game much more enjoyable by not wasting your time.
Absolutely no different than alowwinf saves whenever you want or having quicksaves.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.