If you like Biowrae games then you could like SWToR. If you have to have an open world non-linear game then this really won't satisfy that.
this is not to say you couldn't just go exploring and grinding but why? You are not going to get what you are looking for by doing that in this game. Unless of course you don't mind just grinding and not doing much anything else. I mean, you can't build a house or found a city or take advantage of pug's for grinding parties as most people who sign on to SWToR are more interested in the IP and how Bioware has created the stories.
Personally, I"m having a blast but I tend to have very wide tastes. But I would never recommend a game that is just not for them.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
On a related note, could TOR be considered the most instanced mmo ever? The "open world" zones and capital cities are instanced, you have instanced pve and pvp, countless "story areas" that are instances, and a single player space shooter.
Well at one time that title was called EQ2, but TOR has it beat by a long shot.
there are a lot of MMOs that use more instancing then TOR (if by instancing you mean loading screens) Worlds in TOR are simular to WoW in openness.
On a related note, could TOR be considered the most instanced mmo ever? The "open world" zones and capital cities are instanced, you have instanced pve and pvp, countless "story areas" that are instances, and a single player space shooter.
Ok, if you are going to put this BS out there, CoH had it back in 2004.
What is BS about my question? Everything I listed in my post is 100% accurate. Why u mad brah??
I never played CoH. But if CoH is heavily instanced and TOR is the same way, then by definition I guess TOR would have to be among the most instanced mmos ever simply because of its size.
On a related note, could TOR be considered the most instanced mmo ever? The "open world" zones and capital cities are instanced, you have instanced pve and pvp, countless "story areas" that are instances, and a single player space shooter.
Well at one time that title was called EQ2, but TOR has it beat by a long shot.
there are a lot of MMOs that use more instancing then TOR (if by instancing you mean loading screens) Worlds in TOR are simular to WoW in openness.
LOL - NAME THEM
Of the MMOs I have experiance with GW1 and EvE used instancing often. So thats three including EQ2 that used them a lot. WoW too actually used them in the form of tunnels from one zone to another and EvE with the whole hyperspace thing. COX used them too.
On a related note, could TOR be considered the most instanced mmo ever? The "open world" zones and capital cities are instanced, you have instanced pve and pvp, countless "story areas" that are instances, and a single player space shooter.
Well at one time that title was called EQ2, but TOR has it beat by a long shot.
there are a lot of MMOs that use more instancing then TOR (if by instancing you mean loading screens) Worlds in TOR are simular to WoW in openness.
LOL - NAME THEM
Of the MMOs I have experiance with GW1 and EvE used instancing often. So thats three including EQ2 that used them a lot. WoW too actually used them in the form of tunnels from one zone to another and EvE with the whole hyperspace thing. COX used them too.
LOL EVE is more instanced than SWTOR?!?!?! what the hell
I'm no WOW fan but wow is considerably more open world than SWTOR, ditto COX
GW1 hmm yeah fair point, but GW1 isn't a MMO its CORPG, it doesn't charge you like a MMO either
I love non-linear gameplay. I can handle instances here and there but I prefer public zones the danger of PvP. Do you think I might enjoy SWTOR? Or is it too scripted?
Thanks for your opinion!
Chris
No, I don´t think you would. TOR is good on doing what it does but open world just ain´t one of those things.
No game is perfect for everyone. Of course you could always try it anyways, you might enjoy the gameplay it actually offers but don´t bet any money on it.
LOL EVE is more instanced than SWTOR?!?!?! what the hell
I'm no WOW fan but wow is considerably more open world than SWTOR, ditto COX
GW1 hmm yeah fair point, but GW1 isn't a MMO its CORPG, it doesn't charge you like a MMO either
Yes everytime you want to go to another galaxy there is a little loading that goes on in the form of hyperspace.
Keep in mind each planet zone in swtor is about the size of your aveage WoW zone, COX had just as much, I had to go fight people in buildings plenty of time and definently remember loading screens.
GW1 is as much an MMO as DDO, regardless of what Anet says people still treat it as one.
I know you hate KOTOR a lot but say something like that make you look bad. 95% of the missions in COX are in private instances.. even more now. For every instance you get a loading screen that mean you will be seeing a loading screen in CoX every 10-15 min.
Are you mad?
Helping I will add Champions online, star trek, DC universe, to that list of games with more instancing that KOTOR.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I love non-linear gameplay. I can handle instances here and there but I prefer public zones the danger of PvP. Do you think I might enjoy SWTOR? Or is it too scripted?
Thanks for your opinion!
Chris
Like you I prefer non linear gameplay but I am enjoying SWTOR as I also like star wars a lot and its nice playing around in the lore a bit.
I might get flamed for this but SWTOR feels more like a open world PS3 game. It has the illusion of being open and free roaming but really its like going through a sausage machine. No point going off track unless you are a pixel whore and want to check out every piece of art.
In saying that I can't work out why they don't promote exploration. There are dozens of places with multiple rooms etc. Unfortunatey its becomes quite apparent 99% of the time that there is no point visiting them. I would hope they would promote and reward people who go off path.
On a related note, could TOR be considered the most instanced mmo ever? The "open world" zones and capital cities are instanced, you have instanced pve and pvp, countless "story areas" that are instances, and a single player space shooter.
Well at one time that title was called EQ2, but TOR has it beat by a long shot.
there are a lot of MMOs that use more instancing then TOR (if by instancing you mean loading screens) Worlds in TOR are simular to WoW in openness.
LOL - NAME THEM
Of the MMOs I have experiance with GW1 and EvE used instancing often. So thats three including EQ2 that used them a lot. WoW too actually used them in the form of tunnels from one zone to another and EvE with the whole hyperspace thing. COX used them too.
LOL EVE is more instanced than SWTOR?!?!?! what the hell
I'm no WOW fan but wow is considerably more open world than SWTOR, ditto COX
GW1 hmm yeah fair point, but GW1 isn't a MMO its CORPG, it doesn't charge you like a MMO either
EVE is massively instanced but they are very clever and hide it in the form of a jumpgate. SciFi games are a lot easier to hide loading screens. Don't forget that every station and sector is an instance.
Originally posted by cmorris975 I love non-linear gameplay. I can handle instances here and there but I prefer public zones the danger of PvP. Do you think I might enjoy SWTOR? Or is it too scripted? Thanks for your opinion! Chris
The fact you are asking this question makes you smarter than most of the whiners on this board
EVE is massively instanced but they are very clever and hide it in the form of a jumpgate. SciFi games are a lot easier to hide loading screens. Don't forget that every station and sector is an instance.
BTW I am a big EVE fan.
Is that really an instance? I would consider those zones.
I always think of instances as private areas for you or your party and that's about it. Now, there might be several "instances" of a zone (eq2) but I think when people talk about instances they are talking about the world in GW or SWToR's storied zones or Raid Bosses for some of the more modern games where your raid is the only group in the instance.
It seems to me EVE just uses zones.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
EVE is massively instanced but they are very clever and hide it in the form of a jumpgate. SciFi games are a lot easier to hide loading screens. Don't forget that every station and sector is an instance.
BTW I am a big EVE fan.
Is that really an instance? I would consider those zones.
I always think of instances as private areas for you or your party and that's about it. Now, there might be several "instances" of a zone (eq2) but I think when people talk about instances they are talking about the world in GW or SWToR's storied zones or Raid Bosses for some of the more modern games where your raid is the only group in the instance.
It seems to me EVE just uses zones.
Basically this, a zone is a piece of land. An instance is a copy of that piece of land.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
EVE is massively instanced but they are very clever and hide it in the form of a jumpgate. SciFi games are a lot easier to hide loading screens. Don't forget that every station and sector is an instance.
BTW I am a big EVE fan.
Is that really an instance? I would consider those zones.
I always think of instances as private areas for you or your party and that's about it. Now, there might be several "instances" of a zone (eq2) but I think when people talk about instances they are talking about the world in GW or SWToR's storied zones or Raid Bosses for some of the more modern games where your raid is the only group in the instance.
It seems to me EVE just uses zones.
Basically this, a zone is a piece of land. An instance is a copy of that piece of land.
Is it really fair to compare SWTOR instances due to their size to say GW1 or DDO? Especially given the size of the worlds when compared to the pockets of instances.
EVE is massively instanced but they are very clever and hide it in the form of a jumpgate. SciFi games are a lot easier to hide loading screens. Don't forget that every station and sector is an instance.
BTW I am a big EVE fan.
Is that really an instance? I would consider those zones.
I always think of instances as private areas for you or your party and that's about it. Now, there might be several "instances" of a zone (eq2) but I think when people talk about instances they are talking about the world in GW or SWToR's storied zones or Raid Bosses for some of the more modern games where your raid is the only group in the instance.
It seems to me EVE just uses zones.
Good point, I stand corrected. You are right, there are no areas that you are limited to which people can't access at the same time.
I'm level 49 and half way to get to 50. I can't even force myself to run anymore quests or even queue up for the instance PvP. Cuz I know I'd just have to queue up for more PvP to collect the armor sets etc. etc.
If you go in expecting wow or a sandbox you will be dissappointed.
PLay progresses from planet to planet. Each planet has a story which will unfold as you progress through the planet. This necessarily has to be done in order to tell you the story. Landscapes have been created and crafted around the story not by some fractal generator. This leads to some stunning landscapes but not the same as lotro or wow. If you want to level by mindless grinding 65,340,285 boars then you really wont enjoy this game
You can get to nearly everywhere you can see but this is not open world and has limits. Natural boundaries happen to stop you straying off the known world such as cliffs and mountains.
As you move from planet to planet so you progress from one story to another story. Intertwining all this is your personal story and journey.
If you can sit back and relax and enjoy the tale you will have a good time. If you have someone to level with and can argue about decisions you have to make it will make it even better.. (I play with my wife.. she goes for good choices I go for darkside choices.. we aregue about who is right and why just for fun.)
I love non-linear gameplay. I can handle instances here and there but I prefer public zones the danger of PvP. Do you think I might enjoy SWTOR? Or is it too scripted?
Thanks for your opinion!
Chris
Considering that the only required questing in this game comes in the form of your story quests, there is a very good chance you will like this game. Just start up on a PvP server instead of a PvE. This game gives you experience for exploring, PvP, the Space Combat and the questing.
"If half of what you tell me is a lie, how can I believe any of it?"
Endgames through the eyes of a casual player is not much thrilling. All you have to do is daillies (which i abhore) so you get enough marks to buy the next gear tier. I loved the story on both my chars (trooper and sith warr) but i dont know if i can accept the shallow end game.
I love non-linear gameplay. I can handle instances here and there but I prefer public zones the danger of PvP. Do you think I might enjoy SWTOR? Or is it too scripted?
Thanks for your opinion!
Chris
Don't waste your money.
This game is fun for a month then you will get bored.
Definetly is not a game for people who love non-linear MMO.
Swtor is as linear as you can get, there is no open world PvP, and the instanced PvP sucks.
I love non-linear gameplay. I can handle instances here and there but I prefer public zones the danger of PvP. Do you think I might enjoy SWTOR? Or is it too scripted?
Thanks for your opinion!
Chris
I would also say that this would not be a game for you.
You'd really have to be willing to play it for what it is, and it's not built around anything but their story. This is not a game in which you carve out your own story, it's a game in which you absolutely play through their story.
The game world is entirely designed around facilitaing basic quests, not freeform gameplay and exploration. Skipping the story elements would also leave you at a sever disadvantage as you'd have no companions, no ship and wouldn't be able to craft in any reasonable manner. Character progression is entirely scripted in this way.
Unless you're interested in playing their pre-canned story, I would suggest almost any other game instead as there's really no room to take any other path. Going against the grain on this one would really just be an exercise in futility.
Comments
no.
If you like Biowrae games then you could like SWToR. If you have to have an open world non-linear game then this really won't satisfy that.
this is not to say you couldn't just go exploring and grinding but why? You are not going to get what you are looking for by doing that in this game. Unless of course you don't mind just grinding and not doing much anything else. I mean, you can't build a house or found a city or take advantage of pug's for grinding parties as most people who sign on to SWToR are more interested in the IP and how Bioware has created the stories.
Personally, I"m having a blast but I tend to have very wide tastes. But I would never recommend a game that is just not for them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You already knew the answer before posting I suspect.
LOL - NAME THEM
no
What is BS about my question? Everything I listed in my post is 100% accurate. Why u mad brah??
I never played CoH. But if CoH is heavily instanced and TOR is the same way, then by definition I guess TOR would have to be among the most instanced mmos ever simply because of its size.
Of the MMOs I have experiance with GW1 and EvE used instancing often. So thats three including EQ2 that used them a lot. WoW too actually used them in the form of tunnels from one zone to another and EvE with the whole hyperspace thing. COX used them too.
I don't care about innovation I care about fun.
LOL EVE is more instanced than SWTOR?!?!?! what the hell
I'm no WOW fan but wow is considerably more open world than SWTOR, ditto COX
GW1 hmm yeah fair point, but GW1 isn't a MMO its CORPG, it doesn't charge you like a MMO either
No, I don´t think you would. TOR is good on doing what it does but open world just ain´t one of those things.
No game is perfect for everyone. Of course you could always try it anyways, you might enjoy the gameplay it actually offers but don´t bet any money on it.
Quests really is the core of the game.
Yes everytime you want to go to another galaxy there is a little loading that goes on in the form of hyperspace.
Keep in mind each planet zone in swtor is about the size of your aveage WoW zone, COX had just as much, I had to go fight people in buildings plenty of time and definently remember loading screens.
GW1 is as much an MMO as DDO, regardless of what Anet says people still treat it as one.
I don't care about innovation I care about fun.
I know you hate KOTOR a lot but say something like that make you look bad. 95% of the missions in COX are in private instances.. even more now. For every instance you get a loading screen that mean you will be seeing a loading screen in CoX every 10-15 min.
Are you mad?
Helping I will add Champions online, star trek, DC universe, to that list of games with more instancing that KOTOR.
Nope. Not the game you're looking for.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Like you I prefer non linear gameplay but I am enjoying SWTOR as I also like star wars a lot and its nice playing around in the lore a bit.
I might get flamed for this but SWTOR feels more like a open world PS3 game. It has the illusion of being open and free roaming but really its like going through a sausage machine. No point going off track unless you are a pixel whore and want to check out every piece of art.
In saying that I can't work out why they don't promote exploration. There are dozens of places with multiple rooms etc. Unfortunatey its becomes quite apparent 99% of the time that there is no point visiting them. I would hope they would promote and reward people who go off path.
EVE is massively instanced but they are very clever and hide it in the form of a jumpgate. SciFi games are a lot easier to hide loading screens. Don't forget that every station and sector is an instance.
BTW I am a big EVE fan.
The fact you are asking this question makes you smarter than most of the whiners on this board
Is that really an instance? I would consider those zones.
I always think of instances as private areas for you or your party and that's about it. Now, there might be several "instances" of a zone (eq2) but I think when people talk about instances they are talking about the world in GW or SWToR's storied zones or Raid Bosses for some of the more modern games where your raid is the only group in the instance.
It seems to me EVE just uses zones.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Basically this, a zone is a piece of land. An instance is a copy of that piece of land.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Is it really fair to compare SWTOR instances due to their size to say GW1 or DDO? Especially given the size of the worlds when compared to the pockets of instances.
I don't care about innovation I care about fun.
Good point, I stand corrected. You are right, there are no areas that you are limited to which people can't access at the same time.
SWTOR is the most quest driven mmo to date.
I'm level 49 and half way to get to 50. I can't even force myself to run anymore quests or even queue up for the instance PvP. Cuz I know I'd just have to queue up for more PvP to collect the armor sets etc. etc.
If you go in expecting wow or a sandbox you will be dissappointed.
PLay progresses from planet to planet. Each planet has a story which will unfold as you progress through the planet. This necessarily has to be done in order to tell you the story. Landscapes have been created and crafted around the story not by some fractal generator. This leads to some stunning landscapes but not the same as lotro or wow. If you want to level by mindless grinding 65,340,285 boars then you really wont enjoy this game
You can get to nearly everywhere you can see but this is not open world and has limits. Natural boundaries happen to stop you straying off the known world such as cliffs and mountains.
As you move from planet to planet so you progress from one story to another story. Intertwining all this is your personal story and journey.
If you can sit back and relax and enjoy the tale you will have a good time. If you have someone to level with and can argue about decisions you have to make it will make it even better.. (I play with my wife.. she goes for good choices I go for darkside choices.. we aregue about who is right and why just for fun.)
Considering that the only required questing in this game comes in the form of your story quests, there is a very good chance you will like this game. Just start up on a PvP server instead of a PvE. This game gives you experience for exploring, PvP, the Space Combat and the questing.
"If half of what you tell me is a lie, how can I believe any of it?"
Endgames through the eyes of a casual player is not much thrilling. All you have to do is daillies (which i abhore) so you get enough marks to buy the next gear tier. I loved the story on both my chars (trooper and sith warr) but i dont know if i can accept the shallow end game.
http://www.youtube.com/user/chopgr?feature=mhee
"The Heavens burned, the stars
cried out
And under the ashes of infinity,
Hope, scarred and bleeding,
breathed its last."
Don't waste your money.
This game is fun for a month then you will get bored.
Definetly is not a game for people who love non-linear MMO.
Swtor is as linear as you can get, there is no open world PvP, and the instanced PvP sucks.
I would also say that this would not be a game for you.
You'd really have to be willing to play it for what it is, and it's not built around anything but their story. This is not a game in which you carve out your own story, it's a game in which you absolutely play through their story.
The game world is entirely designed around facilitaing basic quests, not freeform gameplay and exploration. Skipping the story elements would also leave you at a sever disadvantage as you'd have no companions, no ship and wouldn't be able to craft in any reasonable manner. Character progression is entirely scripted in this way.
Unless you're interested in playing their pre-canned story, I would suggest almost any other game instead as there's really no room to take any other path. Going against the grain on this one would really just be an exercise in futility.