My main is a Tankassin. The story arc is tight. I used to be a pvp healer in most of my mmos. I tried bw's version of a pvp tank and I must say, its awesome. PvE tanking with this toon feels like a cross between a deathknight/paladin from WoW with some cool extras sprinkled in.
I love burst running while stealthed right into the middle of a group of people and just exploding. Aoe snare, acc debuff, damage debuff, and knockback. Then taunt them all, pop all my defensive cds and spin spin spin. Stuns, knockdowns, more snares, even a force pull (death grip), self heal, and interrupt. When the crap hits the fan, vanish and sprint out. Its a blast to play. Event better now that they fixed some of the ability lag in pvp today.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I have purposely had not played a SI till now because after beta i knew they would be the FOTM class at launch. Anyway since beta I have played at least to the part you get your ship with all 8 classes so I got a little taste of every single story so far..
In my opinion SI is by far the most fun in terms of story and abilities. My counselor is a complete snoozefest compared the SI storywise. Anyway just putting this out there if you have only tried a few classes and are let down by the story or the class in general roll a SI it's really what I was hoping for when waiting for this game.. does sort of make me angry in a way though because all the other story's so far have no kept me interest nearly as much as the SI story has Imperial Agent(my first char) is interesting but really I mean come on I'm playing star wars in the old republic force users are where its at.. so like I said play the SI!!!
I have a SIth Sorc, she cleans house. Somtimes she does windows, too.
And always does the dishes and takes the dog out.
And all this while handing your ass to you.
I've never started a caster damage dealer as a first toon and now I see clearly how wrong I've been. They're always OP in these games.
It's better to play now they've got the responsiveness better, but if they manage to get the abilities fire like they do in other MMOs this bitch is golden.
I tried a sorc upto lvl 17 but found him lacking in being able to stay alive without constantly healing so I rerolled as an assassin with DPS spec and am currently at lvl 27 with him but finding him difficult to log on and play with because I love jumping out of stealth and smashing people into tiny pieces but it doesn't seem as awesome as launching a gravity beam at someone and firing off a mortar volley to finish them off
There's a reason Sorc is the most played class in the game and it's not the story.
Can't that be loosely translated "Nerf Magnet"?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I like my Commando and Councilor, both range with some heals. Don't have a problem with eithers story line but look forward to trying out the SI if that story is even better.
Sorcs have the most utility, they have the most dps, they have heals, they have bubbles, a group of them is unstoppable, they are OP, they have one of the best stories, they have some pretty awesome companions (imo), and they are FOTM. Still those playing them are heavily rewarded compared to most other classes. This game is going to have 3:1 Inquisitor/Counsilar population problem if they don't start their little balance juggling act soon.
I don't know why I am so determined to tough it out with my Sentinel when I know how much better this class is in almost every regard, but I figure they have to balance it out at some point.
Bounty Hunter and Agent/Smuggler are also very powerful with a ton of utility, dps, and great stories. The Jedi classes are straight up BLEH.
I have purposely had not played a SI till now because after beta i knew they would be the FOTM class at launch. Anyway since beta I have played at least to the part you get your ship with all 8 classes so I got a little taste of every single story so far..
In my opinion SI is by far the most fun in terms of story and abilities. My counselor is a complete snoozefest compared the SI storywise. Anyway just putting this out there if you have only tried a few classes and are let down by the story or the class in general roll a SI it's really what I was hoping for when waiting for this game.. does sort of make me angry in a way though because all the other story's so far have no kept me interest nearly as much as the SI story has Imperial Agent(my first char) is interesting but really I mean come on I'm playing star wars in the old republic force users are where its at.. so like I said play the SI!!!
Judging by the fact that every PvP warzone match has at least 3-5 sorcs in it, I think everyone agrees with you.
It's not that they are OP. It's that they can do EVERYTHING and can do it at early levels compared to almost every other class. Yep if you are facing a Sorc Patrol in PvP, you better hope you have a Sage brigade to match or you will lose.
I have purposely had not played a SI till now because after beta i knew they would be the FOTM class at launch. Anyway since beta I have played at least to the part you get your ship with all 8 classes so I got a little taste of every single story so far..
In my opinion SI is by far the most fun in terms of story and abilities. My counselor is a complete snoozefest compared the SI storywise. Anyway just putting this out there if you have only tried a few classes and are let down by the story or the class in general roll a SI it's really what I was hoping for when waiting for this game.. does sort of make me angry in a way though because all the other story's so far have no kept me interest nearly as much as the SI story has Imperial Agent(my first char) is interesting but really I mean come on I'm playing star wars in the old republic force users are where its at.. so like I said play the SI!!!
I have to agree. I played a SI during beta as I knew I wanted to play a consular when the game came out. The story line is very good, getting to fry people with lightning during a good questioning is what it's all about !!!
Interrupts in pvp don't do much - if your lb/tracer missile/whatever gets "interrupted", in many cases you can just start it again immediately (bug) or use another similar attack - most classes have a limited number of interrupts on varying CDs and while you're using them you aren't doing (much) damage, either...
Guardians/Juggernauts using one particular spec and numerous stacked buffs, at 50, can burst for more than any other class (after the scoundrel/ops nerf). But they are also one of the squishiest class in pvp (more squishy than sentinels/marauders and more squishy than sorcs/sages that pop/re-pop bubbles). Heavy armor isn't very useful in pvp because many of the largest pvp attacks ignore it. This is arguably a bug in some cases, but half the damage types ignore heavy armor -and- defense by design. The absorption difference between heavy and light armors is, according to devs, only 10-15%. In the def stance, tanks can add 50-60% to their armor and that buffs their absorption vs energy/kinetic attacks (but not int/ele) but it also nerfs Guardian/Juggernaut's burst potential by a significant percentage.
Sages/Sorcerors have bubbles and heals and utility. No other class comes close to them in Huttball, not even def spec guardians which are #2 with a partial vigi spec that includes unremitting. Their main buff gives them 10% vs ele/int damage types not including other things (which is more resistance than my level 50 guardian has in focus spec). And they have an almost spammable aoe knockback/root, multiple stuns, snares, etc.. You really don't want to be a melee class against that. The kicker is that they work together very well - two sorcs can knock/snare/shutdown/kite almost any number of melee.
Good JKSWs with top end gear can do well but if you take those players and give them JCSIs to play they will do better in almost any situation.
I'm still playing my JG (@50), doing pvp dailies and occasionally topping damage charts in WZs, hoping it gets fixed. But I'm leveling a JC and it is much more useful and much tougher in mid-level pve/pvp. I agree that the JC story is a bit hard to digest but I refuse to go Imp. The JK story is good, though, it really picks up once you get to the end of Coruscant.
This game is going to have 3:1 Inquisitor/Counsilar population problem if they don't start their little balance juggling act soon.
too late. Already happening. I've been rolling an alt and doing strictly PvP. Last week I've seen almost exclusively Inquisitor/Consular toons that are in the 10-20 range. Means tons of people are rerolling these classes for PvP.
Not blaming the players for doing this at all. Makes absolute sense to me. Their advantage in PvP in undeniable.
They even get a shield that when it breaks, it blinds everyone. Really? The need yet another damage mitigation and AoE CC? What? Their mass lightning tasers weren't enough? Oh and they get a gap closer. A range DPS gets a gap closer. LOL.
I don't want them to nerf it though. I want them to bring the other classes up to the Inquisitor/Sage level.
There's a reason Sorc is the most played class in the game and it's not the story.
Can't that be loosely translated "Nerf Magnet"?
They are not really bad. Operatives were bad, sorcerers are fine. People just need to learn how to use interrupts.
You mean an interrupt with a 2 minute CD and Sorcs whom have two AoE CCs? Oh and there's always more than one Sorc in a PvP match. So double those AoE interrupts per player. Like I said though, it's nothing against the players. I would like adjustments made to bring the other classes up to the Sorc/Sage level.
1 Sorc isn't a problem. When your up against 4-5 constantly because of their utility, it's like pulling your hair out. It's the perfect class for Huttball.
This game is going to have 3:1 Inquisitor/Counsilar population problem if they don't start their little balance juggling act soon.
too late. Already happening. I've been rolling an alt and doing strictly PvP. Last week I've seen almost exclusively Inquisitor/Consular toons that are in the 10-20 range. Means tons of people are rerolling these classes for PvP.
Not blaming the players for doing this at all. Makes absolute sense to me. Their advantage in PvP in undeniable.
They even get a shield that when it breaks, it blinds everyone. Really? The need yet another damage mitigation and AoE CC? What? Their mass lightning tasers weren't enough? Oh and they get a gap closer. A range DPS gets a gap closer. LOL.
I don't want them to nerf it though. I want them to bring the other classes up to the Inquisitor/Sage level.
Yeah, I mean really Sorcs, Sages, Bounty Hunters, Troopers, Smugglers, and Agents all feel pretty solid and play their part with enough utility and options. The Jedi Knight/Sith Warrior classes are really the only ones lagging noticeably behind. Maybe this was intended to curb their population, but then why make Sorcs/Sages so beast mode.
Going into Huttball and only having 1 Sorc on your team almost always means a loss. Then you run to mid and see 3-4 Sorcs on the other team and it is game over. No one class should be able to sway a victory like that, but currently they do.
1 Sorc isn't a problem. When your up against 4-5 constantly because of their utility, it's like pulling your hair out. It's the perfect class for Huttball.
This^^^^^ I have not seen one sorc in a match in ....oh man I don't know if I have ever been in a PvP match where there wasn't more than one sorc. LOL
I have purposely had not played a SI till now because after beta i knew they would be the FOTM class at launch. Anyway since beta I have played at least to the part you get your ship with all 8 classes so I got a little taste of every single story so far..
In my opinion SI is by far the most fun in terms of story and abilities. My counselor is a complete snoozefest compared the SI storywise. Anyway just putting this out there if you have only tried a few classes and are let down by the story or the class in general roll a SI it's really what I was hoping for when waiting for this game.. does sort of make me angry in a way though because all the other story's so far have no kept me interest nearly as much as the SI story has Imperial Agent(my first char) is interesting but really I mean come on I'm playing star wars in the old republic force users are where its at.. so like I said play the SI!!!
Like u said now it's too late.Im not giving them 15 for another crap month.
I prefere play dota 2 and skyrim till gw2 and diablo 3.
The Jedi Knight/Sith Warrior classes are really the only ones lagging noticeably behind.
Lacking Gap Closers - the Force Push/Leap change helped, but Force Push doesn't become available until mid 20s.
The vast majority of PvP is Range pew pew. If there was a minimum range on some of the abilities, that would sway the balance some. Like force leap needing to be 10 meters or farther to trigger for the jedi knight
Last instance I ran was Mandalorian Raiders the other day on my Merc and found myself in an all inquisitors group but for myself, two sorcs and an assassin tanking.
Gameplay wise I agree; story wise, I've found the Inquisitor to be by far the least interesting so far. Act I: Hey, go collect all these fragments. Act II: Hey, go collect all these ghosts...
I haven't got to end of act I on most my alts but so far upto 20 I have enjoyed SI quest more than any other one
Comments
My main is a Tankassin. The story arc is tight. I used to be a pvp healer in most of my mmos. I tried bw's version of a pvp tank and I must say, its awesome. PvE tanking with this toon feels like a cross between a deathknight/paladin from WoW with some cool extras sprinkled in.
I love burst running while stealthed right into the middle of a group of people and just exploding. Aoe snare, acc debuff, damage debuff, and knockback. Then taunt them all, pop all my defensive cds and spin spin spin. Stuns, knockdowns, more snares, even a force pull (death grip), self heal, and interrupt. When the crap hits the fan, vanish and sprint out. Its a blast to play. Event better now that they fixed some of the ability lag in pvp today.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
And always does the dishes and takes the dog out.
And all this while handing your ass to you.
I've never started a caster damage dealer as a first toon and now I see clearly how wrong I've been. They're always OP in these games.
It's better to play now they've got the responsiveness better, but if they manage to get the abilities fire like they do in other MMOs this bitch is golden.
There's a reason Sorc is the most played class in the game and it's not the story.
Really? I have a SIth Jugg and I own in pvp. I am rage spec.
In Bioware we trust!
Can't that be loosely translated "Nerf Magnet"?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Mr. Potatohead?
They are not really bad. Operatives were bad, sorcerers are fine. People just need to learn how to use interrupts.
In Bioware we trust!
I like my Commando and Councilor, both range with some heals. Don't have a problem with eithers story line but look forward to trying out the SI if that story is even better.
Sorcs have the most utility, they have the most dps, they have heals, they have bubbles, a group of them is unstoppable, they are OP, they have one of the best stories, they have some pretty awesome companions (imo), and they are FOTM. Still those playing them are heavily rewarded compared to most other classes. This game is going to have 3:1 Inquisitor/Counsilar population problem if they don't start their little balance juggling act soon.
I don't know why I am so determined to tough it out with my Sentinel when I know how much better this class is in almost every regard, but I figure they have to balance it out at some point.
Bounty Hunter and Agent/Smuggler are also very powerful with a ton of utility, dps, and great stories. The Jedi classes are straight up BLEH.
Judging by the fact that every PvP warzone match has at least 3-5 sorcs in it, I think everyone agrees with you.
It's not that they are OP. It's that they can do EVERYTHING and can do it at early levels compared to almost every other class. Yep if you are facing a Sorc Patrol in PvP, you better hope you have a Sage brigade to match or you will lose.
I have to agree. I played a SI during beta as I knew I wanted to play a consular when the game came out. The story line is very good, getting to fry people with lightning during a good questioning is what it's all about !!!
Interrupts in pvp don't do much - if your lb/tracer missile/whatever gets "interrupted", in many cases you can just start it again immediately (bug) or use another similar attack - most classes have a limited number of interrupts on varying CDs and while you're using them you aren't doing (much) damage, either...
Guardians/Juggernauts using one particular spec and numerous stacked buffs, at 50, can burst for more than any other class (after the scoundrel/ops nerf). But they are also one of the squishiest class in pvp (more squishy than sentinels/marauders and more squishy than sorcs/sages that pop/re-pop bubbles). Heavy armor isn't very useful in pvp because many of the largest pvp attacks ignore it. This is arguably a bug in some cases, but half the damage types ignore heavy armor -and- defense by design. The absorption difference between heavy and light armors is, according to devs, only 10-15%. In the def stance, tanks can add 50-60% to their armor and that buffs their absorption vs energy/kinetic attacks (but not int/ele) but it also nerfs Guardian/Juggernaut's burst potential by a significant percentage.
Sages/Sorcerors have bubbles and heals and utility. No other class comes close to them in Huttball, not even def spec guardians which are #2 with a partial vigi spec that includes unremitting. Their main buff gives them 10% vs ele/int damage types not including other things (which is more resistance than my level 50 guardian has in focus spec). And they have an almost spammable aoe knockback/root, multiple stuns, snares, etc.. You really don't want to be a melee class against that. The kicker is that they work together very well - two sorcs can knock/snare/shutdown/kite almost any number of melee.
Good JKSWs with top end gear can do well but if you take those players and give them JCSIs to play they will do better in almost any situation.
I'm still playing my JG (@50), doing pvp dailies and occasionally topping damage charts in WZs, hoping it gets fixed. But I'm leveling a JC and it is much more useful and much tougher in mid-level pve/pvp. I agree that the JC story is a bit hard to digest but I refuse to go Imp. The JK story is good, though, it really picks up once you get to the end of Coruscant.
too late. Already happening. I've been rolling an alt and doing strictly PvP. Last week I've seen almost exclusively Inquisitor/Consular toons that are in the 10-20 range. Means tons of people are rerolling these classes for PvP.
Not blaming the players for doing this at all. Makes absolute sense to me. Their advantage in PvP in undeniable.
They even get a shield that when it breaks, it blinds everyone. Really? The need yet another damage mitigation and AoE CC? What? Their mass lightning tasers weren't enough? Oh and they get a gap closer. A range DPS gets a gap closer. LOL.
I don't want them to nerf it though. I want them to bring the other classes up to the Inquisitor/Sage level.
You mean an interrupt with a 2 minute CD and Sorcs whom have two AoE CCs? Oh and there's always more than one Sorc in a PvP match. So double those AoE interrupts per player. Like I said though, it's nothing against the players. I would like adjustments made to bring the other classes up to the Sorc/Sage level.
1 Sorc isn't a problem. When your up against 4-5 constantly because of their utility, it's like pulling your hair out. It's the perfect class for Huttball.
Yeah, I mean really Sorcs, Sages, Bounty Hunters, Troopers, Smugglers, and Agents all feel pretty solid and play their part with enough utility and options. The Jedi Knight/Sith Warrior classes are really the only ones lagging noticeably behind. Maybe this was intended to curb their population, but then why make Sorcs/Sages so beast mode.
Going into Huttball and only having 1 Sorc on your team almost always means a loss. Then you run to mid and see 3-4 Sorcs on the other team and it is game over. No one class should be able to sway a victory like that, but currently they do.
This^^^^^ I have not seen one sorc in a match in ....oh man I don't know if I have ever been in a PvP match where there wasn't more than one sorc. LOL
Like u said now it's too late.Im not giving them 15 for another crap month.
I prefere play dota 2 and skyrim till gw2 and diablo 3.
Gameplay wise I agree; story wise, I've found the Inquisitor to be by far the least interesting so far.
Act I: Hey, go collect all these fragments.
Act II: Hey, go collect all these ghosts...
Lacking Gap Closers - the Force Push/Leap change helped, but Force Push doesn't become available until mid 20s.
The vast majority of PvP is Range pew pew. If there was a minimum range on some of the abilities, that would sway the balance some. Like force leap needing to be 10 meters or farther to trigger for the jedi knight
Last instance I ran was Mandalorian Raiders the other day on my Merc and found myself in an all inquisitors group but for myself, two sorcs and an assassin tanking.
So yeah, Inquisitors are pretty popular is seems.
All die, so die well.
Inquisitors must make up at least 50% of the total population.
I remember a couple of warzone matches on my operative and the rest of my team were all sorcerers.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html