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Servers Population During Evening - EST Timezone

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  • IkedaIkeda Member RarePosts: 2,751

    Originally posted by Kyleran

    As somone said, you can't go by the H/M/L they publish, I remember Funcom sticking the server loads on Medium in AOC even when they became ghost towns.

    This!  When the publisher controls Full, High, Medium, Low pop categories, you cannot trust them.  How do you know high isn't just 1000 people?  They control it.  2 months down the line, the definition of high is just 500.  This will ESPECIALLY be true in high profile games.  EA won't just out and out say "oh we're lower than expected".  

    I'd be more interested in seeing the number of instances... if you want tomake a point, open the window that allows you to move between instances and lets see (I've not tried it but I'm sure it's there somewhere).  If there are 5 instances and yours has 200 people you can estimate 1000 people.  Last couple of times I logged in though I was in the only instance with less than 50-100 people.  But I get more gaming time during non-primetime recently.

  • catlanacatlana Member Posts: 1,677

    Originally posted by Kyleran

    I think anecedotal evidence is pointing to a fall off in server population.  Maybe not on every server, but across the spectrum this is probably true.

    As somone said, you can't go by the H/M/L they publish, I remember Funcom sticking the server loads on Medium in AOC even when they became ghost towns.

    Same thing will likely happen here.

     

    The load and instance can vary alot as well. My server is one of the few that still gets queued. My instance of the imperial fleet has varied from 286  to 15.  At 15, the place felt pretty empty but there was over 20 of a single class (SA of course) in the who list. 

  • NavyJackalNavyJackal Member Posts: 82

    Originally posted by superniceguy

     

    Thing is Raids, Heroics/Falshpoints and Warzones do not interest me

    SWG had at 90:

    Player Housing / Cities

    Entertainers

    More involved and deeper crafting. SWTOR your comapnions do it for you - good for everyone but makes the real crafters redundant

    Trading / setting up a shop

    Creature Harvesting

    Mission Terminals - These can be fun when getting both Imperial and rebel missions in same location and they they battle it out!

    Invasions

    Theme Parks - Rebel/Imperial/Jabba/Meat Lump/Death Troopers

    Seasonal Events

    Chronicles system

    Space, space mining, building better space ships and components

    Better REing

    Collections system

    Exploring everywhere and whenever you want

    Levelling up howver you want - via mission terminals or the Legacy quest series or hunting creatures / NPCs around your level by visiting the planet

    Beast Master, not only able to just control beasts, but create them as well.

     

    SWTOR does not have any of the above in any meaningful way at max level  -That is a lot of stuff. People in SWG did not just stick around for the instances and PVP, they stayed to do some of the above stuff as well.

     

    Basically you could do whatever you want when you want, in SWTOR you are restricted by the story.  Jedi Knights always get T7 to begin with, in SWG you could choose to get a droid R3 or Probot or R2 or Battle Droid or go for any creature from a Beast Master. Whatever many different storylines SWTOR has to give, you could have infinite with SWG.

    To level to 50 you do not need to group up so is the same as KOTOR, but then you can get so many other games that give you a much better multiplayer experiences without paying a monthly fee, and Flashpoints are just more story based quests that require to group up.

    SWTOR will be just like ME3 when it releases, you will be able to play single player and multiplayer without paying a monthly fee.

     

    Why do you continiously compare SWG to SWTOR?   Just because they are both set in the Star Wars IP doesn't mean they are the same game.  They were developed by two different companies years apart from each other.  How does comparing one to the other make any sense?   That would be like comparing World of Warcraft to Lord of the RIngs Online because hey, they both have orcs, dwarves, elves, and wizards in them so they must be the same, right?  But in that case why can't you play muscial instruments and have housing in World of Warcraft?  Whine whine whine...

    You really need to understand that they are not the same game and Bioware didn't set out to make SWG version 2.   Continiously pointing out that SWG had more content, a different crafting system and greater freedom when it came to leveling your character and so forth its pointless.  Who cares?   I'm sorry your game got shut down but you got to think;  how many years was SWG out?  How many expansions, and patches did they have?   What was the game like at launch compared to when it was shut down?  SWTOR is only a month old, I'm sure that Bioware will be adding plenty of features and content  in the years to come, maybe even some of the features you are frothing at the mouth over.   You need to get a grip and stop comparing apples to oranges.  It's not doing you or anyone any good, not to mention that it makes you sound more than a little obsessed...

     

  • FareasFareas Member Posts: 75

    I don't see the point in all these population threads honestly it's perfectly normal for MMOs to lose tons of subs during the first months. Very few MMOs have gained subs after the first months since what now WoW?

    WoW right now is losing subs and a game like SWTOR who the devs have said took inspiration from WoW(a very big amount) to make would be foolish to think they won't lose subs from imitating old mechanics.

  • NavyJackalNavyJackal Member Posts: 82

    Originally posted by Fareas

    I don't see the point in all these population threads honestly it's perfectly normal for MMOs to lose tons of subs during the first months. Very few MMOs have gained subs after the first months since what now WoW?

    WoW right now is losing subs and a game like SWTOR who the devs have said took inspiration from WoW(a very big amount) to make would be foolish to think they won't lose subs from imitating old mechanics.

    I agree.  While there are some interesting features in SWTOR, they made the game too much like WoW to make it truly stand apart.  If one gets tired of one, they are bound to get tired of the other. 

  • catlanacatlana Member Posts: 1,677

    Originally posted by NavyJackal

    Originally posted by Fareas

    I don't see the point in all these population threads honestly it's perfectly normal for MMOs to lose tons of subs during the first months. Very few MMOs have gained subs after the first months since what now WoW?

    WoW right now is losing subs and a game like SWTOR who the devs have said took inspiration from WoW(a very big amount) to make would be foolish to think they won't lose subs from imitating old mechanics.

    I agree.  While there are some interesting features in SWTOR, they made the game too much like WoW to make it truly stand apart.  If one gets tired of one, they are bound to get tired of the other. 

    I am not as sure about players tired of one game not enjoying the other. I played WoW off and on for a long time (from release). My favorite time was BC. The use of game mechanics (ala CC, stuns, etc) was required. Blizzard removed the need for those mechanics in later expansions. I like how The Old Republic really requires their use to be successful. In way, by upping the difficulty level, The Old Republic is more interesting to me.   

  • BadSpockBadSpock Member UncommonPosts: 7,979

    People who think the game is dying must be playing Republic.

    Last night,

    Imperial fleet = 150

    Republic fleet = 50

    Game isn't dying, but my god is there a massive imbalance on a lot of the servers.

  • keitholikeitholi Member UncommonPosts: 140

    Originally posted by superniceguy

    When SWTOR launched it had quite a load of FULL servers during the morning / afternoon (off peak times)

    If populations were healthy then there should be FULL servers at peak times not just Very Heavy. There are becoming too many Light and Standard servers, and soon there will be merges which is bad for just over a months release.

    They increased the pop cap on all the servers to reduce queues, which resulted in no longer seeing ANY "full" servers. Pretty simple really.

  • NavyJackalNavyJackal Member Posts: 82

    Originally posted by BadSpock

    People who think the game is dying must be playing Republic.

    Last night,

    Imperial fleet = 150

    Republic fleet = 50

    Game isn't dying, but my god is there a massive imbalance on a lot of the servers.

    Everyone enjoys being evil I guess...Kinda makes sense to me.  All the years I spent growing up game characters were always some sort of hero, going through hardships and sacrifice to save the princess/kindgom/world ect.  Although games offer more choice now, playing as the Horde in WoW never made me feel as evil as playing a sith in TOR does.   

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by NavyJackal

     

    Everyone enjoys being evil I guess...Kinda makes sense to me.  All the years I spent growing up game characters were always some sort of hero, going through hardships and sacrifice to save the princess/kindgom/world ect.  Although games offer more choice now, playing as the Horde in WoW never made me feel as evil as playing a sith in TOR does.   

    That's a very good point. In all the Star Wars games that came out, how many of them allowed you to play as a sith? The closest was KOTOR. In all most every Star Wars game that has ever come out you are either a jedi or a good guy in a cockpit. You also have the bounty hunter and imperial agent, which are just so fun to play. How many games in the past allowed you to bring a head to that person's wife just to make a point? Not many, at least in the MMO world. You're always forced to play the good guy who always makes the right choice to save the universe. So it's really not surprising that fans are choosing the option that they haven't experienced before.

    Far as faction imbalance goes, there isn't anything that Bioware can do about that. Besides, in the movies the rebels were ALWAYS outnumbered by the empire and somehow they still won. Heck in SWG, at least on my server, rebels ALWAYS out numbered imperials and yet we didn't complain. We took that as a challenge.Many battles in history were won by factions with smaller numbers. Adapt and overcome.

     

    Currently Playing: World of Warcraft

  • MephsterMephster Member Posts: 1,188

    Originally posted by superniceguy

    Originally posted by smh_alot


    Originally posted by superniceguy

    When SWTOR launched it had quite a load of FULL servers during the morning / afternoon (off peak times)

    If populations were healthy then there should be FULL servers at peak times not just Very Heavy. There are becoming too many Light and Standard servers, and soon there will be merges which is bad for just over a months release

     

    There were bucketloads of FULL servers right after launch, because the population cap per server was like 2000-2500, and they wanted the player population spread out more over the servers. That population cap has over the weeks been raised, in some cases to double that amount.

     


    Originally posted by Mephster

    You can't judge a game's population just because your server seems to be busy lol. Dear God please forgive them for they know not what they do! :)

     

    In the same line of logic, you can't judge a game's population just because your server seems to be empty in some areas at certain times. Case in point, there has been an overall decrease after the free month ended, but it isn't as high as those on low population servers think it is, and it isn't as nonexistent as those on well populated servers think it is.

     

    It seems a bit stupid to raise caps AND add more servers, but even after launch and they so called raised the caps there were still loads of full servers

    Populations are just declining, and will continue to decline, and faster as time goes on. People are still levlling toons up. Once people get to 50 will end up quitting unless more varied gameplay systems gets added instead of just story based content.

    I have created 8 characters, and got 3 over level 10, and the resto about level 5-7. Once they are all 50 I see no reason at all to play the game any more, and will slow it down further by unsubbing and subbing. With SWGs crafting system I not only subbed constantly, but subbed multiple accounts constanly because there was a tonne of things to do in it.

    If nothing decent added within 6 months then SWTOR will become deader than SWG. Most people will have had enough of it by then, paying for a game that can get equal enjoyment from many other single player games that do not require a monthly sub, and then not be able to play it at all after 8 years or maybe sooner when SWTOR shuts down.

    SWG peaked to #8 on Xfire in Aug 2004, over 1 year after its release, I doubt SWTOR will be back up in the top 10 again next year, unless radical awesome stuff gets added to it.

    This is correct because you can't say the game is dying just because your particular server is almost empty. Face it though, TOR is now ay will have any major impact on the mmo genre because of its lackluster game design and issues. In 6 months i bet we'll start to see server merges. Maybe even before if GW2 ever hits release within 6 months.

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • rymanryman Member Posts: 227

    Originally posted by ktanner3

    Originally posted by NavyJackal

     

    Everyone enjoys being evil I guess...Kinda makes sense to me.  All the years I spent growing up game characters were always some sort of hero, going through hardships and sacrifice to save the princess/kindgom/world ect.  Although games offer more choice now, playing as the Horde in WoW never made me feel as evil as playing a sith in TOR does.   

    That's a very good point. In all the Star Wars games that came out, how many of them allowed you to play as a sith? The closest was KOTOR. In all most every Star Wars game that has ever come out you are either a jedi or a good guy in a cockpit. 

    Battlefront series, SWG, Tie Fighter (not a sith, but you are the bad guys), Force Unleashed beginning you play as one, Jedi Academy if you want to count the multiplayer character selection.. to just name a few off the top of my head...

  • YamotaYamota Member UncommonPosts: 6,593

    Funny to see these posts claiming the game is not dying. Who is saying it is dying and who are you trying to convince it is not? Sounds more like you are trying to convince yourself more than anything.

  • superussuperus Member Posts: 94

    Originally posted by Yamota

    Funny to see these posts claiming the game is not dying. Who is saying it is dying and who are you trying to convince it is not? Sounds more like you are trying to convince yourself more than anything.

    I was thinking the same thing.  If this game is your thing simply enjoy it with the dwindling players that are in there.

    These are probably the same people who type in general chat "hey guys this game is fun right?!?"

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by ktanner3

    Originally posted by superniceguy

     

    Thing is Raids, Heroics/Falshpoints and Warzones do not interest me

    SWG had at 90:

    Player Housing / Cities

    Entertainers

    More involved and deeper crafting. SWTOR your comapnions do it for you - good for everyone but makes the real crafters redundant

    Trading / setting up a shop

    Creature Harvesting

    Mission Terminals - These can be fun when getting both Imperial and rebel missions in same location and they they battle it out!

    Invasions

    Theme Parks - Rebel/Imperial/Jabba/Meat Lump/Death Troopers

    Seasonal Events

    Chronicles system

    Space, space mining, building better space ships and components

    Better REing

    Collections system

    Exploring everywhere and whenever you want

    Levelling up howver you want - via mission terminals or the Legacy quest series or hunting creatures / NPCs around your level by visiting the planet

    Beast Master, not only able to just control beasts, but create them as well.

     

    SWTOR does not have any of the above in any meaningful way at max level  -That is a lot of stuff. People in SWG did not just stick around for the instances and PVP, they stayed to do some of the above stuff as well.

     The majority of what you posted wasn't in SWG at launch.  There was no space, no space mining,no legacy quests, no Chronicles system, heck there wasn't even mounts in the game. Plus you were restricted to ONE character a server unless you were willing to pay another 15 a month. So if you put all your skill points in to be the best crafter, that was all you could do in the game. We won't even go into the many professions that were gimped and useless.  I suspect that if you had been in SWG at launch you would have been the many who canceled complaining about a lack of things to do.

     

     



    From what Bioware seem to be saying is that none of it will be in SWTOR at all, as the game is not designed for these things. So does not look like they will be in later

    SWG had the 32 professions and crafting to tinker with. In SWTOR your companions for crafting take away a lot of the gaming time, and make you finish it a lot sooner as you are not dealing with it all yourself. Also there was the 10 min shuttle waits slowing people down, and got people socialising and chatting whilst waiting.

    Space in STO is better than the space in SWTOR, and that was in from the start, and done with less financing, less developers and in less time.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by ryman

    Originally posted by ktanner3

     

    That's a very good point. In all the Star Wars games that came out, how many of them allowed you to play as a sith? The closest was KOTOR. In all most every Star Wars game that has ever come out you are either a jedi or a good guy in a cockpit. 

    Battlefront series, SWG, Tie Fighter (not a sith, but you are the bad guys), Force Unleashed beginning you play as one, Jedi Academy if you want to count the multiplayer character selection.. to just name a few off the top of my head...


    • SWG did not allow you to play as a Sith. There was very little questing in SWG until the NGE and that was hardly on the same level as what TOR offers.

    • Force Unleashed maybe in the beginning, but that was it. Hardly as big in scope as you can in TOR

    • I'll grant you Battlefront and Tie fighter, though I'd never even heard of Tie Fighter until you mentioned it.

     


    Even with those few examples, it's still hardly a spec compared to the numerous Star Wars games that have been released. My point still stands. The majority of games set in the Star Wars universe forced you to be the good guy.

    Currently Playing: World of Warcraft

  • tank017tank017 Member Posts: 2,192
    I know my server, Nadd's Tomb or whatever, went from very heavy to Standard around the clock now....which made me quit the game in the end
  • superniceguysuperniceguy Member UncommonPosts: 2,278

    Originally posted by NavyJackal

    Originally posted by superniceguy


     

    Thing is Raids, Heroics/Falshpoints and Warzones do not interest me

    SWG had at 90:

    Player Housing / Cities

    Entertainers

    More involved and deeper crafting. SWTOR your comapnions do it for you - good for everyone but makes the real crafters redundant

    Trading / setting up a shop

    Creature Harvesting

    Mission Terminals - These can be fun when getting both Imperial and rebel missions in same location and they they battle it out!

    Invasions

    Theme Parks - Rebel/Imperial/Jabba/Meat Lump/Death Troopers

    Seasonal Events

    Chronicles system

    Space, space mining, building better space ships and components

    Better REing

    Collections system

    Exploring everywhere and whenever you want

    Levelling up howver you want - via mission terminals or the Legacy quest series or hunting creatures / NPCs around your level by visiting the planet

    Beast Master, not only able to just control beasts, but create them as well.

     

    SWTOR does not have any of the above in any meaningful way at max level  -That is a lot of stuff. People in SWG did not just stick around for the instances and PVP, they stayed to do some of the above stuff as well.

     

    Basically you could do whatever you want when you want, in SWTOR you are restricted by the story.  Jedi Knights always get T7 to begin with, in SWG you could choose to get a droid R3 or Probot or R2 or Battle Droid or go for any creature from a Beast Master. Whatever many different storylines SWTOR has to give, you could have infinite with SWG.

    To level to 50 you do not need to group up so is the same as KOTOR, but then you can get so many other games that give you a much better multiplayer experiences without paying a monthly fee, and Flashpoints are just more story based quests that require to group up.

    SWTOR will be just like ME3 when it releases, you will be able to play single player and multiplayer without paying a monthly fee.

     

    Why do you continiously compare SWG to SWTOR?   Just because they are both set in the Star Wars IP doesn't mean they are the same game.  They were developed by two different companies years apart from each other.  How does comparing one to the other make any sense?   That would be like comparing World of Warcraft to Lord of the RIngs Online because hey, they both have orcs, dwarves, elves, and wizards in them so they must be the same, right?  But in that case why can't you play muscial instruments and have housing in World of Warcraft?  Whine whine whine...

    You really need to understand that they are not the same game and Bioware didn't set out to make SWG version 2.   Continiously pointing out that SWG had more content, a different crafting system and greater freedom when it came to leveling your character and so forth its pointless.  Who cares?   I'm sorry your game got shut down but you got to think;  how many years was SWG out?  How many expansions, and patches did they have?   What was the game like at launch compared to when it was shut down?  SWTOR is only a month old, I'm sure that Bioware will be adding plenty of features and content  in the years to come, maybe even some of the features you are frothing at the mouth over.   You need to get a grip and stop comparing apples to oranges.  It's not doing you or anyone any good, not to mention that it makes you sound more than a little obsessed...

     



    I am not meaning to compare SWG to SWTOR, it is just that I knew SWG very well but at the end of the day SWTOR lacks a lot of things, and it even had equivalents of Flashpoints, Operations and Warzones, as well as all that stuff I listed. Many other people have said they are leaving SWTOR as does not have other elements that are featured in other MMOs that I have not mentioned either.

    City of Heroes has the Architect system instead of Chronicles

    LOTRO does the WOW clone very well, using a story based quest system too which is better suited for a MMORPG. The story based questing in SWTOR is best left to single player RPGs like Mass Effect.  You can explore the worlds quite freely, and has a decent crafting system, and the player housing is quite good too.

     

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by MikeB

    Originally posted by Mechanism

    I very much regret picking a low pop server after hearing about server queues. There are actually some planets during prime time that are completely unpopulated by republic during prime time and only enough people at level 50 on any planet to put together a single ops group.

    This is why I never pick low pop servers. Queues are a short term nuisance. :)

    My server was routinely listed as FULL, although the queue times were short vs. the most populated servers. Before my month ran out, the population had nosedived considerably and now fluctuates between light and standard. So, if you needed to be on a server with 4 hour queues to now have a server with a healthy population, there is something very wrong here.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    Originally posted by Elikal

    Ehh? Ok, on my server, JekkJekk Thar, at evening EST Corellia had 18 people, Alderaan had 30 people and Voss had 16 people. There is a clear player bleed. You may like or dislike the game, but twisting facts just ain't right.

    Say about Cryptic what you want, but their "one server" idea was WAY better. Why not make one server and then dozens or hundred copies of a planet? In that way you never would have a difficulty. But this is just bollocks. I predict server merges before the year is over.

    oh whateverzzzzzzzzzzzzzzzz. As you know I am on the same server, WEST COAST SERVER, and when I went to bed last night at around 12:00am there were over 130 on the fleet and over 70 on Alderaan alone.I havent noticed any population decreases, only better queues since Bioware stated they addressed it. I've had zero issues through level 33 finding groups for heroics, mimimal wait times for PVP scenarios, and see people roaming around all over the place.

    There Is Always Hope!

  • gervaise1gervaise1 Member EpicPosts: 6,919

    As said above just because 'your server' has or seems to have a lower population doesn't mean that the game is dying.

    By the same token just because your server hasn't seen a decline doesn't mean the game is OK either.

    It may be the same people playing less hours.

    The fact remains however the servers are not as full. And more people are saying that the server they are on is 'empty' - some are even saying that they have re-rolled.

    Bioware can pro-actively say that they will address the issue in X weeks or they can let the situation drift with people getting increasingly annoyed. Acting would be better but it may not happen until after EA release their quarterly results.

  • stragen001stragen001 Member UncommonPosts: 1,720

    Originally posted by Elikal

    Originally posted by godzilr1


    Originally posted by Elikal

    Ehh? Ok, on my server, JekkJekk Thar, at evening EST Corellia had 18 people, Alderaan had 30 people and Voss had 16 people. There is a clear player bleed. You may like or dislike the game, but twisting facts just ain't right.

    Say about Cryptic what you want, but their "one server" idea was WAY better. Why not make one server and then dozens or hundred copies of a planet? In that way you never would have a difficulty. But this is just bollocks. I predict server merges before the year is over.

    The JekkJekk Tar server is the unoffically Oceanic and Western US time zone server.  I think it being dead during German Prime time play hours makes sense....

    You assume too much.

    I play during US East Coast prime time. Otherwise my critique would have made no sense, ya ne?

    This is not a fault with the game. You chose the wrong server.

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • xion12121xion12121 Member UncommonPosts: 199

    Originally posted by matraque

    So, when i play during the evening (from about 7PM to 9:30PM), The fleet varies from 200 to 250 (250 being the highest i've seen).

    I always look at the servers before shutting down the game.  ALL of them are either Standard, Heavy or Very Heavy.  What's the problem again?  This game is dying?  I don't think so.  I think the more Bioware fixes problems and add content, the more people will play this amazing story driven MMO.

            No mmo is perfect when it comes out. While I will be the first to admit SWOTR is not anywhere near complete so far I'm enjoying the combat and doing the stories.  I'm so into the game I actually like to play and find fun in all the classes little by little. 

            People will leave that is the nature of games, not every person finds every game out there exciting. For E.G. I might think zelda ocarina of time is the best game ever made yet others will think of another game they like more. Bottom line if they retain a decent amount of players between 500,000 to 1 million then it is a success. 

             P.S> on a final note success doesn't happen overnight. World of Wacraft didnt have 10 million players the first day it launched and no mmo ever will. What will determine traction of 5 to 10 million is what the OP has said if they add content and fix a lot of stuff over time. Nobody is psychic and nobody can predict the future or else we would all be rich right now!

    I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....

  • TillerTiller Member LegendaryPosts: 11,488

    I play on The Harbinger, and fleet had around 250 every night,  most planets were 40-60. I have noticed a decrease in players, and my friends list is empty. So some folks have thrown in the towel; 3 of them I know because I work with them everyday.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • BerikaiBerikai Member Posts: 162

    Although many people like to discredit the server status/load sites they actually do tell the story.I mean seriously,do you actually believe they kept adding to the caps after the 1st week of this month?On top of that don't you think they would've only increased the caps on full/very heavy server's.Why would they up the cap on heavy/standard/light?To look less populated on purpose?Yeah right.

    I highly doubt caps were raised after 1st week of Jan and thus the continuing drop in server load is evident.As of 10min ago NA servers were 22 heavy/2 very heavy/ 4 light and I believe that mean's 90+ standard.From what I witnessed while playing,standard was about like a light server in WOW,maybe lower.

    Server merges are needed bad for many light/standard servers.The last day I played which was last Friday there were 3 people on Ilum primetime on a standard server and 15 on fleet,that's terrible.

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