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We recently sat down with the fine folks behind Kingdoms of Amalur: Reckoning to discuss the upcoming singleplayer RPG. Read on for all the juicy details!
EA recently invited us to take part in a roundtable discussion of sorts with some of the key players behind the development of Kingdoms of Amalur: Reckoning. If you’re unfamiliar with the game, Reckoning is a singleplayer RPG developed by Big Huge Games and there are a number of huge names attached to the IP and project, including Ken Rolston (of Elder Scrolls fame), R.A. Salvatore, and Todd McFarlane.
Why are we covering the game here at MMORPG.com? Well, for one, Curt Schilling’s 38 Studios is looking to create an MMO based on the Amalur setting and Reckoning will serve as many gamers’ first taste of what the IP is all about.
Read more of Michael Bitton's Kingdoms of Amalur: Reckoning: Roundtable Discussion.
Comments
Anyone else think the game looks way better in these screenshots than it does in the demo?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I just don't get it. Is the MMORPG coming out on consoles or something? The game just plays very awkward on the pc. In my opinion, if they want to gather a playerbase for their MMORPG with KoA, make it feel the game is developed for the pc. The game is not bad at all, it just feels.. clunky. On the other hand, IF the MMORPG is set for consoles, then I understand the port.
ME.
It does not look even close to those screens in reality.
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Besdes why single player RPG get coverage on mmrpg.com ?
I will definetely get this game for PC. sounds like it has a lot of value as it may span up to 200+ hours.
Already pre-ordered... I get the feeling we were missing the higher res textures with the demo... also it was a 3-4 month old build which was broke off from the original code and finished by another company at EA's request (to tie in with ME3 i suppose)
It's not justification enough that something based on this will evolve into an mmo at some point. Your coverage should have been related to THAT MMO. If they don't want to divulge anything then they shouldn't get coverage. You probably could have yanked some exclusive details from them with the right tact.
Looks the same to me!
No. I could not. Believe me, I tried!
The ridiculously oversized weapons in those screenshots really puts me off. I know---it's fantasy so they don't have to make things look realistic, etc., etc. But that doesn't change the fact that it looks ridiculous.
Imagine if the guy's head were ten times too large for his body. You could explain that away as well by saying it's a fantasy world but it would still look ridiculous.
Why do people complain about non-mmo articles on here? It isn't like this article made it so we missed out on another article. It is just something else to read. Get off your high-horse.
I hate that too, along with anime-style cartoon graphics and silly things like high heels and oversized boobs etc.
But that's what sells, sad but true.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
I'm in two minds about this one.
Based on the demo zone (not the tutorial bit) the game seems very 'on rails' and even the 'open' clearings feel boxed in. Sure it has the odd railway siding, maybe later zones open out but nothing I have seen on youtube suggests that, you get a good idea from the mini map on the later level demos.
It reminds me of Dungeon Siege III (which I actually quite enjoyed). People also seem to make Fable comparisons too which is reasonable.
Second issue is the UI, the PC one is really not good stuff you do many times is cumbersome with 2 or 3 more clicks and key presses than you need. It was frustrating. For example manipulating inventory (which has an 8 items a page list even at highres). It's nothing that could not be tweaked tbh, however the devs make a big thing about how it has been and seperately designed and not a port. That's not what I am seeing and makes me wonder whether the devs enthusiasm is ahead of the game.
Apparently the demo was from an earlier fork in the code but that actually makes me more sceptical that there are already excuses being made. As it stands I don't think it has the production quality of say Fable II but I guess that might be forgiven as its not a final cut. I guess I'll probablly pick it up as a filler game and see how it goes.
I played the demo on 360...
Thought it looked dated, played like a worse version of the Fable series (even had the bad pseudo-british voice acting) and was completely unoriginal.
Is this Skyrim with Fable combat? Doubtful.
All seems far too generic.
But then again, it was only about an hour with a demo - will wait and see what the reviews say after release.
the game isn't anything special, felt very like fable to me. I'm sure mmorpg.com will give it a 9.0 though
Ya know, I don't really care if the Single Player game lore fits into the MMO's if the MMO isn't what I want to play, in which case this doesn't matter.
And until they give solid info on the MMORPG, I just can't garner any interest. Hell, I'm even tired of the levels and directed game play in Skyrim. I mean, I don't want to kill that guy to unlock the damn quest items from my inventory, heh.
And jump? If you have to ask, well don't bother. On the other hand, if you were locked into that by the code you bought, just say so instead of looking like you make bad choices.
Game developers. Can we get a "respec" for them? For a nominal fee, of course.
Once upon a time....
This game is extremly fun, feels like a great mix of Fable of God of War( which is supposed to be like ), lots of RPG elements and of course dialoge options. The demos graphics and stuff wernt as good as some of the pictures, but that can be just the demo itself or peoples systems.
The camera takes a bit to get used to on the PC because its extremly sensitive, but you really shouldnt let that get to you, or just invest in a 360 controller for the PC if you feel its worth it. Honoestly I just spent a few hours playing through the demo a couple times and you get adjusted to it. Its like buying a newer higher dpi Mouse.
Mess with the best, Die like the rest
I played this demo, gameplay aside, it looks nothing like the screenshots....i guess the round table discussion was a check writing ceremony eh?
(Please don't edit my fucking posts, if you don't like what i gotta say, delete them.It's one thing if i'm harrassing someone, it's another if i'm just expressing my opinion.)
The Deep Web is sca-ry.
Tryed demo till the end. For me is a bad, bad game if they want to do a real CRPG, very nice if intended as h'n's.
Combat system look like The Witcher 2 one, but without Geralt.
The open world is open, but too many dungeon (i thought: oh, another dungeon crawler! Or another Dungeon Siege-like game.
And, yes, there are gnomes!. Such as World of Warcraft!
Really not an origina game, really not fun, but really another "don't waste your money" one.
My blog about (no more)MMORPG Addicted - a bog about videogames, cinema, politics and other things (in Italian)
Replayed the demo a few dozen times to really explore some of the core functions and I just have to say I am really impressed.
Got my pre-order in this weekend on direct 2 drive with a 20% off sale they had going, apparently on monday D2D became gamefly so now I have the cheap price of D2D with the servers of gamefly : )
SCORE!
1: I played the Demo; little buggy but I still enjoyed it.
2: No the in-game graphics look nothing like SS posted, but after the TOR "hi-rez was a bug" deal I'm not expecting anything less now.
3: $60 is WAAAAAAAAAAAAAAAAAAAAAAY to much for this game. I'll wait until it goes on sale for $40 or under.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
I think the reason Kingdoms of Amular is here on MMORPG is that this game is a lead in to the Copernicus MMO being developed by the same team as an expanded world by 38 studio.
As far as the demo is concerned I have two minds:
For a console game, this is a refreshing take on the Fable style of play with the endless customization like Skyrim. With KOA, you can change your build at any time with destinies and have your talent points reset by a Fateweaver. I found the game fun and i liked the ease on console when it comes to switching fighting styles. (Elder scrolls take notes cuz your UI is batshit crazy).
Want rogue/spellcast? Set primary as daggers/ secondary as staff.
Want a ranged Melee? Set primary as swords/secondary as bow.
Want a smash and trash bad ass? Set primary as swords/ secondary as hammers.
And no matter your build, you can still block, dodge, sneak, and cast spells and pull up potions and items quick with radials.
This is one of the smoothest UIs I have seen for a fantasy game on consoles in a long time.
Ok, now the seond part:
This was advertised as a brain trust from RA Salvatore and Todd Mc Farlane and all we get is the same old crap as any other fantasy settings. Gnomes? Fae? Bhargest? Rock trolls? and wait, we even have wardens!!!
C'mon, guys, with your talent you could have drew up some crazy stuff like these damn sexy Mc Farlane toys and just through some letters together for a name. This is super lazy storytelling!!
Example: Draw a bad demonic creature with large mandibles and clubs for hands and call him:
Grab an A..... Grab a F.... some more consanants and add a vowel or two and we have a Fragmaw.....is that so hard...
I would rather fight a Fragmaw, some Hookinoos, and those damn cute Moomoo bugs, then sprites, trolls, and wolves...
That is what is wrong with the fantasy game genre....if it aint Tolkien of Dungeons and Dragons, then it isn't done.
That is what I don't like about KOA and the upcoming Copernicus... we were promised something new from these great talents and we got the same old, same old crap with a nice UI.
Really? The graphics in the screens look pretty nice, but in the demo, they seemed a lot more blocky and cartoonish.. could it just be from resizing? Sometimes screens look better, because they're smaller, and you cant see the lack of detail, but I don't know..
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.