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Star Wars: The Old Republic: EA Investors' Conference Call Reveals Data

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  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    "Liars!"

    "Doom!"

    "Gloom!"

    "SWTOR can't have good numbers because I don't like it!"

     

     

    And you guys say the WoW community is bad. image

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • booheadsbooheads Member UncommonPosts: 25

    Originally posted by Littlebomb

    So 1.7 million subs and there threads asking for server mergers on the BIO website? UM, yeah right.




     

    Those 1.7 million aren't all logged in at the same time....

     

    People are really stretching to turn this official info (EA investor call) into a negative thing.

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by WhiteLantern

    "Liars!"
    "Doom!"
    "Gloom!"
    "SWTOR can't have good numbers because I don't like it!"
     
     
    And you guys say the WoW community is bad.

     

    The anti-WoW/TOR community may actually be worse ^_^

    But I think that's indeed it, some people that will not accept any news at all that may put a positive shine in any way on SWTOR. It's funny to watch.
  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by booheads



    Originally posted by Littlebomb



    So 1.7 million subs and there threads asking for server mergers on the BIO website? UM, yeah right.










     

    Those 1.7 million aren't all logged in at the same time....

     

    People are really stretching to turn this official info (EA investor call) into a negative thing.

     

    There are servers that people are asking for mergers.   Which has absolutely nothing to do with having 1.7 million people logged in at the same time.   It has to do with the fact that there are not enough people on those servers.

     

    The person you quoted may be going a little over the top.   However, the point they are trying to make is for a game that new is they have that many subscribers... why are any of the servers that under populated.

     

    I went off a bit because when I actually read the document instead of just the announcement.. it seemed a bit sketchy.

     

    Beyond that both sides of the arguement have stretched things quite a bit.

     

    If someone wanted to make it such a bad thing... they would buy some EA stock and then file a complaint with the FTC so they would investigate the actual "facts" of the statements.   They wouldn't be posting here to make it a negative thing... nobody here cares beyond posting back and forth or adding people to block... oh and of course.. simply watching and eating pop corn.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    There's certainly nothing wrong with those numbers. 

     

    As far as subscriber numbers are concerned, my concern is that they are using average numbers over a month.  And I don't like teh fact that they make you sign up for a subscription in order to play your free month.  That policy will inflate numbers as I kept the subscription until a few days before it was to charge my credit card.

     

    I personally don't think they can sustain large numbers without incorporating a Flashpoint finder and improve PVP drastically. 

  • TerranahTerranah Member UncommonPosts: 3,575

    It's hard to believe that many people are playing when I hardly see another soul in game, except for the fleet station.  And fleet stations are not looking as busy lately.

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Terranah

    It's hard to believe that many people are playing when I hardly see another soul in game, except for the fleet station.  And fleet stations are not looking as busy lately.

     

    I think it depends on server and whether you're playing in the smaller or larger faction. You can easily check how things stand for your server and for your faction by doing a Who search, if you add levels, like 1-10 etc, you can even find out in what level ranges people are moving in.
  • SkillCosbySkillCosby Member Posts: 684

    People probably never see each other because they are always in instances.

  • VorthanionVorthanion Member RarePosts: 2,749

    Originally posted by Deathenger



    Originally posted by I_Return



    a fact is an exact number. This is not factual data, it is investor fluff to pull the declining stock  up before things get worse. Thanks fo rthe read though, it is defininetly panic mode at EA and Bioware when they need to talk numbers this early in the game.

     

    Investor expected  5 million + sub sales.... they expected WoW like numbers, anything less was a failure to "an investor"






     

    This




     



    You do know that WoW peaked at about 2 - 3 million non-asian subscribers and that did not happen in the first year either.  The remaining 8+ million were all asians.  TOR hasn't even hit the asian market yet.  They haven't even started to market the game to the extent WoW did, so once that goes into play with the 3D movie tie-ins, they could start growing even more.

    image
  • YouNubeYouNube Member Posts: 25

    6 AM in Germany, just logged on Scepter Of Ragnos on all my characters.

    Republic Fleet - 30 people, Coruscant - 10.

    Imperial Fleet - 80 people, Dromund Kaas- 30.

    My math = 150 people at 6 Am. 

    Earlier today at 8 PM my server was makred as High, and on both fleets there were about 600 people. Thats without counting all the instances and etc. Im more than happy.

    P.S. Haters gonna hate ;(

    image
  • VorthanionVorthanion Member RarePosts: 2,749

    Originally posted by YouNube

    6 AM in Germany, just logged on Scepter Of Ragnos on all my characters.

    Republic Fleet - 30 people, Coruscant - 10.

    Imperial Fleet - 80 people, Dromund Kaas- 30.

    My math = 150 people at 6 Am. 

    Earlier today at 8 PM my server was makred as High, and on both fleets there were about 600 people. Thats without counting all the instances and etc. Im more than happy.

    P.S. Haters gonna hate ;(

    Those are the numbers that were in your instance.  You can't do a /who and get feedback from people in other instances.  They work just like the instances in City of Heroes and Champions Online.  Atlas park would immediately splinter into another instance once 100 or so people joined.  The problem is that once the instances are created, they don't disappear until a reset, so as the game progresses, you get people scattered through many different instances as they get shot their randomly by the server whenever they zone or log in.  So you could end up with dozens if not more instances that were only partially filled.

    image
  • WarlyxWarlyx Member EpicPosts: 3,368



    Originally posted by Vorthanion




    Originally posted by YouNube



    6 AM in Germany, just logged on Scepter Of Ragnos on all my characters.





    Republic Fleet - 30 people, Coruscant - 10.





    Imperial Fleet - 80 people, Dromund Kaas- 30.





    My math = 150 people at 6 Am. 





    Earlier today at 8 PM my server was makred as High, and on both fleets there were about 600 people. Thats without counting all the instances and etc. Im more than happy.





    P.S. Haters gonna hate ;(

    Those are the numbers that were in your instance.  You can't do a /who and get feedback from people in other instances.  They work just like the instances in City of Heroes and Champions Online.  Atlas park would immediately splinter into another instance once 100 or so people joined.  The problem is that once the instances are created, they don't disappear until a reset, so as the game progresses, you get people scattered through many different instances as they get shot their randomly by the server whenever they zone or log in.  So you could end up with dozens if not more instances that were only partially filled.






     

    no ,in swotor the zones dont stay , i noticed that the game autoregulates itself if the first zones is going empty , the 2nd zone becomes red (u cant travel there) and the ppl inside will be ported to Zone1 as soon as the games is able to.



     

  • neorandomneorandom Member Posts: 1,681

    Originally posted by niceguy3978

    I bet it goes free to play by the end of next month.

    i bet you 10 thousand dollars it does not.  i expect cash, non sequential small bills.

  • stealthbrstealthbr Member UncommonPosts: 1,054

    Very impressive numbers, to say the least. It's times like these where I wonder where all those "psychics" and "crystal ball owners" went. I guess Teala wasn't too successful in making use of her "knowledge and experience on the genre" to predict those "300k subscriptions". Rofl, good game.

  • LidaneLidane Member CommonPosts: 2,300

    Folks questioning the numbers DO realize that information provided by a publicly traded company to its investors has to be independently audited and is overseen by the SEC, right? If EA was lying about these numbers or was somehow trying to fudge the books like Enron did, the hammers would come down on them like white on rice. They can't lie to their investors about numbers. If they did, they'd be in for a world of financial and legal hurt. 

    Argue semantics all you want, but those numbers are damned impressive from an investment point of view. They projected needing 500k subs to be profitable, and they're above that. If they maintain their current user base or even expand it, they'll be fine.

     

  • zhivikzhivik Member Posts: 38
    I think the true test will be to see the figures at the end of March. The reason is that many retailers, including digital ones, were offering deals that included a 30- or a 60-day playtime voucher. In fact, many have probably have used this upon registration, rather than enter thei credi card details. As a result, I suppose that the statistics show these players as regular subscribers, while in fact they are still in the pre-order stage. Some of these will expire this month, but most in March, which is the time when figures will be the most indicative. Until thn, we can only guess what's goin on.

    And another thing - competition will be s trong, as Mass Effect 3 comes out in March, while The Secret World - in April, which may hurt numbers somewhat. I think Guild Wars 2 is too big a threat, mostly because of its "buy once to play" model, which allows people to pay a regular subscription, if they want to. Of course, if GW2 is very good, then it's another story (and I hope it meets expectations).
  • rznkainrznkain Member Posts: 539

     All I know is I haven't seen any drop off  in the zones i frequent and I have been playing since early access opened.So obviously ppl are still playing sure haven't seen the drop off that was seen in Rift,WAR,or ACO after the first month not to say it will not eventually happen in 1-3 months alot of that will depend on bioware though if they can keep churning out content they will keep and even add subs

  • metatronicmetatronic Member Posts: 329
    No way this game has 1.7 million playing. And you people need to learn to read.. Those numbers were including the free 30 days. Im netting they have less than 600k avtively playing this game with a bunch of players who subbed for 3 months who no longer play such as myself. This press release is severely cooked with lots of vague notions and insinuations. In 3 months they will still claim an inflated sub base but servers will be as dead as they are now. Anyone whos played since early access can see how dead the game is. Just look how dead their forum is since the free 30 dayers left. The game is an abysmal failure and i gaurantee the left hand has no idea what the right is doing and these numbers are as botched as their patch notes which said one thing and delivered another.
  • smh_alotsmh_alot Member Posts: 976
    Originally posted by metatronic

    No way this game has 1.7 million playing. And you people need to learn to read.. Those numbers were including the free 30 days. Im netting they have less than 600k avtively playing this game with a bunch of players who subbed for 3 months who no longer play such as myself. This press release is severely cooked with lots of vague notions and insinuations. In 3 months they will still claim an inflated sub base but servers will be as dead as they are now. Anyone whos played since early access can see how dead the game is. Just look how dead their forum is since the free 30 dayers left. The game is an abysmal failure and i gaurantee the left hand has no idea what the right is doing and these numbers are as botched as their patch notes which said one thing and delivered another.

    No offense, but I think that's more what you want or are hoping for, then that it's reality. So far, the retention number isn't that far off compared with other MMO launches 1-2 months after launch, considering that TOR had double the sales that those games got. Also, TOR still has like 100+ servers that have a population larger than full Rift servers. So if (western) Aion's and Rift's playerbase was like 600-750k 1.5 month after launch, the active playerbase for TOR can easily be double that, and more.
  • KidonKidon Member UncommonPosts: 399

    Smart move looking to the asian market, but do it when the game as more content and less bugs, dont get me wrong i love SWTOR can´t stop playing it



     

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by metatronic

    No way this game has 1.7 million playing. 

    Like it or not, the fact is, the numbers are real. They're REQUIRED by law to be real, since lying on your quarterly reports and lying to your investors tends to get a publicly traded company into a world of legal and financial hurt.

    The numbers EA released in that conference call have to be independently audited by people who aren't on EA's payroll and then submitted to the SEC. Any irregularities (i.e., lies) would land the CEO in jail and would destroy EA's stock value because their investors would turn on them. That's not going to happen.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by I_Return

    a fact is an exact number. This is not factual data, it is investor fluff to pull the declining stock  up before things get worse. Thanks fo rthe read though, it is defininetly panic mode at EA and Bioware when they need to talk numbers this early in the game.

     

    Investor expected  5 million + sub sales.... they expected WoW like numbers, anything less was a failure to "an investor"

     

    http://www.gamasutra.com/view/news/32605/Analyst_Wary_EA_Investors_Betting_Against_SWTOR.php


     

    Your article there is over a year old.

  • OlgarkOlgark Member UncommonPosts: 342

    The game wont survive past its first year of release. Because once your done with the storylines what then ? constant pvp or raids which get boring.

    Glad I went back to Eve Online.

    image

  • DarkPonyDarkPony Member Posts: 5,566

    Hmm, sales weren't as high I as I had expected. I was expecting around 4 million world wide digital and physical based on the VGChartz preorder numbers. As 950k box PRE-orders in US only doesn't leave much room for US launch-buyers, EU pre-orders and launch-buyers as well as 40% digital sales to come to their sales figure.

    I.e. VGchartz numbers might have been off a bit?

    Anyway, it's a bit  too early to come to conclusions. Most nose dives happen after a two / three month period. If they can present us high sub retention numbers in say, March, I'd be very impressed.

     

  • zhivikzhivik Member Posts: 38

    Just to add something else - I personally don't wish SWTOR to fail. I'll admit, the game has lost a lot of its appeal to me, but I do understand how many other players enjoy it. My main problem is that I see this mostly as a co-operative KOTOR 3, rather than a true MMO. Indeed, PvP may be flourishing, but I have never been much into PvP in the first place, so this doesn't win me. The class stories are indeed interesting, but until you get until the end, the entire levelling process is a little bit too repetitive for my taste. There are some nice quests outside the class storyline, but not many, I'm afraid. The artwork is typical KOTOR, but it also tends to get repetitive.

    All in all, I feel I am paying a lot more for something that I see much more as a co-operative RPG, rather than an MMO, so most probably I won't renew my subscription, when it expires in late March (paid in advance during ordering). This doesn't mean that the majority of the people currently playing the game will do the same, and I hope it has a bright future, but I think I won't be a part of it.

    And by the way, I don't wish SWTOR to be a giant flop, as this would mean very difficult times for Bioware, as they, after all, know how to make good single-player games, and I'd like them to continue making them.

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