It looks like you're new here. If you want to get involved, click one of these buttons!
Login
Do Daily PvP and PvE quest/mission
Craft abit, put on AH
Logout
See where im going ? This is what i ended up doing in WoW and SWTOR - and i cant be arsed playing such a game again.
I want to discover beatiful landscape, hidden caves, fight something unique / rare world spawns or whatever. Guess it should be abit more "open/free world alike".
Comments
Yes, google is your friend. WvWvW potentially (that P word) is one of the most exciting for a bunch of people.
http://www.gdcvault.com/play/1013691/Designing_Guild_Wars_2_Dynamic_Events
http://www.youtube.com/watch?v=jtTIxvW_FU0#t=1m51s
http://www.youtube.com/watch?v=RJP-ua-wkd0
http://www.arena.net/blog/activities-games-within-the-game
This is one of, if not the most, talked about game in a while. The amount of information available on it is monumental, there's no reason you can't google it or just read the blog.
http://www.mmorpg.com/discussion2.cfm/thread/337506/Guild-Wars-2-Mass-info-for-the-uninitiated.html
http://www.mmorpg.com/discussion2.cfm/thread/287180/Everything-We-Know-about-GW2.html
http://www.mmorpg.com/discussion2.cfm/thread/288215/Gamescom-PAX-footage-and-reviews-compilation-2010.html
The above are even stickied in the forum. It's not a themepark MMO, there are more kinds of MMO than either sandbox, or not. There are no quests, you aren't being lead from place to place, etc. It's not a sandbox, it's not a themepark. It's its own thing, just like Guild Wars 1 was.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Well yes, there will be more to do. I could waste my time explaining or I could put as much effort and just point you in the direction of the Tao of ArenaNet.
I see you link and raise you a compendium http://www.guildwars2guru.com/forum/guild-wars-2-mass-info-t25557.html
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
I see your compendium and raise you a Wiki.
I fold...
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
This link has all of the information posted. Do I win?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Thread-ception
With the way the game scales you down automatically when you go do a lower level event (you become the equivalent of a lvl 8 when you do a lvl 5 DE, strong but not so you can 1-shot everything), that means the entire open world's content is open to you at max level. Essentially everything in the world can be a rewarding daily quest. The same thing happens for dungeons, they have a level range and you scale down to max level, so you can do any dungeon path (which have random events of their own for replayability).
There's also Hearts in the open world. These are areas where DEs tend to be, but there's also tasks you can do to help the NPCs there, like feeding cows or whatever.
As far as exploration goes, here's a great description. http://www.arena.net/blog/an-introduction-to-the-environment-art-of-guild-wars-2
Player exploration of Guild Wars 2 will be encouraged and rewarded, just as it was in the original Guild Wars. It’s up to the environment team to fill our game with memorable locations worthy of that exploration. A series of broken stone columns turns out to be a jumping puzzle to reach a hidden cave mouth overgrown with vines. The caved-in floor of a ruined fort drops you down several stories into a flooded subbasement haunted by the cursed ghosts of pirates. A hatch in the basement of a farmhouse conceals a tunnel to the cavern hideout of a bandit gang.
Other people have already linked about the 30+ unique minigames (activities) in cities.
There's also the personal story, which lends itself to about 3 unique playthroughs per race (human commoner, noble, or street rat, for instance). So there's a lot of incentive to revisit that. And the best part is because of the nonlinear nature of the open world, it's not like you have to repeat the same path while leveling up. You could do a human, and then level up a human in the charr area, or level up in PVP, or mix and match, you're not stuck grinding out the same area in order to get to the story you do want to see.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007