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It’s been a week since I’ve started to post on this forum while getting to know the MMORPG community. I would like to take it a step further and better understand your current or past involvement with Allods Online, so I know where you are coming from when posting your experiences.
Please reply to the questions below. Questions are written in present tense although provide your responses accordingly depending if you are currently playing the game.
1. How did you first hear about Allods Online?
2. Do you currently play Allods Online? If so, what level is your main character? If not, why did you stop playing?
3. What aspect of Allods Online would you like to see improved?
4. What aspect of Allods Online do you enjoy the most?
5. What is your involvement with the official Allods forum? Choose one of the following:
-I post actively
-I post casually
-I read the forum but do not post
-I never visited the official forum
6. Guilds are known to enhance one’s gameplay experience and provide a unique community experience. Are you involved in an in-game guild?
7. What special events have been hosted that you have enjoyed the most?
Comments
when it first came out i loved the game the battle system and all that , but when i got higher leveled it was a massive grind and the cash shoped killed it for me like many other players. only problem i had with the game
I decided to give allods a try after seeing one of your adds with the sexy female elves. I was playing final fantasy 11 for a while and was between lotro and allods. It started slow so i went with LOTRO. After lords i went to allods and been playing since. I have a level 46 war and 46 recarnate mage. I would like to see you guys to balance this game out so that each class is balanced. You guys need to implement the crafting system more. I would include cooking as a profession. And due away with the grinding. And fix the PVP get rid of the emblems and make people challenge instead of just attacking you. I dont like being attacked when im doing a quest . My experience with Allods was doing astral confration, and melting isle. I thought that was fun when people showed up and participated.
What would make this game interesting would like i said above implement the crafting system in this game. I would love to sit there and make my own food or legendary weapon or armour and sell it . I would include the ships more. I would make a pvp ship battles or instances . Players who staff certain areas of the ship would earn ranks. Giving that ship stat boost. That would make your ship powerful.
Im in a guild Entropy. They stopped doing AC and GT for reasons i dont know.
Just keep bringing the content and you guys will be fine.
Edgar F Greenwood
Huskerman34, we've expanded on the type of ads for the game. Right now we're focusing on the orc with lightning surging through his fists which looks really good and much different than the past sexy elves haha.
I also think the crafting system can be more extensive. Cooking sounds like a fun concept to help create consumeable items. Right now the vendors in the game sell consumeables that refill health and mana although I don't think many people purchase them. I can see a cooking profession profession add more variety. Current professions can also be changed which seems to be happening with changes made with new patches.
In terms of class balance, classes are constantly being altered with new patches to help provide balance to the overall gameplay. I'd always recommend to everyone to stick with a class that you love so with whatever changes to its skills or abilities, you'll still be able to enjoy the base of the character's abilities.
Basically the game is great compared to wow but lacks low lvl dungeon experience and the need to get keyed and find the obscure quests causes people to lvl right past dungeons and finding a group is like impossible. It seems like the dungeons were meant to be run after the quests in the area and that makes little sense. It would be more fun if you were guided to the dungeons earlier so you can quest while you find a group low enough to run it. or just run it instead of quests which is what I would like to do over and over but you can not because xp falls off too quick in dungeons as you lvl and there is nothing to run for xp at certain lvl's.
There needs to be a dungeon for every lvl to get good xp in imo for the most fun.
The game is really unbalanced in how lvl's scale so drastically in power and the people that can afford great crystals can wipe the floor with new players in 1 or 2 hits. That is not what creates enjoyable pvp or a good healer experience.
I left the game more than a couple months ago because of the rune setup and how you need to find the time to grind for cash to get good ones to be able to do good healing or get good heals , quest and basically everything. The game was not fun for me after like lvl 27 or so; which is a shame because aside from the cash shop rune system and dungeon xp and imbalance in pvp the game is really quite good.
And there needs to be an xp bonus for grouping because it is hard to find a group cause the xp is less. Makes little sense to have that in an mmo.
The orc is cool stick with the female elves!!! That would be good if you guys would include crafting more. Fishing would be a great profession too.
Edgar F Greenwood
Runes arent really hard to come buy they were selling leve 4 runes in the ah for reasonable prices.Level 4 can keep you alive until you hit level 45. You dont have to visit the cash shop for everyting. If you look in the ah. They do need to raise the amount of gold they give in completing quest and selling items and weapons. They need to boost the economy buy fixing the crafting . That way people dont feel that they have to grind for gold all the time.
Edgar F Greenwood
Crafting potions is really expensive to learn. Once you've managed to get your skill high enough there is means to earn gold with it. Giving a bit more gold for completing basic quests, would indeed help mid level players get their basic runes. There can be a significant price difference between prices on league and empire. I hear that on Tensess AH prices for chips on empire are almost twice the price of the league side.
A shared AH for both sides would help the game. If you end up on the expensive side it does get tedious. And more people quitting is not what the side with the least players needs.
Crafting isnt that expensive you just got to know or find someone who can harvest for you. I was blacksmithing and found people who were miners and they were sellng to me cheap. As far as cash shop. Its safe to say that once you played this game its apparent that gold not cash shop items are needed. It could be a different venue to earn some cash but its not the only option. I wish they would raise the gold in the game to a decent amount. I believe the cash shop excuse has been worn and tattered.
Edgar F Greenwood
I would recommend checking out Skirmishes with the new Patch 3.0 coming this week since you made a comment about PvP issues. Skirmishes will feature bracket-style matches which will make it so you will only fight against others who are close to your levels. Below are the exact bracket level ranges:
23 - 25
26 - 29
30 - 32
33 - 35
36 - 38
39 - 41
42 - 44
45 - 46
47 - 50
51
This should provide for better PvP experiences.
In terms of party grouping, it would be nice if more players would fight together in parties. On the flip side, it's nice how the game is solo-friendly because I'm sure a lot of us have been there where the gameplay is scaled so that it is difficult to complete regular PvE content without being in a party which can cause lengthy periods of time before being able to complete any quests. The good thing about Allods Online is that it is very possible for one to solo the entire PvE content.
Skirmishes won't help with the problems finding parties for low to mid level dungeons. Also soloing the entire PvE content is entirely possible? Tell me who ever managed to solo GT ever. Must have been some really OP healer that one!
The game needs something more than just skirmishes and doing another reincarnation run. Without decent runes you might even get shut out for those.
The Runes of Magic cash shop is OP, this game is much better in my opinion, as a veteran ROM player as well as a launch Allods player whom just got bored of it haha. So if I must play an MMO then this would be the one, C9S looks to be instanced, I really want Blade n Soul, ArcheAge, GW2, etc... But overall, this is fine for now.
I liked it when it first launched it was surprisingly polished for a game that F2P, the only aspects i would change of the game were the quests because they were exceedingly grindy half way through and what they sell in the cash shop, there were people who had game breaking armor and weaponry in this title running around doing pvp, complete turnoff for me.
logged in, got a toon to lvl 10, many other toons to lvl 5 and 6. Last couple times i logged in the chat box was empty, didnt see people questing around. uninstalled. I want to go back but i dont like to play mmos when nobody is there (there are single player games for that matter)
the pain sets me at the holy lands or w/e at lvl 22.
You probably played empire if you got there at 22. There's an extra zone for empire, the Dream Factory, in between Wild Isles and Asee Teph. League used to get there 2 levels later and that caused quite a bit of imbalance back in the days. There are symbols for sale that instakill anyone over level 28 that has his flag up. They're cheap and do a very good job of keeping the zone clear of high level players hunting noobs. I think they deal about 10 times 900K damage, just in case you had shields that would be able to absord that kind of damage.
http://www.wix.com/guardiansofthegarter/home
Currently using this game as a filler game before another filler game launches a new server and goes completely f2p.
I played at or near launch and i think i uninstalled before level 5, decided to give the game an honest try.
Not nearly as bad as i remeber. Lots of interesting classes, however it turns out that most are exact class copies with a special race ability, very diffrent looks to the character based on race though, its more a plus than anything. I like the complex player stat setup and the simple skill system witha complex upgrading system. Its...diffrent i guess which is nice.
Gameplay is a negative. Stiff choppy and unsmooth. Everything looks like another very populair cartoony game but on HD everything is crisp and clear and does look good despite looking very dated. Has an overly russian theme due to it being made there.
Cash shop seems to be pay 2 win with remedies to one of my biggest f2p pet peeves. Giving you an incredibly small inventory and warehouse that needs to be upgraded badly. You can grind in game for cash shop items but i hear it gets quite a bit excessive.
It seems like a very rough game to start. The starter area is huge, with a whole lot of back and forth and chain quests, it seems a bit messy and overdone. Around level 10 you have all these side quests and you just want to leave the scenery and never come back. Its definately overkill. Problem is, your going to see another class or at some point decide you might want to reroll and have to endure it all over again. Its a well done starter area, just way too much of it and way too much long distance back and forth quests, even with the teleport system.
Overall it seems like a good unique f2p game, despite looking somewhat like another game its far from it. It just seems very dated despite its HD like crispness. Mechanically it was a chore due to the clunky gameplay. Not a bad game but im not sure id want to stay much longer than i have to.
Oh and ill point out the community, when its there, seems friendly and entertaining. Not a single chat-troll-jackass seen yet.
Crunchy221, something that turned you off was the constant travelling back and forth to complete quests for the Empire faction in the starting area. Something that will help with this is a new feature being implemented in Patch 3.0.2 coming on May 30th. The feature is Automove. How it works is you have your quests and all you do is open an interface that allows you to click on your quest which will automatically move your character to the location where the quest needs to be fulfilled. Please do not view this as a feature for lazy travel but rather a method to help one multitask by focusing on other tasks. It also addresses the concern you had so hopefully you check out Allods again and see how questing feels with the Automove feature.
HAIL TO THE KING ARUTHER
Yea same to me I have been in 2 guilds most of em quit before, and after the Gipat patch. What turns me off is the Cash shop items like runes and etc.. plus the grind. those made me almost quit. The last but not least reason is when people keep bother you about the gear you wear so I quit for this reason too. I had lots of fun with my friends and speically my cousin, when I saw them quitting I said to myself thats it game is over.
As long as the grind and the P2W style there I wont come back to the game even if you give me awesome items and stuff. I might pay for customizable items that it wont make a player above the others then I will back gladly otherwise I wont even think of caming back.
the last 2 reasons of quiting are my mage kept glitched in the ground when using Flash skill and that made feel sick about it. Random disconnecting from the server when playing plus my wall of flame kept bugging out when doing heroics and I had to relog to fix the problem and no it isn't lag.
Astral was fun to do early days but after Gipat lost intreast and quit eventually. heroic and pvp was fun because I didn't care about dying or challanging other player from the same lvl becuase it was gear driven game not that cash shop system.
at the end I kept telling my guild it will end just like any F2P title out there but nobody listen and that make me hate myself when I am right about something.
anyway I do not think you can save your game becuase in time it will die, and new and more advanced game will appear, so getting back to the game is just a waste of time and investment, hence ( guild war 2 and Elder scrolls..etc)
CHEERS
and NO iam not trolling but taking a fun game beyond (( shit )) I do not like it.
I greatly enjoy the leveling experience of Allods now. I am in love with Auto move, as I can actually do other things with my time while traversing from quest to quest, which really gives me a sense that my time isn't being totally drained by an mmo. I love the Magpie Feather - I have a scout with ranged attacks increased by 30%, and I've put a little into building up my runes, so I am melting down mobs before I even see them, and I find having a bird fly out and retrieve all the loot allows me to just keep humming along. The best part of Allods to me is the ruby system. I'm a huge fan of tweaking characters skill points, talents, etc., so to have a three tiered system of tree, rubies and runes is like a wet dream for me, especially with my experience doubled via the game shop buff. I'm leveling so fast that it feels like I'm constantly engaged in the activity of adding skills and rubies, etc. Now that we have unlimited tree/ruby resets until level 15, it's a beautiful thing. As a casual player (I own a business and have an infant son) I greatly appreciate being able to make substantial progress and be suitably entertained by Allods, while not feeling like it's draining time from more important things. I played WoW for 7 years, then got really into Darkfall, most recently Swtor - and out of all those games, Allods is the only one that currently does the trick for me. I actually would still play Darkfall just for the brutally unforgiving/realistic pvp elements ( ), but I can't access my account and their customer service is non-existent, so my only choice is to purchase the game again and start from scratch, no thank you. But back to Allods: I'm not sure exactly what happened over the past few weeks, but this game has transformed, and with it my level of engagement has sky rocketed.
I participated in the beta and loved it, but when the FOD and cash shop patches hit, I left.
I played an Orc warrior the entire way and even tried an Arisen summoner for a while. Playing as both was a blast, perhaps more so with the Arisen than with the Orc.
Of course, once the FOD patch was fixed and the charms that were in the cash shop became free, I tried playing again, and went up to the first forced PvP area, and then I quit again, probably for good.
That is probably my biggest gripe about the game: forced PvP. The issues with FOD and the cash shop have been fixed, but forced PvP areas? No thanks!
Since when is Tuesday a direction?
allods still exist?
never will understand good games close down, and things like this still are on....
Well if you think that is surprising, just wait until I tell you that Alganon is still around.
Since when is Tuesday a direction?